BattleMonkey said:You've never downloaded a game off psn/xbla before have you?
pr0cs said:I'd buy it if true. I'm a big fan of Dead Space but wasn't going to buy a Wii for one game.
BattleMonkey said:Odd so many were "buy THIS GAME" when it came out and talking up how good it was after it came out and that everyone should get it. People sure didn't make it sound like it was a "cheap spin off".
But I guess "spin" is the key word here.
AceBandage said:Maybe you should check the reveal thread again.
It was basically nothing but "This game will flop."
You think it's odd that different people could have differing opinions regarding a game?BattleMonkey said:Odd so many were "buy THIS GAME" when it came out and talking up how good it was after it came out and that everyone should get it. People sure didn't make it sound like it was a "cheap spin off".
But I guess "spin" is the key word here.
I'd just like to let you know that you're awesome. :lolBattleMonkey said::lol
You spin me right 'round, baby
Right 'round like a record, baby
Right 'round, 'round, 'round,
You spin me right 'round, baby
Right 'round like a record, baby
Right 'round, 'round, 'round
BattleMonkey said::lol
You spin me right 'round, baby
Right 'round like a record, baby
Right 'round, 'round, 'round,
You spin me right 'round, baby
Right 'round like a record, baby
Right 'round, 'round, 'round
BattleMonkey said::lol
You spin me right 'round, baby
Right 'round like a record, baby
Right 'round, 'round, 'round,
You spin me right 'round, baby
Right 'round like a record, baby
Right 'round, 'round, 'round
gofreak said:The arc is not tracking motion relative to a starting centre point. That's the whole reason for the ball - so it can determine your 'absolute' co-ordinates relative to the sensor at any time. It's not accumulating changes in position from some starting point.
It's the exact same with the wii-mote or wii-motion+. It can detect the location of the controller at any time relative to sensor bar. It does not know precisely where on your TV you are pointing - it could if it asked you the size and aspect ratio of your TV, but it does not. So it draws a plane and maps where you are pointing to that plane, and then maps it back to the TV.
The eye/arc set up is exactly the same. It knows where in a virtual box around the eye you are pointing just as the wii knows where in a box around the sensor bar you're pointing.
The data is the same for each - the location of the sensor bar, or eye, the x y and z co-ordinates of the top of the controller and its angle. I think you are suggesting that the xyz values in the case of arc are accumulated from some starting point. That's just not the case at all. Why on earth would you do that when you can just calculate the x-y location from its position in the camera image? Why did you think they added the ball and camera in the first place? Just to turn around, throw that data away, and try and calculate location relative to a start point using sensor data?
Maybe I misunderstand you, but if that's where you think the data differs - in the 'absoluteness' of the xyz data, then there's no difference at all. In both cases xyz is calculated afresh with each sample relative to their respective sensors (the eye in arc's case, the sensor bar in wii's).
Mako_Drug said:Would buy. The story in Dead Space reall kept my interest so any furthering of it that doesn't shoot huge plot holes in the original is good with me. I don't know why people expect a lenghty game when its essentially an evolution of the light-gun genre...how long was the last House of the Dead Wii game (Overkill?)?
BattleMonkey said:Odd so many were "buy THIS GAME" when it came out and talking up how good it was after it came out and that everyone should get it. People sure didn't make it sound like it was a "cheap spin off".
But I guess "spin" is the key word here.
AceBandage said:Maybe instead of acting like a prick, you actually research, hmm?
An excellent post from the reveal thread.
http://www.neogaf.com/forum/showpost.php?p=14820008&postcount=42
BattleMonkey said:Except this is basically how pretty much all Wii exclusive 3rd party game threads go *shrug*. This isn't some kind of unique situation, people always spout this and then are like "BUY THIS GAME". The circle of gaming life is complete.
BattleMonkey said:Except this is basically how pretty much all Wii exclusive 3rd party game threads go *shrug*. This isn't some kind of unique situation, people always spout this and then are like "BUY THIS GAME". The circle of gaming life is complete.
fixed.TehSw1tch said:Yeah, it sucks that the Wii has only one game pr0cs would ever want to play on it.
Mael said:Because there's no fans of Platinium games that wanted Madworld? or fans of Dead Space pushing the game?
What the hell are you saying here?
People should stop being excited about upcoming releases?
AceBandage said:How would this "spite" me exactly?
I didn't buy buy Extraction on the Wii, and less cheap spin offs like that the better.
I mean, if that's what you're looking for on your 360/PS3, good for you.
BattleMonkey said:Perhaps if there was a point to be made out of all this?
Again this is just a game announcement of a port of a game that sold poorly that has just lead to lot of anger from folks for odd reasons when it's simply a matter of EA wanting to recoup investment. It's a simple thing but obviously lot of bitter tears are involved as well for stupid console warrior reasons.
Really, if $15 is all it takes to stop your whining about how EA screwed over the Wii by putting a well-reviewed game on the box, I'd consider it money well spent.
Wii owners got the game first, and with an arguably superior control scheme, if it still does better on the other platforms I think even you would have to admit that the game isn't the problem.
I've had to stomach ungrateful gamers calling Eurocom a shovelware developer (they made TWINE and Nightfire FFS)for months now, I'll let my wallet to the talking from now on and let the devs know where they're appreciated.
If it does 30k for every 9k the Wii release did, sure, we'll say the game wasn't the problem, but the price point. Is there anyone around here who says the game wouldn't have done better if it was launched with a reasonable price? House of the Dead 2 & 3 and its awesome price point was often discussed in Extraction threads exactly because of its price and success in part thanks to that price. I'm not sure what you're implying would be the problem if this release sells better, if not how the game was handled from the beginning, from the advertising that tried to tell people it's not a rail shooter, to the price point, to the in-game mocking of players with the game starting out with a third person like view before you realise that's another character, not you. Why would any of this spite anyone though? Will it spite you if it doesn't do better than on Wii?Sho_Nuff82 said:Wii owners got the game first, and with an arguably superior control scheme, if it still does better on the other platforms I think even you would have to admit that the game isn't the problem.
BattleMonkey said:Perhaps if there was a point to be made out of all this?
Again this is just a game announcement of a port of a game that sold poorly that has just lead to lot of anger from folks for odd reasons when it's simply a matter of EA wanting to recoup investment. It's a simple thing but obviously lot of bitter tears are involved as well for stupid console warrior reasons.
Agnates said:If it does 30k for every 9k the Wii release did, sure, we'll say the game wasn't the problem, but the price point. Is there anyone around here who says the game wouldn't have done better if it was launched with a reasonable price? House of the Dead 2 & 3 and its awesome price point was often discussed in Extraction threads exactly because of its price and success in part thanks to that price. I'm not sure what you're implying would be the problem if this release sells better, if not how the game was handled from the beginning, from the advertising that tried to tell people it's not a rail shooter, to the price point, to the in-game mocking of players with the game starting out with a third person like view before you realise that's another character, not you. Why would any of this spite anyone though? Will it spite you if it doesn't do better than on Wii?
Mael said:Again I don't see the point in debating this anyway, I mean I can't see why the game would be interesting as it is to 360/ps3 gamers. I see its appeal to wii owner even less though, so to me they're doing it backward I guess.
But in the end what EA is telling all gamers is that :
DS:E was not a high budget game,
it was not worth more than 10 bucks
they're happy to have gotten more than 10 bucks from wii owners
So yeah I can see why some Wii owners could be feeling a little hurt.
Me personnally, Unless the game is magically under 10bucks new, I'm not even considering it, as i don't give a crap about dead space and I've got better games to play (on wii, ds, psp & ps3)
You can't blame them for liking things cheaper.Faxanadu said:These same people had a chance to show their appreciation for the highly rated Wii game when it came out but they did not. So, now they want to run out and buy it at a discount as a DLC game with worse controls? ..Really?
v0yce said:You do understand that games drop in price after time? And that downloadable games (should) cost less than retail versions?
False sense of entitlement?ShockingAlberto said:AceBandage is annoying, but his corollaries on the other aisle are just as annoying.
I don't know what it is about Wii exclusives that causes so many people to regress to being 12 again.
And this. Haters gonna hate.Dead Man Typing said:As for the quality of Dead Space Extraction, it's a helluva fun ride on Wii, and I found it to be a very entertaining way to experience a story in a video game. Very well directed action, new insight into the universe of Dead Space (which I wasn't too bothered about when I played DS1) and made me appreciate it a lot more. I am a fan of light gun games, so maybe I'm not the right person to be commenting on DS:E's contributions to gaming, but my friend and I had a lot of fun playing co-op together, to the point where this is the game that made me buy a second nunchuck for my Wii, even though the second player doesn't need one. (it's a lot better with one, for weapon selection and reloading)
WickedCobra03 said:Did it really have a MSRP of $50 on release? Wow, I bought it for $30 like a month after release. Awesome game!
Mael said:Still the inital price was over 50 bucks, it sold like shit so its value dropped like a rock.
I mean I care about this game even less seeing how little value it seems to have, I mean EA couldn't be bothered to even advertise the game.
EA did everything to not catch my interest for this game, I don't think a digital release will change much.
Heck they manufactured their own failure so I won't cry tears for that
Agnates said:If it does 30k for every 9k the Wii release did, sure, we'll say the game wasn't the problem, but the price point. Is there anyone around here who says the game wouldn't have done better if it was launched with a reasonable price? House of the Dead 2 & 3 and its awesome price point was often discussed in Extraction threads exactly because of its price and success in part thanks to that price. I'm not sure what you're implying would be the problem if this release sells better, if not how the game was handled from the beginning, from the advertising that tried to tell people it's not a rail shooter, to the price point, to the in-game mocking of players with the game starting out with a third person like view before you realise that's another character, not you. Why would any of this spite anyone though? Will it spite you if it doesn't do better than on Wii?
mugurumakensei said:EA: We expect Wii owners to pay $50 for our title developed on a small budget.
EA: We understand the needs and desires of the hardcore market on PS3 and the 360. As such, we know the audience would be unwilling to play full price for our budget game. Therefore, we will do the right thing and release at $15 as the market desires.
AceBandage said:UC did well because people thought it was a new RE game. Didn't work so well the second time around though, did it?
HotD also wasn't a spin off and was MEANT to be a light gun game, so was GR. So those are moot to the point.
Considering how third party games, regardless of genre or quality including the "casual" games are failing left and right, it seems like most users are indeed aware.
It has nothing to do with what I want, but rather what should happen.
Third parties started out on the console with quick ports and low quality exclusives, and never moved past that, and they expected to find success on the console simply because of the user base size.
I'd call that arrogance and ignorance.
v0yce said:Lots of great games don't sell well and drop in price quickly. So what? I can get Metroid Prime Trilogy for $20 at Best Buy. Does that mean the games have no value?
Lonely1 said:The thing is, is clear that optic tracking is more precise than mechanical tracking. That's why arc seems to be better than WM+ for stuff like 1-1 sword, etc. But for pointer controls, if Arc relies on gyroscopes for the angle of the wand, then it will never match the wii-mote pure 300fps optical pointer.
gofreak said:My understanding of the wii-mote is that it does not rely solely on optical data to determine the orientation of the controller either. It only uses the optical data for yaw with respect to the sensor bar, with the internal sensors used to fill in pitch and roll. Think about it: if the optical data alone was enough for robust and accurate orientation tracking, the internal sensors would be redundant. The additional further sensors of the motion+ would be a farce - they were added, partially at least because the accelerometers of the wii-mote alone couldn't actually distinguish between linear motion and angular rotation.
If you look at the videos closely, you will notice that the orientation of the want on Arc is not perfect. The tracking of the absolute position of the light ball is perfect, and this is indeed and awesome feature. But the rest of the wand, is very good, but not perfect. The 'craziness' was present when they actually were using orientation based pointing. I think that Iwata himself said that the camera was 200-300fps. But perhaps its mostly reserved for internal calculations?gofreak said:Though I'd be unsurprised if arc was relying heavily or even exclusively on sensor data for orientation, I'd also be unsurprised if they were using optical data to reinforce confidence in sensor orientation data where possible. However they're doing it though, the demos at E3 which progressed over many minutes, where the orientation of the controller was being mapped to the controller onscreen...the mapping looked robust (as for cursor 'craziness' with the other demos with fast motion...I think that was just the sensitivity being turned up way high).
Lonely1 said:The pointer only uses optical information (the position and size) of the two arrays of LEDs form the sensor bar. You can move the cursor by moving the sensor bar instead like in the head tracking demo from Lee. This is closer to a mouse than actual light gun, but it works great and its the best feature from the Wii-mote by far. The accelerometers are there for getting the trust force and the gyroscopes for tracking movement when the sensor bar is not in sight.
My original point and concern about Arc capabilities are about the pointer. The pointer uses only optical information, proven by the fact that you can use it by moving the sensor bar instead. And I'm very sure that the sensor bar doesn't have any sensor in it.gofreak said:I think you missed my point a little. If what I recall is correct they're not determining the wii-mote's orientation purely from the optical data of the camera. They apparently use that to determine one of three axes of rotation, but the rest comes from internal sensors. Internal sensors that are waaaay more ambiguous and lossy at reporting data than those in the wand (at least until motion+ showed up). You're right that the accelerometers measure acceleration ('thrust') along 3 axes, but with direction of gravity they're used to calculate pitch and roll. Problem is though that they can't tell if the acceleration is caused by an angular rotation or a linear motion...but for the purposes of a game, where the result of either will be the same, it doesn't really matter.
So my point is that if people are sounding caution about a reliance on internal sensor data for orientation info in the case of Arc, it's nothing too dissimilar to the challenges the wii-mote faces. Again, if what I read was right and I'm recalling it correctly, the wii-mote also relies heavily on internal sensor data to determine orientation. Only one of the axes of orientation are determined from the camera data - the others come from the accelerometers. And if they mess up, it doesn't really matter how accurate the camera-based orientation is. The overall result, the overall 3D orientation of the controller, will be messed up.
But that doesn't happen too much, it seems. So I don't see reason to expect it'll happen too much with arc either.
ShockingAlberto said:AceBandage is annoying, but his corollaries on the other aisle are just as annoying.
I don't know what it is about Wii exclusives that causes so many people to regress to being 12 again.
Lonely1 said:My original point and concern about Arc capabilities are about the pointer. The pointer uses only optical information, proven by the fact that you can use it by moving the sensor bar instead. And I'm very sure that the sensor bar doesn't have any sensor in it.
gofreak said:However, I don't know if I'd yet assume that orientation data relies solely on the Arc's sensors. There's patent stuff out there that hints at measuring the ball's orientation from camera data alone using a model of the ball's light-fall etc. measured against what the cam is seeing at a point in time. I'd be unsurprised if they were mashing in data from the camera also to try and keep the orientation data as clean as possible as much as possible.
Holy shit Junior. Good post. I'm sure that the many silents (or mostly silents) know this but it's been a while since I've seen someone so clearly lay it out for the people that are befuddled by this generations madness.evangd007 said:I think it's the fact that Nintendo fans are used to being the scrappy underdogs due to their experiences in the N64 and especially the Gamecube years. The fact that the Wii is on top makes them feel vindicated, but the treatment of the Wii by 3rd parties and the gaming media puts them back into scrappy underdog mode, even moreso since they believe the Wii deserves respect and high quality games due to being market leader.
On the other hand the HD fans have split feelings too, as they are still getting all the big 3rd party games and good press from gaming circles, but feel slighted that some silly white box with a weird controller is beating them in sales. Because of the nature of the Wii, they feel that anything it can do HD can do better, so the Wii clearly does not deserve any exclusive support except for casual lol.
In other words, both sides of the aisle are suffering from major cognitive dissonance that causes them to act irrationally.