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Dead Space Extraction (Wii - EA/Eurocom) Details, Trailer

Rhindle said:
This makes a lot of sense actually.

It gives EA a reasonable shot at picking up some sales to multiconsole owners who've already played Dead Space on the HD consoles, rather than being limited to a Wii port audience.

Those people wouldn't have bought a TPS prequel?

I think they lost more of those customers than they gained with this announcement.
 
Evilink said:
It's not new because it's already been released on 360.

Which, for the people that didn't play it on the 360, would be a new experience. smh

Evilink said:
if this was a port, and a good one, we'd still complain that EA didn't take the time to craft a game for Wii owners and fans of the horror genre.

As I said in the previous Dead Space Wii thread, PS360 owners who feel that no HD games should dare soil themselves by ending up on the Wii would complain. For those who are either Wii-only or just plain prefer the Wii controls, a port could very well be much appreciated. How can you not see that?

Evilink said:
Who said we'd never get the first Dead Space game in the series.

Until they announce it, it's ridiculous to expect that the first game would be ported over. Look at Dead Rising. They announce the sequel to it as an HD-exclusive before the first game can even be launched on Wii. And that was Capcom. EA has even less good faith when it comes to the Wii. Hello, Godfather 2?

Evilink said:
and stupid huh, well shoveling out another port isnt necessarily the wisest business move.

How is porting a game that wasn't well-received by 50% of the audience to the other 50% of the audience not a "wise" business move?

Evilink said:
Heck, if they want to REmake the original title for Wii later, fine by me.

Argghhh. That's what I'm saying. The only difference between what I've been saying and this sentence is that, if they are going to port the original, I'd like them to announce those intentions before expecting Wii owners to pony up to buying Extraction.

Evilink said:
Maybe were both jaded gamers here.

I think I'm becoming Link.

Evilink said:
I just sincerely want Wii specific content, good games :)

I don't care if it's exclusive. This isn't about PS360 or Wii. It should've been both from the start.

Rhindle said:
rather than being limited to a Wii port audience.

Limited to the largest userbase in the U.S. That's just terrible. :/
 
Alcibiades said:
Seriously, the worst possible excuse for Wii not getting a Dead Space port is that 360/PS3 owners will say it doesn't look as good.


Agreed 100%. The whole point of the Wii is to steer the industry away from the mentality that the only merits for a game are its graphics.
 
I think that the major reason that this game is getting so much flak isn't the fact that on-rails shooters are terrible games, but they tend to be shallow and they are never taken seriously by enthusiasts. Honestly, I love on-rails shooters, but I couldn't deny that this news was disappointing to me. Even with IR controls, there are so many new avenues to be explored as a third-person action game rather than an on-rails shooter. I'm not saying it's impossible to have a landmark on-rails shooter, but can you imagine an on-rails GOTY candidate? I can't and I'm a pretty optimistic guy.


At the end of the day, the Wii-owners gripes about third parties is masked by complaints about graphics and genres, but the real problem that no one is doing anything truly original or groundbreaking with a console that has all of the potential to deliver something really memorable. Perhaps Reggie is right when he says that third parties don't "get it". Wii Sports hasn't moved thousands of Wiis because it was just fun (hell, Pong is fun) but because it offered a new experience. I'm all for this turn of events if this results in a on-rails experience unlike any other, but how much can you do with on-rails?
 
Stoney Mason said:
Agreed 100%. The whole point of the Wii is to steer the industry away from the mentality that the only merits for a game are its graphics.
As a strictly business move though, since this game caters to gamers that read on games obsessively, they've opened up their options to both Wii owners and Wii360PS3 owners. I can see their logic, but I think they had a great opportunity to fill a hole in the Wii's library and it was overlooked in favor of creating what's been proven. I love a great on-rails shooter, it's just not what I was looking forward to with this project.

Maybe if you beat it the first time you can unlock movement? :lol

jred250 said:
I'm not saying it's impossible to have a landmark on-rails shooter, but can you imagine an on-rails GOTY candidate?
Panzer Dragoon Saga would like a word with you. Granted, those are rail-shooters (and that one has full-fledged RPG elements *tear*), not 1st-Person Arcade shooters, which I'd agree with you on. Still, I'd say there's a soft gushy part in many a gamers heart for House of the Dead and Time Crisis.
 
happyfunball said:
Those people wouldn't have bought a TPS prequel?
Dunno. I can only speak for myself, but a Wii FPS/TPS would have to meet a very high bar to get my interest - whereas a rail shooter sounds like it's at least worth a rental.
 
donny2112 said:
Limited to the largest userbase in the U.S. That's just terrible. :/
I'm not going to get into this debate with you again, but the largest userbase for FPS/TPS games is not on the Wii, not by a large factor.
 
Rhindle said:
the largest userbase for FPS/TPS games is not on the Wii, not by a large factor.

I'm not saying that it is. For clarification, would you say that the largest userbase for FPSs last gen was on the Xbox?
 
Oh wow, saw this thread and thought that the game must be mindblowing for it to be almost matching the God of War trailer thread...but to my surprise its pure bitching.:lol

Gotta admit though that learning its a rail shooter is a little off putting, but I wont avoid it for that.
DreD said:
I wonder what would happen if this spin-off sells more thant the original game did on the "HD twins". :lol
I assure you there would be a thread double the size of this.:lol :lol
 
happyfunball said:
Those people wouldn't have bought a TPS prequel?

I think they lost more of those customers than they gained with this announcement.
What, sales of Dead Space: Extraction to multi-console owners will be negative?

...

I think I understand now why we can't have nice things.
 
RagnarokX said:
Part 2:

ejj134.gif

KILL IT! KILL IT!
 
I hope that the game supports the Zapper, and even M+ if it would benefit the game.

EA did mention something about an idea of using M+ in Dead Space months ago, most dismissed that as a mere example of what game could use it.

Wonder if Extraction will indeed use M+?

Also, don't games with a "Support Zapper/Balance Board" icon on the box tend to sell more than a game that did support those, but the dev didn't bother putting the icon on the box?

Virtua Tennis 2009 seems to show the M+ icon (difficult to tell as the box is so small). And we've seen the small blue Zapper icon.

Doesn't the Balance Board have its own official blue icon? If yes, then why do most, of not all supported games use their own button/icon? Maybe that's a choice of the developers.
 
You know, people would complain about this game no matter what. If it weren't on rails, the bitching squad would just find something else to hate on: dumbed down controls/gameplay without dual analog, crappy graphics compared to the PS360 version, inferior storyline, lack of DLC, EA spending resources that could go on another PS360 game, etc and etc and more etc.

Umbrella Chronicles was flawed, but it showed a glimpse of different approaches to rail gun other than the arcade-based ones. The genre was always confined to arcade environment due to requiring peripherals to work on consoles. On the wii the "genre" (or I'd say, the very concept of shooting in first person with automated movement) has the chance to be explored in different directions.
 
M3d10n said:
On the wii the "genre" (or I'd say, the very concept of shooting in first person with automated movement) has the chance to be explored in different directions.

I mentioned something along these lines earlier and I truly believe there's massive room in this genre for growth and innovative new concepts. Hopefully EA Redwood takes advantage of that in some way to showcase what makes Extraction unique amongst other titles in the style.
 
Vitet said:
Wow... I hope that developer doesn't enter in here, or he could end like this...
beaten.gif

:lol

I doubt they would pay much heed. Hopefully they will just continue making a great game, release and market it correctly and spawn a great new franchise and base on another console.
 
M3d10n said:
You know, people would complain about this game no matter what. If it weren't on rails, the bitching squad would just find something else to hate on: dumbed down controls/gameplay without dual analog, crappy graphics compared to the PS360 version, inferior storyline, lack of DLC, EA spending resources that could go on another PS360 game, etc and etc and more etc.

You mean like people complained when Overlord: Dark Legend was shown?
 
M3d10n said:
On the wii the "genre" (or I'd say, the very concept of shooting in first person with automated movement) has the chance to be explored in different directions.

I like light gun games, but I will always prefer a game where you control the movement. For me, this could end up being an incredible rail shooter and I would still be disappointed it's not an incredible third person shooter instead. It's always more fun when you choose where you go.

...so I guess you're right. There is always something to bitch about :lol
 
Vinci said:
I mentioned something along these lines earlier and I truly believe there's massive room in this genre for growth and innovative new concepts. Hopefully EA Redwood takes advantage of that in some way to showcase what makes Extraction unique amongst other titles in the style.

What I find funny is that listening to the IGN they seem to suggest that Eurocom is the main developer. Don't get that from the press release maybe some smoke and mirrors?
 
dark10x said:
What gives you this idea?

Looking at the previous Dead Space Wii thread and the result of this thread, it's pretty clear.

1. When it was compared apples-to-apples (as in a possibility of a port), those who lean towards the Wii are more likely to be favorable and those not are more likely to be unfavorable.

2. When it is now compared apples-to-oranges (as in a shift in the gameplay with new content), the result is largely the same.

3. If there were to be a Dead Space 2 on all three consoles and PC, the same demographics would again, follow pretty much the same loyalties and ignoring others.

If the content and universe that the original game had created are so compelling, would it not reach across console divides and different gameplay genres?
 
EDarkness said:
What I find funny is that listening to the IGN they seem to suggest that Eurocom is the main developer. Don't get that from the press release maybe some smoke and mirrors?

Idle conjecture at this point until one of the developers decides to jump in and talk with us. Which I'd actually like. Not to chastize or berate the poor bastard, but simply to find out a bit more regarding the game's development, how much Redwood is involved, etc.
 
rpmurphy said:
Looking at the previous Dead Space Wii thread and the result of this thread, it's pretty clear.


If the content and universe that the original game had created are so compelling, would it not reach across console divides and different gameplay genres?

Well it's GAF. And people still have to prove something everytime they experience cognitive dissonance.

What do you think drives the NPD threads.
 
Vinci said:
Idle conjecture at this point until one of the developers decides to jump in and talk with us. Which I'd actually like. Not to chastize or berate the poor bastard, but simply to find out a bit more regarding the game's development, how much Redwood is involved, etc.

Well one of them is trying to join but has not been approved yet
 
are we done with the bitching yet? /rhetorical question

as UC came to show, there's more to a rails/LG shooter than trigger-happiness. of course, gaf would not know that. heck, hypothetically speaking, you could have a freaking puzzle-adventure ala Z&W entirely implemented on rails. of course, it's entirely up to the developers. factually, nothing more is known of the game other than (a) it will be on-rails, and (b) first-person, so i think we can postpone the 'dumb rails shooter, motherfuck!' cry-outs for later.

*over and out*
 
markatisu said:
Well one of them is trying to join but has not been approved yet

Isn't it the EP of the game that's trying to join? Any moron can get an account - he can't? Or is he specifically wanting mod approval and verification?
 
Vinci said:
Isn't it the EP of the game that's trying to join? Any moron can get an account - he can't? Or is he specifically wanting mod approval and verification?

Anyone can join but they must be approved before they can post, it took me almost 3-6 months to be able to post after I requested to join

from what we were told he is reading the posts but cannot post obviously without approval
 
blu said:
are we done with the bitching yet? /rhetorical question*

Seriously, although I'm disappointed in the choice of gameplay, the developers know very well the displeasure among the messageboards. Do they care? Who the hell knows, probably not. There was a lot of displeasure with the cheapness of DR:CTYD and RE:UC but that did nothing to change the development on those games obviously.

Really, if the game sounds as uninteresting as it does to me, don't buy it.

Support Madworld, though!!
 
Good God. The game was only announced this morning and GAF has already turned its chin up at it. Threads like this are why the OT folks stay away from the Gaming side.

Me, I just beat DS on my PC and welcome more DS in any form.
 
blu said:
as UC came to show, there's more to a rails/LG shooter than trigger-happiness.

Truth, and that's one of the reasons why it's always exciting to hear new rail shooter announcements on Wii, especially with an IP like Dead Space attached to it.

This is a style of game that should be thriving on Wii. Thankfully there's been a lot of activity, but more is always welcome.
 
My first reaction upon reading about it : LAME.
I mean, I like rail shooters as much as the next guy, especially since the fuck-awesome HotD:Overkill, but at the same time, I was really eager to see if they could pull off awesome third-person mechanics on the Wii (believe it or not, some people REALLY liked RE4 back then), while taking full advantage of the motion controls.
But then, I slept on this, and after thoroughly thinking about this whole thing I must say that...it sounds a lot less lame. In fact, I feel like I'm willing to wait and see how it turns out in the end.
Guess it should be interesting to see what that guy working on this will have to say here, if he manages to go through the account application process in the future.
 
Trailer looks good, but an on-rail first person shooter? I like on rail shooters, but I think this should of remained a 3rd person shooter like the previous version. Uhh....


Well, it could be worse. At least it isn't Dead Space mini games.
 
I'm a big fan of RE and therefore liked UC, but let's be realistic. UC was made by dismantling earlier RE games' assets and rearranging them for an arcade-style game. UC did a lot of things well as an on-rails shooter with the first person viewpoint. There were flaws, but nothing inherent in the genre itself. And UC sold over 1 Million units worldwide, which is huge for the genre.

But apparently this thread simply reveals that people are flagging on this game just because of something it isn't (RE4-style). Accept Dead Space Extraction for what it is, rather than what it isn't. If you don't want an on-rails shooter... then go buy Dead Rising. Which gets most of its criticism from its visuals. I don't get people sometimes.
 
donny2112 said:
Which, for the people that didn't play it on the 360, would be a new experience. smh

I don't agree. My definition of "new" is obviously different, as in new game altogether, ie: not just a port. As in, ports really aren't new games...as in, not like must see tv where if it's new to you it must be new. eg. Sam @ Max are ports, not new experiences. The point is, it's not a new game if it's a port, whether you've played it or not. Virtually the same experience could be had elsewhere with HD minus Wii control.

As I said in the previous Dead Space Wii thread, PS360 owners who feel that no HD games should dare soil themselves by ending up on the Wii would complain. For those who are either Wii-only or just plain prefer the Wii controls, a port could very well be much appreciated. How can you not see that?

Where I'm coming from, it's not appreciated.(I'm Wii onlly) Devs need to take the console seriously and ditch the notion that ports on Wii will sell, it's not necessarily true. How many more damn ports are we gonna get before Wii owners tire of getting the shoe horn shaft?

Until they announce it, it's ridiculous to expect that the first game would be ported over. Look at Dead Rising. They announce the sequel to it as an HD-exclusive before the first game can even be launched on Wii. And that was Capcom. EA has even less good faith when it comes to the Wii. Hello, Godfather 2?

lol, gimme a break, "exclusives" change all the time. I mean really, that's weak. And I don't expect it, I said maybe...there's a difference. I agree with you on Godfather.

How is porting a game that wasn't well-received by 50% of the audience to the other 50% of the audience not a "wise" business move?

The first thing everyone will look at will be, well, how it looks. Dead Rising isn't winning anyone over. How do you know 50% of the audience are Wii only owners. Most are multi console types, some of us only own one, most of the Wii crowd is probably casual...hell, the people I know don't know what games are available on it to begin with. When I say, Wii's getting a "version" of Dead Space, they wanna know where it was first...I always get the same response..."ooooh xbox, I bet that looks great in HD." They don't even care how it controls. Bottom line, ports aren't about "winning friends and influencing people", and for Wii, it's a down grade at that.

I'll bet most of GAF are multi console owners...we're talking about a port that would have been undoubtedly dumbed down...I bet given the choice, they'd pick the HD version.

A game ported from the PS2? I could probably overlook, I mean it should look better, and with new controls your probably getting the best version. Probably.

Argghhh. That's what I'm saying. The only difference between what I've been saying and this sentence is that, if they are going to port the original, I'd like them to announce those intentions before expecting Wii owners to pony up to buying Extraction.

You might like them to cater to your every whim, reassuring you they love you enough to give a maybe possibly a port sometime down the road...but they really don't owe us jack.

I think I'm becoming Link.

God, I hope not, there's barely enough room to stomach my nonsense.

I don't care if it's exclusive. This isn't about PS360 or Wii. It should've been both from the start.
Limited to the largest userbase in the U.S. That's just terrible. :/

I think we're in different camps here...completely. You like the idea of "appreciated ports" that help curb the hunger for a certain game/genre. That this will appease those less fortunate to take part of a great game not available to them before. Not the case with me though...

I'm just not like that, I'd like some well deserved exclusive Wii goodness. I'm growing tired of casual games and the stigma associated with Wii. For the hard core gamers I know to sit up and take notice of what's being released on Wii, it may be a slight/vague indication in the broader sense of the gaming community, I think more support for mature games will come down the pipe if more devs would take it seriously. Right now, they don't even give it a second look. There's no reason for these people to buy a Wii, no games on Wii appeal to them, least of all ports.

I dunno man, I can only agree to disagree. :)
 
RagnarokX said:
:lol


Forkball said:
Wii :: Rails Shooter
DS :: Strategy RPG
Not too far off. :lol


Well, while I do think the third person shooter genre is underserved on the Wii, I don't believe there are too many lightgun games (lol) so I'm good.

cvxfreak said:
I'm a big fan of RE and therefore liked UC, but let's be realistic. UC was made by dismantling earlier RE games' assets and rearranging them for an arcade-style game. UC did a lot of things well as an on-rails shooter with the first person viewpoint. There were flaws, but nothing inherent in the genre itself. And UC sold over 1 Million units worldwide, which is huge for the genre.

But apparently this thread simply reveals that people are flagging on this game just because of something it isn't (RE4-style). Accept Dead Space Extraction for what it is, rather than what it isn't. If you don't want an on-rails shooter... then go buy Dead Rising. Which gets most of its criticism from its visuals. I don't get people sometimes.
The most important thing to keep in mind is that people would have bitched in any case.
 
M3wThr33 said:
What do you know?

Reveal your secrets, gypsy.

Sadist said:
Watching this thread makes me curious of the internetz reaction for the genre switch of Brutal Legend on Wii.

What's the rumor? Please say they made it a Point N Click game...please, please, please.
 
Sadist said:
Watching this thread makes me curious of the internetz reaction for the genre switch of Brutal Legend on Wii.
If it happens. The game or the switch. Or was that supposed to be a hint?

Anyway, if it's a point'n'click adventure, I'd be happy. That's a genre switch I could live with. In fact, I would have preferred Dead Space Extraction to be a point'n'click adventure. That could have been sweet if done right. But I expect Brütal Legend Wii to be a rhythm game now...
 
wsippel said:
If it happens. The game or the switch. Or was that supposed to be a hint?

Anyway, if it's a point'n'click adventure, I'd be happy. That's a genre switch I could live with. In fact, I would have preferred Dead Space Extraction to be a point'n'click adventure. That could have been sweet if done right. But I expect Brütal Legend Wii to be a rhythm game now...
Shit, don't give them ideas since they'll probably greenlight the rhythm game and cancel the point n click as soon as possible.


Edit: Actually, a Brutal Legend kart racing game for the Wii sounds more likely than the rhythm game. I wouldn't be surprised... :/
 
The Wii light-gun shooter genre needs to evolve or die.

A few directions I think it could take:
1. Player-controlled pace. i.e. the player doesn't move until the stick is moved, but the path is still pre-determined.
2. Branching paths.
3. Emphasize the story, maybe put in some puzzles.
4. Deemphasize score, points, endlessly replaying the same small sections, and other trapping of the arcade light-gun shooter.

It's not that I don't like arcade shooters (I have all five ever made for the DC), it's that the Wii is fertile enough ground for whole new subgenres of light-gun shooters to evolve and differentiate. Dead Space seems like a property better suited to something like what I described than to a Virtua Cop clone.
 
Zoc said:
1. Player-controlled pace. i.e. the player doesn't move until the stick is moved, but the path is still pre-determined.
2. Branching paths.
3. Emphasize the story, maybe put in some puzzles.
4. Deemphasize score, points, endlessly replaying the same small sections, and other trapping of the arcade light-gun shooter.
That's Killer7.

Anyway, I'll take a wait-and-see approach with this game. Though I would like a decent Wii FPS/TPS or horror to appear sometime soon.
 
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