Vinci said:
Actually, based on the response this game is getting from those who already own Dead Space on the PS3/360, it's likely it might sell well because of its differences on the Wii. To be fair, I think this was a good move in terms of getting them on-board with a spin-off; otherwise most wouldn't have bothered and would have simply spent their time making fun of the port for looking like shit (to them).
Why not do both then?
Get the people that have played Dead Space already and happen to own Wii's with this light-gun game, and get people that haven't played Dead Space by releasing it on Wii.
I'm not against an awesome-looking, awesome-playing Dead Space light-gun game on Wii. The trailer is certainly appealing.
It's just that, I have no interest in one unless the original Dead Space makes it to Wii in near-identical form to the PS3/360 versions (with loss of graphical detail of course). Who cares if people make fun of a port, if they release both a port and a spin-off for Wii, no one would be complaining (unless the port sucked big time... if it was received at least as well as World at War it would probably be fine for Wii gamers).
As cool as the another light-game sounds to some, to most Wii-only "core" gamers (of which there is a significant amount waiting for good 3rd party games) this announcement basically amounts to a middle finger from EA.
EA is saying:
-we won't spend the money, developers, and time to give you the best
-we will attempt to cash-in in the quickest, cheapest way possible while still putting out something decent
-Wii owners aren't deserving of "core" experiences
Activision, Ubisoft, and Sega are slowly (very slowly) attempting to not have this condescending attitude towards Wii owners.
This announcement doesn't exist in a vacuum. Dead Space extraction would have been a great announcement if it hadn't been preceded by:
-All Play
-late Rock Bands with missing features
-no versions of Dead Space, Mirror's Edge, etc...
I think people, including me, would be giving this game a chance if EA hadn't bumbled around so much the last 2 years, and should Dead Space ever hit Wii in a solid version, I'd be more than willing to give some experiments like spin-off of their major franchises on PS3/360 a chance.