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Dark Souls III [Import OT] Kindle the fire, one last time

Can anyone help me out, I'm stuck (midgame spoilers, I'm about 10 hours in):

After you beat the giant skeleton thing and go out the door, theres a bonfire and a big bridge with an invisible bloodborne monster on it. I beat the monster, but there is a fog door on the other side of the bridge, when I try to step through it a message pops up (in Japanese) and I can't proceed.

I can't think where else I could go at this point, unless I missed another path way earlier? What do I need to do?
 
Can anyone help me out, I'm stuck (midgame spoilers, I'm about 10 hours in):

After you beat the giant skeleton thing and go out the door, theres a bonfire and a big bridge with an invisible bloodborne monster on it. I beat the monster, but there is a fog door on the other side of the bridge, when I try to step through it a message pops up (in Japanese) and I can't proceed.

I can't think where else I could go at this point, unless I missed another path way earlier? What do I need to do?

There is another
path in the forest with the giant crabs.
 
What I am taking away from these different opinions is that each area is like a self-contained amusement park, kind of like Demon's Souls, except that much of the area doesn't even need to be bothered with to continue. It's simply there for people that want to fully explore it. That just seems weird to me.

There are only
3
optional areas and they are pretty obscure. Most people won't find them all without a guide. Everywhere else you find 'normally' is necessary. Maybe the reviewer just didn't realise that they actually needed to do it. Unlike, say Bloodborne, where 50% of the game is optional, here it's more like 15%.
 
Polygon is tripping, the world design is fantastic. Right up there with DS1. In fact, I can't think of a single area that I didn't like.

Also, I know a lot of you are having fun with strength, but I'm enjoying myself with a low level dex build.

Washing Pole FTW.
 
I find it a bit strange how many reviews are saying this is the hardest Souls game yet. There are some challenging bosses but using a dodge build with the
frost long sword (later on the dual wielded katanas)
I never struggled like I did against O&S or even the Ruin Sentinels even though I used shields on my first playthroughs of DS 1&2. Some of the normal enemies are definitely brutal and have more punishing movesets than usual but if you've completed the DS2 DLC there's really nothing in the game that should really challenge you.

Polygon is tripping, the world design is fantastic. Right up there with DS1. In fact, I can't think of a single area that I didn't like.

Same, the quality is so refreshingly consistent! I kept waiting for a shitty area to appear but it never happened.
 
I find it a bit strange how many reviews are saying this is the hardest Souls game yet. There are some challenging bosses but using a dodge build with the
frost long sword (later on the dual wielded katanas)
I never struggled like I did against O&S or even the Ruin Sentinels even though I used shields on my first playthroughs of DS 1&2. Some of the normal enemies are definitely brutal and have more punishing movesets than usual but if you've completed the DS2 DLC there's really nothing in the game that should really challenge you.



Same, the quality is so refreshingly consistent! I kept waiting for a shitty area to appear but it never happened.

The bosses and some areas were challenging, but I inherently play with very quick builds. I can see how some shield users would struggle. Dodging (like Bloodborne) is very important in DS3.
 
Best Greatsword (can be ultra too)? Go.

Finished a basic longsword playthrough, and sorcery playthrough. I want to do the next one as a greatsword wielding paladin (faith, etc).
 
The bosses and some areas were challenging, but I inherently play with very quick builds. I can see how some shield users would struggle. Dodging (like Bloodborne) is very important in DS3.

I've done both a shield/quality build and a shieldless dagger build. Both seem about the same for me. Normal shields have a ton of stability (
shield of want +3 is 60
) which makes them viable for most encounters
 
Best Greatsword (can be ultra too)? Go.

Finished a basic longsword playthrough, and sorcery playthrough. I want to do the next one as a greatsword wielding paladin (faith, etc).

There's
a big holy sword with 'Wrath of God' special power from Wolnir's soul.
Didn't test it myself because of wrong stats so not sure about the exact size class but the thumbnail looked cool. Fume ultra is great but freaking ugly.
 
Best Greatsword (can be ultra too)? Go.

Finished a basic longsword playthrough, and sorcery playthrough. I want to do the next one as a greatsword wielding paladin (faith, etc).

Is butcher's knife a GS? A very good STR weapon in any case, and obtainable early in the game (on
road of sacrifices
)
 
Polygon wasn't too happy with the world design, and are suggesting what I feared to be true; it's mostly just spires and bricks, with very few actual interesting areas to explore. They also say that the game is extremely linear and that the layouts of the maps, and the shortcuts aren't logical and seem unnecessary to bother with at all.

That's not really true, there are several points in which the game branched outs, including secret zones. And level design in top notch with plenty to discover.

So, not really sure what he means. Yeah there are a few pointa in which the game gives you extra shortcuts, but all have their use.
 
I think Polygon just wanted to be "different." They knew people would discuss their site.

Might import the Prestige edition as well....

mistakes will be made
 
Polygon is tripping, the world design is fantastic. Right up there with DS1. In fact, I can't think of a single area that I didn't like.

Also, I know a lot of you are having fun with strength, but I'm enjoying myself with a low level dex build.

Washing Pole FTW.

Polygon love to stir the pot when they can. They're just one voice among masses of people who recognize how good DS3 is
 
That's not really true, there are several points in which the game branched outs, including secret zones. And level design in top notch with plenty to discover.

So, not really sure what he means. Yeah there are a few pointa in which the game gives you extra shortcuts, but all have their use.

Speaking of Polygon review, is true that inside the game there are to many bonfire, even close to each one?
 
Speaking of Polygon review, is true that inside the game there are to many bonfire, even close to each one?

There are some that are really close but only in kind of 'connecting areas' (i.e. one after a boss, then one soon after at the start of a new area).
 
Speaking of Polygon review, is true that inside the game there are to many bonfire, even close to each one?

There are a couple places (as in 2 or 3 out of the several dozen I've found) where there are bonfires back to back, but those places make sense (one is so that you don't have to take a ladder everytime you die) and in at least one case the rooms between them are full of extremely difficult enemies.

There is also one bonfire that is looped back to over and over again, something like 8 times, with huge paths branching from it.
 
the world has never felt as "alive" and as consistent as it has here.

Its more linear, i guess, but everything feels connected in a way that makes sense. I also dont know how the describe it, but things like patrols of enemies, the way they hang out in certain places, the abundance of NPCs, im not sure what it is, but the world actually feels more like a living, breathing...dying, world.

In souls 1 and 2 the world felt much more static and less interesting. thats not to say the lore wasnt good or anything like that, but just standing in an area, observing whats happening, i feel ds3 is just bar none.
 
Has anyone confirmed if you can crossover from NG into NG+ and vice versa when summoning or invading? I have two characters with all bosses down and lots of good weapons just waiting for online to be available to start PVP, but if the meta is NG+ only, I'll need to start getting them through that. If not, I want to keep them where they are for PVP.
 
Speaking of Polygon review, is true that inside the game there are to many bonfire, even close to each one?

There were a few too many, but it also provides more a convenience than a crutch. I've typically found them after areas with a decent lot of difficult enemies, and I didn't want to rest at them because it'd cause those enemies to respawn--but they were definitely fantastic after I inevitably died. It allows for better placement of enemies without making you feel like you need to run past 99% of them after you've killed them 10 times.
 
can anyone clarify the changes to summoning? Does it have passwords like in bloodborne and is there still a level range requirement? I heard something about gear requirement too.
 
Has anyone confirmed if you can crossover from NG into NG+ and vice versa when summoning or invading? I have two characters with all bosses down and lots of good weapons just waiting for online to be available to start PVP, but if the meta is NG+ only, I'll need to start getting them through that. If not, I want to keep them where they are for PVP.

It's confirmed in the Fextralife Wiki review that you can summon/invade regardless of NG cycles.
 
Yeah, I can see that. My point still stands, though! Awesome weapon

Definitely a great weapon. I rolled a STR character and was using the Great Machete but I only got 3 swings from a full stamina bar. I started using the Butcher Knife and have not looked back.
 
can anyone clarify the changes to summoning? Does it have passwords like in bloodborne and is there still a level range requirement? I heard something about gear requirement too.

There's a password system like in BB. Level range is most likely the same as it was in Dark Souls 1, but this time your weapons level also affects it, so no more SL1 griefing with a +10 weapon. We don't know the exact ranges or how much the weapon level affects it, though.

Also it seems that levels or weapons don't matter at all if you're using a password.
 
There were a few too many, but it also provides more a convenience than a crutch. I've typically found them after areas with a decent lot of difficult enemies, and I didn't want to rest at them because it'd cause those enemies to respawn--but they were definitely fantastic after I inevitably died. It allows for better placement of enemies without making you feel like you need to run past 99% of them after you've killed them 10 times.

was fine with the bonfire placement. its too spread out in DS1 IMO, and too haphazard in DS2.

Like you said, its usually after decently challenging encounters. i find myself fighting more than running past enemies in this one more than i ever have.
 
There's a password system like in BB. Level range is most likely the same as it was in Dark Souls 1, but this time your weapons level also affects it, so no more SL1 griefing with a +10 weapon. We don't know the exact ranges or how much the weapon level affects it, though.

Also it seems that levels or weapons don't matter at all if you're using a password.

Awwwwww :P
 
Just seen that there's a ring that can silence your footsteps.

that ring
hornet ring
thief ring
laughcrying9ixgg.gif
 
Speaking of Polygon review, is true that inside the game there are to many bonfire, even close to each one?

It is like Bloodborne in that almost every boss spits out a bonfire when they die, and there's additional ones strewn out everywhere.

Think of Dark Souls 2 where the journey is spread out over a much larger distance, rather than being stacked on top of itself. There kind of need to be more bonfires.
 
There's a password system like in BB. Level range is most likely the same as it was in Dark Souls 1, but this time your weapons level also affects it, so no more SL1 griefing with a +10 weapon. We don't know the exact ranges or how much the weapon level affects it, though.

Also it seems that levels or weapons don't matter at all if you're using a password.

Ahh they meant weapon level restrictions, interesting...guess it applies to invading too. Thanks!
 
I'm really trying to avoid this thread because i want to play the game blind when it comes out BUT i really want to ask something beforehand because there's something that i hate about ds2 and i wanna be prepared...
Are there important bonfires hidden behind fake walls in ds3? And if so, are we talking about secret moving walls like in ds2 or invisible ones like in ds1? Should i start spamming A in front of every wall right away or is there no such mechanic in this game?
 
I'm really trying to avoid this thread because i want to play the game blind when it comes out BUT i really want to ask something beforehand because there's something that i hate about ds2 and i wanna be prepared...
Are there important bonfires hidden behind fake walls in ds3? And if so, are we talking about secret moving walls like in ds2 or invisible ones like in ds1? Should i start spamming A in front of every wall right away or is there no such mechanic in this game?

There are illusionary walls but I haven't come across any bonfires hidden behind any apart from 1 (but its not a necessary bonfire anyway)
 
I'm really trying to avoid this thread because i want to play the game blind when it comes out BUT i really want to ask something beforehand because there's something that i hate about ds2 and i wanna be prepared...
Are there important bonfires hidden behind fake walls in ds3? And if so, are we talking about secret moving walls like in ds2 or invisible ones like in ds1? Should i start spamming A in front of every wall right away or is there no such mechanic in this game?

Illusory walls in this game work exactly the same way as in Demon's/Dark Souls. You attack them and they reveal a pathway.
I remember Miyazaki said that he prefer it that way because the player can discover these secrets by accident as opposed to purposely press O on walls looking for secret paths.
 
Been abusing that ring in my dex playthru...it's kinda broken lol but I like it!

Is that in PVE? I was thinking more of sneaking up on unsuspecting players with a backstab before silently disappearing, leaving nothing but the faint repeating sound of "I'm sorry" on the wind.

I was using the Slumbering Dragoncrest + Hornet Ring and CMW +10 Rapier. Good times...

I've missed the NPC required for it on this run because my intelligence wasn't high enough ��. On my EU deprived character though it will be mine.
 
the oh-so-boring grind for DMB is done. I'm finally able to use the best (looking) buff in the game~

Polygon wasn't too happy with the world design, and are suggesting what I feared to be true; it's mostly just spires and bricks, with very few actual interesting areas to explore. They also say that the game is extremely linear and that the layouts of the maps, and the shortcuts aren't logical and seem unnecessary to bother with at all.
yes, but Polygon is wrong and out of his depth, or rather, the guy who wrote the review is. abundantly so

it's not really surprising though, not to me at least.
 
Is that in PVE? I was thinking more of sneaking up on unsuspecting players with a backstab before silently disappearing, leaving nothing but the faint repeating sound of "I'm sorry" on the wind.



I've missed the NPC required for it on this run because my intelligence wasn't high enough ��. On my EU deprived character though it will be mine.

I'm doing that in pvp just fine. Just need the unseeable weapon spell+the ring makes you look like a white spirit.

Most of the time you just walk up hide your fume UGS and BAM
 
the oh-so-boring grind for DMB is done. I'm finally able to use the best (looking) buff in the game~


yes, but Polygon is wrong and out of his depth, or rather, the guy who wrote the review is. abundantly so

it's not really surprising though, not to me at least.

I thought the Polygon review was pretty accurate considering the reviewer was looking for more exciting environments and I don't fault him his opinion. And yeah, there are a few bonfires that are pretty close together that don't make a ton of sense. That specific one the reviewer mentions is just goofy. I thought we were finally getting a bonfire mimic at first.
 
Polygon is tripping, the world design is fantastic. Right up there with DS1. In fact, I can't think of a single area that I didn't like.

Also, I know a lot of you are having fun with strength, but I'm enjoying myself with a low level dex build.

Washing Pole FTW.

Finished the game 2 days ago , with the Pole lvl 60, now farming a certain item for a covenant to get another katana i really want.
 
the oh-so-boring grind for DMB is done. I'm finally able to use the best (looking) buff in the game~


yes, but Polygon is wrong and out of his depth, or rather, the guy who wrote the review is. abundantly so

it's not really surprising though, not to me at least.
Did you just grind those
silver Knights?
 
Illusory walls in this game work exactly the same way as in Demon's/Dark Souls. You attack them and they reveal a pathway.
I remember Miyazaki said that he prefer it that way because the player can discover these secrets by accident as opposed to purposely press O on walls looking for secret paths.

I actually prefer the DS2 method on this. Was a nice throwback to the true OG, King's Field.
 
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