I looks quite pretty for sure.
I could be wrong, but isn't that just the CG From is famous for? Not in-game?
I looks quite pretty for sure.
There was? I must have missed it. From must have made it too difficult to find out how to get into the tutorial
There was? I must have missed it. From must have made it too difficult to find out how to get into the tutorial
Why do you keep referring to learning the mechanics as a "waste of time"?
Also, One big oversight in dark souls was that npcs could be affected by suMmoned players. Actually had 25 hours wasted because of this.
I found it way harder to get into TW2 than to get into DS.I'm playing through The Witcher 2 right now, and the developer does a good job with that. You fight a few rounds in an arena to learn the various combat techniques. Something like this is Dark Souls II would be perfect. A simple addition that will help the player immensely.
No it doesn't?PC (Dark Souls) is much more practical. Just Alt+Tab and the game pauses immediately.
you can't be invaded either?
Could you please tell me what happened, because as far as I know you can't interacts with NPCs unless you are the host. Maybe there are exceptions?
I have a huge backlog and I don't have time to waste on games that don't explain how to play. As another example, I tried playing Don't Starve recently but I couldn't figure out what the hell I was supposed to do so I gave up. I don't have countless hours to figure out how to hunt, build a house, etc in that game. Give me some direction!
I'm playing through The Witcher 2 right now, and the developer does a good job with that. You fight a few rounds in an arena to learn the various combat techniques. Something like this is Dark Souls II would be perfect. A simple addition that will help the player immensely.
It had everything to do with respeccing and I don't know what point of yours you think my post supposedly reinforced.
I have a huge backlog and I don't have time to waste on games that don't explain how to play. As another example, I tried playing Don't Starve recently but I couldn't figure out what the hell I was supposed to do so I gave up. I don't have countless hours to figure out how to hunt, build a house, etc in that game. Give me some direction!
I'm playing through The Witcher 2 right now, and the developer does a good job with that. You fight a few rounds in an arena to learn the various combat techniques. Something like this is Dark Souls II would be perfect. A simple addition that will help the player immensely.
I have a huge backlog and I don't have time to waste on games that don't explain how to play. As another example, I tried playing Don't Starve recently but I couldn't figure out what the hell I was supposed to do so I gave up. I don't have countless hours to figure out how to hunt, build a house, etc in that game. Give me some direction!
I'm playing through The Witcher 2 right now, and the developer does a good job with that. You fight a few rounds in an arena to learn the various combat techniques. Something like this is Dark Souls II would be perfect. A simple addition that will help the player immensely.
I have a huge backlog and I don't have time to waste on games that don't explain how to play. As another example, I tried playing Don't Starve recently but I couldn't figure out what the hell I was supposed to do so I gave up. I don't have countless hours to figure out how to hunt, build a house, etc in that game. Give me some direction!
I'm playing through The Witcher 2 right now, and the developer does a good job with that. You fight a few rounds in an arena to learn the various combat techniques. Something like this is Dark Souls II would be perfect. A simple addition that will help the player immensely.
So all this is is just another "don't use it" post, only weirdly worded.How you feel about something is just asillusionary as the so called negetive impact respec has on the game. Its not that you cant be pragmatic about it, its you wont.
The only negative here, is that it will affect your state of mind. It wont actually affect how you play the, since you play it like you want to. It created this issue where we all get one game, yet some see another. Objectivity is lost in the name of some half assed notion of ego.
If that is too complicated to acknowledge, then we'll get nowhere. Staying still at the same place.
I have a huge backlog and I don't have time to waste on games that don't explain how to play. As another example, I tried playing Don't Starve recently but I couldn't figure out what the hell I was supposed to do so I gave up. I don't have countless hours to figure out how to hunt, build a house, etc in that game. Give me some direction!
I'm playing through The Witcher 2 right now, and the developer does a good job with that. You fight a few rounds in an arena to learn the various combat techniques. Something like this is Dark Souls II would be perfect. A simple addition that will help the player immensely.
DS2 takes into account the total number of souls collected, etc, not just level. I suppose it's possible that some people will figure out how speed run to later tier weapons without killing anything but the essentials, but even then, they'd likely be 50k-200k souls collected ahead of new players just from boss rewards alone.
DS2 takes into account the total number of souls collected, etc, not just level. I suppose it's possible that some people will figure out how speed run to later tier weapons without killing anything but the essentials, but even then, they'd likely be 50k-200k souls collected ahead of new players just from boss rewards alone.
LOL! That may calm down the elitist fans a little bit.
So all this is is just another "don't use it" post, only weirdly worded.
I already explained why that doesn't solve anything and why it creates new problems instead. And yes, the concepts of a game being engaging, scary etc. have a lot to do with a player's state of mind. When I know that there's respeccing available, then character creation is just not engaging for me (not specifically talking about DS2 and how it's implemented there, which we don't know yet). Simple as that. It killed the appeal of D3's character creation for many players and there is nothing to deny about it. And being able to warp out of Blighttown at the bonfire definitely would've killed much of the tension down there for me.
I expect around the same metacritic as the previous games from From Software.. With that said, I'm still hyped up about it! Think I'm going the stream the hell out of this game!
Obviously there are no real classes in the Souls games but that doesn't change the issue here. If anything, it makes the problem worse. Consider DS a game with one class if you will. What determines a character build within a class are its stats. In D3, every character within a class is basically the same thing. It's basically a temporary loadout, not a build. So in a Souls game this would be even worse since every character would basically be the same (since there is no class distinction) if there was a similar respeccing feature as in D3. Of course we'll have to see how the feature is implemented in DS2 but this was just a general explanation of why this problem has nothing to do with character classes.If you choose the hunteress in D3, no amount of respec will make you a barbarian.
You fail to make the distinction that in the Souls game, respec makes you into a different class. It doesnt take away from learning anything. If any, it makes the experiance much more diverse. And that is thinking if we can respec everytime. Which is probably wrong since there is an item at play here.
I can't even... I think I'm done with you. Did you understand a single word of my post?How the hell is that different than now?
Oh wait, its not. Because assumptions.
Dont blame the game for your own shortcomings.
Obviously there are no real classes in the Souls games but that doesn't change the issue here. If anything, it makes the problem worse. Consider DS a game with one class if you will. What determines a character build within a class are its stats. In D3, every character within a class is basically the same thing. It's basically a temporary loadout, not a build. So in a Souls game this would even worse since every character would basically be the same if there was a similar respeccing feature as in D3. Of course we'll have to see how the feature is implemented in DS2 but this was just a general explanation of why this problem has nothing to do with character classes.
NopeSo OT is going to be Dark Souls 2 |OT| The Dark Souls of Dark Souls amirite
FailFish. Jesus H Christ some people will just never get it.
Convenience and difficulty have nothing to do with this shit. These design decisions for DS2 are detracting from what makes Souls so meaningful and rewarding. How many video games give you that high when you finally overcome a tough boss after several attempts, eventually learning it's moves and adjusting your own strategy to succeed? How many games give you that "a-ha" moment like unlocking shortcut after shortcut to Firelink Shrine and make you so grateful for being able to traverse the seamless open world that little bit easier?
I have a huge backlog and I don't have time to waste on games that don't explain how to play.
Nope
Dark Souls II |OT| Let Hope be reborn under the name Despair
considering the events I'm also considering
Dark Souls II |OT| Prepare to Casual
I have a huge backlog and I don't have time to waste on games that don't explain how to play. As another example, I tried playing Don't Starve recently but I couldn't figure out what the hell I was supposed to do so I gave up. I don't have countless hours to figure out how to hunt, build a house, etc in that game. Give me some direction!
I'm playing through The Witcher 2 right now, and the developer does a good job with that. You fight a few rounds in an arena to learn the various combat techniques. Something like this is Dark Souls II would be perfect. A simple addition that will help the player immensely.
You can't go wrong with that. It's the controversial issue that dominated the conversation around the game since it was revealed. Plus, it both makes lighthearted fun of the people who are complaining (i.e: me) and it also leaves the door open for the possibility of the game actually turning out (too) casual-friendly.Nope
Dark Souls II |OT| Let Hope be reborn under the name Despair
considering the events I'm also considering
Dark Souls II |OT| Prepare to Casual
My attempt...
Dark Souls II |OT| Respec the Difficulty
Nope
Dark Souls II |OT| Let Hope be reborn under the name Despair
considering the events I'm also considering
Dark Souls II |OT| Prepare to Casual
I second this.Dark Souls II |OT| Prepare to Casual
gif. You being a jif supporter is making me change my idea.Still pulling for this one. You promised me, Nito! And sealed it with a jif!
Dark Souls II |OT| Prepare to Casual
I love Dark Souls and spent around 150 hours playing it, at the same time and funnily enough, I am not a bit A-RPG fan, DS just kind of grabbed my attention.
What is this respeccing everyone talking about??? Does it mean that at any point I can open the menu and juggle the experience points any time I see fit? Like, can I move 30 from stamina to Strength to use a weapon I want at any time??
I love Dark Souls and spent around 150 hours playing it, at the same time and funnily enough, I am not a bit A-RPG fan, DS just kind of grabbed my attention.
What is this respeccing everyone talking about??? Does it mean that at any point I can open the menu and juggle the experience points any time I see fit? Like, can I move 30 from stamina to Strength to use a weapon I want at any time??
No. There's a very rate consumable item that lets you do that, but it's not Diablo 3.
no, it requires a "very rare" item, and is likely just once per game cycle.
What? And people are making a big deal about that, that sounds as avoidable as the Master key, if you dont like it, dont even pick it up/choose it.
Dark Souls II |OT| Gotta Go Fast Travel