Dead Space 2 |OT| The Marker Is Not A Sharpie

May 24, 2006
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Oh, also, this giant grain of salt.

:)

i hope this means that all is well. you all seemed like a great bunch when i met you guys way back at the community day for the first Dead Space.

played a little of Dead Space 2 in 3D on PC using the TriDef drivers the other night. they worked pretty nicely and if you guys haven't checked out how awesome your game looks in 3D you should.

but you know that cause you're totally going to offer 3D in Dead Space 3 as a built in option. right? riiiiight?
 

luxarific

Nork unification denier
Feb 25, 2006
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NoVA
Not really feeling the FPS idea and for the love of god, do not put the damn thing on rails again - worst part about Extraction. Will be sad if DS3 is Issac's last game, but at least we're getting it. (Weren't we supposed to get another DLC package for DS2, btw? Did that fall by the wayside?)
 
Not really feeling the FPS idea and for the love of god, do not put the damn thing on rails again - worst part about Extraction. Will be sad if DS3 is Issac's last game, but at least we're getting it. (Weren't we supposed to get another DLC package for DS2, btw? Did that fall by the wayside?)
I think Nirolak mentioned that sales for Severed weren't great :(
 
Sep 13, 2009
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Just started playing it on PC and the game almost always freezes on the loading screen after I die, forcing me to close it.
Is this common?
Does it actually freeze or load forever? I ran into the latter and apparently it's a glitch due to the some of the DLC items not loading properly. I'm not sure how to avoid it since the PC version comes with all the DLC.
 
I think Nirolak mentioned that sales for Severed weren't great :(
That was a guess, but given that they didn't follow up, I feel fairly confident in that.

Gotta say, co-op and the ice planet still sounds cool to me.
I don't think the ice planet is the part we're supposed to take with salt, but more so Wing Commander: Dead Space and Dead-Life.
 
Jul 8, 2010
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LTTP:

It's clear a lot of hard work went into this and I won't deny that. The settings looked great, the sound design was spectacular, and you can't accuse it of being over too quickly.

My main problems were a) nothing majorly interesting happened throughout the course of the game, b) I was only slightly unnerved ONCE the entire time which happened to be my favorite part of the game
the return to the Ishimura
, and c) the whole thing is actually a straight-up action game but with typically clumsy survival horror controls and mechanics. How frustrating is that?

I'm still on board for the third but probably only as a rental. I really enjoyed the first, more or less trudged my way through the second.
 
LTTP:

It's clear a lot of hard work went into this and I won't deny that. The settings looked great, the sound design was spectacular, and you can't accuse it of being over too quickly.

My main problems were a) nothing majorly interesting happened throughout the course of the game, b) I was only slightly unnerved ONCE the entire time which happened to be my favorite part of the game
the return to the Ishimura
, and c) the whole thing is actually a straight-up action game but with typically clumsy survival horror controls and mechanics. How frustrating is that?

I'm still on board for the third but probably only as a rental. I really enjoyed the first, more or less trudged my way through the second.
Disagree with that so much. Dead Space 2 has extremely tight third person controls.
 
May 23, 2011
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Melbourne, Australia
Loved the second game. Only have 2 achievements left, the hard run and getting 20 enemies sucked out into space.

Will get to them at some stage.

But yeah adored both games and would snap up the third so fast.

I though the first game was creepier in terms of scare factor, but the second game was probably more intense? if that makes sense.

Both are very unnerving though. Would love the third game to be more about solitary creepiness as opposed to all out action though.
 
Mar 4, 2008
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I think the reviews put ppl off it.

Having played it, just basically walking backwards through the stages was all it basically was.
I know its a bit of a lame reason but it kind of put me off that Gabe was the hero guy and not Nate
(come on robotic limbs)
. It also lost some steam with what seemed to be a retread, which is what you basically confirmed.

But oohhh at the Marker Race. I hope they look neat.

Also, good idea on the ice planet Visceral. Give me the 'Thing' and I'll be a happy man (I actually kind of enjoyed that video game by Black Label).
 
So I was searching for last minute VGA leaks (apparently Mass Effect 3 is there on top of BioWare's other reveal) when I noticed a few things:

---

First up, apparently Visceral actually did get new management.

NICK EARL: Senior Vice President and General Manager of EAi Studios <- He was "More like Modern Warfare 3" guy from way back when he ran Visceral.'s department.

http://www.ea.com/news/apple-names-dead-space-hd-the-ipad-game-of-the-year
Kotaku rumor vindicated. Dead Space FPS confirmed!!1!1! :p

---

Second up, apparently EA did some development interviews that revealed some things about Dead Space involving Satanic rituals and more multiplayer.

Warning, there are some spoilers through the links in the off chance you haven't played this game yet.

Question: What goes into the creation of a menu or a title sequence like that?

Visceral's Lead UI Designer: The opening menu of Dead Space was a unique beast. We wanted to make the interface your gateway into the game, so we decided to give it elements of horror with futuristic cues. We wanted to create a visual space you could swim through, with gore as images and videos of people turning into necromorphs.

We didn&#8217;t have the time or budget to model and animate everything we wanted to, so we decided to go guerilla on it. We got approval to buy a slaughtered lamb and we cut it up on video. Then we edited all these videos and placed them in the opening menu of the game. Pretty creepy stuff.





More: http://www.ea.com/news/breaking-into-the-industry-dino-ignacio-ui-lead-at-visceral-games
Question: So, I&#8217;m not 100% sure what a Software Engineer does. Especially a level three Software Engineer. Can you explain it for me?

codecow: I work on the actual game program code in C++, but exactly what I work on tends to vary a lot week to week and project to project. I&#8217;m currently working on online features, as well as artificial intelligence for enemies. SSE IIIs are expected to be able to lead a project, manage all of the engineering work, and be able to work on any part of the game, from graphics to low-level system code and game content.

Question: Can you talk a little bit about how you got into the industry, starting from college?

codecow: I didn&#8217;t major in Computer Science because I already felt comfortable programming computers and I wanted to study something that I felt was less vocational. I studied Physical Science at the University of California at Irvine. I was awarded a B.S. in Chemistry with Honors, and I also received a minor in Mathematics. I ended up taking probably enough Physics classes to get a minor in Physics, but I don&#8217;t think they offered one. During that time I learned to program assembly language on the PC, and ended up re-creating some famous demos that I thought were particularly cool.

After that I went to graduate school at the University of California at Berkeley, where I basically did Physics for a year. Towards the end of that time I learned that I would never be able to do Physics at a world-class level, so I decided to work on recreating one of my favorite games at the time, called Subspace. After I had a basic demo of that working, where you could connect to a server and fly ships around, I went to the GDC in Santa Clara and talked to every company that would listen to me, trying to get an entry level programming job. Eventually I got a call from Engage Games Online and I dropped out of graduate school.



More: http://www.ea.com/news/breaking-into-the-industry-louis-gascoigne-senior-software-engineer-iii
 
Jun 8, 2004
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Rhode Island
Was that slaughtered lamb bit in the menus of DS1 or DS2? I haven't played two yet, and I don't remember obvious lamb bits in the 1 menus. Maybe that's what they wanted - just a strange unsettling feeling.
 
Sep 12, 2009
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Was that slaughtered lamb bit in the menus of DS1 or DS2? I haven't played two yet, and I don't remember obvious lamb bits in the 1 menus. Maybe that's what they wanted - just a strange unsettling feeling.
I'm pretty sure there are some video clips playing in the background of the DS1 menu. One of it should show just some unrecognizable bulk of meat, which I assume is the lamb.
 

Monkey Pants

Outpost Games Creative Director
Nov 25, 2009
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San Francisco
www.ianmilham.com
I'm pretty sure there are some video clips playing in the background of the DS1 menu. One of it should show just some unrecognizable bulk of meat, which I assume is the lamb.
Yeah, it's in the background of the DS1 front end, in bits and flashes. The lamb was actually ordered by someone else and not picked up and was going to go to waste, so we got it cheap! We also got some maggots from a pet store and sprinkled them in there.

You can also see the hands of Tracy (the Producer on the right of the picture) sticking her hands through it in the video.
 
Jun 11, 2004
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OK, so I'm near the end of this game
running around trying to get outside to the Marker I assume after I stab myself in the eye
.

Actually, that little staged item is rather fitting since at this point in the game I want to do exactly that to myself. This game has really fallen apart in the final few acts. Now I'm just running through corridors with endless necromorphs, no chance to stop and buy ammo, and the drops are horrendous, and it's just a mindless shootout, while I try to statis these new creatures long enough to get through doors.

It's really an exceedingly disappointing final few acts, but the game really overstayed its welcome shortly after you
get off the Ishimura again
. I swear, the game just feels like it's going on forever and the fact these last bits are just endless corridors with far too many necromorphs to handle is really damn annoying and souring me on the whole game. I can't believe this crap made it by playtesters after the pretty solid remainder of the game.
 
Nov 4, 2010
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NY
Might have to play this a 4th time. Well played DS2 twice and the expansion once. haha does it matter awesome awesome game. Love the the DS universe so much. My brother still doesn't have the heart to finish 1 but yet he bought 2 during the steam sale. Some folks just love the agony lol

poster above stop crying and man up.
 
Jun 11, 2004
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Might have to play this a 4th time. Well played DS2 twice and the expansion once. haha does it matter awesome awesome game. Love the the DS universe so much. My brother still doesn't have the heart to finish 1 but yet he bought 2 during the steam sale. Some folks just love the agony lol

poster above stop crying and man up.
It's not so much manning up as I just feel the change to this style is just annoying and isn't really the best for the mechanic they've set up for these games. I love Dead Space and the first game is still probably one of my favorite games of the generation (it honestly may make it into some Top 20 of all time actually - though I have issues playing the PC version and prefer the PS3 version - the controls feel wonky on the PC). I just think this ending section to the second game is in no way playing to the gameplay's strengths.
 
Nov 4, 2010
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NY
It's not so much manning up as I just feel the change to this style is just annoying and isn't really the best for the mechanic they've set up for these games. I love Dead Space and the first game is still probably one of my favorite games of the generation (it honestly may make it into some Top 20 of all time actually - though I have issues playing the PC version and prefer the PS3 version - the controls feel wonky on the PC). I just think this ending section to the second game is in no way playing to the gameplay's strengths.
I understand how you feel about the last section and you may be right but so many people have conquered it and you will to. Trust me I did it on the higher difficulty lvls and if my sister wasn't visiting that day I would have summoned a curse storm. You have to be efficient and determined to make it through. Do not fight everything just make it to the exits. Think about it though. This is what I feel would really happen if a place was over run with these creatures. All of them coming at you because you're close to what they want to protect.
Just keep going, you can do it.