Picking apart the news bit by bit. I've also gathered some news from elsewhere;
- Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of "next-gen"-ness, or so they claim.
Sounds okay. I'm more concerned about the art style over the actual graphical prowess. Dark Souls is a pretty low budget looking game by most of today's standards, but the artstyle was so rich and well realized I rarely noticed. At the same time, the huge focus on artstyle over state of the arts graphics might be why the game as a whole was as good as it was. The only thing graphics related I'm really concerned about is the framerate, which was one of Dark Souls' big weaknesses.
The art style in the trailer struck me as very off. I don't know how to put it. It felt much less like the Berserk-esq dark fantasy of Demon's Souls and Dark Souls and much more like a standard fantasy affair. I think I compared it to Skyrim, but that never felt right either.
I do have to say that the concept art looks fantastic. It's definitely has the dark fantasy edge we're used to, so my faith in the art style is a bit restored. I think they just picked an armor set that doesn't appeal to me as the new Dark Souls General, like if they went with Solaire's set instead of the Elite Knight Set when promoting Dark Souls 1.
- Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a "supervisor".
- Even as a supervisor, he isn't making any development decisions. He only tried to reinforce the team's commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon's Souls.
- The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century's Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.
This news has me worried. I was fairly concerned about the change in directors and now I think I'm officially off the hype train until we start seeing gameplay.
I think it's safe to say that the Souls series wouldn't be what it is today without Miyazaki's unique sensibilities. That he isn't that involved worries me. When reading interviews, it's very clear just how much of the games is a direct result of his direction.
-The unknown nature of the games came from Miyazakis interest in western fantasy/mythology and his relative inability to read the English text as a child, leaving him to fill in the blanks.
Very interesting.
- Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content.
The interconnected, nonlinear world was one of my favorite things about Dark Souls and I'm very excited about it making a return.
- One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.
I was perfectly happy with Dark Souls' combat system.
- Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.
As I said before, I don't like the idea of "more accessibility." Dark Souls is very reminiscent of the Metroid games. It doesn't have the permanent upgrades, but the world design and the general feel is very similar. These games are all based around lots of secrets, some small, some major, and exploration. I love how inaccessible a lot of the secrets are. When the game was released I had so much fun browsing the wikis and forums seeing all the speculation, and people speculating, spreading rumors and sharing secrets. I played through the game more times than I can count and I'm still not sure I know about all the secrets and loot in the game.
I do feel covenants could use some revamp. While I do want some of them to be well hidden, I want all of them to be comparable in rewards and the lore you're given. There were a lot of useless covenants, and some odd nonsensical lore ones like the Gravelord Servants. I also want to see picking a covenant to be a huge, game long commitment. I don't like how you could theoretically join a covenant, obtain all their rewards and immediately ditch them for the next covenant in the game. I like the idea of covenants having a big influence on the "Firelink Shrine" of the game like what NPCs are there, and perhaps even changing the look of the area.
-Miyazaki was disappointed about having to patch Dark Souls, saying that they pushed the game out without being 100% complete. Dark Souls II will be complete when it launches.
I'm very happy about this. Despite having DLC and patches, I was still very satisfied with Dark Souls. It very much felt like a complete game, despite the game breaking bugs and the Prepare to Die Edition.
- He promises there will still be "hidden" elements in the story and world which can be missed.
Good.
- Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.
It seems like From Software knows a cash cow franchise when it sees one. They've been making Souls games nonstop since Demon's Souls went into production.
Edit: - They are also exploring vehicles for the game, and the potential of players controlling them. By vehicles, think things like chariots and boats instead of cars.
I have no interest in vehicles. The only way I would be happy with one is if it's a boat used like elevator's in Dark Souls 1; just a quick way to get you somewhere that is auto piloted. It could actually be really interesting if you do something like that. You arrive at a blood red lake, blanketed by a sea of skeletons. A thick fog hangs over the area. At the docks is a ferry run by an unsettling looking undead who will take you to an island in the middle of the lake for a fee.
Anything other than something like that. Yeah, no thanks. One of the best things about Dark Souls is how fluid the game design is. There is only really one game play style you have to get used to. Aside from movement speeds and rolling, your character always controls the same. You never have to switch to a new character with a radically different move set and game play feel.