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Dark Souls III: The Ringed City |OT| One Last Journey

FashionSouls
C8CQK4DW0AAYRUG

been playing for 3 hours and havent even fought the first boss yet ��...
 
But the flasks in DS1 healed a lot less than the ones in DS3, you actually had to find openings to heal, and the amount you had was based on how much humanity you were willing to spend instead of being based on how many collectables you found. This means the way they approached fights had to be completely different.

Not true. Dark Souls 1 flasks heal more than flasks in 3 (atleast according to wikidot numbers). DS1 chug is slower for sure but considering the speed of enemies is much higher in DS3 the animation needs to be faster too. You still need to pick your moments to heal in this or you will eat a hit. Don't know about you but I always just maxed out the bonfires the instant I reached one. No reason not to do that.
 
ok first boss down.

You know why I won?
Idiot did some attack where he just stood still breathing fire and then summoned some meteors. First time he did that in all my tries, but gave me a lot of free attacks.

He should do that or
lazer spams
, depending on which one you kill first.
Both are very scary looking and might actually encourage you to run away, but they are super punishable.
 
Alright, so I'm thinking of changing up my build to pump out a little more damage in PvE. Until now I've always focused on a Paladin STR/FTH build but I don't feel like I'm doing decent damage to any of the bosses, even using my +10 Follower Sabre with Lightning Blade applied.

I'm thinking of doing a respec into a Quality build and picking up another straight sword. Is the
Ringed Knight Straight Sword
worth investing in or nah?
 
Beaten all mandatory bosses, last Boss was perfect, one of the best fights in Souls imho.

Sadly the level design sucked ass in my opinion. Way too hard hitting enemies, many stupid things that are kinda random/luckbased etc...

The optional boss is pretty hard, will try again tomorrow, he seems a bit random at some points. Sometimes he instantly chains the next attack without chance to hit him at random, died to that 3 times already.
 
Not true. Dark Souls 1 flasks heal more than flasks in 3 (atleast according to wikidot numbers). DS1 chug is slower for sure but considering the speed of enemies is much higher in DS3 the animation needs to be faster too. You still need to pick your moments to heal in this or you will eat a hit. Don't know about you but I always just maxed out the bonfires the instant I reached one. No reason not to do that.

I've never kindled a bonfire in DS1. The game is designed around the player only having five flasks so I never felt the need to increase them.

With the estus boosting ring a single flask pretty much fully heals me here in 3.
 
He should do that or
lazer spams
, depending on which one you kill first.
Both are very scary looking and might actually encourage you to run away, but they are super punishable.

Oh, so is that how it works? need to learn which is one
I found the fire breathing more punishable, the second laser has some kind of aoe while the fire breathing has nothing and the meteors seemed to fall always on the same spot.
 
You don't need some epic final boss, but Gael honestly seems out of place. He's just kind of...there. I mean if The Old Hunters was the last piece of Bloodborne anything we will get, the Orphan of Kos worked as a boss to The Old Hunters and Bloodborne content considering the reference to Kos in the base game and the lore behind Gherman/Maria, both characters who also either appeared or were mentioned in the base game. Gael probably only became a character during the development of Ashes of Ariandel and so he as the final boss of Dark Souls as a franchise is extremely underwhelming.

I thought I was fighting the Dark Soul itself more than Gael. I think they could have picked a better vessel for it though. I understand why he's there (to get blood for the painter girl to paint with) but I just don't care about him at all. I'd like to know why the primordial serpents don't stop you or Gael from getting to the Dark Soul, what having the Dark Soul even means going forward, etc, but I guess we'll never get that information. Without any context for what even happens now, the story feels incomplete. Maybe someone will piece together something out of the armor/weapon/etc lore bits soon.
 
I'm not really enjoying exploring. Just the same predictable and annoying ambushes, the army of enemies and enemy placements that I'm used to deal with in the last 3 Souls games and their DLCs.

Demon Souls and Dark Souls 1 are just unmatched in those departments.

I just wanna see the second boss.

He should do that or
lazer spams
, depending on which one you kill first.
Both are very scary looking and might actually encourage you to run away, but they are super punishable.

That's a cool detail.
 
Ugh they keep doing this same gimmick over and over. Some enemy you can't target so you have to run through everything to deal with the asshole who keeps fucking with you.

I can't even talk to npcs because I keep getting interrupted by shit coming to ruin my day. This isn't any fun I keep getting lost and I seem to have missed a shortcut because I'm forced to sprint past everything to make any progress.

I can't get a second to breathe, it's really aggravating me.

I think I'll just drop it and go back to nier. From the sounds of things it's not going to improve so I'd rather play that than continue to be disappointed by this. :\
 
I suppose I'm not the only one who
got absolutely destroyed by that barrage of archers
as soon as I arrived in the city? Caught me totally unprepared. I felt like an idiot.
 
Holy fuck these
shell magic enemies
perhaps the most annoying enemies in the game. Fuck them.

Other than that, I'm having a blast. The Ringed City is magical, I love exploring it. Phenomenal stuff.
 
Holy fuck these
shell magic enemies
perhaps the most annoying enemies in the game. Fuck them.

Other than that, I'm having a blast. The Ringed City is magical, I love exploring it. Phenomenal stuff.

You can turn them over, but I feel like there's no timing to it, it's just random. This is honestly starting to make Ariandel grow on me.
 
Gael
feels like a re-skinned Orphan of Kos, I've only attempted it twice and got it to 25-30% second time around but damn, not a second to breathe

I'm guessing I'm close to the end and not sure how I feel about the DLC as a wrap up to the series so far
 
Ugh they keep doing this same gimmick over and over. Some enemy you can't target so you have to run through everything to deal with the asshole who keeps fucking with you.

I can't even talk to npcs because I keep getting interrupted by shit coming to ruin my day. This isn't any fun I keep getting lost and I seem to have missed a shortcut because I'm forced to sprint past everything to make any progress.

I can't get a second to breathe, it's really aggravating me.

I think I'll just drop it and go back to nier. From the sounds of things it's not going to improve so I'd rather play that than continue to be disappointed by this. :
576E6364D09F92E98A2CDA8D7138FCF8429928BA

In all seriousness, don't blame the game for you not understanding what you need to do. Talking to that npc is a trap, because a ton of knights will spawn from the mud. You're supposed to run to the next bonfire, and focus on the smaller pockets of enemies in the side paths. You're supposed to feel the pressure, this expansion is the final exam for all of dark souls. Every enemy has a pattern and a counter. Think it through.
 
I suppose I'm not the only one who
got absolutely destroyed by that barrage of archers
as soon as I arrived in the city? Caught me totally unprepared. I felt like an idiot.

I totally ate it there. I just wanted to take a nice look around with the binoculars, after the previous areas laser spam, and...yeah.
 
Just finished. I had no idea the last boss was the last boss. It was a cool fight, but pretty easy. Kind of a weak send-off imo.

Anyway, great DLC. 9.5/10. Top-tier level design, fun enemies, fun bosses, crazy weapons, interesting lore.

I suppose I'm not the only one who
got absolutely destroyed by that barrage of archers
as soon as I arrived in the city? Caught me totally unprepared. I felt like an idiot.

I wasn't even looking in that direction. I was just staring off in the distance. I of course heard the noise but I assumed I was safe since I was really close to the bonfire. I had a good laugh.
 
Damn. It took me about 4-5 hours, but I finally beat D
arkeater Midir
.

There was plenty of times where I gave up and tried to summon for help because it's health was too high or my weapons were too stubby. But after I stopped
focusing on its legs and tail and baited attacks that leave its head leaned forward after an attack
, I was able to solo it. Only thing that gave me trouble after that was
the crouching dash move it does when I'm already underneath it.
 
i feel like an incompetent when i read people that do a boss like at the third attemp, while it takes me 20 time for the hardest bosses.... and
darkeater midir
... i don't even count anymore, i don't know how i will be able to beat this thing with so few damage and so few opportunity to hit him

Damn. It took me about 4-5 hours, but I finally beat D
arkeater Midir
.

There was plenty of times where I gave up and tried to summon for help because it's health was too high or my weapons were too stubby. But after I stopped
focusing on its legs and tail and baited attacks that leave its head leaned forward after an attack
, I was able to solo it. Only thing that gave me trouble after that was
the crouching dash move it does when I'm already underneath it.

how much damage did you do to him? Any way to bait him? I almost never have any opportunity to hit his head
 
576E6364D09F92E98A2CDA8D7138FCF8429928BA

In all seriousness, don't blame the game for you not understanding what you need to do. Talking to that npc is a trap, because a ton of knights will spawn from the mud. You're supposed to run to the next bonfire, and focus on the smaller pockets of enemies in the side paths. You're supposed to feel the pressure, this expansion is the final exam for all of dark souls. Every enemy has a pattern and a counter. Think it through.

It's entirely possible that the game has some mechanics that aren't fun, and someone not liking this doesn't mean they don't "get it" while you do. I'm sorry, but constant enemy mobs and hiding from projectile spam isn't really what I think of when someone says "final exam for all of dark souls". I figured out the angel bullshit and made it through, that doesn't mean it didn't suck.
 
I thought I was fighting the Dark Soul itself more than Gael. I think they could have picked a better vessel for it though. I understand why he's there (to get blood for the painter girl to paint with) but I just don't care about him at all. I'd like to know why the primordial serpents don't stop you or Gael from getting to the Dark Soul, what having the Dark Soul even means going forward, etc, but I guess we'll never get that information. Without any context for what even happens now, the story feels incomplete. Maybe someone will piece together something out of the armor/weapon/etc lore bits soon.

A better vessel for it...possibly. Better for the fans, sure, but it's probably about as good as we could have got in the DS3 story. As for the rest: I think we know one of the Primordial Serpents at least is dead, and considering
the "true" state of the world during the Gael boss, there's a pretty good chance that ultimately the Sable Church + the Primordial Serpent's plans were for naught. Or at least, postponing the inevitable. If Filionare (sp?) was keeping the cycle going, or ensuring that the Age of Fire would never truly end, then she is almost responsible for the timelines being convoluted, for any continuity snafus etc, and in Gwyn's vanity to hold onto the Age of Fire, he doomed the world.

If the Sable Church wanted you to usurp the fire, become the Lord of Hollows etc, they were probably doomed from the start. You see multiple destroyed/sunken buildings throughout the Ringed City with the Sword of Avowal on them so if you even assume they were related to the Sable Church, there's a chance they reached the city and Liliane and Yuria were stopped.

Also in giving the Dark Soul to the Painter Girl (preeeetty sure she's Priscilla's Daughter, based on her remarks about her mother, knowledge of painted worlds and scales/serpent eyes), you ensure that despite the various factions and the battle for power over the First Flame, the only thing that will ultimately survive - separate from the Cycle and the tyranny of the gods - is the Painted World of Ash (& Blood).

One of the bits I enjoyed was how we discover we were lied to about the origins of the world, or at least the "founding myth" of Lordran. The Pygmies did fight against the dragons with the Gods, but were related to the Abyss - something the Gods feared because it was an opposing force to their source of power - so they walled the Pygmies in the Ringed City, made a descendant of the Everlasting Dragons to consume and fight against the Dark, and Gwyn used his youngest daughter as a way to incubate the Dark Soul(?) and placate the Pygmies as best he could.

Of course, it ultimately renders the Furtive Pygmy meaningless as there were many Pygmy Lords, Manus almost definetley being one of them, but I think that is the point. The Furtive Pygmy, and by extension the rest of Humanity, were used as the scapegoats for the Gods' woes, when really it was all Gwyn's fault from being a vainglorious Zeus-analogue :P

Although using the inevitability as a catch-all is a tad cheap,
I suspect it's Miyazaki's way of at least giving an end to the series while keeping in line with its various themes and concepts.

I believe the Design Works book contains a 10+ pg interview with Miyazaki and the development team so when the talk about the story/lore stuff it'll be interesting to see if they mention how things changed during development, as I believe it covers Ariandel + TRC. Ultimately it's just my interpretation of it.
 
gitgud.jpeg[img]
In all seriousness, don't blame the game for you not understanding what you need to do. Talking to that npc is a trap, because a ton of knights will spawn from the mud. You're supposed to run to the next bonfire, and focus on the smaller pockets of enemies in the side paths. You're supposed to feel the pressure, this expansion is the final exam for all of dark souls. Every enemy has a pattern and a counter. Think it through.[/QUOTE]

lol that's not even what I was talking about. [SPOILER]There's an npc behind a door with patrolling enemies that will appear and start wailing on you while you're talking to her and pin you in the tiny alcove where the door is. [/SPOILER] Then in another area with all the [SPOILER]fleas there was this one aggressive tiny flea who almost got me to kill the npc that was right there behind a pillar.[/SPOILER]

Aside from that if the final exam is "sprint past everything until you get to the next bonfire" I'm not that interested in finishing.
 
576E6364D09F92E98A2CDA8D7138FCF8429928BA

In all seriousness, don't blame the game for you not understanding what you need to do. Talking to that npc is a trap, because a ton of knights will spawn from the mud. You're supposed to run to the next bonfire, and focus on the smaller pockets of enemies in the side paths. You're supposed to feel the pressure, this expansion is the final exam for all of dark souls. Every enemy has a pattern and a counter. Think it through.

Is this even a joke post?
 
Did they add a summoning soft ban or something? I cant summon anyone nor can i place a summon sign.

It's not my fault From's network structure is terrible.
 
I've never kindled a bonfire in DS1. The game is designed around the player only having five flasks so I never felt the need to increase them.

you must be really good! i still have to kindle at least to 10 =)

i am struggling with Dancer in one of my games right now. i still haven't beaten AoA. healing tends to be a big part of my strategy loll. i like healing in DS3, it is a big gesture towards player friendliness. Dark Souls has always been branded with that image as a hard, esoteric, player-unfriendly game. there are many things in DS3 that go a long ways towards fixing that. this is fine with me. each game should be its own. DS3 is the high definition current gen version of the classic formula. we already did the super punishing stand in place thing. we have conquered it. let's move on. we have fought the super tough spinning wheel skeletons in DS1, dying so many times, getting super frustrated. i am happy to never have to deal with that frustration again lol. i still beat them in DS1, i still went through that difficult experience. i don't need to do it again. it was cool to see them in DS3.

i am at the second bonfire and i've just killed the third angel, and am feeling pretty good about being able to explore this now. really like what i am seeing, it is a kind of mix of
DS2's Earthen Peak windmill turned on its side and dumped into the bottom of Blighttown.
. anyways, let's see where this takes me...
 
lol that's not even what I was talking about.
There's an npc behind a door with patrolling enemies that will appear and start wailing on you while you're talking to her and pin you in the tiny alcove where the door is.
Then in another area with all the
fleas there was this one aggressive tiny flea who almost got me to kill the npc that was right there behind a pillar.

Aside from that if the final exam is "sprint past everything until you get to the next bonfire" I'm not that interested in finishing.

lol, I remember that part. I just talked to her using Chameleon.

The Harald Knights are really easy with a bow, honestly. Just lure them one by one to the top of the stairs provided you have enough space and distance, lock on to them with your bow and shoot. You can do it without taking any damage whatsoever. I managed to kill all of them rather easily. Bows are so handy in this game.
 
what the fuuuck

😵


is that the first fucking boss? under earthern peak...😂😂😂😂 i just got 54000 for 4 broin it on ng++

😂


it was awesome though... soloing that boss..😂
 
lol, I remember that part. I just talked to her using Chameleon.

The Harald Knights are really easy with a bow, honestly. Just lure them one by one to the top of the stairs provided you have enough space and distance, lock on to them with your bow and shoot. You can do it without taking any damage whatsoever. I managed to kill all of them rather easily. Bows are so handy in this game.

Funny I tried to use my sneaking abilities to get by the
angel
enemies and they instantly detected me as soon as I stepped across a certain threshold. The sneaking abilities have always been dodgy about how you get detected with all the programmed ambushes that you can't avoid.
 
Rapport seems to be broken on some of the new enemies.. or maybe it's intentional. They'll attack other enemies but still try to kill you.
 
You can turn them over, but I feel like there's no timing to it, it's just random. This is honestly starting to make Ariandel grow on me.
The animation seems to be from the bat enemies in Cainhurst. And the other small enemies in this area are just Thralls with a different skin - the curse ones are annoying, I thought it was poison at first.

The big humanity-head enemies have way too much HP for my taste, but I've been having fun jumping off the bridges and doing the special animation plunging attacks.

Enemy design is really mixed for me so far. The weird bug things that speak, cool but a bit visually similar to the Cainhurst (again!) bugs. The knights are just Darkwraiths with a few flashy moves from Soul of CInder. It feels like a lot of mix-and-matching so far.


I'm enjoying the exploration of the area after the first boss (haven't got to the second yet) but I don't think the level design is anything amazing. The visual scale and scope is on point though and I think they succeeded in giving this area a unique colour palette within the rest of the game.
 
I'll try beating
Midir
tomorrow, not sure how I feel about the fight yet, I'll reserve judgment until I beat the boss, sometimes bosses appear stupid in the first few tries but are trivial once you figure them out.

The first three bosses have been great so far, although I regret doing my first playthrough with my faith build, I found a really cool int/dex weapon that I want to use. There's one worthwhile faith spell, but no weapon yet...Faith builds continue to be shafted.
 
Anyone tried the Demon Scar yet?

I like it. I've been doing the weapon art -> heavy attack combo, then hitting heavy attack again for whatever pyromancy you have on, black flame/great combustion works best for me since you're at close range.
 
So just wondering whether I should get the Season Pass or just this. As someone who doesn't bother with multiplayer all that much, is Ariandel worth the extra £9 compared to getting TRC at £12?
 
so how do I get the item the statue of
Gwyn
is holding? I can see you drop from above but I can't find where that is at all and it's probably in an obvious place
 
So just wondering whether I should get the Season Pass or just this. As someone who doesn't bother with multiplayer all that much, is Ariandel worth the extra £9 compared to getting TRC at £12?

I think it's worth it. The final boss of Ashes is one of the best in the series IMO. You also need Ashes in order to see the ending of this expansion.

so how do I get the item the statue of
Gwyn
is holding? I can see you drop from above but I can't find where that is at all and it's probably in an obvious place

There's a side passage you can run into while riding the elevator shortcut.
 
I like it. I've been doing the weapon art -> heavy attack combo, then hitting heavy attack again for whatever pyromancy you have on, black flame/great combustion works best for me since you're at close range.

Nice! I love the Onyx Blade but I also want something faster and lighter.

Now... how do I beat that boss as a pyro..lol
 
I think it's worth it. The final boss of Ashes is one of the best in the series IMO. You also need Ashes in order to see the ending of this expansion.

Ah, OK. I'll buy both then. Hopefully my Level 100 or so STR NG character will be do well.
 
What's highest strength weapon in the game that isn't super slow? I'm tired of doing such little damage with my dark sword ( I miss when it was overpowered).
 
What's highest strength weapon in the game that isn't super slow? I'm tired of doing such little damage with my dark sword ( I miss when it was overpowered).

I recomended it earlier, Exiled Greatsword isn't super slow and it does a lot of damage, more if you have STR build with Heavy infusion (quality works too).
 
how much damage did you do to him? Any way to bait him? I almost never have any opportunity to hit his head

I do about 500-600 dmg with my drang hammer L1.

Best spot to be is either in front of him or underneath him in front of his feet. From there he usually likes to do either do:
- 2 bites from each side, then a sweeping fire breath (dodge them one at a time, then run straight for the neck to avoid the fire and then attack the face)
- Large horizontal swipe from the left (his right), then the right (his left). After that he'll drop his head on the ground for free hits
-Fire breath into laser. Typically when you're in front of him and he aims a firebreath on the ground when he wasn't doing a combo. Just run to the side til the laser appears, then run to straight at him avoid the 2nd attack, then attack his head.
-Roar into leaping bite attack. Don't see if very often but it's a free head attack when he whiffs.


Those moments generally give me the most time to attack. You can attack his head in a lot of his other attacks too, but I'm not too certain on the pattern or the window is not as big. One attack he has is a huge vertical slam attack where he does nothing afterwards, but sometimes he does his firebreath or in his 2nd phase the homing projectiles. So you can risk it, but I'd rather run to the legs/tail and wait for him to turn around.
 
Finished the DLC. I found that one NPC too late when I was almost done with everything and now he's stuck at his second location :/ Oh well.

I liked it overall. Good amount of good boss fights, nice new enemy types and good level design
 
What's highest strength weapon in the game that isn't super slow? I'm tired of doing such little damage with my dark sword ( I miss when it was overpowered).

Milwood Battleaxe with Heavy Infusion. Nearly 600 AR on a decently fast weapon with a cool weapon art.

Mace with a Heavy Infusion is also very nice.
 
I like it. I've been doing the weapon art -> heavy attack combo, then hitting heavy attack again for whatever pyromancy you have on, black flame/great combustion works best for me since you're at close range.

Nice! I love the Onyx Blade but I also want something faster and lighter.

Now... how do I beat that boss as a pyro..lol

So the damage is great on this demon scar? What do you use in your oh?

You can only upgrade correct? Can't use infuse gem. Right? What scaling does it get?
 
SMH FROM

I love the idea of
The Old Monk from Demon souls, but is summoning an NPC alongside with a player is necessary?
 
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