I remember showing Rogue Squadron to my brainwashed Sony fanboy friends at the time. They legit argued with me that Battlefront looked "miles better."
Star Fox is ruined by the insanely low frame-rate. Seeing those super low poly visuals at a slightly higher resolution at 60fps would still be awesome, though.
I just beat Grandia last weekend, and I think that's a beautiful game, loved the sprites mixed with low poly models
Please remember that the Saturn can't do 3D graphics:
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My favourite stages:
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Was that not Killzone? Black was available on Xbox too so that wouldn't make much sense.
That's insane. How did they get those colors out of the Sega CD if not via FMV?Just going to copy/paste this old post:
Definitely one of the best looking RPGs of the era.
Oh and check out this climactic cutscene from Lunar: Eternal Blue on the Sega CD: https://www.youtube.com/watch?v=ubrPmysYDDc
Looks like a pretty standard anime cutscene, doesn't it? Then you do a little research and find out that the cutscenes in Lunar:EB on the SCD aren't pre-recorded FMVs. Yes, the Genesis+SCD are actually animating that whole thing on-the-fly - it's the reason why the cutscenes in Lunar:EB are so clean compared to what you see in other Sega CD games.
I'm sure I remember it being said about Black too, although that might have just been 'Halo-killer' rather than specifically 'the PS2's Halo killer'
Just going to copy/paste this old post:
Definitely one of the best looking RPGs of the era.
Oh and check out this climactic cutscene from Lunar: Eternal Blue on the Sega CD: https://www.youtube.com/watch?v=ubrPmysYDDc
Looks like a pretty standard anime cutscene, doesn't it? Then you do a little research and find out that the cutscenes in Lunar:EB on the SCD aren't pre-recorded FMVs. Yes, the Genesis+SCD are actually animating that whole thing on-the-fly - it's the reason why the cutscenes in Lunar:EB are so clean compared to what you see in other Sega CD games.
Yeah, between Rogue Leader and Luigi's Mansion, the GameCube had some jaw-droppingly beautiful titles at launch.
Heh, like a graphical precursor to Driveclub.I keep posting the same Ridge Racer Type 4 gifs every time a similar thread pops up, man it just looks so fucking great to this day. It just has a timeless aesthetic.
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Now that's just ahead of it's time.And to this day, it still has my favorite GUI design in any game. Readable, clean, unique and gorgeous. What more can you ask for?
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Quake2. Well ok, this shot has a hint of ca and aa added.
Straight-up one of the best-looking and best-playing games ever. Too intense for the modern-day gamer, unfortunately.F-Zero GX
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This gif doesn't come close to doing the game justice
It bothers me quite a bit that the licensing of this game is probably a tangled mess. I'd buy a re-release at full price nevermind a remaster.
Haha...
Even better than RL, sequel Rebel Strike (2003) managed to improve the lighting and texturing AND have the entirety of Rogue Leader rendered with improved visuals and playable in split screen co-op!
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From what they've said, it's mostly a matter of management/publishing direction. F5's later years were wrecked by repeated failure to actually ship products that should have worked out.IIRC they tried to port them to the original Xbox but they couldn't get them to run. GameCube more powerful than Xbox confirmed!
Yeah, RE5 looks incredible. Game itself is great, too.Say what you want about the game, but I still think Resident Evil 5 looks straight up gorgeous.
That was Killzone, not Black.My overwhelming memory of this is suffering so much by the media pushing the line of "Is this the PS2's Halo killer?".
Environment was so well done will what they had to use, crash is a terrible design but was well realised. Great example.
I don't get what you guys remember though? Everything looks the same as I remember it, I'm amazed that people don't remember pixel structure in 16bit games or the frankly awful quads and texture shimmer of the ps1.
But like great films, these limitations forced devs to create interesting games and scenarios whilst letting the player use their imagination.
Haha...
Even better than RL, sequel Rebel Strike (2003) managed to improve the lighting and texturing AND have the entirety of Rogue Leader rendered with improved visuals and playable in split screen co-op!
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Retroarch SNES9X Next core, enable FX overclock-->40 or 60Mhz from core options.
Super smooth Starfox gameplay, like that Warioware Wii minigame.
My overwhelming memory of this is suffering so much by the media pushing the line of "Is this the PS2's Halo killer?".
I keep posting the same Ridge Racer Type 4 gifs every time a similar thread pops up, man it just looks so fucking great to this day. It just has a timeless aesthetic.
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And to this day, it still has my favorite GUI design in any game. Readable, clean, unique and gorgeous. What more can you ask for?
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I imagine Grandia's look would be really hard to mimic as the sprites seem to be the same resolution as the 3D so everything sort of fits much bettr than any other 2.5D game Ive seen. Game look GORGEOUS on OLED Vita....dem colorsJust going to copy/paste this old post:
Definitely one of the best looking RPGs of the era.
Oh and check out this climactic cutscene from Lunar: Eternal Blue on the Sega CD: https://www.youtube.com/watch?v=ubrPmysYDDc
Looks like a pretty standard anime cutscene, doesn't it? Then you do a little research and find out that the cutscenes in Lunar:EB on the SCD aren't pre-recorded FMVs. Yes, the Genesis+SCD are actually animating that whole thing on-the-fly - it's the reason why the cutscenes in Lunar:EB are so clean compared to what you see in other Sega CD games.
My overwhelming memory of this is suffering so much by the media pushing the line of "Is this the PS2's Halo killer?".
Was that not Killzone? Black was available on Xbox too so that wouldn't make much sense.
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Quake2. Well ok, this shot has a hint of ca and aa added.
Those pics are tiny. :/
It bothers me quite a bit that the licensing of this game is probably a tangled mess. I'd buy a re-release at full price nevermind a remaster.