eh...no. I like how the storyline in the souls games are subtle and understated, but theyre a far cry from "most interesting." Nier and Alpha Protocol for instance have them beaten here pretty handily. Edit: oh god, and telltale's the walking dead just knocks it out of the park re: story. The souls games aren't even in the same league.
this sounds needlessly pessimistic. there are still lots of very good games with very good stories.
I've played some of Nier, and some of the short stories/side quests are great. Haven't played it for awhile though.
I have Alpha Protocol, but I haven't really played it.
The overarching plot of Lost Odyssey is also incredible.
I suppose I should have said "among" the best stories, but the most immersive, and by FAR the best/most original presentation of a story.
Walking Dead game is more like a visual novel as opposed to a game, though. They had to opt for limited, and rigid gameplay mechanics to tell the story that way I suppose.
But the main point here is, Dark Souls told a story like a *game*. And it is a game -- instead of trying to replicate the Hollywood experience, or "style" of storytelling, it told it in a unique way that only games can, and made it awesome -- I felt it told the story like a game is supposed to.
It also showed the incredible potential of the type of stories (And immersion.) that games can bring to the table that is unique to games -- if only developers stop focusing on the Hollywood formula of storytelling.