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Dead Space Extraction (Wii - EA/Eurocom) Details, Trailer

TunaLover said:
Doesn't the game bombs? There small fanbase for the game, the chance they already have a Wii, or thinking about getting a Wii for this game make this demography very narrow.

Having some fanbase is better than having none. ;)

EDIT: Holy shit. The guy doesn't need to come here. We're asshats, the lot of us. haha
 
Ysiadmihi said:
No, it's just the way the game is I'm afraid. It's pretty apparent what the issue is when it doesn't happen in other games and it still happens with the "fix". It's not as fast as it should be.

Except it's not. I have no mouse lag at all. And everyone that has tried the Vsync fix doesn't have it either. Except you.
 
After thinking about it, I'm actually glad the game is taking a different route.
Who wants to play a downgraded port anyway? Look at how Dead Rising ended up...

I already played and finished the X360 version and I liked it so much that I'm also going to get this one.

The content seems very good. Dead Space's story was already great, and this title will only expand it.

I own all the current consoles and handhelds. And that's why I'd rather have something new instead of a downgraded port with added waggle.
 
vertopci said:
Except it's not. I have no mouse lag at all. And everyone that has tried the Vsync fix doesn't have it either. Except you.

I can't say I believe you, especially because of your RE4 Wii controls comment, but whatever. It still lags for me to the point where I have to use a 360 pad to play it.
 
21 pages, 1000+ posts in under 24 hours, and one of the creators is trying to join to give his 2 cents. For a game nobody wants to buy (or is bitter as hell about the direction) this certainly has GAF attention
 
markatisu said:
21 pages, 1000+ posts in under 24 hours, and one of the creators is trying to join to give his 2 cents. For a game nobody wants to buy this certainly has GAF attention

Wait till he starts posting. We're talking crazy shit happening in here.
 
markatisu said:
21 pages, 1000+ posts in under 24 hours, and one of the creators is trying to join to give his 2 cents. For a game nobody wants to buy (or is bitter as hell about the direction) this certainly has GAF attention

Well yeah, that easily explains it doesn't it :lol
 
abstract alien said:
Why does everyone keep saying "port" when we already heard it would be a new game, just not an on-rails one?

You know if this prequel was announced as a TPS like the original, this topic would be full of different people bitching about how this prequel should have been on the 360/PS3 instead.

On-rails single-handedly prevented that from happening. Talk about killing a dozen birds with one stone.
 
markatisu said:
21 pages, 1000+ posts in under 24 hours, and one of the creators is trying to join to give his 2 cents. For a game nobody wants to buy (or is bitter as hell about the direction) this certainly has GAF attention

I want to buy it
 
codecow said:
Ok ask and ye shall receive...



For or against! (j/k)
Nice :D

Looking forward to the discussion. The sane ones that is.

This is NEOGAF dude!

Edit-o: I want to give the game a chance as well. I'm still in the tHoTD Overkill mood, so I'm quite positive.
 
rpmurphy said:
So it's pretty much established that most gamers actually don't care about the universes that game designers create. If it doesn't feed their console war, then it's not worth giving them a chance.

These guys don't create universes, they make movie tie ins and ip knock offs!

But this could be a cool example of a rail shooter, who knows?
 
On rails? That's a bit disappointing. I wasn't expecting anything like the version I played on PC, but I was looking forward to a ground up original action adventure/shooter/survival horror/whatever on the Wii. Still, I own every on rails game on the Wii that I know of (including DQ:S), so I'll probably buy it anyway.
 
TheGrayGhost said:
Heh, I wasn't too interested in the first one, so I might keep an eye on this. One thing I've observed, though, is that if a non-light-gun game series (RE) is developed into a lightgun game (RE:UC), it isn't all that fun.
And the console you do, or don't, own has had nothing to do with said interest?
 
Oh god, they should not pay that much attention to us. We just shout because we have nothing else to do. Guys at EA/Eurocom, do your thing as well as you can and see the results :). We're just a bunch of whiners, all of us, including me.

@above: I know liking Malstrom and Nintendo's strategy is a sin here on GAF, but that's ridiculous. Maybe he just, like, you know, likes on-rail shooters? Maybe he just doesn't like third-person games like Dead Space 1?
 
Kilrogg said:
Oh god, they should not pay that much attention to us. We just shout because we have nothing else to do. Guys at EA/Eurocom, do your thing as well as you can and see the results :). We're just a bunch of whiners, all of us, including me.

I for one hope he gets to post, a lot of people here like to talk shit so why not speak to the person in charge and see what he says about the decision to go on rails

I did not work for Dyack though in his Too Human is awesome campaign :lol
 
Kilrogg said:
Oh god, they should not pay that much attention to us. We just shout because we have nothing else to do. Guys at EA/Eurocom, do your thing as well as you can and see the results :). We're just a bunch of whiners, all of us, including me.

Actually, I'm quite interested to see how they can rationalize the genre flip, especially when a third person shooter would have worked so well.

Personally, I'm betting it has something to do with them thinking a third person shooter can't possibly work with Wiimote, despite the fact it's already been proven to work great. Not that they'd ever admit it :lol
 
Kilrogg said:
Oh god, they should not pay that much attention to us. We just shout because we have nothing else to do. Guys at EA/Eurocom, do your thing as well as you can and see the results :). We're just a bunch of whiners, all of us, including me.
But that's why GAF is famous!
brak.gif
 
TunaLover said:
They will get about 70 percent of overlaped Wii/HD/PC owners for Dead Space, with luck.

Awesome. 70 percent of those ravenous animals will buy the game on Day One, which means an early return, and then the game itself might sell to those outside that demographic over the following weeks or months.

Sounds like a winning plan to me. ;) Especially considering this game likely isn't costing them too much.
 
why do people keep grasping for the likes of panzer dragoon and starfox to justify this?

on-rails corridor games and on-rails first person lightgun games are not the same genre. one has produced some of the best and most fondly remembered games of previous generations, the other gives you something to blow your change on while waiting to see a movie.
 
markatisu said:
I read sales-age all the time, and for every region. Where did you get that number? I would like to see that as it is completely unrealistic that about 1.8m people own more than 1 console and the other 16-18m are Wii only. I would be more inclined to believe your 30% but that is still a large amount to sell to on a game that needed multiple consoles to get past 1m

Again please provide a link


I was talking about this for example (couldn't find the GAF thread, just searched for "npd multiple console ownership percentage" on google, but all results are basically about the report I was talking about). Haven't seen anything else about this.

Finally, the survey found ownership of multiple current-generation consoles is rare, with only 3 percent of respondents saying they owned two of the three major home systems, and 2 percent claiming to have all three.

TBH this report is almost a year old and EA might have much better data regarding their "hardcore" customers and they might have higher percentages. I'm not saying they're not taking DS owners into account, just that they're not the primary target and won't be the majority of DS Wii buyers.
 
If this was a TPS I would put my money down for it right now, hell even if it was a FPS on Wii it'd probably be a day one purchase. I'm just not that into on rail games. K7 being the exception, if this was done in that style it would be a maybe pick up. I'll give them visually it looks really nice, but its in a Genre now that I just have no interest in what so ever. Which is a shame to me.

To me this is completely different than the image that was painted during that conference call. I don't know something about bringing more Hardcore Games to the Wii and then saying you're doing so with Dead Space, conjured images of a TPS with RE4 Wii controls in my head. Stupid on me for assuming the obvious. I never would have thought a FP Onrails shooter. Not that they can't be hardcore as well, but it just didn't seem like the obvious genre for this.

I would imagine that's where most of GAF's "anger" is coming from. You say you're gonna bring Dead Space, and to me that means a TPS, and then you bring a spin off On rails shooter. I'm sure if this sells well too, they're will be a Dead Space 2, of course it'll just be for 360/PS3 and Wii fans can go scratch.
 
I'm actually bummed about this. I was really looking foward to actual Dead Space with IR pointing. I like rail shooters and it looks nice... but I'm still bummed.

When are we gonna get a third person shooter, ground up on the Wii? Who's gonna deliver it? I want to give them money.

I love Dead Space but they're gonna have to make this exceptional if they want my dollars. I've already bought more rail shooters this gen than I'm actually comfortable with and I'm assuming this is going to be Dead Space: Lite. Shame really.

Prove me wrong Redwood, I'm rooting for you. You've got the touch and the powa!
 
Elaborating on what I said regarding K.Jack's post, actually, I don't even see what's wrong with being interested in a game only when it's on a system you own. Every game isn't worth paying several hundred dollars for to everyone.

Amir0x said being poor is a good excuse, and he's right, but it goes beyond that, in my opinion. Maybe games are a hobby among others to you, or maybe you just don't spend that much money in general. If you're like me, you rarely even consider being interested in a game on a system you don't own because you're trying to manage your money or there's just too few games for you that warrant the purchase of another system, even if that would mean having access to all the games on said system. Maybe you don't like having more than one system in a while (that's how I am). Or maybe you don't actually want to own an overwhelming amount of games (or whatever products that comprise your hobby). I know that sounds weird, but if I am like that myself, surely there must be other people who feel like me, even as gaming enthusiasts.

On the other hand, if the barrier of buying a system is already down, it's much easier to get tempted to try out whatever game is available on the system.
 
Ysiadmihi said:
Actually, I'm quite interested to see how they can rationalize the genre flip, especially when a third person shooter would have worked so well.

Personally, I'm betting it has something to do with them thinking a third person shooter can't possibly work with Wiimote, despite the fact it's already been proven to work great. Not that they'd ever admit it :lol


I agree fully with this. I want to hear the rationale on this. I mean we saw early on in the Wii's life RE4 come out with amazing controls, and good sales. There is NO reason Dead Space Wii couldn't have done the same. The pointer controls work soooo damned perfectly for TPS and FPS, when the hell are western developers going to wake up and making something halfway decent in those Genres on the Wii. At least HVS is trying with Conduit.
 
@ Kilrogg: I actually owned a 360 before I bought the Wii, and then the damn thing went schizo on me; and I spent three months trying to get Microsoft to fix it, then find it after they lost it, then fix it again after they sent it back and it was still broken. They sent it back to me and I sold the system the next day.

I'd be willing to purchase the PS3 if I could see any substantial reason to plop down that amount of money. As of yet, I don't. *shrugs*

So I'm not adverse to being a multiple console owner; I'm just very strict with my money and don't have any interest in getting burned again on a system.
 
markatisu said:
21 pages, 1000+ posts in under 24 hours, and one of the creators is trying to join to give his 2 cents. For a game nobody wants to buy (or is bitter as hell about the direction) this certainly has GAF attention

rikontg40xm9.jpg
 
codecow said:
Ok ask and ye shall receive...



For or against! (j/k)
:lol

Kilrogg said:
Oh god, they should not pay that much attention to us. We just shout because we have nothing else to do. Guys at EA/Eurocom, do your thing as well as you can and see the results :). We're just a bunch of whiners, all of us, including me.
Pretty much. I do want them to post around here though, it's nice to have contact with the people involved. Just make sure to not let the GAF fire burn you!
 
codecow said:
Ok ask and ye shall receive...
For or against! (j/k)
Oh that poor, poor man. Gaf is going to break him in so many ways. I'm not sure I can endorse this.

Oh well, one more for the chopping block. I'm just worried the game is going to suffer when a devteam member actually goes insane.
 
Vinci said:
@ Kilrogg: I actually owned a 360 before I bought the Wii, and then the damn thing went schizo on me; and I spent three months trying to get Microsoft to fix it, then find it after they lost it, then fix it again after they sent it back and it was still broken. They sent it back to me and I sold the system the next day.

I'd be willing to purchase the PS3 if I could see any substantial reason to plop down that amount of money. As of yet, I don't. *shrugs*

So I'm not adverse to being a multiple console owner; I'm just very strict with my money and don't have any interest in getting burned again on a system.

Oh, I can definitely understand that. It's just a matter of how you like your house and hobby to be set up, really :D. I like having one or two systems at best. The whole practicality thing, you know.

There are a bunch of games on the PS3 and the 360 that do interest me, but I don't think they'd warrant the purchase of another system. I'd like to try out WipeOut HD, for instance. Street Fighter IV too. Maybe I'd buy them on my Wii, can't answer that for sure since they're not, but I know I'd be considering buying them at least.
 
Shin Johnpv said:
I agree fully with this. I want to hear the rationale on this. I mean we saw early on in the Wii's life RE4 come out with amazing controls, and good sales. There is NO reason Dead Space Wii couldn't have done the same. The pointer controls work soooo damned perfectly for TPS and FPS, when the hell are western developers going to wake up and making something halfway decent in those Genres on the Wii. At least HVS is trying with Conduit.


I can imagine a few reasons that are a lot more probable than this. I think the system power one is pretty good, it might make porting pretty troublesome. The business reason (that this is the best they can do in such a limited time) is also acceptable and imo it's the most probable. But I definitely don't believe people who made a game like DS would bring up the Wiimote as a reason, that'd sound completely stupid to me...except if they said that it'd take major changes to adapt to the Wiimote (even redoing some parts of the game) that'd make the port more risky. I think it's just about business risk and cost/benefit.
 
Vinci said:
Actually, based on the response this game is getting from those who already own Dead Space on the PS3/360, it's likely it might sell well because of its differences on the Wii. To be fair, I think this was a good move in terms of getting them on-board with a spin-off; otherwise most wouldn't have bothered and would have simply spent their time making fun of the port for looking like shit (to them).
Why not do both then?

Get the people that have played Dead Space already and happen to own Wii's with this light-gun game, and get people that haven't played Dead Space by releasing it on Wii.

I'm not against an awesome-looking, awesome-playing Dead Space light-gun game on Wii. The trailer is certainly appealing.

It's just that, I have no interest in one unless the original Dead Space makes it to Wii in near-identical form to the PS3/360 versions (with loss of graphical detail of course). Who cares if people make fun of a port, if they release both a port and a spin-off for Wii, no one would be complaining (unless the port sucked big time... if it was received at least as well as World at War it would probably be fine for Wii gamers).

As cool as the another light-game sounds to some, to most Wii-only "core" gamers (of which there is a significant amount waiting for good 3rd party games) this announcement basically amounts to a middle finger from EA.

EA is saying:
-we won't spend the money, developers, and time to give you the best
-we will attempt to cash-in in the quickest, cheapest way possible while still putting out something decent
-Wii owners aren't deserving of "core" experiences

Activision, Ubisoft, and Sega are slowly (very slowly) attempting to not have this condescending attitude towards Wii owners.

This announcement doesn't exist in a vacuum. Dead Space extraction would have been a great announcement if it hadn't been preceded by:

-All Play
-late Rock Bands with missing features
-no versions of Dead Space, Mirror's Edge, etc...

I think people, including me, would be giving this game a chance if EA hadn't bumbled around so much the last 2 years, and should Dead Space ever hit Wii in a solid version, I'd be more than willing to give some experiments like spin-off of their major franchises on PS3/360 a chance.
 
Kilrogg said:
Oh god, they should not pay that much attention to us. We just shout because we have nothing else to do. Guys at EA/Eurocom, do your thing as well as you can and see the results :). We're just a bunch of whiners, all of us, including me.
?


The one time I disagree with this. You dont declare that you are going ot support the Wii fully then throw the lamest cash in game as the flag ship title of such support.

Its stupid. its not going to sell. EA will blame the Wii audience.
 
The trailer looks good.

I haven't read past the first page and finding that Dead Space Wii has become a rail shooter does not in the least bother me. Here's hopping for a fun, quality product comparable to The House of the Dead: Overkill, which is an awesome good time.
 
sprocket said:
The one time I disagree with this. You dont declare that you are going ot support the Wii fully then throw the lamest cash in game as the flag ship title of such support.

Its stupid. its not going to sell. EA will blame the Wii audience.
They didn't name it as an flagship title. Dead Space was the first example.
 
sprocket said:
The one time I disagree with this. You dont declare that you are going ot support the Wii fully then throw the lamest cash in game as the flag ship title of such support.

Its stupid. its not going to sell. EA will blame the Wii audience.

It's probably going to sell, looking at Wii lightgun game sales, and maybe even make more profit than a TPS because of lower production costs. It's definitely a much safer bet than a TPS and can be done much faster. It's still a bit lame imo.
 
Flachmatuch said:
I think the system power one is pretty good, it might make porting pretty troublesome.

If this is what they say, I'll never believe them. If the Wii's low graphics capabilities are the reason for not just porting Dead Space, then why couldn't this original game built around the Wii's horsepower just be a worse looking original third person shooter?

People act like the Wii is barely able to manage a few polygons when there are tons of last gen games that look great. Or is the PS2/GCN/Xbox era a figment of my imagination?
 
Alcibiades said:
Why not do both then?

Get the people that have played Dead Space already and happen to own Wii's with this light-gun game, and get people that haven't played Dead Space by releasing it on Wii.

I'm not against an awesome-looking, awesome-playing Dead Space light-gun game on Wii. The trailer is certainly appealing.

It's just that, I have no interest in one unless the original Dead Space makes it to Wii in near-identical form to the PS3/360 versions (with loss of graphical detail of course). Who cares if people make fun of a port, if they release both a port and a spin-off for Wii, no one would be complaining (unless the port sucked big time... if was received at least as well as World at War it would probably be fin for Wii gamers).

As cool as the another light-game sounds to some, to most Wii-only "core" gamers (of which there is a significant amount waiting for good 3rd party games) this announcement basically amounts to a middle finger from EA.

EA is saying:
-we won't spend the money, developers, and time to give you are best
-we will attempt to cash-in in the quickest, cheapest way possible while still putting out something decent
-Wii owners aren't deserving of "core" experiences

Activision, Ubisoft, and Sega are slowing (very slowly) attempting to actually not have this condescending attitude towards Wii owners.

This announcement doesn't exist in a vacuum. Dead Space extraction would have been a great announcement if it hadn't been preceded by:

-All Play
-late Rock Bands with missing features
-no versions of Dead Space, Mirror's Edge, etc...

I think people, including me, would be giving this game a chance if EA hadn't bumbled around so much the last 2 years, and should Dead Space ever hit Wii in a solid version, I'd be more than willing to give some experiments like spin-off of their major franchises on PS3/360 a chance.

I agree 100%.

There was no reason why they cannot try both the same way Capcom did it with RE.
 
Eurocom's only doing assistance, why not have the thread title (Wii - Redwood Shores/Eurocom) so people don't get confused and discouraged?

Anyway I'm all for having the game different then the PS3/360 game due to the Wii's lack in power, but why a "rail shooter"?

Drek said:
Why doesn't someone throw out an example on the Wii that shows an example of high level physics, particle effects, and damage modeling that you get in 30 seconds of a zero G section in the original Dead Space, AND doesn't have suck ass graphics. Then we'll talk about how system power isn't a limiting factor for this game.

It pretty obviously is. In fact, it pretty obviously is for the Wii across the board. Unless you're living in a fantasy world where 3rd parties don't publish on the most popular console because of some crazy conspiracy its pretty damn obvious that a good chunk of NON-GRAPHICAL elements in 360 and PS3 games can not be done on the Wii.

While I do agree with some of this, this generation has really shown how close the edge gaming is to reaching its technological limit in its traditional form. Yes there are games like Dead Space (haven't played it), Metal Gear Solid 4, and Dead Rising that show what couldn't be done on the Wii or a high end PC in 2003, but they are few and far inbetween.
 
Ysiadmihi said:
If this is what they say, I'll never believe them. If the Wii's low graphics capabilities are the reason for not just porting Dead Space, then why couldn't this original game built around the Wii's horsepower just be a worse looking original third person shooter?

People act like the Wii is barely able to manage a few polygons when there are tons of last gen games that look great. Or is the PS2/GCN/Xbox era a figment of my imagination?

I'd accept it from the person who created the game and doesn't want his vision compromised. I wouldn't agree with him because I don't give a shit about graphics, but I'd accept it because it's his game. Don't misunderstand me, I completely agree with you, it's just that I'd have to respect the opinion of someone who actually made such a game :-) Tbh I'm not sure that people who make these games actually have anything to do with decisions like this - my impression is that if suit A who knows shit about games says that DS goes to Wii, it goes to Wii and that's that, and that'd imo be a much bigger problem than some arguable statement I don't agree with from someone who actually made a really good game. If it's his decision (or maybe the team's decision), I have nothing against that.
 
EA, ur doin it rong.

Wasn't really all that excited about the prospect of Dead Space Wii even when it was just a Matt Casamassina rumour... but at the same time, light-gun shooters are kind of cool, so I'm a little torn. Call me semi-hyped.
 
xs_mini_neo said:
You know if this prequel was announced as a TPS like the original, this topic would be full of different people bitching about how this prequel should have been on the 360/PS3 instead.
The question is... who cares? We can already play Dead Space on PS3, 360 and PC, and its sequel will most certainly come out for these platforms. So, having a full-featured third person Wii prequel would make no harm to the franchise.
People complaining for Extraction being an on-rails shooter do have a point: there's a pretty noteworthy gap in the Wii library that, despite RE4 selling so well, no one seems willing to fill, and Dead Space seemed more than fitting to do the job.
I can understand why they went this route, and it probably has a lot to do with EA still willing to invest in this IP despite the first game - a third person action game - underperforming in a market that counts several successes in the same genre.
On the other hand, I can't stop being worried about this not being the wisest choice they could make: the lightgun shooter genre does already count quite a few heavyweights with higher brand recognition than Dead Space (and this could be limiting its appeal and visibility), whilst we also have evidence of an existing (and, if RE4 is of any indication, even bigger) demographics starving for good third person action games.
If the game is good - and, given the effort it seems to be getting, I'm pretty sure it will - I will be there day one, though.
 
Flying_Phoenix said:
While I do agree with some of this, this generation has really shown how close the edge gaming is to reaching its technological limit in its traditional form. Yes there are games like Dead Space (haven't played it), Metal Gear Solid 4, and Dead Rising that show what couldn't be done on the Wii or a high end PC in 2003, but they are few and far inbetween.

wow. talk about living in a bubble.
 
Everyone is assuming its on rails right now. We don't know that. If the game isn't on rails then it would be worthwhile for those of us who enjoyed Dead Space on PS3/360. I am intrigued by getting to play another part of the story and not using the wii just as a port device.

Of course, if it is on rails....I have no interest either.
 
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