Q&A summary:
Q: What gameplay elements carry over?
A: Bonfires, Estus flasks, and many other stuff you will be comfortable
Q: Lots of dragons
A: yes dragons are key element of story
Q: Storytelling style changes?
A: Will still have the dark souls spirit that is the way we tell stories, look into small details and imagine story yourself
Q: better grfx, wind effects etc
A: wanted to bring life to the game, dive deep into the world
Q: Accessibility vs. old fans
A: sense of satisfaction and overcoming difficulties, loose connection with other players underlying concepts for DS series. Other franchises add on for new games, but we want to emphasise the core concepts and express them to new players. Not more accessible but more clear.
Q: HUD changes
A: Still in development, improvements in usability based on user feedback
Q: How much do you listen to fans
A: want to hear want fans want
Q: Combat changes
A: Underlying base same as DS1, focus on expression of motion, more motion capture, more realistic motions, more natural feel.
Q: Looks fantastic, when is it out
A: still in development trying to make the best game they can.