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Dated visuals you still think look amazing

I remember showing Rogue Squadron to my brainwashed Sony fanboy friends at the time. They legit argued with me that Battlefront looked "miles better."

Haha...

Even better than RL, sequel Rebel Strike (2003) managed to improve the lighting and texturing AND have the entirety of Rogue Leader rendered with improved visuals and playable in split screen co-op!
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Star Fox is ruined by the insanely low frame-rate. Seeing those super low poly visuals at a slightly higher resolution at 60fps would still be awesome, though.

Retroarch SNES9X Next core, enable FX overclock-->40 or 60Mhz from core options.
Super smooth Starfox gameplay, like that Warioware Wii minigame.
 
I haven't subscribed to World of Warcraft in a LONG time but every once in a while I enjoy just booting the game up and flying around on a gryffon at max settings. Great nostalgia trip. So glad they made it free to start.
 
I just beat Grandia last weekend, and I think that's a beautiful game, loved the sprites mixed with low poly models

Just going to copy/paste this old post:

Please remember that the Saturn can't do 3D graphics:

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My favourite stages:

grandia-16.jpg


grandia-11.jpg


...

Definitely one of the best looking RPGs of the era.

Oh and check out this climactic cutscene from Lunar: Eternal Blue on the Sega CD: https://www.youtube.com/watch?v=ubrPmysYDDc

Looks like a pretty standard anime cutscene, doesn't it? Then you do a little research and find out that the cutscenes in Lunar:EB on the SCD aren't pre-recorded FMVs. Yes, the Genesis+SCD are actually animating that whole thing on-the-fly - it's the reason why the cutscenes in Lunar:EB are so clean compared to what you see in other Sega CD games.
 
Just going to copy/paste this old post:



Definitely one of the best looking RPGs of the era.

Oh and check out this climactic cutscene from Lunar: Eternal Blue on the Sega CD: https://www.youtube.com/watch?v=ubrPmysYDDc

Looks like a pretty standard anime cutscene, doesn't it? Then you do a little research and find out that the cutscenes in Lunar:EB on the SCD aren't pre-recorded FMVs. Yes, the Genesis+SCD are actually animating that whole thing on-the-fly - it's the reason why the cutscenes in Lunar:EB are so clean compared to what you see in other Sega CD games.
That's insane. How did they get those colors out of the Sega CD if not via FMV?
 
Just going to copy/paste this old post:



Definitely one of the best looking RPGs of the era.

Oh and check out this climactic cutscene from Lunar: Eternal Blue on the Sega CD: https://www.youtube.com/watch?v=ubrPmysYDDc

Looks like a pretty standard anime cutscene, doesn't it? Then you do a little research and find out that the cutscenes in Lunar:EB on the SCD aren't pre-recorded FMVs. Yes, the Genesis+SCD are actually animating that whole thing on-the-fly - it's the reason why the cutscenes in Lunar:EB are so clean compared to what you see in other Sega CD games.

There's indeed a lot of great craftsmanship going on in Game Arts' non-FMV cut-scenes.
 
I keep posting the same Ridge Racer Type 4 gifs every time a similar thread pops up, man it just looks so fucking great to this day. It just has a timeless aesthetic.

r4night6zelc.gif


r4night2ixc42.gif


r4sunset56id5.gif
Heh, like a graphical precursor to Driveclub.

And to this day, it still has my favorite GUI design in any game. Readable, clean, unique and gorgeous. What more can you ask for?

1fxOdDf.gif


jVfyCGJ.gif


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Now that's just ahead of it's time.
 
It bothers me quite a bit that the licensing of this game is probably a tangled mess. I'd buy a re-release at full price nevermind a remaster.

IIRC they tried to port them to the original Xbox but they couldn't get them to run. GameCube more powerful than Xbox confirmed!
 
I love the look of the first Carmageddon.

The art style was great, and the flat lightning helped conceal the low-polyness of the cars.

Plus the sprite peds and the fog used to conceal the draw distance gave it a grimm style which helped the graphics instead of making them uglier.

carmageddon.jpg
 
IIRC they tried to port them to the original Xbox but they couldn't get them to run. GameCube more powerful than Xbox confirmed!
From what they've said, it's mostly a matter of management/publishing direction. F5's later years were wrecked by repeated failure to actually ship products that should have worked out.
 
By the way. What makes Rogue Leader 2 even more impressive is that it was made in a mere 9 months!


I'm surprised that no one's mentioned Starfox Adventures yet.

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Street Fighter 3 - New Generation / 2nd Impact / Third Strike

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Garou: Mark of the Wolves

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JSRF

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Super Mario 64

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Virtua Fighter 2

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Environment was so well done will what they had to use, crash is a terrible design but was well realised. Great example.

I don't get what you guys remember though? Everything looks the same as I remember it, I'm amazed that people don't remember pixel structure in 16bit games or the frankly awful quads and texture shimmer of the ps1.

But like great films, these limitations forced devs to create interesting games and scenarios whilst letting the player use their imagination.

First time I played it I was 6 years old and while playing I was immersed so that I surely wouldn't notice any pixels no matter how they where structured :D and ever since i'v looked at it as I saw it back then.

Still play it cos thats the only thing I can get my parents and my sister to play every christmas :) once it was a habit and now that we get to spend so much less time with eachothers it's nice way to get our selves into this 'holiday mode' that lasts at least for a week while we are all at our parent place. So off topic haha!
 
People have mentioned games like Warhawk, DMC4, and RE5 so far in this thread (among others on those consoles as well).

Can we not name Xbox360/PS3 games? There is no competently made game on those two consoles that has to worry about looking dated any time soon.
 
the GOAT, shenmue/shenmue II

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even this shitty low res shot shows how much attention to detail there is in the imagery

and it looks great uprezed via emulator
 
Haha...

Even better than RL, sequel Rebel Strike (2003) managed to improve the lighting and texturing AND have the entirety of Rogue Leader rendered with improved visuals and playable in split screen co-op!
insiderebelstrike_101603_hoth2sm.jpg

insiderebelstrike_101603_hoth4sm.jpg
rebelstrike4.sgsb.jpg

large.jpg

Star_Wars_Rebel_Strike_Rogue_Squadron_III473317652.jpg

rs2rebelstrike_051403_gcn_06_640w.jpg

rogue-squadron-rebel-strike-1.jpg




Retroarch SNES9X Next core, enable FX overclock-->40 or 60Mhz from core options.
Super smooth Starfox gameplay, like that Warioware Wii minigame.

I remember seeing the screenshots of the forest in the magazine and being a baffled by how realistic it looked.
 
My overwhelming memory of this is suffering so much by the media pushing the line of "Is this the PS2's Halo killer?".

Lol! That doesn't even make sense; it was a multiplatform game released on the Xbox (nevermind the fact that it had an entirely forgettable story).
 
Fantastic thread idea! But people should be banned for posting pics without the title. Seriously.

My favourites are probably Rogue Squadron and Zelda WW.
 
I keep posting the same Ridge Racer Type 4 gifs every time a similar thread pops up, man it just looks so fucking great to this day. It just has a timeless aesthetic.

r4night6zelc.gif


r4night2ixc42.gif


r4sunset56id5.gif


And to this day, it still has my favorite GUI design in any game. Readable, clean, unique and gorgeous. What more can you ask for?

1fxOdDf.gif


jVfyCGJ.gif


mpkZz0L.gif

What a fantastic racer.
 
Deus Ex

jk that shit looked bad when it came out lol

But for real, other than the games already mentioned, I think Sim City 4 still looks good to this day. Very clean and pleasant aesthetic.

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Kingdom Hearts and Kingdom Hearts 2. The animation on the characters in the cutscenes still look great and beats some of the wooden animation seen in games today.
 
Just going to copy/paste this old post:



Definitely one of the best looking RPGs of the era.

Oh and check out this climactic cutscene from Lunar: Eternal Blue on the Sega CD: https://www.youtube.com/watch?v=ubrPmysYDDc

Looks like a pretty standard anime cutscene, doesn't it? Then you do a little research and find out that the cutscenes in Lunar:EB on the SCD aren't pre-recorded FMVs. Yes, the Genesis+SCD are actually animating that whole thing on-the-fly - it's the reason why the cutscenes in Lunar:EB are so clean compared to what you see in other Sega CD games.
I imagine Grandia's look would be really hard to mimic as the sprites seem to be the same resolution as the 3D so everything sort of fits much bettr than any other 2.5D game Ive seen. Game look GORGEOUS on OLED Vita....dem colors
 
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Quake2. Well ok, this shot has a hint of ca and aa added.

man, this game.

I bought a diamond monster 3D II (voodoo 2) just for this game.

one my first accelerated experiences - the fact that red lights (for example) would emit a red light in the environment blew my mind at the time.
 
It bothers me quite a bit that the licensing of this game is probably a tangled mess. I'd buy a re-release at full price nevermind a remaster.

What do you mean a licensing mess? Did EA gets exclusive Star Wars?

This is up to LA/Disney for releases, and they already porting SNES SW to PS4.
 
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