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#DarkSoulsDowngrade and #YOULIED \\ a.k.a You got some splainin' to do, Namco

Gbraga

Member
I just really need to know more about the PC version, even if it's just Namco saying "hey guys, PC version will look like shit, bye". It's ok, I won't be mad, just please tell me.
 
Was any of this bought up in game review scores ?

Shouldn't reviewers and gaming site staff be asking at E3 and press junkets if what they"re seeing and what they're playing will be in the retail version.

Also a few of you have posted almost every page, How are you finding the time to play ?

Video games "journalism."

To answer your question, no, not really.
 

soontroll

Banned
Was any of this bought up in game review scores ?

Shouldn't reviewers and gaming site staff be asking at E3 and press junkets if what they"re seeing and what they're playing will be in the retail version.

Also a few of you have posted almost every page, How are you finding the time to play ?

A lot of us are waiting for the PC version.
 

Alienous

Member
So, it's either

Dark Souls II PC |OT| The Dark Souls of Downgrades

or

Dark Souls II PC |OT| Lighting Returns

It's up to you, From :C

Hopefully it''ll be

Dark Souls II PC |OT| Now with less Dark

I'm sure it will be.

Also, I JUST NOW realized that the #YOULIED hashtag is a parody of the YOU DIED message.

God I feel dumb now. :lol

I thought the capital letters made it obvious.

I'll have to take the blame on that. I thought it was pretty overt.
 
They changed the name of the boss and the enemy that's in front of the door. They lied to me!

Can someone Gif compare this fight with the Retail?

So I assume this fight is significantly different in the console released version?


iN1N17Kjbs9h6.gif
iZiFrhFAmQUCP.gif


Vastly different.

Retail
1. Weird Green/Grey hue everywhere.
2. Missing FX, look at the moment the boss lands the jump, Demo shows splashes of water, missing from retail version
3. Skybox is very simplified in Retail, gone are all the clouds from demo
4. The boss is less reflective, the normal map had a huge downgrade in retail
5. The ilumination on the map and characters looks much better on the demo when there are lightning strikes.
 

marrec

Banned
Video games "journalism."

To answer your question, no, not really.

I think anytime someone says Games and Journalism back to back like that there needs to be quotes somewhere. I think the enthusiast press is done a disservice by being called 'journalism' and it's also misleading to the consumers. Sorry for getting off-topic again.
 
I just really need to know more about the PC version, even if it's just Namco saying "hey guys, PC version will look like shit, bye". It's ok, I won't be mad, just please tell me.

I honestly don't get their reticence on this point as many have pointed out this doesn't effect the game's desirability for most folks who will still get the higher res textures and framerate (surely) they want. Hell the console buyers would still have bought the game too as the gameplay they want is the same, hell some folks wanted that mechanic dropped as evinced by the posts in the Beta thread
 

marrec

Banned
iN1N17Kjbs9h6.gif
iZiFrhFAmQUCP.gif


Vastly different.

Retail
1. Weird Green/Grey hue everywhere.
2. Missing FX, look at the moment the boss lands the jump, Demo shows splashes of water, missing from retail version
3. Skybox is very simplified in Retail, gone are all the clouds from demo
4. The boss is less reflective, the normal map had a huge downgrade in retail
5. The ilumination on the map and characters looks much better on the demo when there are lightning strikes.

Just so I'm sure, the GIF on the LEFT is the retail version right?
 

Desaan

Member
From Software are one of those companies that struck gold in a niche area of the market and snowballed commercially via word of mouth and a dedicated fan base, they are the victims of their own success. There's no doubting the Souls series from a gameplay and design standpoint but technically they are (I feel) woefully inadequate and have to prove themselves in the graphics and performance department and with more eyes than ever on them their flaws are revealed on mass.
 

ultron87

Member
Was any of this bought up in game review scores ?

They review the game that ended up in front of them. Taking preview footage and other stuff into account is exactly what they shouldn't do. In an ideal world the people doing previews should be totally separate from the people doing reviews
 
Just so I'm sure, the GIF on the LEFT is the retail version right?
Do you even have to ask? lol

If they removed it due to feedback then it's even worse, because they did it completely half-assed without any regard to how the dark areas would look. So instead of just the lighting the mood is completely killed and you get these damp PS1-esque-gray areas.
 

soontroll

Banned
On the website, they're still showing screenshots of the game before the downgrade.

Why wouldn't they when they have those screenshots on the damn game case.

It honestly took me a second to figure that out. :lol

The GIF on the left looks better to me, but that's the problem with vertical slices I suppose. I do see the missing water splash, but the colors look WAY better in the Left-GIF.


How does green tint = way better colours?
 

Gbraga

Member
I honestly don't get their reticence on this point as many have pointed out this doesn't effect the game's desirability for most folks who will still get the higher res textures and framerate (surely) they want. Hell the console buyers would still have bought the game too as the gameplay they want is the same, hell some folks wanted that mechanic dropped as evinced by the posts in the Beta thread

Yes, definitely. 60fps is enough to make me buy it, artbook and soundtrack are enough to make me preorder it, but I still want to know what exactly it is that I'm buying.
 
On the website, they're still showing screenshots of the game before the downgrade.

Of what version!!

You have to expect them to market the superior version of the game man.

Every cross gen game so far has. I think Kojima is a pioneer on how honestly he has distinguished the versions of his game
 
In all of gaming history, no game has ever had a technical downgrade when the developer realized they could not reach their original goal with engine, asset, or design. This unprecedented downgrade, the first ever in all of gaming history, requires direct intervention from the President of the United States and the Prime Minister of Japan! #OBAMASAVEDARKSOULS #ABEONEGAISHIMASU
 

Sephzilla

Member
Do you even have to ask? lol

The Mirror Knight gif isn't anywhere close to as night and day as the skeleton dragon gif. Let's be realistic here, the retail version of that still looks pretty good to me.

I'm glad the torch mechanic was really reduced in importance though. Having a whole game that needed that would have really sucked.
 

Owensboro

Member
I swear I'm not shitting you, I thought the GIF on the right was the downgraded version until I noticed the water splash.

Hey man, I'm with you. Of course, the last thing I'm looking at when a giant metal knight jumps at me is how the water around my feet splashes. It's days like these that I'm glad I've never been one to really care about any of this stuff.

The most surprising part of this thread has been finding out that people actually enjoyed Tomb of the Giants and it's pitch black mechanic. I agree that it added atmosphere, but it also added an incredibly large amounts of BS that I was glad only existed in that one zone.
 

Adaren

Member
Admittedly, I don't care about whopper adverts; I'm not going to make a fuss about them if I enjoy a whopper, but at the same time I'm not going to make a fuss about Dark Souls II, spamming twitter with something that comes off a little strong (#YOULIED) to people who don't know about Dark Souls, when I'm thoroughly enjoying the game.

#YOULIED might come off strong, but it's also cute and funny once you get the joke. Do you think it's inaccurate?

And about the wopper thing: I made a post on one of the previous pages arguing that, for me, this does greatly affect the "taste" of DS2. Maybe it's different for you, but I know it's that way for me and many others.
 

Kinsei

Banned
They review the game that ended up in front of them. Taking preview footage and other stuff into account is exactly what they shouldn't do. In an ideal world the people doing previews should be totally separate from the people doing reviews

So they should just ignore blatant false advertising? I have no problem with it not affecting the score but at least take the time to mention to your readers that things advertised up until the game was released aren't in the game.

It would be like if they took out the Beetle from Skyward Sword and didn't tell anyone about it. Sure the games quality would still be pretty much the same, but it would still affect the gameplay and people would be (rightfully) pissed off.
 
Just so I'm sure, the GIF on the LEFT is the retail version right?

It honestly took me a second to figure that out. :lol

The GIF on the left looks better to me, but that's the problem with vertical slices I suppose. I do see the missing water splash, but the colors look WAY better in the Left-GIF.

Wait what?? I guess thats your opinion, but can you say why you find the colors better on the retail?

It looks completely washed out, the walls dont have shadows on, look at the Demo, everything is shadowed correctly.
 
The Mirror Knight gif isn't anywhere close to as night and day as the skeleton dragon gif. Let's be realistic here, the retail version of that still looks pretty good to me.

I'm glad the torch mechanic was really reduced in importance though. Having a whole game that needed that would have really sucked.
The Mirror Knight fight is probably the best of the downgrades and yeah it still looks pretty good, but I'd say the lighting and skybox shouldn't leave any doubts as to which version is which.
 
It honestly took me a second to figure that out. :lol

The GIF on the left looks better to me, but that's the problem with vertical slices I suppose. I do see the missing water splash, but the colors look WAY better in the Left-GIF.

I don't agree, I think lighting looks way better on the old demo. But is really more evident in video form.
 
1. This is more than the average sacrifices you see leading up to a retail product.
2. The game looks like a PS2 games at times. Really, really bad. Sometimes it looks like a nice, typical PS360 game, but at times (like the basement of the dungeon Cardinal Tower in Forest of the Fallen Giants with the fire salamanders) it even looks almost PS1 quality. I was laughing at the ground and fire there when I saw it on my TV.
3. If there was a huge gap between PC and console quality, they should have made that clear before shipping the product and not used the same video and screenshots and video to market the different versions of the product.

There may be some areas with lower-than-usual resolution textures, but nothing that approaches it "looking like a PS2 game." It looks nothing like a PS2 game. It looks like a PS3 game trying to push the envelope at the end of a console cycle - one that ended up making a few (too many? you decide) sacrifices.

If you were in charge of marketing, how would you go about making it "clear" that PC looks better than console? And who is that message for, really? People with PCs and consoles, so they can decide between the two versions? If you own a gaming PC, you know it's going to look *way* better than consoles. Should people without a PC be notified their version is graphically inferior? If you're a Dark Souls fan, which is indeed a niche group, I seriously doubt you're going to pass on this one because of the graphics. Finally, if you only own a PC and no consoles, then what are you complaining about?

This is far from the only game to use suped-up PC footage when showing off the game at trade shows, etc. Point me in the direction of any cross-gen game that came out recently, and I guarantee you they all used the best in-game footage available for marketing (i.e. high-end PC or next-gen). Hell, many games don't even use in game footage in their marketing - just CGI explosions and the like.
 

marrec

Banned
Wait what?? I guess thats your opinion, but can you say why you find the colors better on the retail?

It looks completely washed out, the walls dont have shadows on, look at the Demo, everything is shadowed correctly.

I've watched about a dozen videos and seen a ton of GIFs and I'm honestly torn as to which version objectively looks 'better' to me. The retail seems like the brightness was overcorrected and some effects have been removed (some normal maps, texture pop in is evident in videos) but I can actually SEE the game in the retail version which is a big plus for me.

Those gifs are pretty small to be fair. I can see how you'd think that if you prefer the green colour.

It's probably the small GIFs that got me.
 
So, how many of you are enjoying the game?

Everyone, read the actual thread, the gameplay is amazing and worthy of the name dark souls, our issue is that they did a huge bait and switch with the trailers before.

The biggest problem is tons of people saw the lightning running on PS3 2 months ago, and now they completely removed it.
 
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