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Dear GAF, buy Sonic Generations. ...no seriously.

Snapshot King said:
The way I see it, there are three kinds of people when it comes to Sonic.

1. The Deviant Art folks - Nothing to say here.

2. People who got roped into the Sonic Cycle over and over and finally get a half decent game and thus lavish crazed praise over Colous and Generations.

3. People who know what the fuck they're talking about when it comes to why old Sonic worked and are intimately familiar with the feel of the physics and realize that even Generations is a fucked up shitty imitation.

Maybe...but the game itself isnt fucked up or shitty. No the physics for classic Sonic isnt 100% genesis, but it doesnt feel restrictively tight or unresponsive.

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Nora Kisaragi said:
I'm sorry OP. I'm not buying Sonic Generations.

It's a good game, I really like it and I wish I could buy it, but I refuse to buy ANY game that screws over their fans. Specifically, the fact Europe gets the collector's edition and America doesn't? What the fuck SEGA, seriously? You can screw us over with any sonic game you want, but Sonic Generations is supposed to be a celebration of the past 20 years of Sonic. You don't want my money? Fine. I'm not giving it to you.

But uh yeah, I don't like how america's constantly getting screwed over lately by japanese developers so i'm just tying my hands from buying the games that screw their fans in this way. This includes Final Fantasy 13-2 (limited is europe only seriously?), Sonic Generations (limited is europe only seriously?), and a couple of other notables.
So your problem with the game, isn't actually about the game.
 
Throavium said:
So your problem with the game, isn't actually about the game.

Correct. It's about how jacked the game is being handled. Sega screws us over every other sonicgame somehow, so whatever.

I mean you can't even say i'm not a Sonic Fan, I got this special clock for a reason. I have a right to express disappointment and act when you feel screwed over by a developer, and the fact is this game's being treated horribly here in America so I refuse to partake. I hate what's happening to the industry over here and it's ticking me off.

Consumers can speak with their wallet or lack thereof so i'll make my voice heard in what little way I can.

edit: And like I said, this is an industry-wide thing. A lot of game companies are doing this, not just Sega. So it's not some personal vendetta or anything, lol.

Teknoman said:
Horrible? Its one of the best console to PC ports this generation. For a Sonic game in this day and age, thats a big feat.

Yeah. The PC port is pretty good.
 
Nora Kisaragi said:
Correct. It's about how jacked the game is being handled. Sega screws us over every other sonicgame somehow, so whatever.

I mean you can't even say i'm not a Sonic Fan, I got this special clock for a reason. I have a right to express disappointment and act when you feel screwed over by a developer, and the fact is this game's being treated horribly here in America so I refuse to partake. I hate what's happening to the industry over here and it's ticking me off.

Consumers can speak with their wallet or lack thereof so i'll make my voice heard in what little way I can.

Horrible? Its one of the best console to PC ports this generation. For a Sonic game in this day and age, thats a big feat.
 
Teknoman said:
Horrible? Its one of the best console to PC ports this generation. For a Sonic game in this day and age, thats a big feat.
Well... it doesn't crash or anything. But it also isn't a solid 60 FPS on seemingly anybody's setup, so I think that should dock it some points in terms of the quality of the port.
 
ZeroGravity said:
No, plenty of people complained about the non-Werehog stages in Unleashed, and rightfully so, since they were actually worse than the Werehog stuff.

That said, the Modern Sonic stages in Generations are leagues better than Unleashed and Colors.

Wait, what? I loved the daytime stages in Unleashed and I'm sure a lot of people did, too.
 
Teknoman said:
Horrible? Its one of the best console to PC ports this generation. For a Sonic game in this day and age, thats a big feat.

i have a gtx 460 and a sandy bridge cpu. at 1080p the framerate slows down to the tens on chemical plant.

edit: to the below, i'm running it on an intel X25-M.
 
Aeana said:
Well... it doesn't crash or anything. But it also isn't a solid 60 FPS on seemingly anybody's setup, so I think that should dock it some points in terms of the quality of the port.
That's an issue with every version of the game, but the consoles' 30 fps cap hides a lot of the smaller bumps the PC runs into. The engine just chokes every time it has to stream in new data. I'd love to hear impressions from someone running the game on a solid state drive.
 
Aeana said:
Well... it doesn't crash or anything. But it also isn't a solid 60 FPS on seemingly anybody's setup, so I think that should dock it some points in terms of the quality of the port.
I have heard nothing but the complete opposite of the frame rate thing. I heard in runs well on just about anything...

EDIT: People coming out to party I see.
 
Sonic has been bad before, but this game is good. It's a shame some people get so hung up on the original games, which weren't even perfect themselves
 
Aeana said:
Well... it doesn't crash or anything. But it also isn't a solid 60 FPS on seemingly anybody's setup, so I think that should dock it some points in terms of the quality of the port.

The only place i've run into frame drops is Chemical Plant, and i'm not sure why since everywhere else runs 40-60 (according to Fraps anyway) and seems to have more stuff going on (Speed Highway for instance). The drops arent long lasting though, usually like a few seconds, and not constant. They are there though.

Im running with everything high, no Vsync @ 1440x900.

Phenom II X4 955 @ 3.2GHz

4GB Ram

Radeon 4870 1GB
 
Teknoman said:
The only place i've run into frame drops is Chemical Plant, and i'm not sure why since everywhere else runs 40-60 (according to Fraps anyway) and seems to have more stuff going on (Speed Highway for instance). The drops arent long lasting though, usually like a few seconds, and not constant. They are there though.

also ran into a lot of choppiness on seaside hill in classic. in both cases they were not long lasting but extremely janky and jarring.
 
I think water is pretty much the cause of the slowdown- every area I've experianced it in, (mainly in CPZ) has had a lot of water on screen.
 
i7 930, GTX570, 12GB RAM, 10K RPM VR here.

At 1920x1200p, settings maxed, v-sync on, the game is absolutely GORGEOUS. The best I could possibly ever ask for a Sonic game to look. It looks like CG. It's beautiful; really.

I keep a locked 60fps 95% of the time. But for some odd reason, I get the occasional dip into the single digits. I know it's not my system, and I'm hoping a patch fixes things.
 
Yeah, that $35 Amazon deal did me in. I only really started learning about the game this week after watching the GameTrailers review out of curiosity. Then I went and started listening to the soundtrack, which is pretty awesome, and then I went and downloaded the demo, which I've probably played like five times over. It took, like, two days for that game to suddenly get on my radar.

I've only played Sonic Adventure 2 Battle (my favorite!), Sonic Battle (which I adored) and Sonic Heroes (which I really didn't), but just the prospect of seeing a reimagined City Escape, and catching up with all the Sonic history that I've seen in videos but never played, seems rather exciting. The demo was really fun, so I'm hoping for more of a good thing!
 
Teknoman said:
The only place i've run into frame drops is Chemical Plant, and i'm not sure why since everywhere else runs 40-60 (according to Fraps anyway) and seems to have more stuff going on (Speed Highway for instance). The drops arent long lasting though, usually like a few seconds, and not constant. They are there though.

Im running with everything high, no Vsync @ 1440x900.

Phenom II X4 955 @ 3.2GHz

4GB Ram

Radeon 4870 1GB
Yes, there are big drops in Chemical Plant, but it also stays below 60 in lots of other places. Seaside Hill in particular, it dropped down to 33 at one point, and hovered around 45-50 for quite a lot of the area. I feel like my computer shouldn't really be struggling by any means with the game, and yeah yours shouldn't be either.

The result is that it's made me feel kind of ill on occasion because I'm really sensitive to inconsistent framerates. It's very regrettable.
 
I though classic Sonic was cool, but I watched a video of the gameplay of this game, and it looked like it had a lot of running segments from behind Sonic, with ultra fast speed, boosts, and auto-homing-attack in midair. There was grinding on rails, and pressing a button to switch back and forth. That seems to me like Sonic Unleashed, and I thought people had complaints about those things.

Are there lots of sidescrolling segments which make up for it, or are the fast running sections actually that good?
 
Aeana said:
Yes, there are big drops in Chemical Plant, but it also stays below 60 in lots of other places. Seaside Hill in particular, it dropped down to 33 at one point, and hovered around 45-50 for quite a lot of the area. I feel like my computer shouldn't really be struggling by any means with the game, and yeah yours shouldn't be either.

The result is that it's made me feel kind of ill on occasion because I'm really sensitive to inconsistent framerates. It's very regrettable.

I guess the suspicions about lots of water causing the drops were correct then. I probably missed them in Seaside since I had fraps recording on, and it usually stays around 30 when lots of stuff is going on + recording.
 
Blizzard said:
I though classic Sonic was cool, but I watched a video of the gameplay of this game, and it looked like it had a lot of running segments from behind Sonic, with ultra fast speed, boosts, and auto-homing-attack in midair. There was grinding on rails, and pressing a button to switch back and forth. That seems to me like Sonic Unleashed, and I thought people had complaints about those things.

Are there lots of sidescrolling segments which make up for it, or are the fast running sections actually that good?

Mostly built like Sonic Colors where its an even mix of 3D and 2D platforming/racing. The 3D segments control pretty well and dont have lots of frustrating segments, so I dont think its a big deal. Not to push my channel even more, but just check the Chemical plant zone video I posted. Starts off with a 3D run segment, switches to 2D for awhile, then back to 3D for a water slide/ sky dive segment, then back to 2D, and then 3D for the end section.
 
Speaking as someone who wasn't a particularly big Sonic fan... ever, I can say that this is a good game. I don't know about how 'true' it is to Sonic 1 or 2 or even the more modern Sonics, but it is good in its own right.
 
Yeah you're right, buy it. But wait for the price to drop or buy it used on Amazon, it's just too short for $60. Instead of making those challenges that are kinda like stages themselves they should have just made some more Acts from more Sonic games, nine is just too skimpy for me. Colors seemed longer to me, but even for the price it still left me satisfied, the game was really good. I think overall Colors was a better game for me though, I don't really see the appeal of having classic Sonic with modern; whatever your preference the other version is going to look worse off.

Not really sure why there's so many people that dislike the modern sections though; they're completely exhilarating and exactly like Colors. In comparison it makes the classic sections look slow and boring imo. Modern is a little of both; some moments you're platforming in 2D and other you're blazing through stuff, what's to hate? I love both sections though, it's hard not to.

Oh and the best part about Generations; the chemical plant as modern Sonic. Soooo awesome!!
 
I refuse to believe anybodies opinions on Sonic games after everyone praised Unleashed's horrible daytime levels. I'd take SA/SA2/Heroes over those turds any day.

The fact some people considered those close to the Genesis games disgusts me.
 
My only complaint with the game is maybe
the ending:

"Hey Sonic, enjoy your future! It's gonna be great!"

No, no it isn't. :p

But yeah, great game. I hope it's a sign of things to come and not just a peak before another valley.
 
Sinoox said:
Yeah you're right, buy it. But wait for the price to drop or buy it used on Amazon, it's just too short for $60. Instead of making those challenges that are kinda like stages themselves they should have just made some more Acts from more Sonic games, nine is just too skimpy for me. Colors seemed longer to me, but even for the price it still left me satisfied, the game was really good. I think overall Colors was a better game for me though, I don't really see the appeal of having classic Sonic with modern; whatever your preference the other version is going to look worse off.

Not really sure why there's so many people that dislike the modern sections though; they're completely exhilarating and exactly like Colors. In comparison it makes the classic sections look slow and boring imo. Modern is a little of both; some moments you're platforming in 2D and other you're blazing through stuff, what's to hate? I love both sections though, it's hard not to.

Oh and the best part about Generations; the chemical plant as modern Sonic. Soooo awesome!!

I dunno, running through Seaside Hill and then having the stage switch over to Ocean Palace midway because of an alternate path was cool.

Some people still might not have fun with the game...and thats fine. But it is actually a good game in its own right like posted earlier, and i'd advise you to at least watch some normal gameplay videos uploaded if you like platformers in the least bit. If you've got a decent gaming PC, definitely grab the PC version (its Steamworks too).
 
Kusagari said:
I refuse to believe anybodies opinions on Sonic games after everyone praised Unleashed's horrible daytime levels. I'd take SA/SA2/Heroes over those turds any day.

The fact some people considered those close to the Genesis games disgusts me.
So you prefer actual glitchy garbage over straight up, linear racing levels? Yeah no, sorry but I prefer games that are actually playtested. The Adventure era games (SA/SA2/Heroes/Shadow/2006) were pure fucking ass on almost every level possible.

Though I agree Unleashed isn't a very good platforming game, but I enjoyed it for being a game that focused on going fast and going through difficult obstacles w/o any real gameplay problems. The problem with Unleashed is the werehog shit and the level design being complete ass as a platforming game.

Colors fixes this problem extensively and blows away any expectations. For the first time in a 3D Sonic game, Colors gives us actual levels with the design philosophies of the Genesis era Sonic. It doesn't feel like Genesis Sonic, but is inspired by it in all the right places when it comes to actual level design, music, etc. while still being highly original itself. There's also some Mario influence with the power ups and the red rings. The levels in Colors are bigger and bolder than most of the levels in Sonic 1 and Sonic 2, and that's saying a lot.

I don't really overrate Colors very much but it genuinely is a great game. Not just a great Sonic game, but a great game and easily the strongest 3D Sonic game. It's probably my fifth favorite Sonic game in the entire franchise. It's not perfect (the physics are wonky sometimes, but kind of remedies since there's a lot of space to move Sonic around without much trouble) by any means but the direction the series goes in is genuinely promising imo.

I haven't played Generations, but it looks like they separated design elements in Colors into two parts which seems very uneven to me. It looks like a good game, but I'm going to wait and see before I decide to sit down and play it. I'll probably pick it up on Steam eventually.
 
Generations is a great game. Nothing amazing but I don't think any Sonic game can be amazing anymore.
 
Kinda like Modern Sonic here than Classic Sonic.
 
Big One said:
I haven't played Generations, but it looks like they separated design elements in Colors into two parts which seems very uneven to me.
Generations does a much better job of blending its various design types in the modern levels than Colors ever did. Whether you're in 2D or 3D, you'll run across a good blend of speed and platforming segments, and most of the levels branch like crazy to boot.
 
Sciz said:
Generations does a much better job of blending its various design types in the modern levels than Colors ever did. Whether you're in 2D or 3D, you'll run across a good blend of speed and platforming segments, and most of the levels branch like crazy to boot.
Well my main concern is that there seems to be more 3D segments in the modern levels than there are in Colors. I realize there's 2D sections, but I'm not really sure if they're branching like you said. The game also looks about half as short as Colors too which kind of sucks.
 
BramVD said:
I played this at Eurogamer and it showed all the flaws every modern 3D sonic game has. It's still a glitchy as hell badly designed game with no proper game mechanics in place.

I dunno about all that. Did you play the retail version because I think i've run into maybe 2 glitches, and both were with Classic Sonic. Glitchy as hell though? Definitely not, furthest thing from it. And certainly not badly designed with no proper game mechanics in place.


Furoba said:
How's the amount of bugs in the game? Can you still fall through loops and such?

Nope, its been close to bug free aside from one spot in Seaside Hill Act 1 (all Act 1 are with classic Sonic) where I ran in a loop after a spindash and ended up standing on an invisible platform for a second. The other was when I left the screen in City Escape Act 1 due to going too fast off a springboard and the game counting that as falling into a pit, causing me to lose a life.

Other than that, no trouble at all.
 
The modern Sonic gameplay isn't perfect (glitchy and has weird angles when going back), but hey, it's fun because I like my games fast (that's why I love Bayonetta).
 
Big One said:
Well my main concern is that there seems to be more 3D segments in the modern levels than there are in Colors. I realize there's 2D sections, but I'm not really sure if they're branching like you said. The game also looks about half as short as Colors too which kind of sucks.
There's definitely a better balance between 3D and 2D. In the best levels it doesn't matter which perspective you're in, there will be branches all over the place.

BramVD said:
I played this at Eurogamer and it showed all the flaws every modern 3D sonic game has. It's still a glitchy as hell badly designed game with no proper game mechanics in place.
There's not a single word of this that's true. The design argument is largely subjective, I guess, but it's fairly light on bugs and... well, the entire game hinges on a fairly small set of mechanics, so I don't know what the hell you're banging on about there.
 
I finished this today, and it's definitely decent but in no way worth a purchase. Don't settle for this, it's a step in the right direction but not quite there yet. I'd say rent it.
 
thewesker said:
I finished this today, and it's definitely decent but in no way worth a purchase. Don't settle for this, it's a step in the right direction but not quite there yet. I'd say rent it.

Why don't you explain what you think is wrong with it?

I've been playing through the challenges since my last post and I've gotta say it's not anywhere near as short as I made it out to be, just don't dismiss the challenges; they're actually pretty fun. Anyways, I'm going for 100% completion because the game is fun enough for that.
 
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