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Dead Space Extraction (Wii - EA/Eurocom) Details, Trailer

Looks decent, too bad its all on rails and has an 09 release date (which means its gonna be short considering when they started work).

Looks like its worth a weekend rental to play with a friend.
 
Looks a lot better then I thought.

Or this weed is better then I thought.

Right now it looks great. I'll check back after I lose my high.

I should probably start doing some homework anyway.
 
scitek said:
EDIT: Those examples are just with EA.
EA's giving Wii better support than it ever gave the Gamecube. We're getting Wii-specific ports or original IPs, whereas GC was essentially just a port-machine to them. They've successfully targeted both the mainstream market and the GAFers with titles such as Madden Wii, Tiger Woods Wii, Boom Blox 1&2, and the upcoming Grand Slam Tennis. I think they've found an excellent space on Wii creating unique experiences on the Wii. I do hope they'll expand to more action/adventure oriented titles. I'm disappointed where they took this game, but that doesn't mean that it won't be a quality game.

BlingBling!! said:
Looks decent, too bad its all on rails and has an 09 release date (which means its gonna be short considering when they started work).

Looks like its worth a weekend rental to play with a friend.
The developers said the game will take as long as the original, which was between 10-12 hours in length.
 
Fuck you guys are just incredible. Game looks awesome, and you're all still bitching.

Gameplay >>>>> Graphics

Dead space is gimped in gameplay.

The interview also doesn't give me much confidence since the first thing they mention is story and atmosphere, and not gameplay. I'll take good gameplay over good graphics.
 
You know, while I wish the game wasn't an on-rails shooter I'm glad that they bothered to bring the franchise to Wii, that it's a legitimate exclusive, and that they're pushing the hardware and at least making it as full featured as they can within the genre. It looks more appealing to me than Umbrella Chronicles or HotD: Overkill ever did. The jury is still out on UC2.
 
Cow Mengde said:
Gameplay >>>>> Graphics

Dead space is gimped in gameplay.

The interview also doesn't give me much confidence since the first thing they mention is story and atmosphere, and not gameplay. I'll take good gameplay over good graphics.

Did you even bother to read the impressions IGN posted, they talk much more about the gameplay being just as good as the graphics
The gameplay is pure shooting action that puts the Wii Remote'spointer to great use, with the nunchuk playing supporting role for additional control elements. Players point and shoot using the Wii Remote: there are many weapons to pick up and use in the game, each with a primary and secondary function. To fire off the alternate function of a selected weapon, you twist the remote 90 degrees; the on-screen reticule will show that the weapon has been switched with a bar that moves from horizontal orientation to vertical. For example, if you're using the flamethrower (a weapon that has one of the best fire effects I've seen on Wii) you can switch to a burst "fireball" shot on the fly by rotating your wrist and firing. Every weapon has its own secondary shot, and in many cases you'll want to switch back and forth to take out the enemies with a bit more strategy than mindlessly lighting them up.

Though the final product will feature a huge assortment of enemies, the demo only showed "leaper" enemies attacking. Just like in the original Dead Space you'll be able to target specific parts of the enemy's body, shooting off limbs to inhibit their movement. The designers are clearly not scaling back the violence for Wii audiences, as shots would send out buckets of gore in satisfying attacks. If a leaper gets a little too close, you have the ability to pull off a melee attack with a quick motion of the nunchuk, pulling out your rocksaw weapon to get rid of the threat.

In the demo there were opportunities to go different routes – at specific points in the action a glowing line on the ground would branch off into two directions. To choose a path, you simply aim at the glowing line and click on it. According to the developers, there will be plenty of forks in the pathing to change direction and experience different parts of the level. There are also several puzzle elements that will stop your progress – in the demo, the player needed to complete a circuit board connection by dragging the on-screen reticule along an electronic path in a quick motion, without touching the red surface.

During some parts of the game you'll wander into areas that aren't well lit, and that's where the game's newest addition comes into play. The "Glow Worm" is an accessory that's essentially a tube of phosphorescent chemical that will illuminate the area in a shade of green. The effect is temporary, so you'll have to keep shaking the tube by – how else – shaking the Wii remote to keep everything lit up. Keep in mind that while you're shaking the remote, you can't shoot your gun, so there's a bit of strategy involved: is it worth putting yourself at risk by lighting up the area?

Telekinesis will also come into play in Dead Space Extraction: you'll have the ability to pick up and throw objects with real world physics – during the demo the developer showed off a very "Elebits" like motion of aiming at a crate, picking it up with the power of telekinesis, and giving it a throw with a hearty lob on the Wii remote and having it bounce around with realtime physics. And even though the demo didn't feature any sort of "Zero G" effects, the developer assured us to expect it. It is a Dead Space game, after all.
 
Cow Mengde said:
Gameplay >>>>> Graphics

Dead space is gimped in gameplay.

The interview also doesn't give me much confidence since the first thing they mention is story and atmosphere, and not gameplay. I'll take good gameplay over good graphics.

Now you're being daft. Look's awesome as several connotations. It looks awesome, aka it looks really fun.

Dead Space...gimped? :lol :lol :lol

Whatever buddy.
 
aw man, after watching that video and seeing stasis back in action, I caved. Game looks too cool to pass up now. <3'd the limb mechanics in dead space and this remains faithful with awesome pointer controls, it's just too good. ):
 
AceBandage said:
Jump in, jump out co-op.

Oh, VERY nice!!! I'll definitely get this then (if it turns out to be decent). But it looks like this game has the best parts of the PS3/360 game: blasting aliens. The rest of the game was just okay. Pretty much a lot of running around the same space completing objectives.

Hopefully this game will have the zero gravity crap. That was pretty cool
 
LM4sure said:
Hopefully this game will have the zero gravity crap. That was pretty cool

From IGN impressions

Telekinesis will also come into play in Dead Space Extraction: you'll have the ability to pick up and throw objects with real world physics – during the demo the developer showed off a very "Elebits" like motion of aiming at a crate, picking it up with the power of telekinesis, and giving it a throw with a hearty lob on the Wii remote and having it bounce around with realtime physics. And even though the demo didn't feature any sort of "Zero G" effects, the developer assured us to expect it. It is a Dead Space game, after all.
 
AceBandage said:
So wait, it's up to Nintendo to make a third party game that sells gang busters on the Wii?
Huh?
How exactly do you suggest they do that?

It's called third party relations. It's how Microsoft persuaded Square-Enix and Capcom to put their IP's on the Xbox 360. It's how SONY persuaded EA to create a Rock Band version for the PSP. And it's how Nintendo brought Dragon Quest to the Wii. This industry, like most, is all about building relations whether that is paying for development support, helping out in marketing, or just well paying for the game. This is a business medium and this is how things work. Nintendo is quickly falling behind the ropes. And while they are improving they still aren't doing that good of a job ("Hey let's publish one of Tecmo's signature franchises and not release it in the areas where the games sell the best!").

This is also why I always chuckle when people blame the third parties that don't make games for the Wii.

EDIT - You know what would be really cool? If they evolved the on-rails genre by making it an adventure game hybrid. Like giving you the ability to transfer screen by screen while clicking on stuff and trying to figure out and progress as enemies (in this case aliens) try and kill you and at many times pop out of nowhere.
 
During some parts of the game you'll wander into areas that aren't well lit, and that's where the game's newest addition comes into play. The "Glow Worm" is an accessory that's essentially a tube of phosphorescent chemical that will illuminate the area in a shade of green. The effect is temporary, so you'll have to keep shaking the tube by – how else – shaking the Wii remote to keep everything lit up. Keep in mind that while you're shaking the remote, you can't shoot your gun, so there's a bit of strategy involved: is it worth putting yourself at risk by lighting up the area?

Telekinesis will also come into play in Dead Space Extraction: you'll have the ability to pick up and throw objects with real world physics – during the demo the developer showed off a very "Elebits" like motion of aiming at a crate, picking it up with the power of telekinesis, and giving it a throw with a hearty lob on the Wii remote and having it bounce around with realtime physics. And even though the demo didn't feature any sort of "Zero G" effects, the developer assured us to expect it. It is a Dead Space game, after all

I like the sound of this... If the manage to make this game good enough I might even forgive them for going with the rail shooter genre.
 
Flying_Phoenix said:
It's called third party relations. It's how Microsoft persuaded Square-Enix and Capcom to put their IP's on the Xbox 360. It's how SONY persuaded EA to create a Rock Band version for the PSP. And it's how Nintendo brought Dragon Quest to the Wii. This industry, like most, is all about building relations whether that is paying for development support, helping out in marketing, or just well paying for the game. This is a business medium and this is how things work. Nintendo is quickly falling behind the ropes. And while they are improving they still aren't doing that good of a job ("Hey let's publish one of Tecmo's signature franchises and not release it in the areas where the games sell the best!").

This is also why I always chuckle when people blame the third parties that don't make games for the Wii.

EDIT - You know what would be really cool? If they evolved the on-rails genre by making it an adventure game hybrid. Like giving you the ability to transfer screen by screen while clicking on stuff and trying to figure out and progress as enemies (in this case aliens) try and kill you and at many times pop out of nowhere.

Nintendo does that to a certain extent already, others have listed the examples. However Nintendo will not ever become moneyhat central which is basically what you are suggesting. Buying that many third party games A'la Sony the past 2 gens is NOT a sustainable business model. And thats why Sony isnt doing that shit this gen. And what do they have to show for it? A bunch of sony tards feeling "betrayed" everytime a new previously exclusive game goes to the 360. The meltdowns over multiplat DMC4 FF13 GTA4 Ace Combat and even Assassins Creed were just silly.

Everytime I look at the financials posted here on NG and see how during this gen alone Sony has managed to lose more money than they earned during the entirety of the PS1 and PS2's reign I wonder how much money was spent on this "3rd party relations" bullshit. I sincerely hope eventually they reach a point where all three manufacturers simply do their best to provide the proper tools media costs and other forms of support to third parties without handing them fists full of cash.

I just really don't see why that's so goddamn expected. Why isnt the first parties job no just to provide the platform with good tools that have ongoing support and upgrade, and reasonable licensing. Why the hell do they have to give every dev 50m here and there for nonsense.
 
BrandNew said:
Oh god. You do know that Silent Hill is also a PS2 title, right?

If this genre works on the Wii and works well, then I'm going to buy it and enjoy it.

Fuck you guys are just incredible. Game looks awesome, and you're all still bitching.
and so what? it's not the visuals that excite me, though it's certainly a plus, it's the gameplay. Silent Hill has presented a very intriguing and ambitious game design in their psychological profiling system and dynamic plot structure. this is a rail shooter with some mildly interesting gimmicks, but still isn't enough to interest me, simply because it's "safe." i don't want "safe" i want smart.
 
Interesting writeup, but I can't help but feel this is just a cash in game. They haven't been working on it that long and it's coming out this fall. Probably gonna be rushed. They're trying hard to combat this "on rails" business by calling it a "Guided First Person" game, but really it's just an on-rails shooter. Drop in and out co-op...can't you do that with just about every other on-rails light gun game out there? I don't see anything special about that.
 
Puncture said:
Why isnt the first parties job no just to provide the platform with good tools that have ongoing support and upgrade, and reasonable licensing. Why the hell do they have to give every dev 50m here and there for nonsense.

Because none of these "first parties" are willing to co-operate to standardise platforms, and with the Wii especially devs often have to cut off three other markets in order to target it. If Nintendo want exclusives they need to do more than stick the Wii on shelves and wheel Reggie out to cry about the lack of support.
 
EDarkness said:
Interesting writeup, but I can't help but feel this is just a cash in game. They haven't been working on it that long and it's coming out this fall. Probably gonna be rushed. They're trying hard to combat this "on rails" business by calling it a "Guided First Person" game, but really it's just an on-rails shooter. Drop in and out co-op...can't you do that with just about every other on-rails light gun game out there? I don't see anything special about that.

In fairness, the guy says in the interview that they've been working on it for over a year. It proves EA was already planning a Wii version well before the underwhelming sales of the HD version, but I still doubt they'd put a third-person installment on the system, especially if this one underperforms--which I feel it has a good chance of doing, unfortunately.
 
EDarkness said:
Interesting writeup, but I can't help but feel this is just a cash in game. They haven't been working on it that long and it's coming out this fall. Probably gonna be rushed. They're trying hard to combat this "on rails" business by calling it a "Guided First Person" game, but really it's just an on-rails shooter. Drop in and out co-op...can't you do that with just about every other on-rails light gun game out there? I don't see anything special about that.


Nearly 2 years of development time by the original team is not a cash in...
 
Gokurakumaru said:
Because none of these "first parties" are willing to co-operate to standardise platforms, and with the Wii especially devs often have to cut off three other markets in order to target it. If Nintendo want exclusives they need to do more than stick the Wii on shelves and wheel Reggie out to cry about the lack of support.

Devs will either make games for the system, or they won't. They'll succeed or fall due to this choice. Nintendo gave them a cheap platform to develop on, and they're choosing to use that primarily for cash-ins. Okay. That's fine. Whatever they deem viable to their business.

However, it doesn't appear many of them are making decisions based on financial perspectives, as so many developers / publishers are losing bucketloads of money.

But yeah, I'm done feeling like they should do this or that: They'll live and die by their choices, and I'm beyond worrying about it from any perspective. I have enough things to focus on and games to play.
 
AceBandage said:
Nearly 2 years of development time by the original team is not a cash in...

It's really more like a a year and a half, and it's not the original development team, it's "core members" of the team helping Eurocom. Really, that could be as few as two people that stop by to take a look twice a week. We have no idea what their involvement is.
 
AceBandage said:
Nearly 2 years of development time by the original team is not a cash in...

He said "over a year". "Over a year" can be one year and one month. Either way, I doubt this is a AAA game or anywhere even close.
 
EDarkness said:
Interesting writeup, but I can't help but feel this is just a cash in game. They haven't been working on it that long and it's coming out this fall. Probably gonna be rushed. They're trying hard to combat this "on rails" business by calling it a "Guided First Person" game, but really it's just an on-rails shooter. Drop in and out co-op...can't you do that with just about every other on-rails light gun game out there? I don't see anything special about that.

How many rail shooters have you played lately that have a number of branching paths and secondary fire functions for their weapons? Seems to me like they are putting a bit of effort into this game. Plus its made specifically for the Wii which opens up a lot of possibilities for puzzles and other game interactions.

Gokurakumaru said:
Because none of these "first parties" are willing to co-operate to standardise platforms, and with the Wii especially devs often have to cut off three other markets in order to target it. If Nintendo want exclusives they need to do more than stick the Wii on shelves and wheel Reggie out to cry about the lack of support.

I think that having 50 million consoles and a new interface is enough for some developers. Seems to be working imo. Yeah it took a while because they didn't know it would be the best selling console or exactly how to use the Wiimote but you can't deny that a lot more people are supporting the Wii now a year ago.
 
Puncture said:
Nintendo does that to a certain extent already, others have listed the examples.

Few games, too little.

Puncture said:
Buying that many third party games A'la Sony the past 2 gens is NOT a sustainable business model.

And doing so little is?

Puncture said:
And thats why Sony isnt doing that shit this gen. And what do they have to show for it? A bunch of sony tards feeling "betrayed" everytime a new previously exclusive game goes to the 360. The meltdowns over multiplat DMC4 FF13 GTA4 Ace Combat and even Assassins Creed were just silly.

True, but what does Nintendo have to show for spitting at third parties? Consoel fees are the main reason why companies get in on the console business in the first place.


Puncture said:
Everytime I look at the financials posted here on NG and see how during this gen alone Sony has managed to lose more money than they earned during the entirety of the PS1 and PS2's reign I wonder how much money was spent on this "3rd party relations" bullshit. I sincerely hope eventually they reach a point where all three manufacturers simply do their best to provide the proper tools media costs and other forms of support to third parties without handing them fists full of cash.

This would be a fair point if the PS3 was actually a decently thoughtout system and not an expensive format pusher spunned out in whipped arrogancy.

Puncture said:
I just really don't see why that's so goddamn expected. Why isnt the first parties job no just to provide the platform with good tools that have ongoing support and upgrade, and reasonable licensing. Why the hell do they have to give every dev 50m here and there for nonsense.

I never stated that money was the only way to build relations. Regardless Nintendo is terrible at third party relations. THE FACT THAT THE MAJORITY OF DEVELOPERS REFUSE TO PUT THEIR BEST OR EVEN SUBSTANTIAL AMOUNT OF EFFORT TOWARD THE BEST SELLING GAMING HARDWARE OF ALL-TIME IS PROOF ENOUGH. Hell it's so pathetic that third parties won't even port their games to the system the majority of the time even if it won't hinder the game (Street Fighter IV). Whatever Nintendo is doing it's obviously that it's failing (pathetically I might add) as few publishers give even so much as a slight focus on the hardware other then cheap family games.

And why is this is expected? To expand and secure one's position. Franchises like Final Fantasy, Metal Gear, and Dragon Quest move units and strengthen the brand and fanbase. Say if Nintendo loses the Wii's dominance next generation what do they have to offer other then their usual Mario and Zelda? Wii Fit and Wii Sports? Yeah as if there won't be tons of those clones around on all the platforms by that time. If Nintendo doesn't change their ways and no progress is made then if they lose their market share the next generation then they'll just flop back to Gamecube level.

I agree that making yourself a whore like Microsoft isn't the way to go, but making yourself a virgin prude like Nintendo isn't exactly that much better either.
 
markatisu said:
third parties are no puttng their games on the DS? when did this happen? oh you must be considering portables as not valid systems

I think he means home consoles.

Besides, talking about the DS doesn't really negate his point.
 
Eteric Rice said:
I think he means home consoles.

Besides, talking about the DS doesn't really negate his point.

He is saying Nintendo is pathetic when attracting third parties to the best selling system of all time

The two best selling systems are the PS2 and the DS, since we are speaking of Nintendo they have had no problem attracting third parties to the DS over the PSP.

And I think it needs to reiterated that Nintendo still turned higher profits then anyone else with their "flop" Gamecube so something tells me even if they were to take over the cellar again next-gen it would not really impact them too much to where they have been.

They would simply go from making a unbelievable amount of revenue to making an impressive amount of revenue
 
Regardless Nintendo is terrible at third party relations. THE FACT THAT THE MAJORITY OF DEVELOPERS REFUSE TO PUT THEIR BEST OR EVEN SUBSTANTIAL AMOUNT OF EFFORT TOWARD THE BEST SELLING GAMING HARDWARE OF ALL-TIME IS PROOF ENOUGH.

3rd parties not putting their games on Wii is evidence of nothing other than 3rd parties not wanting to put their games on Wii. Your conclusion is ridiculous and baseless. Stop acting like it's undeniable fact.
 
markatisu said:
third parties are no puttng their games on the DS? when did this happen? oh you must be considering portables as not valid systems

Besides Grand Theft Auto and Guitar Hero what other non-Japanese franchise was put on the DS with decent effort? As for why I'll exclude Japan, well the Japanese industry has turned full circle toward portable gaming as the market is moving further and further away from consoles. Regardless there are very few Japanese DS games that don't fall into the "spin-off" or "side-story" catergory.

Scrubking said:
3rd parties not putting their games on Wii is evidence of nothing other than 3rd parties not wanting to put their games on Wii. Your conclusion is ridiculous and baseless. Stop acting like it's undeniable fact.

Because I'm sure that Namco, Square-Enix, and Capcom wanted to have their games Xbox 360 exclusive (or timed exclusive) during release. My point is that SONY and Microsoft persuade third parties to release games on their platforms and Nintendo does not. If third parties don't want to put their games on the Wii then it is Nintendo's job to persuade them.
 
Flying_Phoenix said:
Besides Grand Theft Auto and Guitar Hero what other non-Japanese franchise was put on the DS with decent effort? As for why I'll exclude Japan, well the Japanese industry has turned full circle toward portable gaming as the market is moving further and further away from consoles. Regardless there are very few Japanese DS games that don't fall into the "spin-off" or "side-story" catergory.



Because I'm sure that Namco, Square-Enix, and Capcom wanted to have their games Xbox 360 exclusive (or timed exclusive) during release. My point is that SONY and Microsoft persuade third parties to release games on their platforms and Nintendo does not. If third parties don't want to put their games on the Wii then it is Nintendo's job to persuade them.
I dont get this argument at all and its just NOT necessary in this thread...
 
Scrubking said:
While I'm still not convinced by this game (especially if Wii doesn't get DS2)
I can guarantee you that it won't.

Jocchan said:
34sm5xt.jpg
<3
 
Link said:
I can guarantee you that it won't.

I think we can all agree with that. I would be shocked if Dead Space 2 was released on the Wii.

It took me a long time to come to grips with that. Would be good if other people did as well. :)
 
Video looks great and the game overall looks a lot more interesting than the other on-rails Wii games.

But I still don't like rail shooters so forget it.

I actually think the announcement that this game is on rails killed my last hopes of seeing solid high-profile third party games appear on Wii. I'll continue to buy quirky shit and Nintendo games but other than that I guess I'll just be sticking to my PC, which is a shame since the pointer is so great for so many types of games.
 
Flying_Phoenix said:
If third parties don't want to put their games on the Wii then it is Nintendo's job to persuade them.
No it isn't. Microsoft don't money hat a bunch of games for the good of gamers, they do it to sell their hardware which in turn makes it more likely that people will make a game for their console - which brings them money. I mean why would they money hat a bunch of JRPG's that only a tiny percentage of their install base is interested in? Because they think JRPG's are the future of gaming or because they want to increase their hardware share in a market where they have struggled to gain traction?
 
IGN video interview said:
So, the reason (scratches head) that we're going with this kind of a guided first person experience that we're creating with Extraction is because we wanted to really maximize the atmosphere. We wanted to immerse the player in the experience in the story that we're creating ... so, switching to first person, kind of having the more guided first person experience we feel is really paying off as far as what we're seeing on the screen ... kind of sense of immersion ... and, we wanted to deliver a brand new experience for people on the Nintendo Wii.
:lol

But also, we have a variety of different mechanics that other games don't have. We've got our Zero G, branching paths ... and each weapon has an alternative fire mode.
:lol

He forgot the "all-new flying enemy"!


Having a good fun social game with friends is important to me. When I play with my friends, I want to be able to jump in
I prefer single-player, especially in this genre.



poppabk said:
... but at least give me the option of a smaller crosshair if I can handle it.
aeolist said:
... the game overall looks a lot more interesting than the other on-rails Wii games.

But I still don't like rail shooters so forget it.

I actually think the announcement that this game is on rails killed my last hopes of seeing solid high-profile third party games appear on Wii. I'll continue to buy quirky shit and Nintendo games but other than that I guess I'll just be sticking to my PC, which is a shame since the pointer is so great for so many types of games.
This.
 
I really wish they would stop making the pointers so damn big in these games.

What's wrong with a small dot like Trauma Center/Endless Ocean?
 
Taker666 said:
I really wish they would stop making the pointers so damn big in these games.

What's wrong with a small dot like Trauma Center/Endless Ocean?
I think it is kinda a requirement for this game as they are going HUD-less and are given ammo indicators, gun type etc on the crosshair, but in general I agree with you. My guess is that given the speed you can move the pointer, people might lose its location, but at least give me the option of a smaller crosshair if I can handle it.
 
Did you even bother to read the impressions IGN posted, they talk much more about the gameplay being just as good as the graphics

Guilty as charged.

I only saw the video interview. Still, that doesn't change the fact that the first thing they mentioned in the interview is that they wanted an on-rails shooter because of atmosphere and graphics. It still doesn't change the fact that's it's an on-rails shooter. No, a first person on-rails shooter. I have no problem with 3rd person.

The reason I dislike first person is because the lack of things like dodging. The fact remains is in order to avoid death, you have to kill it before it kills you. Even in 3rd person on-rails games, you have a choice of dodging (do a barrel roll) and fighting back at the same time. It adds an extra dimension to the gameplay. Oh yeah, and you can have certain interactions with the background in a 3rd person on-rails (crashing into builds in Starfox). Even a 3rd person on-rails shooter feels more like you're part of the game rather than watching a video.
 
2nd functions on the weapons is cool, but its a shame it requires an on-screen reticle. I loved that you could turn it off completely in Overkill, it really adds to the light gun feel of the game. I didn't play 1 sec of that game with it on, feels a bit cheaper when you have to drag your aiming cursor across the screen.

Shooting blind is the real hardcore :)
 
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