• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dead Space Extraction (Wii - EA/Eurocom) Details, Trailer

Well that was dissappointing.

- First Person
- On rails
- Need to create an epilepsy type trailer in order to hide the depressing visuals

+ it could still be a good game, but it should not be Dead Space
 
“We could not be more excited to extend Dead Space into an experience exclusive to the Wii. Nintendo has a wonderful history in the horror genre and we are thrilled to build on that tradition with Dead Space Extraction,” said Glen Schofield, VP and General Manager of EA Redwood Shores studio.“As we were developing Dead Space, we realized that there was so much of the story going untold. Dead Space Extraction tells that story with all of the intensity, blood and gore that fans would expect.”

I am sad to say that they did not do what they set out to do with Dead Space on this one.

http://tinyurl.com/ak8s9y
 
MvmntInGrn said:
Well that was dissappointing.

- First Person
- On rails
- Need to create an epilepsy type trailer in order to hide the depressing visuals

+ it could still be a good game, but it should not be Dead Space

Uhh, the visuals were quite nice actually. I wouldn't be surprised if they were the reason it had to be on rails (but I'm sure if they had put more effort into it they could have made it a 1st/3rd person off rails game)
 
This isn't any kind of defense of the visuals or anything, but that trailer is Standard Horror Trailer #2. You show dark corridors and quick flashes of the monsters/slashers/etc. See Alien, Saw, Hostel, etc.

Standard Horror Trailer #1 is the creepy person standing somewhere dark with a voiceover narration usually having a surprise quick movement at the end like someone jumping at the camera or something. See the Exorcist, Rosemary's Baby, any Japanese horror film, etc.
 
donny2112 said:
That it doesn't make sense to involve a console audience in a storyline/universe without giving them access to the rest of the storyline/universe. An on-rails light gun Dead Space prequel is fine as long as it is in addition to eventually getting the original Dead Space game down the road on the Wii.

Ports are not the answer, (neither are on rails shooters for that matter) Wii owners don't want that shit(ports), not if they're looking for new experiences or games.

As far as I'm concerned, being a prequel, we don't really need to know what happened in the sequel. The prequel sets the stage for the rest of the story. If this Dead Space on rails thing works out, sells well, I'd like a port of the first one, absolutely :)

Being a one console guy though, honestly, this is a good move on behalf of EA...sorta...

If I was an ungrateful prick, I might say, "If EA wanted to make a good, new Dead Space prequel, why didn't they stick with the third person view?" After all, RE4 Wii looked good for a GC port and played damn well too...also sold well.

My guess is EA(correct me if this sounds silly) wants to sink as little development time/costs as humanly possible and cash in on their proven sci-horror property.

Right now, I'm content with this "on rails" business, but eventually they'll need to own up and give Wii owners a third person horror game.

With my luck, that Bioshock Wii rumor will prove true and that'll be an on rails shooter as well...
 
Evilink said:
Right now, I'm content with this "on rails" business, but eventually they'll need to own up and give Wii owners a third person horror game.

lol

I'd love to come up with a real response but come on dude.
 
Zoramon089 said:
Uhh, the visuals were quite nice actually. I wouldn't be surprised if they were the reason it had to be on rails (but I'm sure if they had put more effort into it they could have made it a 1st/3rd person off rails game)

Ehh. MP3 looked better and I'd think EA could pull of more and do it without rails at this point.
 
Bozon has a great article about all this hubbub.

I agree with him, and even he admits at the end that this isn't what he'd have preferred. Baby steps, I guess.

IGN Wii said:
Know Your Limitations – This spoke on the game knowing what Wii was capable of, specifically when dealing with environments, models, and the like. I'd say EA nailed this one. Admit it; if a Dead Space "port" would have come along, there would have been potential for naysayers that just complained "This could have just been better on 360," and they would have been right. Extraction instead is unique, it's Wii-specific, and in that sense it's a huge success.

IGN Wii said:
This isn't a "Buy Dead Space Wii" campaign or "Why You Should be Hyped" call to arms. I'd just hope any self-respecting hardcore gamer would wait until they see or play it to reserve judgment. Let's put down the torches and rope for just a few minutes, and give this one a chance.
 
Part 2:

ejj134.gif
 
CabbageRed said:
Restaurant = Platform


So in other words you made a horribly flowed analogy that makes no sense. Since platforms don't make games. Developers make games for platforms. Plus we already have a TPS that sold very well on the platform. Meaning in your analogy they've made exactly what the customer wanted.

Maybe next time you should really think out your joke so that its not retarded.
 
Evilink said:
not if they're looking for new experiences or games.

If they never played the original Dead Space, how would a port of the game fail to qualify as a new experience?

Evilink said:
If this Dead Space on rails thing works out, sells well, I'd like a port of the first one, absolutely :)

So EA needs to say that, then. At this point, Wii is getting a spinoff/prequel to an HD-only series with no hope of getting the main games in the series. That is just plain stupid.

Evilink said:
My guess is EA(correct me if this sounds silly) wants to sink as little development time/costs as humanly possible and cash in on their proven sci-horror property.

Right now, I'm content with this "on rails" business, but eventually they'll need to own up and give Wii owners a third person horror game.

It helps to know that the payoff is coming when being thrown a bone. Announce your dang intentions, EA. If this is a warmup to get the Wii audience/non-buying PS360 audience interested in the series on Wii before putting out the original/real game, then say so.
 
donny2112 said:
So EA needs to say that, then. At this point, Wii is getting a spinoff/prequel to an HD-only series with no hope of getting the main games in the series. That is just plain stupid.

It helps to know that the payoff is coming when being thrown a bone. Announce your dang intentions, EA. If this is a warmup to get the Wii audience/non-buying PS360 audience interested in the series on Wii before putting out the original/real game, then say so.

It could be possible EA did not expect GAF to have such a fucking drama queen attack at the news of on-rails

Hopefully someone will interview them after today (since you know it has not even been 24 hours) and ask them about it
 
:lol :lol :lol :lol

Who the f*ck gives a f*ck about naysayers?

Seriously, the worst possible excuse for Wii not getting a Dead Space port is that 360/PS3 owners will say it doesn't look as good.

Seriously! Wii Fit, Wii Music, etc... are getting poo-pooed all the time, getting "naysayed" all that time. Should Nintendo pull those games off the shelves because they got naysayed... boohoohoo

Just give us Dead Space on Wii and worry about what how "core" Wii owners are going to react. If it's a solid game like RE4, it'll be received well. If it's a low-budget port like Dead Rising, it'll get naysayed rightfully. If it's a solid port like World at War, it'll sell well like that game.

I hope a game getting naysayed by owners of another system isn't the reason this is a light-gun game and not a proper entry in the franchise, because if so it'll be even bigger :lol when it bombs compared to the "real" game.

Does Activision care the 360/PS3 owners probably think World at War looks like sh*t? After selling over 1/2 million in the US alone I venture to guess they could give a flying f*ck as to whether they would complain, as Bozon says, that "this is better on 360"... I can't believe IGN would even entertain such an exuse.. It's IGN WII - IGN WII - IGN WII for a reason... stop worrying about getting you feelings hurt about graphics Bozon! That is super lame
 
Zoramon089 said:
Uhh, the visuals were quite nice actually. I wouldn't be surprised if they were the reason it had to be on rails (but I'm sure if they had put more effort into it they could have made it a 1st/3rd person off rails game)

Yeah the visuals are nice. The 360 and PS3 trailers were all crazy flashy and they looked nice.
 
markatisu said:
It could be possible EA did not expect GAF to have such a fucking drama queen attack at the news of on-rails

Then they must have missed the Umbrella Chronicles reveal thread. Same reaction but multiplied tenfold.
 
pakkit said:
Bozon has a great article about all this hubbub.

I agree with him, and even he admits at the end that this isn't what he'd have preferred. Baby steps, I guess.


When I read about DSwii bein on rails I was just a bit disappointed...the more I thought about it the more I think it's just a plain stupid idea.

I really can't get the sense of this. Why a first person game (no on rails) was a bad idea for EA and developers?

The thing is, a lightgun shooter is a lightgun shooter. You wait enemies to appear and shoot the hell out of them. that's why they usually work. But this doesn't mean that anything would fit.

The points Bozon is talking about are fine (well, maybe the "know your limitation" is not what is that supposed to mean? corruption looked great and guess what? I can turn and walk around), but it sounds like capcom announce a streef fighter on rails and someone says "you shoot hadoukens at bison, what do you want more?"

If EA is hoping to pull a UC I wouldn't be suprised is this game don't reach expectations...DS isn't RE.
 
donny2112 said:
If they never played the original Dead Space, how would a port of the game fail to qualify as a new experience?

It's not new because it's already been released on 360. It wouldn't be a new experience, it would be an old one on a different console...it wouldn't look as good, bitching, complaining, ensue...those who haven't played it before, like myself, would feel cheated. Wii has been the dumping ground for ports, good and bad, since the flipp'n thing launched. New experiences=new games built from the ground up for that specified console. Hand-me-downs suck, if this was a port, and a good one, we'd still complain that EA didn't take the time to craft a game for Wii owners and fans of the horror genre. I dont understand how you cant see that.


So EA needs to say that, then. At this point, Wii is getting a spinoff/prequel to an HD-only series with no hope of getting the main games in the series. That is just plain stupid.


Who said we'd never get the first Dead Space game in the series. I dont remember reading that anywhere, I never said that...and stupid huh, well shoveling out another port isnt necessarily the wisest business move. A lot of us are tired of that, if they want our money, make a new game specific to Wii. Its as simple as that. Heck, if they want to REmake the original title for Wii later, fine by me.

Assuming that a port of the first game makes sense, and has to make sense because you say so, and you think were missing out on the first game because by a business or development stand point you insinuate is genuinely a more viable way of introducing Wii owners to the franchise...is ridiculous. Ports hurt, *pats heart* right here man...right here.

It helps to know that the payoff is coming when being thrown a bone. Announce your dang intentions, EA. If this is a warmup to get the Wii audience/non-buying PS360 audience interested in the series on Wii before putting out the original/real game, then say so.

Ill give you that. Maybe were both jaded gamers here. Believe me, Id like to play the original, but only in the way it was intended. I just sincerely want Wii specific content, good games :)
 
I just wish they would have made a normal third person survival horror game with IR aiming and moderate motion controls. Prequel to Dead Space? Sure...but not like this. Of course if it turns out to be really nice, that might be another story.
 
On-rail shooters are casual first-person shooters. Apparently EA wasn't satisfied with Dead Space's sales so they want to attract a bigger audience. Still, nice graphics. I'll need to see more video to make a judgment.
 
Teknoman said:
I just wish they would have made a normal third person survival horror game with IR aiming and moderate motion controls. Prequel to Dead Space? Sure...but not like this. Of course if it turns out to be really nice, that might be another story.

Thats it right there, I completely agree. But at this point, Ill take what I can get. :)
 
Here's a summary of what the IGN Nintendo crew said about Dead Space Extraction on the new Nintendo Voice Chat (via Nintendo Everything):

Dead Space Extraction

- A little different from many were expecting
- It’s on-rails
- Will play like House of the Dead: Overkill (House of the Dead Space)
- Developed by Eurocom and EA
- Matt a big fan of Eurocom - have worked on NightFire, Sphinx and the Cursed Mummy
- Footage looked pretty good
- Someone watched it in the office and thought it was a Dead Space 2 trailer
- Matt thinks they’ve made a competent engine, character models look good overall
- Starts the storyline from first game
- A lot of people complaining about it being on-rails - might be trying to avoid comparison to 360
- Matt thinks it’ll be the best shooter on Wii when it arrives
- Daemon generally doesn’t like on-rail shooters - House of the Dead was an exception
- Want to make sound and story a big deal
- Coming out this year - Fall or Autumn game
- Matt would rather have an on-rail shooter Dead Space than no Dead Space on Wii
- Game’s producer said the game will have flying enemies
- Has been in development for a long time - more than a year already
- The game hurts just Wii-only owners
http://www.nintendoeverything.com/?p=10798
 
ChoklitReign said:
On-rail shooters are casual first-person shooters. Apparently EA wasn't satisfied with Dead Space's sales so they want to attract a bigger audience. Still, nice graphics. I'll need to see more video to make a judgment.

Thats probably the plan, but they are making a prequel of a game whose first part was on another console and belonged to another genre, I think something went really wrong on the marketing meeting where they decided to do this.

Matt thinks it’ll be the best shooter on Wii when it arrives
Well, thats fair.

The game hurts just Wii-only owners
Wat?
 
ChoklitReign said:
On-rail shooters are casual first-person shooters. Apparently EA wasn't satisfied with Dead Space's sales so they want to attract a bigger audience. Still, nice graphics. I'll need to see more video to make a judgment.

The game has been in development long before the first one sold poorly. The gameplay perspective just has to do with making a cheap game, no more no less.
 
That NVC podcast summary is a little off. Both Matt and Daemon would have prefered a 3rd person shooter Dead Space on Wii. Matt even mentioned that he would rather have a FPS version but the on-rails version might still be fun. Bozon is the only one that seems really excited for it. But even Bozon said in his latest Dead Space article:

Obviously I would have wanted to see a full-fledged Dead Space "RE" experience on Wii,

EA took a safer route in going with an on-rails game,

Could a full-on Dead Space third-person game be done on Wii? Hell yes it could, and it could rock.
 
- The game hurts just Wii-only owners

I heard this too. A little note to IGN: If you feel the game's genre hurts Wii only owners, then perhaps you shouldn't at the same time be saying "take a wait and see approach". Ideally it would hurt no one.

For the record I have Dead Space on PC so it doesn't really affect me either way except I have to wait for a proper Wiimote mod.
 
happyfunball said:
The game has been in development long before the first one sold poorly. The gameplay perspective just has to do with making a cheap game, no more no less.
Yup. Pretty much.

It was already casualized in EA's eyes before it was even casual :lol
 
- Will play like House of the Dead: Overkill (House of the Dead Space)
- Someone watched it in the office and thought it was a Dead Space 2 trailer


Hmm... interest meter rising.

EA better deliver on its whole Nintendo quality pitch.
 
I like light-gun shooters and from the trailer it seems like EA/Eurocom's trying with this one, BUT I can't help but be more than a little disapointed. Probably going to pass on this or just rent it.
 
I understand a lot of the disappointment about this (although I think much of it, particularly early on, was just trolling) I'm very torn on this.

I really like rail-shooters, especially compared to FPS or TPS. I think this series is a good candidate for this genre, considering that its young, not very popular, and the developers were already talking about how much work went into trying to direct the player's attention where they wanted it. But at the same, I just bought Overkill, I have 4 other games that hit this genre and already intend to get S&P2... I was hoping for something different.

Everything is made worse by this being from EA. They've yet to show the system much love and this certainly seems in-line with their previous treatment of the console. So far it sounds like it'll be better than a Dead Space All-Play, but I still can't trust them.
 
I'm interested, it seems like a good fit for DeadSpace, to be honest. It's not like, how did one person describe it, 'shooting fireballs at Bison', in Deadpsace you're playing a third person shooter, this is an on rails first person shooter. Seems close enough. Much closer than a fighter to a FPS.
 
A handful of survivors are desperately struggling to escape from a horrific infection on the Aegis VII mining colony. As their allies mysteriously fall victim to dementia it becomes clear that protecting a young girl granting them a bizarre immunity may be their only hope for survival...

House of the Dead Space: Firefly Editionz
 
EA said:
A handful of survivors are desperately struggling to escape from a horrific infection on the Aegis VII mining colony. As their allies mysteriously fall victim to dementia it becomes clear that protecting a young girl granting them a bizarre immunity may be their only hope for survival...

That could add a nice bit of intensity. Shoot the undead mutant alien thingies before they run off with the girl.
 
ZZz. Wake me up when the producers account gets fast-tracked.

BTW, if you're going to listen to an IGN analysis of what a game will do/be like for you/mean to the world then put your stupid hat on first. It will make much more sense.
 
GDGF said:
That could add a nice bit of intensity. Shoot the undead mutant alien thingies before they run off with the girl.

Sounds like a bizarre mix of Dead Space, House of the Dead, and FF: Crystal Chronicles, the original.
 
Teknoman said:
True, but it can still be atmospheric.
The PR said something about puzzles? Maybe puzzle solving from an on-rails perspective would be more interesting, and they could use that for quiet moments to actually build up suspense. I don't want another HoTD style lightgun shooter. I really hope EA knows how to differentiate themselves within the genre, but until more details shine through, it's hard to tell whether this game will be relevant or not come release day.
 
This makes a lot of sense actually.

It gives EA a reasonable shot at picking up some sales to multiconsole owners who've already played Dead Space on the HD consoles, rather than being limited to a Wii port audience.
 
pakkit said:
The PR said something about puzzles? Maybe puzzle solving from an on-rails perspective would be more interesting, and they could use that for quiet moments to actually build up suspense. I don't want another HoTD style lightgun shooter. I really hope EA knows how to differentiate themselves within the genre, but until more details shine through, it's hard to tell whether this game will be relevant or not come release day.

Come Fall 2009, I don't think anybody will really care either way for this title with the Wii 2009 software lineup looking much more hardcore gamer friendly already. The amount of options for real games is nothing like it was in 2007 when people bought shit like RE:UC because nothing else was out there.
 
Top Bottom