• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Dead Space Extraction (Wii - EA/Eurocom) Details, Trailer

Flachmatuch said:
My first avatar quote :-D I wonder what you mean by it though.

Oh, the tone of your post (a weird sort of quasi indignant offense) matched perfectly with the character from Starship Troopers. :D

Got a good chuckle out of me, so kudos!
 
The more I think about this, and the more I play HotD Overkill, the more interested I get in this game. Now that I'm over the initial disappointment of it not being TPS like the original game, I'm liking the idea of a limb dismemberment based light gun shooter more and more.

Plus, I just want more games to use my Perfect Shots with.

I just hope it falls more towards the HotD side of light gun shooters than the RE:UC side. But longer than both.
 
Suburban Cowboy said:
So we are getting an IP we dont care about in a genre no one really likes. Sweet
Wat?
This is my first time Im gonna post someone's tag but you gave me no choice:

(neutral) Suburban Cowboy
Living proof that posting on NeoGAF requires no skill.
(Today, 12:27 AM)
Reply | Quote
 
Obviously this is a cash in but I think it will end up being a pretty damn good shooter. I am actually loving the revival of the genre on Wii thanks to the success of UC. Honestly I don't expect any big western publishers to do anything but budgeted 8 month projects to off set their insanely unprofitable HD development. Only Japanese 3rd parties will give Wii the kind of support it deserves being the market leader.
 
Instead of bitching and acting as cry-babies, you could go to the store and pick up Rogue Trooper: Quartz Zone Massacre. It's exactly what you're asking for minus the horror part and does the job pretty much OK, no online multiplayer but (I think) it's the first action-adventure Wii game to have 4 player cooperative in split screen.
 
beje said:
Instead of bitching and acting as cry-babies, you could go to the store and pick up Rogue Trooper: Quartz Zone Massacre.

There's two fundamental problems with your suggestion:

1) The game isn't out yet.
2) It doesn't have any US release date, or even a US publisher.
 
the-iek said:
think it was delayed, at least in germany.

Well, I've had it in my hands this afternoon and some UK stores are listing it as available and ready to ship so it's out at least in Spain and UK.

And for region free, I'm surprised Homebrew Channel + GeckoOS is not that widespread. Almost everybody I know here use it for USA imports.
 
Interesting.

If I didn't already have a Wii I can confidently say I would be jealous of this title. I enjoyed Dead Space immensely and even though this is a prequel, any chance to revisit the universe is a good thing. I can only hope the narrative will be better then the GOD AWFUL VOMIT INDUCING blasphemy that was the Dead Space Movie. I suppose there will always be a part of me that wishes this title could be a full fledged 3rd person title like the original game was. We shall see huh?
 
Drek said:
A. Wii owners who didn't get to play the first game and are bitching about not getting the first game (a completely unrelated fact from Dead Space Extraction). Somehow they think a watered down, less visually appealing, port with some useless side content thrown in would be a better example of EA delivering high end content to the Wii than an exclusive and innovative new entry in the series.

B. People who have some interest in TPS or FPS games, may or may not have played the first game, and have such an obtuse view of game genres to assume there is no way they could enjoy an on-rails shooter or that an on-rails shooter could deliver an experience they've never had before.

C. Wii owners who basically want RE4 with a new story and aesthetic, regardless of the fact that the people who made Dead Space didn't make RE4, that the people who made RE4 saw fit to not bring RE5 to the Wii, etc.. Basically people bitching because their niche desires aren't being serviced by a large multi-billion dollar industry.

How about this,
D. Its an on-rails shooter from EA on the wii
 
For some perspective, others have pointed out that if DS 2 was put on rails for all the systems, there'd be major e-rage. UC is a good example of a bait-n-switch = rage, and so is Metroid Prime going FPS. Also, I believe the backlash here was heavier than normal because people are tired of the 3rd party "trolling" of the Wii. You know, like with what happened in California with the whole gay marriage thing and people being fed up with another slap in the face of endless slaps.
 
Drek said:
Show me a Wii game that handles anything close to the zero gravity sections of Dead Space.

In the midst of all the ridiculous back-and-forth in this thread, this caught my eye. Why are you impressed (technically, I mean, it was indeed very cool) by Dead Space's zero-G? That's nothing the Wii can't handle. It's actually not terribly dissimilar to parts of Mario Galaxy, or to Link's magnet boots in Twilight Princess. Hell, that's nothing the Playstation 1 couldn't handle, most likely--enemies on the ceilings, movement in 3D...how about Descent?
 
Leondexter said:
In the midst of all the ridiculous back-and-forth in this thread, this caught my eye. Why are you impressed (technically, I mean, it was indeed very cool) by Dead Space's zero-G? That's nothing the Wii can't handle. It's actually not terribly dissimilar to parts of Mario Galaxy, or to Link's magnet boots in Twilight Princess. Hell, that's nothing the Playstation 1 couldn't handle, most likely--enemies on the ceilings, movement in 3D...how about Descent?

I know it's not on the same level because there was no 3D at the time, but even the NES could handle somewhat elaborate physics and/or gravity mechanics. Solar Jetman and Metal Storm come to mind. I know nothing about programming, I'll gladly admit that, but things like gravity always seemed like a coding problem rather than an issue of horsepower to me.

Is there a programmer here who could enlighten us?
 
Leondexter said:
In the midst of all the ridiculous back-and-forth in this thread, this caught my eye. Why are you impressed (technically, I mean, it was indeed very cool) by Dead Space's zero-G? That's nothing the Wii can't handle. It's actually not terribly dissimilar to parts of Mario Galaxy, or to Link's magnet boots in Twilight Princess. Hell, that's nothing the Playstation 1 couldn't handle, most likely--enemies on the ceilings, movement in 3D...how about Descent?

Dead Space Zero G isn't just walking on walls and stuff, it's the physical items and enemies free floating in space that can be moved around. It's not just like an object stranded in the air, you move it, then it's there; you can push things and they will move depending on the force in that given direction.

They could have replicated it in the Wii verison, just not as a game mechanic, but to simply add to the atmosphere.
 
2qnm6ie.png
:D
 
Dead Space is a third person shooter. When HOD:Overkill was announced we were all happy because the HOD series is and will always be a light gun series. A Dead Space light gun shooter goes against the series strength and forces the series to be something it isn't.

Sure this game is a cheap cash-in but it might damage the series because people will be thinking they will get Dead Space but end up with a knock-off.

Spin offs may seem cheap to make but only skilled developers can make a franchise adaptable to many genres. Nintendo might be one of the very few that can pull this off.
 
pgtl_10 said:
Dead Space is a third person shooter. When HOD:Overkill was announced we were all happy because the HOD series is and will always be a light gun series. A Dead Space light gun shooter goes against the series strength and forces the series to be something it isn't.


shouldn't you at least wait until there's more than one game before claiming what the "series" is all about?
 
pgtl_10 said:
Spin offs may seem cheap to make but only skilled developers can make a franchise adaptable to many genres. Nintendo might be one of the very few that can pull this off.

I think Nintendo approaches it as "Here's this neat game idea. Let's see if we can lay Mario/Pokemon on top of it." I don't think they say "How can we make a Racer/Puzzle/etc. game out of Mario/Pokemon?" The parallel here is that I don't think EA had a great idea for a light gun shooter and decided to lay the Dead Space franchise on top of it. I think it more likely that they looked at Dead Space and asked how they could adapt it to a Wii-friendly genre such as a light gun game. The latter methodology usually doesn't work out as well as the former.

Just wanted to point out the difference between the two routes your statement could apply to.
 
60_gig_PS3 said:
I honestly think the haters are jealous
I would guess the only people who are jealous are PS3 GunCon owners who would probably be happy with a Dead Space:Extraction port-up at this point.
60_gig_PS3 said:
maybe it's just me but I'd rather have something original and a little different
We will have to wait and see, but lightgun shooters are not renowned for their originality.
 
markatisu said:
That is interesting, I wonder if its for the puzzles
Could mean a greater use of melee weapons or be used to enhance the telekinesis abilities...or even just to allow more precision throwing for grenades.
 
Black-Wind said:
EA did say that they aint gonna take another "wait and see" for M+. They refuse to miss the ship again!:lol

As I just said in another thread, I think it's also because Nintendo has given EA some confirmation as to their plans for M+'s pricing and marketing. They're prepping for it to this degree due to the perception that this is going to become the default control for the Wii, otherwise it would be a waste of development power.
 
Black-Wind said:
EA did say that they aint gonna take another "wait and see" for M+. They refuse to miss the ship again!:lol

You can also missing the ship by developing the wrong product, not only by beeing to late...
 
Frencherman said:
You can also missing the ship by developing the wrong product, not only by beeing to late...

So you see no value in motion support for a shooter??? If anything I think light gun games could benefit from calibration purposes alone.
 
Vinci said:
As I just said in another thread, I think it's also because Nintendo has given EA some confirmation as to their plans for M+'s pricing and marketing. They're prepping for it to this degree due to the perception that this is going to become the default control for the Wii, otherwise it would be a waste of development power.
My guess is that it will be a lil bit more than $10. Like, between 10 and 15 maybe.
 
markatisu said:
So you see no value in motion support for a shooter??? If anything I think light gun games could benefit from calibration purposes alone.

I seriously believe that On-Rails gameplay is way to primitive for Motion Plus, yes. The Game in 3rd-Person combined with this feature, I would probably be the most hyped person on earth right know.

But yeah...
 
Black-Wind said:
My guess is that it will be a lil bit more than $10. Like, between 10 and 15 maybe.

Iwata mentioned it might very well sell at cost. I'm guessing $10, at maximum. And if I were them? I'd go $5 each. Get them into as many hands as possible, as fast as possible. There are too many 3rd party games readying for M+'s arrival to take a chance on slow adoption.
 
Jocchan said:
I would be surprised to see MotionPlus selling for less than $14.99.

I personally just think that's too high. I know that historical precedent suggests that sort of price but it just doesn't feel like a good idea to me.
 
Top Bottom