The same way I bond with an opera play. I can look beyond visual representations that are limited because of the medium.UrbanRats said:How can you bond and take seriously a (supposedly realistic) story, when shit like this happens?
Generic said:Half the game? Whats the other half?
no. no, you didn't.M°°nblade said:The same way I bond with an opera play. I can look beyond visual representations that are limited because of the medium.
M°°nblade said:The same way I bond with an opera play. I can look beyond visual representations that are limited because of the medium.
astroturfing said:hah the haters are getting ridiculous. "fails at being Saw"? ... umm ok. there's maybe 1-3 scenes in the entire game that might resemble something from Saw, doesn't mean anything.
why are people so incredibly critical of the game's faults? if you think the story sucked, try comparing it to almost any other game... yeah. most games have complete childish tripe as stories or none at all. at least this game tried.
if you think a person has to have bad taste to enjoy this game and even its story, you're a massive egotistical prick.
also, i feel like many are hating just because they don't like David Cage's personality. who gives a fuck? he's a nobody and i don't care if he drowns kittens, his personality has nothing to do with the game's overall quality.
YES there were red herrings that didn't make sense etc, but you don't have to let them ruin the whole game for you. it's called suspension of disbelief, try it. i could enjoy the game purely for the atmosphere, visuals and music.
M°°nblade said:The same way I bond with an opera play. I can look beyond visual representations that are limited because of the medium.
True, which is what I criticized in my first post. But I was talking about the clumsy looking action scenes.Treefingers said:Nothing about the medium limits David Cage from writing a good story.
The cops aren't morons. It's just a case of limited visual representation of an escape.Fimbulvetr said:But the game isn't limited by it's medium. It's limited because Cage needed a way for Ethan to escape and decided to do it by making the cops morons.
bender said:The voice acting and story aren't really defensible but I really want to see more adventure games structured like Heavy Rain. Something about performing mundane tasks in the first few hours really drew me into the the its world. It's too bad the story unfolded like it did. Though, I can't say I'm surprised after suffering through the later sections of Indigo Prophecy.
tass0 said:As if that means anything.
Most of the negative uservotes are from Xbox 360 fanboys.
LittleBigPlanet:
Critic rating: 95
User rating: 65
Do you really believe LittleBigPlanet is a bad game?
Same for the 360 side
Halo Reach:
Critic rating: 91
User rating: 74
For the record, I liked Heavy Rain, I give it a 8/10.![]()
tass0 said:As if that means anything.
Most of the negative uservotes are from Xbox 360 fanboys.
LittleBigPlanet:
Critic rating: 95
User rating: 65
Do you really believe LittleBigPlanet is a bad game?![]()
bender said:The voice acting and story aren't really defensible but I really want to see more adventure games structured like Heavy Rain. Something about performing mundane tasks in the first few hours really drew me into its world. It's too bad the story unfolded like it did. Though, I can't say I'm surprised after suffering through the later sections of Indigo Prophecy.
I liked heavy rain. But hey, gaf told me that just because I'm either 13 or need help. Also I'm ignorant.astroturfing said:if you think a person has to have bad taste to enjoy this game and even its story, you're a massive egotistical prick.
astroturfing said:why are people so incredibly critical of the game's faults? if you think the story sucked, try comparing it to almost any other game... yeah.
jim-jam bongs said:David Cage reminds me of Dennis Dyack. The success which they achieve is primarily a function of the ignorance of the people they exploit. Dyack has convinced the Canadian business community that Silicon Knights should keep getting propped up by grants because the games industry is now worth billions, but if the people he was approaching had any context about the industry they would realise that while that may be true, his studio is hardly a part of that success.
In much the same way, Cage has convinced gamers with no context of what literature and storytelling are about that he's a master of it, and convinced non-gamers with no context of what games are about that he's a master of game design too. It's pretty sad but it says more about the desperate desire for validation of their hobby as "adult" that so many gamers line up to defend the stream of literary-faeces which he pours into their waiting mouths.
M°°nblade said:I liked heavy rain. But hey, gaf told me that just because I'm either 13 or need help. Also I'm ignorant.
Awesome.
Still like Heavy rain though.
So when they had a helicopter and then it disappeared while Ethan hijacking a taxi, that wasn't moronic?M°°nblade said:The cops aren't morons. It's just a case of limited visual representation of an escape.
EmCeeGramr said:Or when they let Madison walk into an abandoned building where a suspected serial killer was
RedSwirl said:That's what I'm sayin' man! It gave gravity to the rest of the shit in the game. Other games have done this and succeeded too.
As for Indigo/Fahrenheit, to Cage's defense, he didn't really get to finish that game. It was gonna be some kind of episodic series but due to constraints he was forced to bolt the end of the whole series onto the end of the first chapter.
Fimbulvetr said:If they wanted to make the mundane stuff more meaningful they could have devoted more of it to Ethan interacting with his family. Like the stuff with him playing with his kids in their backyard.
Oh and I don't even think we got to see Jason's party, just the prep for it.
M°°nblade said:The cops aren't morons. It's just a case of limited visual representation of an escape.
If the best shooter in the last few years deserves only 74 rating, I don't want to know what other games in the genre should get.To Far Away Times said:Little Big Planet should probably be somewhere around the mid to high 80's. Its a wonderfully charming game but the controls/physics aren't quite up to par with some of the classic platformers of yesteryear.
The Halo Reach user rating is spot on.
bender said:I'm a sucker for the adventure genre.
Actually, I didn't even notice the damn helicopter until now. Even though I had to do that escape scene multiple times to get all the different endings for my platinum trophy. But that's probably because I was too busy playing and enjoying the game instead of analysing and nitpicking every minute of heavy rain's 8 hour content.EmCeeGramr said:So when they had a helicopter and then it disappeared while Ethan hijacking a taxi, that wasn't moronic?
Or when they let Madison walk into an abandoned building where a suspected serial killer was, and never bothered to cover the back door at all? Or when they ran into a subway (a closed transportation system with a map of all possible exits), and the cops apparently had no idea how to put out a PSA about a bleeding man being dragged around by a woman?
Its posts like these that the OP wanted with his bullshit sensationalistic thread title and post contents. Read the damn quote and then make up your mind about what he's ACTUALLY talking about.Dax01 said:Well, I guess this proves David Cage is full of himself.
Tell me, does that sound like a man who's claiming ownership of the interactive entertainment GENRE, or of the methods and gameplay mechanics that were developed for Heavy Rain, and what Cage has said over and over in multiple interviews about how he believes that their gameplay framework could apply to a multitude of story genres.Them:"Whats next for you? Will you continue to try and push the barriers of interactive storytelling or build more bridges in other genres?"
Cage: "We want to build on what we have discovered with Heavy Rain.
"We created the genre. We own the genre, and we want to show that Heavy Rain was not a coincidence or a lucky shot - that it was really something that makes sense and that we can build on.
"But at the same time I didnt want to make a sequel. I made that very clear before knowing whether the game would be a success or a failure, because I want to show that its really a genre. Which means that you can use a similar drama to tell any type of story in any genre and in any style.
"So, we are going to explore different directions. Still very dark, still for adults, but completely different from Heavy Rain. We want to satisfy our fans, but we want to surprise them too. Thats our challenge."
bender said:Sorry, I butchered that sentence. Twas a long week.
What other games have done this? I'm genuinely curious.
M°°nblade said:True, which is what I criticized in my first post. But I was talking about the clumsy looking action scenes.
The cops aren't morons. It's just a case of limited visual representation of an escape.
Riposte said:Heavy Rain is a very bad adventure game to the point of almost not being one. How does it rank?
RedSwirl said:Off the top of my head right now I can just say Persona 3 and Persona 4. In my mind those games are the perfect video game representation of those Saturday morning "high school student by day, super hero by night" shows, and they made the socialization at least as engaging as the combat. Furthermore, when serious shit did start going down in those games, I actually felt worried about what might happen because you actually got invested in the world.
Yeah, the part where the camera shows a helicopter and Ethan looking up at the spotlight while trapped is a unnoticeable pixel small detail, and in no way is part of a huge pattern of David Cage's sloppy writing.M°°nblade said:Actually, I didn't even notice the damn helicopter until now. Even though I had to do that escape scene multiple times to get all the different endings for my platinum trophy. But that's probably because I was too busy playing and enjoying the game instead of analysing and nitpicking every minute of heavy rain's 8 hour content.
Really?David Cage said:The use of The Tempest was merely a brief reference to the general work of William Shakespeare, of which I, like the player's avatar, Lucas Kane, am a great fan. It is a nod to a colleague and peer in the art of drama, more than a direct connection between the two works.
For a game with four sequels, all of which have only made minor changes and failed to live up to the original game, yeah, I think that's a fair score.szaromir said:If the best shooter in the last few years deserves only 74 rating, I don't want to know what other games in the genre should get.
It's as moronic as these guys fencing.HK-47 said:They are morons. They dont even bother surrounding the hotel of a suspected serial killer so he can just walk away and steal a taxi.
You mad, man. Chill out.Ellis Kim said:Its posts like these that the OP wanted with his bullshit sensationalistic thread title and post contents. Read the damn quote and then make up your mind about what he's ACTUALLY talking about.
M°°nblade said:It's as moronic as these guys fencing.
http://www.youtube.com/watch?v=5_RVhCy4LFM
The point is that the position of the cops doesn't matter to me, at all. Heavy rain, just like opera play is not a movie and shouldn't be measured by it's standards. Just like hollywood movies aren't measured by bollywood standards.
David Cage said:We Own The Interactive Comedy Genre
charlequin said:I think the user ratings are more fair and reflective in all three cases than the critical ratings.
The guy makes a thread that is complete and total flame bait, with an opening post reading:Dax01 said:You mad, man. Chill out.
What kind of response do you expect, if not those like yours and so many others. The OP doesn't even have the courtesy to post the full quote.ElNarez said:That's a pretty ballsy claim. I think it's complete bullshit. I'd like to dedicate this thread to every wrong thing David Cage has ever said, starting with this one.
I don't really see how explaining why actors can't fence/David Cage can't write preserves the suspension of disbelief in either case.Fimbulvetr said:But the positioning of all of the cops, the stupid helicopter, and the one taxi driver on the road who decides to drive down the same street as a police raid are due to illogical reasoning. It was an oversight on the part of the writers.
While the actors' lack of fencing prowess is because very few actors are trained fencers and try to imitate cheesy adventure movies.
The difference? One of them breaks suspension of disbelief; the other can be rationalized.
tiff said:I don't really see how explaining why actors can't fence/David Cage can't write preserves the suspension of disbelief in either case.
Sure, I'm just saying it probably has less to do with people understanding the limits of stage actors and more to do with it just not mattering much to them.Fimbulvetr said:When stage actors make poor attempts at fight scenes you aren't questioning them in-character, like you are the cops in Heavy Rain who just made the dumbest decisions of all time when the plot needed them to.
tiff said:Sure, I'm just saying it probably has less to do with people understanding the limits of stage actors and more to do with it just not mattering much to them.
No, see, what i'm saying is:Ellis Kim said:If that's not considered hype, I don't know what is.
Also, no one's defending the poor decision to use non-American actors for American roles, which I feel is the largest contributor to why Heavy Rain was jarring and annoying for some people.
You're begging the question. Don't try and dismiss someone's enjoyment and opinion of the game just because you don't agree.
I'm sorry, but the medium has nothing to do with it.The same way I bond with an opera play. I can look beyond visual representations that are limited because of the medium.
In my eyes as long as he creates more games in the vein of Fahrenheit/Heavy Rain he can say whatever the fuck he wants.