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Dead Space Extraction (Wii - EA/Eurocom) Details, Trailer

Totobeni said:
shift to focus on Wii my butt .

and why they didn't ported original Xbox version ?

This is fucking baffling, seriously. You all call for new ideas and new games from developers, but in this case you want a shitty port of a game that was scrapped from an old system?

You people confuse the piss out of me!
 
dark10x said:
Definitely. This is why I'm so glad it is a rail shooter. They had no chance of matching the original game on the Wii, so why try? Something like this will be designed FOR the Wii, rather than shoe-horned onto it, and offers something that people who enjoyed the original game might be able to get into as well. I would never have touched a port of the game, but I might try this out.

And you're just one of the many hundreds or even thousands of people who played the original in HD, own a Wii and want more DS :-D

Seriously, cheapness, speed and safety are obviously the main points behind this decision, not romantic stuff like "what fans of DS would like" or whatever.
 
donny2112 said:
Any reason given for why sacrifices had to be made to put the game on PS360 vs. being PC-exclusive can be applied to why there should be a Wii version. Will it be downgraded visually? Of course. Will it be downgraded visually enough to ruin the game? You'd be very hard-pressed to defend an affirmative answer to that question. Remember, RE4 was brought over from the GameCube to the PS2. All kinds of downgrades/compromises had to be done to accomplish it, but it was still done.
What's scary is that you think any of what you posted is a valid argument and not ridiculous fanboy whining. The PC comparison is terrible and anyone who plays PC games knows why. So is the notion that the gap between the GC and PS2 is in any way comparable to the PCS360-Wii gap.

Of course, that all also ignores that RE4 was hugely expensive, could be ported to 4 platforms (PS2/GC/Wii/PC) and had assured Japanese market penetration.
 
dark10x said:
Definitely. This is why I'm so glad it is a rail shooter. They had no chance of matching the original game on the Wii, so why try? Something like this will be designed FOR the Wii, rather than shoe-horned onto it, and offers something that people who enjoyed the original game might be able to get into as well. I would never have touched a port of the game, but I might try this out.

I don't get it, why is it that Activision can achieve a respectable port of a "not possible on Wii" game like World at War, but EA is somehow incompetent?

So World at War Wii gets compared to the other versions? Big deal, that's not gonna stop Wii-only core gamers from buying it.

Can you imagine a light-gun rails World at War? :lol

Now THAT would have deservingly been shat on.

But as Rock Band, All-Play, and the non-appearance of Dead Space and Mirror's Edge on Wii from the very beginning have proven, EA just doesn't get the Wii.

Not that Ubisoft and Activision are perfect, but at least an effort is being made that will hopefully be rewarded.
 
BrandNew said:
This is fucking baffling, seriously. You all call for new ideas and new games from developers, but in this case you want a shitty port of a game that was scrapped from an old system?

You people confuse the piss out of me!

Errr...stop with this bullshit. A lot of people want 3rd person shooters a lot more than on-rail shooters, even if they're ports. Yeah, lightgun games are better than Bratz or whatever, but much much worse than RE4-style 3rd person games.
 
I personally don't care for a port like a lot of people seem to be assuming that everyone whining here wants. When I heard DS for Wii, I was thinking more something like RE4 wii with a DS skin and controls - but new characters, storyline, setting etc. I don't see why you can't design something specifically for the Wii and STILL keep the gameplay similar enough, the Wii isn't a freaking NES.
 
dark10x said:
Definitely. This is why I'm so glad it is a rail shooter. They had no chance of matching the original game on the Wii, so why try? Something like this will be designed FOR the Wii, rather than shoe-horned onto it, and offers something that people who enjoyed the original game might be able to get into as well. I would never have touched a port of the game, but I might try this out.

I don't understand this. They could have done the side story, but it would have been first or third person from the ground up. Problem solved and everyone's happy.
 
dark10x said:
Definitely. This is why I'm so glad it is a rail shooter. They had no chance of matching the original game on the Wii, so why try? Something like this will be designed FOR the Wii, rather than shoe-horned onto it, and offers something that people who enjoyed the original game might be able to get into as well. I would never have touched a port of the game, but I might try this out.

I agree that this is preferable to a downgraded port... it's just not preferable to a free-roaming game designed from the ground up for the hardware.
 
Flachmatuch said:
Errr...stop with this bullshit. A lot of people want 3rd person shooters a lot more than on-rail shooters, even if they're ports. Yeah, lightgun games are better than Bratz or whatever, but much much worse than RE4-style 3rd person games.

In your fucking opinion. That's such an awful statement. Why would you want EA to just scoff at the Wii and do it an injustice by just shitting up the graphics, forcing crappy controls, and making essentially a downgraded Dead Space: THE SIDE STORY? This at least shows their taking their new focus on Wii very seriously and are actually coming up with something NEW to the series.
 
I was hoping it'd be third-person, but I do enjoy on-rail games, so...I'll take it :D

Actually, though, my initial thought when reading the details was, "Fuck, now I'm going to have to buy Dead Space when I get a 360 :lol" :P (I'm a wuss; however, thinking it'd be a Wii version of the original--and a TPS--I would definitely have grown bigger balls)

EA, you gained my respect with Dead Space; now, you've increased it with this game. I look forward to what's to come from you guys on the Wii.
 
Father_Brain said:
I agree that this is preferable to a downgraded port... it's just not preferable to a free-roaming game designed from the ground up for the hardware.

I'm not sure it's even preferable to a downgraded port. Of course it'd be better to have a brand new game, but I think a lot of people would prefer a downgraded port to a lightgun game. Just look at the original DS Wii thread and the reactions to this announcement.
 
BrandNew said:
In your fucking opinion. That's such an awful statement. Why would you want EA to just scoff at the Wii and do it an injustice by just shitting up the graphics, forcing crappy controls, and making essentially a downgraded Dead Space: THE SIDE STORY? This at least shows their taking their new focus on Wii very seriously and are actually coming up with something NEW.

Dude...godDAMN.

Oh well, as long as people keep making excuses for companies like EA, they'll continue doing this. Enablers :(
 
itt people bitch about not getting a watered down port

At least now I know that if I like Dead Space (haven't opened my copy yet but will soon!) that there's a prequel I might buy. On the other hand, I wouldn't buy the same game with crappier everything but controls (which would have the potential to be better).
 
Shift of gears from all of the whining. :D

How likely do you think casuals will like this Dead Space lightgun game?

RE:UC had the brand power as well as RE4:Wii to start it off with.

HoTD: Overkill has the brand power, dark humour grind movie vibe, great word-of-mouth, as well as a slew of other lightgun games to start it off with.

If Deadspace were to be the serious lightgun game without the brand name of RE or HoTD, do you think casuals will be interested in it?
And since it's not the game that Wii core gamers are really looking for at this point (for now at least), will it be hurt by lack of word of mouth?

Basically, does Dead Space brand name has the casual appeal or the core word-of-mouth to make sure it can get respectable sales from the casuals?
 
Magicpaint said:
I personally don't care for a port like a lot of people seem to be assuming that everyone whining here wants. When I heard DS for Wii, I was thinking more something like RE4 wii with a DS skin and controls - but new characters, storyline, setting etc. I don't see why you can't design something specifically for the Wii and STILL keep the gameplay similar enough, the Wii isn't a freaking NES.
According to GAF there were only TWO viable options: lightgun shooter or downgraded PS360 port.
So, I'm sorry but you can't have an original game with a successfully tested gameplay.

EDarkness said:
I don't understand this. They could have done the side story, but it would have been first or third person from the ground up. Problem solved and everyone's happy.
Please, stop making sense.
 
BrandNew said:
In your fucking opinion. That's such an awful statement. Why would you want EA to just scoff at the Wii and do it an injustice by just shitting up the graphics, forcing crappy controls, and making essentially a downgraded Dead Space: THE SIDE STORY? This at least shows their taking their new focus on Wii very seriously and are actually coming up with something NEW to the series.

I said "a lot of people want this", and I base this statement on the responses in this thread, where it's pretty clear that the majority is disappointed with this decision. Nothing to do with "my opinion", a lot more to do with a lot of people's collective opinion. I worded the post wrong by saying lightgun games are "worse", I meant that fewer people seem to like them.

Also, this is so obviously the cheapest way to make a Wii game of this franchise that I have no idea how you could say this means they're taking the Wii seriously - it's just the opposite. Also, DS hasn't sold that well afaik, so a Wii version of the game proper would be pretty great.
 
Whatever the rationale was behind making this game on-rails, it's way premature to hurl accusations at EA and their new Wii focus. Any real projects they've started as a result won't be revealed for a while. This is just the one example they provided presumably because it was already in the works and will be done relatively soon. You could even say that this game was conceptualized before EA made the switch so it's not indicative of anything at all.
 
Alcibiades said:
Can you imagine a light-gun rails World at War? :lol

Now THAT would have deservingly been shat on.

Why there was a on rails function in Medal of Honor Heroes 2 Wii that a lot of people raved about.

And how the fuck was COD WaW a compentant Wii port when a bunch of features were missing and the graphics looked like shit?!?
 
Neither Resident Evil nor House of the Dead have casual appeal. Mainstream appeal for RE and hardcore/nostalgia appeal for HotD but not casual appeal.
 
BrandNew said:
In your fucking opinion. That's such an awful statement. Why would you want EA to just scoff at the Wii and do it an injustice by just shitting up the graphics, forcing crappy controls, and making essentially a downgraded Dead Space: THE SIDE STORY? This at least shows their taking their new focus on Wii very seriously and are actually coming up with something NEW to the series.

I know I'll take some heat for this, but I'd rather get nothing than this. To me, it's worse than a down port. It's just saying, "hey, you want a new game? Instead of an adventure game, we'll give you this on-rails shooter. Enjoy!" Some people will enjoy it, sure...but I imagine more people would rather have a third person adventure game. It's a much more popular genre.
 
Alcibiades said:
I don't get it, why is it that Activision can achieve a respectable port of a "not possible on Wii" game like World at War, but EA is somehow incompetent?
WaW is a "respectable" port only if you bottom out your standards or make endless excuses.
 
Flachmatuch said:
This is so obviously the cheapest way to make a Wii game of this franchise that I have no idea how you could say this means they're taking the Wii seriously - it's just the opposite. Also, DS hasn't sold that well afaik, so a Wii version of the game proper would be pretty great.
Or maybe that's why they didn't just want to do the same thing again for an even less hardcore inclined audience?
 
EDarkness said:
Surely you guys can see why people are upset.

Because something that obviously wasn't going to happen didn't happen? It didn't have development time to achieve everything some of the people in this thread have aspired to for it. This announcement does not, in any way, make the possibility of a down-port at a later date less.

People are just bitching. Which isn't anything new. They'd be bitching no matter what was announced - given the timeframe of the game's development.
 
dark10x said:
Definitely. This is why I'm so glad it is a rail shooter. They had no chance of matching the original game on the Wii, so why try? Something like this will be designed FOR the Wii, rather than shoe-horned onto it, and offers something that people who enjoyed the original game might be able to get into as well. I would never have touched a port of the game, but I might try this out.

wait what? nobody was expecting a port of the previous game. What we were expecting was a game that would be built on the same fundamental gameplay principles as the first game. Just because we wanted a 3rd-person shooter doesn't mean we wanted a port.... and looking at RE4 Wii, a 3rd-person shooter on the Wii works, and it works well.

Who says that just because its the Wii, an on rails shooter is better than a 3rd person shooter?
 
EDarkness said:
I know I'll take some heat for this, but I'd rather get nothing than this. To me, it's worse than a down port. It's just saying, "hey, you want a new game? Instead of an adventure game, we'll give you this on-rails shooter. Enjoy!" Some people will enjoy it, sure...but I imagine more people would rather have a third person adventure game. It's a much more popular genre.

Then pretend it doesn't exist. Problem solved.
 
Zek said:
Or maybe that's why they didn't just want to do the same thing again for an even less hardcore inclined audience?

That's what I meant by "safe" - because we obviously don't know how these kinds of games sell on the Wii (except for RE4 which is probably not very representative for a number of reasons).
 
So

When this game bombs (and it probably will), what is EA going to assume?

Wii owners don't like core titles?

Will they ignore the fact that the railshooter probably wasn't the best attempt to lure core gamers in their direction?

TESTS
 
defferoo said:
wait what? nobody was expecting a port of the previous game. What we were expecting was a game that would be built on the same fundamental gameplay principles as the first game. Just because we wanted a 3rd-person shooter doesn't mean we wanted a port.... and looking at RE4 Wii, a 3rd-person shooter on the Wii works, and it works well.

Who says that just because its the Wii, an on rails shooter is better than a 3rd person shooter?
Speak for yourself? I'm surprised this isn't a watered down port like Dead Rising. I'm surprised anybody expected more than a port.
 
Ysiadmihi said:
Oh well, as long as people keep making excuses for companies like EA, they'll continue doing this. Enablers :(

Okay, tell me: What would you like us to do? Ignore this one? Even if it's really good? Lets see what they offer before we cut them a new one, all right? We have next to no information on this game.
 
markatisu said:
Exactly, he is out of his fucking mind if COD WaW is considered a respectable or a good port
Uh. Was it a good game? Fun to play? Seems to have gotten good reviews.

"The graphics would be worse" is not a good reason to avoid putting a full Dead Space adventure on Wii.
 
Flachmatuch said:
That's what I meant by "safe" - because we obviously don't know how these kinds of games sell on the Wii (except for RE4 which is probably not very representative for a number of reasons).
It'd be great if we actually had games other than RE4 to even test it with.
 
Vinci said:
Because something that obviously wasn't going to happen didn't happen? It didn't have development time to achieve everything some of the people in this thread have aspired to for it. This announcement does not, in any way, make the possibility of a down-port at a later date less.

People are just bitching. Which isn't anything new. They'd be bitching no matter what was announced - given the timeframe of the game's development.


Bullshit. Noone expected an on-rail shooter (everyone thought of a downport, if you read the original thread) and everyone was surprised by this announcement, so it was far from obvious.
 
Nekofrog said:
When this game bombs (and it probably will), what is EA going to assume?
the game will sell fine. i don't think a well-crafted, co-op enabled rail shooter is likely to bomb on wii at this point... it's not like this is going to be a 10+million dollar production.

this is the safest thing ea could have done with this franchise on wii, honestly. it's very ea-esque.
 
Vinci said:
Because something that obviously wasn't going to happen didn't happen? It didn't have development time to achieve everything some of the people in this thread have aspired to for it. This announcement does not, in any way, make the possibility of a down-port at a later date less.

People are just bitching. Which isn't anything new. They'd be bitching no matter what was announced - given the timeframe of the game's development.

How was that obvious? The EA guy made a mention of it and we didn't have any real information one way or the other. We didn't know what their development time was or when the game was going to be released. I was personally thinking it wouldn't make it until next year.

You're right, though. People would bitch either way, but I'm sure there would have been less bitching if this was at least a FPS or a third person adventure. I can't speak for anyone else, but I wouldn't be up at 4am talking about it if that were the case.
 
defferoo said:
wait what? nobody was expecting a port of the previous game. What we were expecting was a game that would be built on the same fundamental gameplay principles as the first game. Just because we wanted a 3rd-person shooter doesn't mean we wanted a port.... and looking at RE4 Wii, a 3rd-person shooter on the Wii works, and it works well.

Who says that just because its the Wii, an on rails shooter is better than a 3rd person shooter?

Except if you read the original thread you'll see that you're quite wrong.
 
Flachmatuch said:
Bullshit. Noone expected an on-rail shooter (everyone thought of a downport, if you read the original thread) and everyone was surprised by this announcement, so it was far from obvious.

And if they'd done a down-port, in the timeframe obviously suggested by EA's comments before, you honestly think it would've been anywhere close to the level of quality achieved by RE4? Of course not. It was either going to be a cheap down-port, which would've pissed people off, or a new game in a style easier to do. It wasn't that no one expected it, it's that they had their blinders on about what they wanted. What they would prefer.

People are mentioning RE4 in here like this is some easy thing to accomplish when it's not.
 
Nekofrog said:
So

When this game bombs (and it probably will), what is EA going to assume?

Wii owners don't like core titles?

Will they ignore the fact that the railshooter probably wasn't the best attempt to lure core gamers in their direction?

TESTS

You have proof it will bomb?

RE:UC did extremely well, Ghost Squad and HoTD 2/3 Returns did very well (according to Sega and the fact that HoTD Overkill got greenlit)

Plus it does not have to do much to outsell the 360/PS3 version combined
 
I think it's unreasonable to expect EA to take giant risks with AAA developers on unproven concepts at this point, but it's certainly conceivable that they might follow the examples of games like The Conduit and MadWorld.
 
Vinci said:
Don't say that. People will get pissy and say you just hate everything HD. Besides, EA has actually been doing some pretty good stuff as of late, but sadly those things aren't really keeping them in good financial standing.

The thing that's always frustrating is that you can never be sure how EA, or any company in its position, handles things from a business perspective. You never know if they're in a good position to try and experiment with software. I think that what hurts EA is that they don't seem to have a good track record of managing innovation, new genres and new experiences. It's not where their strength lies. So what I wonder is if they know how to manage, from a business standpoint, a bomb, like, say, Mirror's Edge. But you're right anyway: I'm being slightly harsh with EA, as they've been trying to do things a bit differently lately.

To be fair, we haven't seen that happen yet. Even Extraction shows some interest in promoting a new IP; they could have just as easily used another IP for an on-rails shooter if that's what they truly wanted.

Oh, I agree they're trying. It doesn't seem to be a cheap cash-in, which is better than nothing. What I deplore is that the spin-off HAS to be in a genre that's already well-represented on the Wii. I'm not sure I would have liked a straight Dead Space port (DS doesn't appeal to me as it is, and ports like Dead Rising Wii make the whole initiative a lot less appealing), but it could have been a Dead Space spin-off in another genre with a bit of imagination and risk-taking, couldn't it?

As do I. And based on many of the responses in this thread, that appears to be what many gamers want. Just seems like 3rd parties aren't apt to be the ones to give that to them, at least not the big guys with all their responsibilities. What we really need are, like you said, more folks like HVS that are willing to take risks and try to make something of themselves.

HVS could do a lot better (The Conduit still looks ugly and very generic to me, with some questionable design decisions :/), but at least, theyre trying to serve an underserved market which happens to be FPS on the Wii, and they've had several WiiWare projects as well. I just hope SEGA doesn't have stratospheric expectations for the title. One could look at Marvelous Entertainment too, though I fear they might not suceed... Games like Muramasa scream niche to me, despite the 2D gameplay. Still, they're doing their own thing, which is to be commended.

I talk mainly Wii because it's inherently less risk-averse (and I think it is the future of the industry anyway), especially for small companies, but the problem is the same on the other platforms. Only the PC and the DS seem in a better position.

I know everything isn't as grim as I'm painting it, but I'm speaking of general trends and my overall feeling about the situation.
 
Vinci said:
And if they'd done a down-port, in the timeframe obviously suggested by EA's comments before, you honestly think it would've been anywhere close to the level of quality achieved by RE4? Of course not. It was either going to be a cheap down-port, which would've pissed people off, or a new game in a style easier to do. It wasn't that no one expected it, it's that they had their blinders on about what they wanted. What they would prefer.

People are mentioning RE4 in here like this is some easy thing to accomplish when it's not.

Don't change the subject. You claimed that this was "obviously" not a downport when it's not true - most people thought it was going to be one. The reasoning behind it might be obvious with hindsight...but at least link one of your posts that made these points before this announcement please.
 
are the people who think the original Dead Space gameplay couldn't be done on the Wii just lacking imagination or something? there are a lot of ways they could have handled it, this just seems like the easiest/laziest.

I still think stasis nd dismemberment will be rad in a rail shooter. I also hope that all you people who suddenly got interested in Dead Space when it was announced for the Wii actually find a way to play the PS3/360/PC version.
 
Firestorm said:
Speak for yourself? I'm surprised this isn't a watered down port like Dead Rising. I'm surprised anybody expected more than a port.

I dunno what you guys were thinking, but when I read on IGN that it would be an original take on the Dead Space IP, I immediately thought it would be an original game. A port isn't exactly an original take on Dead Space.
 
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