Well, this game was an abject failure in nearly anything technical. It makes sense that this trait would continue to shine through in the PC version. They really, really need to rehire their entire programming team. There are plenty of capable people to go around. (And yes, Durante should receive a freaking medal for essentially saving FROM Software's collective behinds. As a side note, I also swear that if the big, stupid and obtrusive UI isn't adjustable in Dark Souls 2, I'm gonna lose it. Sadly, Durante said he wouldn't work on bugs relating to that anymore.)
Sure, the Japanese education system still doesn't exactly reward creative and critical thinking--instead focussing on a lot of rote memorisation and doing well on exams--and the general work ethic in businesses is horrendously skewed towards putting in hours but not actually doing good work, but you also have to realise that PCs are simply not a big deal over there.
Anyway, doing the ports in-house instead of outsourcing them to actually capable people must save a lot of money. Still, I wouldn't say it's a complete cash-grab (otherwise, why bother doing all the enhancements?). It's not even the most minimalistic effort they could get away with, really. It's just... puzzling. I reckon that a few people along the way simply could not get the job done right and, to save face, it got quietly swept under the rug.