• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dark Souls PC trailer [Matchmaking, new bosses, enemies, NPCs, weapons, armor, areas]

Status
Not open for further replies.
What people are lamenting is the fact that it uses GFWL in any capacity. People want it to be Steamworks, the suit of tools which allow for Steam Matchmaking, Steam Cloud Saves, Steam Achievements, and much more.
I can do without steamworks. Although it would be preferable for competitive pricing (UK retail).

Never had anything to do with GFWL, so I have this question:

Is there some sort of regional locking? I'm pondering about buying an UK boxed copy, but I live in a different EU country: will I be able to activate it (an play online too) properly?

Thanks.
Did it with a couple of GFWL games from the UK, never had a problem activating them here in Germany.
 

dsk1210

Member
I can not believe how many people are saying they will not buy this because it's GFWL.

If this game does not sell well, it will never come to pc again, there seems to be a rising popularity in pc gaming again at this moment in time, and if games are selling really poorly when pc is becoming more popular again, how can any company see pc gaming as a viable platform.

I understand that GFWL can be a pain in the ass, if anything, do a petition to microsoft to fix the bloody GFWL software. Atleast we have this game coming and i for one will buy at full price day one to help show my support for the game and the pc platform.

Man up and buy it ;)


Dave
 
R

Retro_

Unconfirmed Member
Steamworks would be ideal

but if it runs at a solid framerate I'll probably buy it.(People saying 60FPS in this thread is what caught my attention more than anything)


I'll leave it up to you guys to fight this battle. I'm fine with whatever outcome as long as the game comes out and the performance is good
 

Cyrano

Member
Steamworks would be ideal

but if it runs at a solid framerate I'll probably buy it.(People saying 60FPS in this thread is what caught my attention more than anything)


I'll leave it up to you guys to fight this battle. I'm fine with whatever outcome as long as the game comes out and the performance is good
Well, I'm sure the performance entirely relates to a computer's capabilities and how you set the game up. That said, Steam would be ideal, but I doubt it's a deal breaker for most.

Has there been any elaboration on the new areas and NPCs? We obviously know about the new bosses, but are these new NPCs part of a new covenant? Or is all that still unknown?
 

Deadstar

Member
Weekend Confirmed didn't sound too excited about the pc announcement. It sounds like they know more information. My guess is that it will be very bare bones with no pc options.
 

Cyrano

Member
Weekend Confirmed didn't sound too excited about the pc announcement. It sounds like they know more information. My guess is that it will be very bare bones with no pc options.
Hm... yeah. Dunno yet. Still, it doesn't necessarily mean that it won't be possible to tweak settings and such. Messing with ini files could provide more flexibility, even if it's not necessarily "intended." That is kinda the advantage of having a PC port, is that there's a lot of stuff that can be messed with that couldn't be touched before. Interesting that he seems to imply that there are more than just the two bosses revealed, and more content as well.

Curious.
 
Weekend Confirmed didn't sound too excited about the pc announcement. It sounds like they know more information. My guess is that it will be very bare bones with no pc options.

I'm expecting a bare bones port. What is important for me is performance. A Darksiders-like port is what I'm hoping for. Barebones but with excellent performance and AA, texture filtering, and what not, can be forced. Unoptomized garbage is all I'm really afraid of.
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
I can not believe how many people are saying they will not buy this because it's GFWL.

It seems worse right now because we have two groups: people who really will never buy it because it is GFWL and people who are just upset right now, but will come around. Batman Arkham City did fine on the PC. Some people will let it go as we get closer to release.

If this game does not sell well, it will never come to pc again, there seems to be a rising popularity in pc gaming again at this moment in time, and if games are selling really poorly when pc is becoming more popular again, how can any company see pc gaming as a viable platform.

This concept of "test" games has been proven false on countless occasions. There are too many factors when it comes to the complicated space of videogame sales. Buying something with intent, beyond the extremely vague concept of supporting a basic idea, is worthless. If you buy Dark Souls "just because" then it tells the Publisher/Developer that releasing that exact product is perfectly acceptable. We will continue to be burdened with GFWL just like Wii owners were burdened with On-Rails Resident Evil Shooters.

I understand that GFWL can be a pain in the ass, if anything, do a petition to microsoft to fix the bloody GFWL software. Atleast we have this game coming and i for one will buy at full price day one to help show my support for the game and the pc platform.

The only way to fix GFWL is to take it out back and shoot it. It is so broken at its core it needs an entire rethink and rewrite. It is currently completely dead -- so dead that even Microsoft has basically abandoned it. All that remains are a few Japanese developers and Publishers Weekend-at-Bernie's-ing this bloated corpse of an online service about.


Don't do this. You aren't Fnordchan.

Edit: Anyway, I'm still buying Dark Souls. It just needs to be priced accordingly now. I got burned by GFWL's save eating problem while playing Arkham City, so I've somewhat learned my lesson.
 

Cyrano

Member
Yeah, I agree that GFWL right now is just too cumbersome, and it doesn't overlay in a nice, natural way. It's basically not like Steam, which is generally unobtrusive once you've actually gotten the game running.
 

aeolist

Banned
I can not believe how many people are saying they will not buy this because it's GFWL.

If this game does not sell well, it will never come to pc again, there seems to be a rising popularity in pc gaming again at this moment in time, and if games are selling really poorly when pc is becoming more popular again, how can any company see pc gaming as a viable platform.

I understand that GFWL can be a pain in the ass, if anything, do a petition to microsoft to fix the bloody GFWL software. Atleast we have this game coming and i for one will buy at full price day one to help show my support for the game and the pc platform.

Man up and buy it ;)


Dave
If it sells well Namco will know they don't have to put in any effort so the next port will also be an outsourced rush job built on a shitty online platform.

There's enough companies that cater to me, I don't need to support those that don't.
 

Emitan

Member
If it sells well Namco will know they don't have to put in any effort so the next port will also be an outsourced rush job built on a shitty online platform.

There's enough companies that cater to me, I don't need to support those that don't.

Not really, its more the opposite. Dark Souls PC sells well so they make supporting PC more of a priority next game.
 

Cyrano

Member
Not really, its more the opposite. Dark Souls PC sells well so they make supporting PC more of a priority next game.
I suspect this is more of the case. Remember, if they have to patch the game due to issues with the port, that costs money too. If you get it right the first time, you don't have to spend more money on post-development because of problems with initial development. That's a win-win situation and a firm reason for doing a good port the first time.
 

aeolist

Banned
I suspect this is more of the case. Remember, if they have to patch the game due to issues with the port, that costs money too. If you get it right the first time, you don't have to spend more money on post-development because of problems with initial development. That's a win-win situation and a firm reason for doing a good port the first time.
What makes you think they'd patch it if it turns out to be buggy? MS charges for GFWL patches and it's going through an outsourced team that will probably only get paid up until it goes gold.
 

Eusis

Member
What makes you think they'd patch it if it turns out to be buggy? MS charges for GFWL patches and it's going through an outsourced team that will probably only get paid up until it goes gold.
Having a successful game that needs to put up with GFWL patching due to issues cropping up would probably be enough to make them back off for later games. See: Dawn of War II.

Of course I half suspect there'd only need to be one or two patches anyway.
 

Cyrano

Member
What makes you think they'd patch it if it turns out to be buggy? MS charges for GFWL patches and it's going through an outsourced team that will probably only get paid up until it goes gold.
Where exactly did Namco confirm that the port is being handled by an outsourced team, and when? In all the press releases I've read, From Software is handling the port.
 

Aselith

Member
I suspect this is more of the case. Remember, if they have to patch the game due to issues with the port, that costs money too. If you get it right the first time, you don't have to spend more money on post-development because of problems with initial development. That's a win-win situation and a firm reason for doing a good port the first time.
PC games always have problems because of the number of configurations. Always. Putting a price on patches means that the smaller issues are more likely to be ignored.

There's already pressure to make sure your game isn't buggy because...people don't like buying buggy games.
 

aeolist

Banned
Where exactly did Namco confirm that the port is being handled by an outsourced team, and when? In all the press releases I've read, From Software is handling the port.

If that's the case then I was misinformed and my hopes have been raised a tiny bit

Short development window before launch still makes me skeptical though because if they've already decided on GFWL I don't know if they'd have enough time to change it
 

Cyrano

Member
PC games always have problems because of the number of configurations. Always. Putting a price on patches means that the smaller issues are more likely to be ignored.

There's already pressure to make sure your game isn't buggy because...people don't like buying buggy games.
And people still bought ten million copies of Skyrim.
 
Hm... yeah. Dunno yet. Still, it doesn't necessarily mean that it won't be possible to tweak settings and such. Messing with ini files could provide more flexibility, even if it's not necessarily "intended." That is kinda the advantage of having a PC port, is that there's a lot of stuff that can be messed with that couldn't be touched before. Interesting that he seems to imply that there are more than just the two bosses revealed, and more content as well.

Curious.

Namco already confirmed there's a lot more than just two new bosses. It's on the website.
 

Durante

Member
Weekend Confirmed didn't sound too excited about the pc announcement. It sounds like they know more information. My guess is that it will be very bare bones with no pc options.
I don't really see how options are important for a console port these days -- Darksiders was fine. The assets are what they are, higher end versions aren't on the table and lower end ones wouldn't make much sense since almost all gaming PCs these days can easily handle the console versions. I just want to play at 60120FPS with immaculate IQ.
 
I don't really see how options are important for a console port these days -- Darksiders was fine. The assets are what they are, higher end versions aren't on the table and lower end ones wouldn't make much sense since almost all gaming PCs these days can easily handle the console versions. I just want to play at 60120FPS with immaculate IQ.

I await the 'capped at 30fps due to DRM' headlines.

That or it being disgustingly unoptimised.
 

Cyrano

Member
I await the 'capped at 30fps due to DRM' headlines.

That or it being disgustingly unoptimised.
Well, the Havok Engine is already optimized for PCs, so I'm pretty sure they would have to try, and try hard, to do something like this.

Again, as long as they give basic options like resolution and aliasing (the game already has aliasing built-in), I don't see any problem. Honestly I'm not sure why people expect so much, especially after the knowledge that they'll be getting a lot of new content in addition.
 

GuessWho

Member
sorry guys... I want to play it, but the game is just too hard for me. Give me easy mode please.
looks like ima out of luck with the whole - prepare to die- edition
 

Cyrano

Member
sorry guys... I want to play it, but the game is just too hard for me. Give me easy mode please.
looks like ima out of luck with the whole - prepare to die- edition
Oh, I'm sure there will be trainers day one, if you want to go that route. Though you'll have to play offline I'm sure. You really should buy the game though. It's the best in generations.
 

Twinduct

Member
GFWL supported countries from wikipedia.

Australia
Austria
Belgium
Brazil
Canada
Chile
Colombia
Czech Republic
Denmark
Finland
France
Germany
Greece
Hong Kong
Hungary
India
Ireland
Italy
Japan
Mexico
Netherlands
New Zealand
Norway
Poland
Portugal
Russia
Singapore
South Africa
South Korea
Spain
Sweden
Switzerland
Taiwan
United Kingdom
United States

Fucking finally! When Alpha Protocol came out it wasn't sold here, due to country restrictions.
 

Totobeni

An blind dancing ho
The last I heard they were just rebranding it to Xbox for Windows or some shit like that and including it with Windows 8 out of the box.

Not sure what they are doing on Win 8

But GFWL client that we use now hasn't been updated since may 2011, that almost a year now, it's really pathetic especially that WB and Capcom and Microsoft itself still releasing games on it.

It can still be done. Steamworks doesn't force devs to use everything in their suite. Like Skyrim doesn't use steam cloud probably because of huge save files with multiple copies. Batman AC uses Steam cloud, but still implements GFWL for multiplayer. Corrupt saves are still caused by GFWL though.

Not only saves, the client is glitchy and completely buggy,many times it stop work and will need full reinstall or dies because of drivers, disconnect you all the time and can even break registering product keys..ect it's full of issues that hurt the gaming experience.
 

Caerith

Member
I've never touched GFWL before but problems appear to still exist to this year. Speaking as a general consumer, I'm going to hold back and see how the first few months pan out in terms of problems found and patches. Quality with GFWL is clearly a hit or miss.

Here's a recent success story with GFWL: Batman AC.

-Announcement that RockStady is using GFWL. Comments on the news show great enthusiasm.
http://www.rockpapershotgun.com/2011/06/16/batman-arkham-city-will-use-gfwl/

-November 2011, released a month after console versions. I'm assuming it would have been released even later than that if they implemented something other than GFWL.

-Four months later, March 2012, a PC patch was released to address corrupt save files. Devs cannot “guarantee that all lost saves will return.” Sorry! http://store.steampowered.com/news/7569
Why would a PC release need to be delayed for not using GFWL? Deus Ex: Human Revolution and Skyrim both came out around the same time as Arkham City and their PC releases were simultaneous with console releases. And DXHR fully outsourced their PC version on top of that.

It should also be noted that it's the Steam version of Arkham City that got patched first. I can't imagine what delayed the patch for versions that only had GFWL.
 

Aselith

Member
And people still bought ten million copies of Skyrim.

Right because the quality is high enough that people are ok with the bugs and they know that Bethesda has a good record of post release support and they'll work on the bugs. It's a lot harder if you have a smaller user base AND not a lot of history on the PC AND you have to actually pay to patch your game.

What I was saying was there will definitely be bugs and they won't be able to fix issues that only effect a small number of people unless they can roll it into a more important patch due to cost constraints.

Cost of patching in addition to the cost to manufacture the patch shouldn't be a consideration.
 

Cyrano

Member
Why would a PC release need to be delayed for not using GFWL? Deus Ex: Human Revolution and Skyrim both came out around the same time as Arkham City and their PC releases were simultaneous with console releases. And DXHR fully outsourced their PC version on top of that.

It should also be noted that it's the Steam version of Arkham City that got patched first. I can't imagine what delayed the patch for versions that only had GFWL.
None of the games you mention used the Havok Engine, so they aren't good counterarguments.

It can be assumed GFWL was used because of the ease with which the code can be ported in the 360->PC conversion.
Right because the quality is high enough that people are ok with the bugs and they know that Bethesda has a good record of post release support and they'll work on the bugs. It's a lot harder if you have a smaller user base AND not a lot of history on the PC AND you have to actually pay to patch your game.

What I was saying was there will definitely be bugs and they won't be able to fix issues that only effect a small number of people unless they can roll it into a more important patch due to cost constraints.

Cost of patching in addition to the cost to manufacture the patch shouldn't be a consideration.
I'd bring up a lot of problems with the subjectivity of your first argument, but that aside, I don't agree with having the manufacturer pay for patches either, nor with a process that requires the patches be verified through Microsoft. However, if that's what they've decided on, I'm not going to fault them for it unless it becomes an issue. Given that this game is being ported, most of the major bugs have already been found by players, and it can be assumed these will be fixed. More worrisome is errors with regards to system compatibility, and that could prove to be an issue, or it may not. Speculating however isn't getting us anywhere.
 

aeolist

Banned
Honestly I'm not sure why people expect so much, especially after the knowledge that they'll be getting a lot of new content in addition.
Having high standards is not a bad thing

Nor is it unreasonable when alternatives to GFWL exist and are better in literally every way
 
Was thinking about this.

Does MS host all the GFWL matchmaking servers like they do for regular xbox live?


Maybe Namco is just too cheap to host there own servers for the PC version.
 

aeolist

Banned
I'd bring up a lot of problems with the subjectivity of your first argument,
Of course it's a subjective argument, the point is that clearly enough people thought the game as it existed was worth getting despite the bugs thanks to Bethesda's track record (on PC anyway lol)
but that aside, I don't agree with having the manufacturer pay for patches either, nor with a process that requires the patches be verified through Microsoft. However, if that's what they've decided on, I'm not going to fault them for it unless it becomes an issue.
I'm going to fault them for it right now because it's clearly an issue and has been since day 1.
Given that this game is being ported, most of the major bugs have already been found by players, and it can be assumed these will be fixed.
Don't piss on my face and tell me it's raining.
 

Aselith

Member
Given that this game is being ported, most of the major bugs have already been found by players, and it can be assumed these will be fixed. More worrisome is errors with regards to system compatibility, and that could prove to be an issue, or it may not. Speculating however isn't getting us anywhere.

Generally speaking the majority of bugs that people will experience on a PC are due to system issues such as problems with specific configurations, driver issues, etc. Not that the games themselves don't have bugs but just that they are far outweighed by the other stuff. Playing it on 360 and PS3 every hour of every day for the rest of your life wouldn't result in bugs that would help them with those issues.

Those are the patches I was talking about that MUST come out after this game is released.
 

ijed

Member
Interesting that he seems to imply that there are more than just the two bosses revealed, and more content as well.

New Bosses - Including Artorias of Abyss, Chimera of Tomb, and more
PVP Online Matchmaking System - Quick matching for co-op or PVP
New Areas – Including Oolacile Tomb, Old Ruins and more
New Enemies – Including Abyss Guard, Chained Prisoner and more
New NPCs – Including Hawkeye Gough and more
New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs

that's what my understanding of "and more" is also :D
 

Cyrano

Member
Having high standards is not a bad thing

Nor is it unreasonable when alternatives to GFWL exist and are better in literally every way
I understand the argument about high standards, but thus far From Software has not disappointed in that arena, so what exactly is doubting their sincerity on this matter helping? I think it's fairly clear this game is past the point of no return for its online.

It may or may not be unreasonable. If it caused this port to cost significantly more, then yes, it's probably unreasonable to expect something other than Games For Windows Live. Even if From wanted to port it to Steamworks, there are likely fees associated with using Steamworks just as with using GFWL. We often think about this from a consumer standpoint, but they don't have that luxury. It's unfortunate, but it happens.
 

Emitan

Member
I understand the argument about high standards, but thus far From Software has not disappointed in that arena, so what exactly is doubting their sincerity on this matter helping? I think it's fairly clear this game is past the point of no return for its online.

It may or may not be unreasonable. If it caused this port to cost significantly more, then yes, it's probably unreasonable to expect something other than Games For Windows Live. Even if From wanted to port it to Steamworks, there are likely fees associated with using Steamworks just as with using GFWL. We often think about this from a consumer standpoint, but they don't have that luxury. It's unfortunate, but it happens.

Steamworks is entirely free. Rewriting netcode isn't, but every feature of Steamworks is provided free of charge to developers.
 

Sysgen

Member
I understand the argument about high standards, but thus far From Software has not disappointed in that arena, so what exactly is doubting their sincerity on this matter helping? I think it's fairly clear this game is past the point of no return for its online.

It may or may not be unreasonable. If it caused this port to cost significantly more, then yes, it's probably unreasonable to expect something other than Games For Windows Live. Even if From wanted to port it to Steamworks, there are likely fees associated with using Steamworks just as with using GFWL. We often think about this from a consumer standpoint, but they don't have that luxury. It's unfortunate, but it happens.

Pretty sure there are no fees for using Steamworks.
 

aeolist

Banned
I understand the argument about high standards, but thus far From Software has not disappointed in that arena, so what exactly is doubting their sincerity on this matter helping? I think it's fairly clear this game is past the point of no return for its online.

It may or may not be unreasonable. If it caused this port to cost significantly more, then yes, it's probably unreasonable to expect something other than Games For Windows Live. Even if From wanted to port it to Steamworks, there are likely fees associated with using Steamworks just as with using GFWL. We often think about this from a consumer standpoint, but they don't have that luxury. It's unfortunate, but it happens.
Significantly higher budget? No. In any case if they got the PC community behind this game and hyped it correctly it would be well worth it.

More than Namco would be willing to spend because they're a shitty company? You bet.
 

Totobeni

An blind dancing ho
None of the games you mention used the Havok Engine, so they aren't good counterarguments.

It can be assumed GFWL was used because of the ease with which the code can be ported in the 360->PC conversion.

.

Actually Dark Souls uses PhyreEngine and it's a PS3/360 and PC ready engine ( Havok is just for physics).
 

Aselith

Member
Actually, it's only free if you don't put the game on Steam's storefront, which allows Valve to take a share of revenue generated by the game.

http://en.wikipedia.org/wiki/Steam_(software)#Steamworks

That's the cut an e-tailer would normally take. It's entirely separate from using Steamworks in so far as costs go. They're going to have it on Steam regardless of the DRM they use and the lions share of their profit will come from Steam like most games regardless of Steamworks or GFWL.

It's like saying that you pay Amazon for Steamworks because they take a cut when a game with Steamworks is sold there.
 
Status
Not open for further replies.
Top Bottom