This game looks a lot better than what YouTube videos output. Never trust YouTube video quality. The compression is uncanny.
Compared to what? Other Sony exclusives and top tier ips? Because if so I can see the angle but compared to other companies exclusives and most games, this looks better to me. Sony sets really high bars sometimes with their first parties that its hard to appreciate the games tht are still graphically good looking but more grounded.
I'd be comparing it against other Sony exclusives, like Horizon, Uncharted 4, TLOU, etc, since it is a Sony 1st party game. The only way I can see myself playing this game is if the gameplay mechanics are interesting. WIth the exception of having an upgradeable bike to move around in the open world, nothing else has piqued my interest. I've heard impressions so far saying that the story is told really well, so there's that.
Hmmm fair enough. Like alot of ppl say YouTube vids don't show a games true graphics but you are comparing it to other big hitters. I think since it's open world, tons of zombies and has alot going under the hood itll be a step down graphically from say a Gow but close to Horizon.
Guy on reddit apparently has it, posting some images of the game... I haven't read it all yet. Summary, saying he thinks its solid game, thinks it will be in 75-80 m.c. range, does get a little repetitive, and there are some bug but nothing horrible but there are frame drops apparently during bike riding, but he does note some issue with the photo mode. (I don't think he is done with the game yet though either)
Could be some spoilers, but he seemed like he was trying not spoil anything.
Idk how to spoiler tag on mobile so spoilers (maybe)
I’ll chime in since Technically I’m not under a embargo (I got an copy early). Not going to spoil story related stuff cause that be a dick move, but I’m about 15 to 20 hours. I didn’t think this game could be as long as it is, thought I’d be done by now like Spiderman but there’s so much
The good: There’s a good amount of missions, albeit some of them are repetitive but those are your typical open world missions. Maps really big. At first I thought it was small but it expands a lot
Has random encounters guess similar to gta5/rdr2
Story missions are pretty varied though, and I’m doing everything as I go including side stuff.
It starts out pretty rough, going off this person a few hours I n doesn’t cut it because they just throw you in what one would say is the mid point/boring filler. They kind of expect you to know the world already (but they expand on it later in)
In those 20 hours I have encountered several hoards but haven’t fought them cause I’m scared of dying horribly.
Crafting is similar to the last of us, gotta collect resources. Molotov’s are your best friend. New crafting recipe as you finish camp takeovers.
The Bad: Performance is a hit or miss. There’s hitching and FPS dropping. For the most part it runs ok. This is on a PS4 pro btw, and I don’t see any options to change this
Can be buggy at times to. Had my bike clip into a mountain which halted progress and got locked into rooms. Fast travel only works if ur by ur bike, luckily they accounted for these bugs and give u multiple auto saves
Some bugs - bike clipping, audio loss, and getting progression locked in Nero centers because I died and it auto saved with me inside while cutting power to the building thus locking doors
Oh I hope a dev sees this one actually or have already fixed it. Photomode bugs out if u pan the camera a certain way it gets stuck inside of deacon
Graphically the game isn’t the prettiest looking game, but I won’t knock it down for that, not all games need to push that envelope.
Am I liking it? I don’t hate it, but I also don’t want to say it’s continuing the trend of being a really really good ps4 game. I say it’s a good first attempt, and there’s tons of room for a potential sequel and to improve on. I say at best it’s an 8, and worst a 7. Average game that’s def with checking out eventually. I’m enjoying it but acknowledge it has flaws
Because it cost money and manpower to make that happen and not all developers have that luxury and not only that there is also cost to it. Why do you think FromSoftware’s games have waaaaay more enemy/boss variety compare to God of War (2019)? It’s because they dont spend their budget in make highly detail models and high end graphics and instead they spend their resource and budget in things that actual matters in games.I need good gameplay but I'm a graphics whore, I don't know why in 2019 it's still unreasonable to have both!
Well it actually depends more on the engine and it's limitations and you don't always need to have the highest detail to make a game look beautiful. There are also other factors like lighting for example. And in Day's Gone they did have the money and manpower. And I'm sorry but for the year 2019, the games graphics look sub par for a AAA game.. Stop making excuses! You trying to tell me that there is no difference between game development from the last 10 years, so saying 2019 makes no difference because 2010 it was all the same?Because it cost money and manpower to make that happen and not all developers have that luxury and not only that there is also cost to it. Why do you think FromSoftware’s games have waaaaay more enemy/boss variety compare to God of War (2019)? It’s because they dont spend their budget in make highly detail models and high end graphics and instead they spend their resource and budget in things that actual matters in games.
Also please stop saying “ it’s 2019” no matter what year it is, it still cost money to make high end graphics without sacrificing something else.
Well it actually depends more on the engine and it's limitations and you don't always need to have the highest detail to make a game look beautiful. There are also other factors like lighting for example. And in Day's Gone they did have the money and manpower. And I'm sorry but for the year 2019, the games graphics look sub par for a AAA game.. Stop making excuses! You trying to tell me that there is no difference between game development from the last 10 years, so saying 2019 makes no difference because 2010 it was all the same?
It’s bad enough when they’re damage indicator numbers. But XP indicator numbers are even more useless.
I’m so sick of seeing them in games. They aren’t helpful and they immediately break immersion. Devs need to either get rid of them or give you the option to turn them off.
Well it actually depends more on the engine and it's limitations and you don't always need to have the highest detail to make a game look beautiful. There are also other factors like lighting for example. And in Day's Gone they did have the money and manpower. And I'm sorry but for the year 2019, the games graphics look sub par for a AAA game.. Stop making excuses! You trying to tell me that there is no difference between game development from the last 10 years, so saying 2019 makes no difference because 2010 it was all the same?
Don't forget that there are hordes of mobs, of course you won't get graphics like GoW, Horizon, RDR2 where there are way fewer mobs.
Don't forget that there are hordes of mobs, of course you won't get graphics like GoW, Horizon, RDR2 where there are way fewer mobs.
Not mine, sorry. But it's the real cover box.Is that yours?
So what's the deal with the physical version? Will I have to download part of it to be even able to play?
There's a 20gig day one patch?! Holy Shit that's a no buy then. Until 20 bucks.Sounds about what I expected. Just another UbiWorld with a new set of clothes on. Hopefully performance gets fixed with that 20 gig day one whopper.
It doesnt quite have the same impact after playing WWZ with its zombie swarms. It will be the better game though no doubt.
Some cool new info about the game
There's a 20gig day one patch?! Holy Shit that's a no buy then. Until 20 bucks.
These cheap fucks couldn't ship the game complete?! Who knows how many more patches it will get. Put it on 2 discs, anything.......because the day one patch is 20 gigs? What's the rational behind this