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Dark Souls III: The Ringed City |OT| One Last Journey

I've beat everything in DkS1, 3, and BB solo, and I'd say overall that's the way I enjoy it the most (I do like summoning Solaire for "story"), but holy crap this first boss is actually better with an NPC summon. First time I fought it I was buried all in that ass, so I didn't notice much what was going on, but standing back a bit and taking it all in...amazing. One of the best fights in the series, as far as being an epic spectacle, not necessarily in the mechanics.
 
I love the fat Harald Knights. Their belly flops and butt slams are the opposite of stereotypically badass. And they're hilariously chill. I love how one of the attack chains has the knight swing once, swing twice, seemingly wind up for a third swing... And then drop his sword in exhaustion.

Does the sword drop not hurt you?! TIL!
 
Going through the DLC with my NG++ character now and it is a strength build with FUGS. I can't drive this weapon anymore lmao. Playing like it is a goddamn rapier with this attack spam.
 
I don't know how you guys feel about this DLC but I was kinda dissapointed.

I only have the last two bosses left and I think I agree. The entire DLC felt kinda bland. Level design is nothing to write home about, not a huge fan of all the patrol gimmicks and I don't think any of the bosses are particularly great or memorable.

It's a bummer. Souls DLCs were always excellent and I wanted an Old Hunters quality expansion as a send-off for the series so bad.
 
Am I wrong or are both DLC's for DS3 getting the worst score in the series?
They have the lowest metacritic averages for DLC in the series if that's what you mean.
Does the sword drop not hurt you?! TIL!
It might (I've never tested it), but are you actually gonna get hit by it? :-P The animation certainly makes it look like the poor fat knight just gave up finishing the combo.
 
That's just my personal take, but I feel it was their constant desire to refer to DS1 lore that really had DS3 fail to stand on its own. DS3 was at its best when it introduced new interesting personas like Ludleth, instead of referencing yet another character from DS1.

The problem with DS3's handling of the original game's lore is that people at one point expected seeing 'answers'. Answers to what? They probably don't even know themselves.

Thanks to the absence of that kind of pandering in DS2, the game while weak in the story and character departments overall, still managed to create some level of intrigue and lead to a handful of interesting theories.

And theories is what this series lore lives off. Not off getting answers to plot threads and lore bits, but speculating about them. And yet they keep referencing and bringing up these old events, old characters that people have known for years, and build up these misguided expectations in them that everything from the first game and this one now needs an answer, although it never did. Because that never was the point.

Ludleth was an interesting character. We don't need to fight the beast that he did. We don't have to fight the dragon that was opposed to the Millwood knights. Some things happened and lie in the past. Not everything has to be connected to us in some way or another. That is what lorebuilding is. That is what makes a world feel rich.

It's interesting that, for a world founded on the downfall of dragons, there are a fuckton of dragons we both see and are referenced throughout the series. I don't think I've faced as many dragons in any other series as I did in Souls.

I don't play Monster Hunter, though, I'm sure there are a ton there.

It's not as much about needing to fight the dragon the Millwood Knights fought as it is just the absurdity of having two entirely different dragons (after their supposed extinction, seeing the Everlasting Dragon in Ash Lake was supposed to be a twist, not something that happens all the time) that are directly related to the abyss but not related to one another in any way, and in two DLCs that are supposed to be direct sequels to one another.

They had an opportunity for a payoff from the first DLC there while keeping their desire of a dragon boss, instead they continued to cheapen the lore with more dragons.

And I personally disagree with the idea that the most interesting part is just speculating on things with no answer. On the contrary, part of what makes Bloodborne interesting is that the Lovecraftian nature of the story makes it so it's actually pointless to try to understand the cosmic beings, they're beyond our understanding by design, and so it's a waste of time to keep speculating on their intentions, might as well focus on the concrete stuff.

I've always loved Souls storytelling, but because I loved figuring things out by myself. The fun part of discussing is pointing out things others may have missed, and learning myself, not reading random crazy theories on Velka or whatever. I want evidence, not other people's headcanons, I can make up my own for these things.

I've always seen the Souls method of narrative as if we're some sort of historian investigating a place and trying to figure out what happened from whatever evidence we can find. The vagueness just adds to that, we'll never have the full details because most of the important things already happened by the time we arive, we're just analyzing the present to uncover the past.
 
I never get the riposite/stagger at the optional boss, even when doing 1500+ dmg in one combo and then immedeatly another one for 1500+ after. I feel like something is wrong...
 
Did I mess something up if an item popped I where that dude lapp was at the second bonfire?

Seems like it, didn't have that happen to me.
I looked it up and apparently you need to grab the Ring of Favor +3 in the swamp area to have him move on to his next spot.

edit:
maybe not actually, I returned to that bonfire and the item was there.
 
I only have the last two bosses left and I think I agree. The entire DLC felt kinda bland. Level design is nothing to write home about, not a huge fan of all the patrol gimmicks and I don't think any of the bosses are particularly great or memorable.

Your definition of level design must be different than mine. To me the level design, the way the area is laid out and how you travel through it and how it wraps around on itself is amazing. Especially from a verticality standpoint. The Ringed City might be the best area in the series as far as level design is concerned. And what does "patrol gimmicks" even mean? Enemies patrolling is a gimmick now? People seem so burnt out on this series it's insane.
 
Hoping playing tonight, but the comments are not helping is that bad?

The first dlc was really disappointing
It's good and has some of the best levels in the game. Some people greatly overestimated what would happen within the more by the end. If you play dark souls for gameplay and level design, you'll love this.
 
So i am getting a bit spoilers reading the thread. So please help me with this; where are the bodies for the angels at the first bonfire? Hoe do i deal with them?

Oh and fuck the haters. After playing Nioh the level design is stellar.
 
They have the lowest metacritic averages for DLC in the series if that's what you mean.

It might (I've never tested it), but are you actually gonna get hit by it? :-P The animation certainly makes it look like the poor fat knight just gave up finishing the combo.

I have a slow as shit UGS, if I can speed up killing trash mobs I'll take every chance I can get :P
 
Your definition of level design must be different than mine. To me the level design, the way the area is laid out and how you travel through it and how it wraps around on itself is amazing. Especially from a verticality standpoint. The Ringed City might be the best area in the series as far as level design is concerned.

Yes. Very different. Dreg Heap is icredibly linear, barely any branching paths and those that are there are very minor. Ringed City gets better after the second bonfire, but once you make it past the swamp it gets back into meh territory.

It's not terrible, but it's not amazing either.

And what does "patrol gimmicks" even mean? Enemies patrolling is a gimmick now? People seem so burnt out on this series it's insane.

No, dummy. I'm obviously talking about the one new gameplay gimmick in the game. The angels and the ghost that the giant summons. Sprinting from cover to cover in Dark Souls! It's not great!

Oh and fuck the haters. After playing Nioh the level design is stellar.

Sure. But Nioh is not Dark Souls.
 
Yes. Very different. Dreg Heap is icredibly linear, barely any branching paths and those that are there are very minor. Ringed City gets better after the second bonfire, but once you make it past the swamp it gets back into meh territory.

It's not terrible, but it's not amazing either.



No, dummy. I'm obviously talking about the one new gameplay gimmick in the game. The angels and the ghost that the giant summons. Sprinting from cover to cover in Dark Souls! It's not great!



Sure. But Nioh is not Dark Souls.

The angel part is shit.
 
how the fuck am i supposed to kill
Darkeater Midir
?

he's as big as the Ancient Dragon, as fast as Orphan of kos and has a health as much as Vendrick without the 4 giant souls

and i can't even summon any one to help me because the game is broken
 
how the fuck am i supposed to kill
Darkeater Midir
?

he's as big as the Ancient Dragon, as fast as Orphan of kos and has a health as much as Vendrick without the 4 giant souls

and i can't even summon any one to help me because the game is broken

This is where I a my the moment too. I keep laying summon signs and joining others games to help them. In 10 games I have never seen the health go past 1/4 with the hosts dying as much as me.

I also wasn't seeing any summon signa until I removed the blade of the darkmoon covenant and they all popped up...only to dissapear in less than a minute and now the only one I see if sheras. Something strange is going on had similar problems at first boss. Tried both global matchmaking on and off (on steam here).

Sigh back to chipping away at this things asshole.
 
This is where I a my the moment too. I keep laying summon signs and joining others games to help them. In 10 games I have never seen the health go past 1/4 with the hosts dying as much as me.

I also wasn't seeing any summon signa until I removed the blade of the darkmoon covenant and they all popped up...only to dissapear in less than a minute and now the only one I see if sheras. Something strange is going on had similar problems at first boss. Tried both global matchmaking on and off (on steam here).

Sigh back to chipping away at this things asshole.

Gold pine resin & Try bashing his head(seems to be most effective).
Also, try fire res. armor/shield
 
yeah, not feeling the DLC. I'm more of a quality over quantity guy.

on the other hand, I don't feel bad anymore that the series is over. :)
 
fuck this flawed ass mother fucking matchmaking coop...


ive been at the last damn bonfire trying to get 3 coop bros for 2 fucking hours, but every fucking time i check one it blinks twice then says unable to summon and then i cant quit out the game or sit at the fucking BF..

���� wtf.... this boos is fucking stupid hard...
 
What is the best way to avoid the
big fireball attacks on Demon Prince
? Those things one shot me and it feels extremely hard to dodge all of them. Or, if i'm in human form (Ember), one hit takes maybe 80% of my health. I'm level 120 on NG+2.
 
Just beat the final boss and i'm almost shaking lol

Really good fight and my only big complaint is the HUGE health


Now I look for the optional boss and beat it to start Persona 5 :D
 
Optional boss spoilers:

On the first tries I hate the fucking dragon, I couldn't find the right timing and the right opportunity to strike. Until I realized that, like other similar bosses, the key is to have the right distance and always the enemy in front of you, going for the legs or the sides, usually ends on mess, with broken camera and being unable to see shit.

The next thing was to not get greedy and realize this is a battle of endurance and wits.

So then it clicked and it became one of the most intense fights on the series. Loved it.

Also

Second boss spoilers:

I remember when the invasion boss glitch happened, people joked that From would never give us a boss invasion covenant, so BAM! here it is!. So so good. This alone elevates this DLC over Old Hunters which never offered anything worthwhile in the PvP area.

The more I play this, the more is becoming my favorite DLC. The awesome weapons, the incredible level design, the vistas, the PvP additions, the loot. This is such an improvement over the last DLC, which still I liked.

Damn, I don't want this to be over... :(

yeah, not feeling the DLC. I'm more of a quality over quantity guy.

on the other hand, I don't feel bad anymore that the series is over. :)

Good thing this has both quality and quantity!.
 
Is the (spell from a boss soul spoiler)
Old Moonlight
spell any good? I'm torn between the weapon and the spell, since I'm a DEX/INT build lol
 
how the fuck am i supposed to kill
Darkeater Midir
?

he's as big as the Ancient Dragon, as fast as Orphan of kos and has a health as much as Vendrick without the 4 giant souls

and i can't even summon any one to help me because the game is broken

It is not broken. Just that there are more people summoning than there are people to be summoned. I get summoned instantly if I put a summon sign down.

Also it def isn't as fast as OoK and it doesn't have nearly that much health.

I'm barely making a dent into
Darkeater Midir
. It feels like I'm SL10 or something.

Make sure
you hit the head. Anything else not worth it.

Optional boss spoilers:

On the first tries I hate the fucking dragon, I couldn't find the right timing and the right opportunity to strike. Until I realized that, like other similar bosses, the key is to have the right distance and always the enemy in front of you, going for the legs or the sides, usually ends on mess, with broken camera and being unable to see shit.

The next thing was to not get greedy and realize this is a battle of endurance and wits.

So then it clicked and it became one of the most intense fights on the series. Loved it.

Pretty much same experience for me lol.
 
I'm barely making a dent into
Darkeater Midir
. It feels like I'm SL10 or something.

The head is a weak point compared to legs. Most of the attacks are easily dodged from head on by rolling backwards or running to one side depending on the attack. After every combo Midir does there's plenty of time to swing a couple times at the head and back off to dodge the next combo.

Personally I played this lvl 120 in NG++ (maybe NG+3, not sure) and the challenge was certainly there with the standard mobs, and the last boss certainly took some time, but the other bosses were relatively easy to manage after you figure out their patterns.

While as a DLC this had more meat on it that Ashes of Ariandel, as a conclusion to the series I was disappointed by the lack of closure. Perhaps it's quintessential Dark Souls, but regardless I didn't find it very satisfactory. As a whole I think only the first game captured my heart, and the latter titles were simply rehashes with QOL improvements, but never really reached the same level of world building and atmosphere. To me it was the only "Dark" game out of the three.
 
No, dummy. I'm obviously talking about the one new gameplay gimmick in the game. The angels and the ghost that the giant summons. Sprinting from cover to cover in Dark Souls! It's not great!

Not sure you should be calling anyone a dummy when you clearly don't know what the word patrol means.
 
Having more fun now that I did a respec and switched to just melee. Too much stuff resistant to mages here.

Try being a pyromancer then lol

But yeah the DLC seems more skewed to melee, not only for resistances, but also because melees tend to have better HP/def/stamina.

IMO the difficulty is some Chalice cursed depth 5, or even more (more number of enemies per room than in a Chalice).
 
Try being a pyromancer then lol

But yeah the DLC seems more skewed to melee, not only for resistances, but also because melees tend to have better HP/def/stamina.

IMO the difficulty is some Chalice cursed depth 5, or even more (more number of enemies per room than in a Chalice).

LOL, I guess I'm either respeccing, or just picking up one of my existing characters.

The last thing Dark Souls 3 needed is increased spell resistances.
 
Done with the DLC, I think. I still have to beat
Midir
, but I'm out of Embers and I don't feel farming them. Plus, I'm tired of bosses with a billion of HP that feel designed around your ability to have 15 estuts flasks, I can only have like 5. At least make so magic doesn't do shit damage. CSS shouldn't hit for 400, given how much you need to invest into magic. It should tear bosses apart.

This was rather underwhelming. There wasn't anything particularity bad about it, but it wasn't particularity good either. The bonfires placement was rather ridiculous however, there is one like every 1-2 rooms. Shortcut basically feel completely pointless. Remember Blightown's 2 bonfires? FROM clearly doesn't.
 
LOL, I guess I'm either respeccing, or just picking up one of my existing characters.

The last thing Dark Souls 3 needed is increased spell resistances.

Makes me wonder why is this always a thing in DLCs? DS2 already was harder for caster due to higher resistances.
 
What is the best way to avoid the
big fireball attacks on Demon Prince
? Those things one shot me and it feels extremely hard to dodge all of them. Or, if i'm in human form (Ember), one hit takes maybe 80% of my health. I'm level 120 on NG+2.

Kill The Demon in Pain first. Then you won't even have to deal with that attack in the Demon Prince fight.
 
Just finished it. Pretty good overall. First boss was great, second and third not so much. Second boss was atrocious and the third's
difficulty just comes from him having a lot of health. That's not fun, just tedious.
 
Ringed City was just, absolutely fantastic. Still too early for me to decide if it's better or worse than Old Hunters, but wow. Easily some of the best bosses in the series. Really creative and most importantly, fresh level and enemy design concepts. This is the high note that the franchise deserved to go out on.
 
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