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Dear GAF, buy Sonic Generations. ...no seriously.

The physics are still wrong. You have the wrong inertia from a neutral jump, you have sonic 2 running speed even in Sonic 1 levels, and the spin dash doesn't activate correctly. If you're going to do a nostalgia game you need to get it right, and they couldn't even manage simple details like this.

No, seriously.
 
Snapshot King said:
The physics are still wrong. You have the wrong inertia from a neutral jump, you have sonic 2 running speed even in Sonic 1 levels, and the spin dash doesn't activate correctly. If you're going to do a nostalgia game you need to get it right, and they couldn't even manage simple details like this.

No, seriously.

That was another thing I had issues with in the demo, but I couldn't put my finger on it. You're right, there's some weird physics problems with classic Sonic.
 
IrishNinja said:
went with the PS3 one, is the 360 version much better?
Better framerate and load times.

But if you have a decent gaming PC, go with the PC version.

Takao said:
How shitty is this game's opening song? Colours made my ears hurt.
No OP song. There are vocal tracks, but they're for City Escape/some bosses/unlockables.
 
As I've told everyone, my only gripe with the game is how Classic Sonic's spindash is way too powerful. While I've gotten used to it, it could really lead to your death when used wrongly. Everything else is solid: graphics, gameplay, music, etc.

"Music" bolded because it's orgasmic.
 
Snapshot King said:
The physics are still wrong. You have the wrong inertia from a neutral jump, you have sonic 2 running speed even in Sonic 1 levels, and the spin dash doesn't activate correctly. If you're going to do a nostalgia game you need to get it right, and they couldn't even manage simple details like this.

No, seriously.

plays fine to me. S RANK!
 
TheSeks said:
That was another thing I had issues with in the demo, but I couldn't put my finger on it. You're right, there's some weird physics problems with classic Sonic.

The way I see it, there are three kinds of people when it comes to Sonic.

1. The Deviant Art folks - Nothing to say here.

2. People who got roped into the Sonic Cycle over and over and finally get a half decent game and thus lavish crazed praise over Colous and Generations.

3. People who know what the fuck they're talking about when it comes to why old Sonic worked and are intimately familiar with the feel of the physics and realize that even Generations is a fucked up shitty imitation.
 
Snapshot King said:
The way I see it, there are three kinds of people when it comes to Sonic.

1. The Deviant Art folks - Nothing to say here.

2. People who got roped into the Sonic Cycle over and over and finally get a half decent game and thus lavish crazed praise over Colous and Generations.

3. People who know what the fuck they're talking about when it comes to why old Sonic worked and are intimately familiar with the feel of the physics and realize that even Generations is a fucked up shitty imitation.
Hey, I'm part of both 2 and 3. I criticized Sonic 4 heavily for screwing with the classic physics, and I expect I will here as well. But I can still appreciate the level design and general direction they took in Colors.
 
The_Technomancer said:
Hey, I'm part of both 2 and 3. I criticized Sonic 4 heavily for screwing with the classic physics, and I expect I will here as well. But I can still appreciate the level design and general direction they took in Colors.

I won't say anything about colours because I didn't even bother because it isn't the kind of Sonic I wanted. That being said, anybody who thinks the classic Sonic physics are just fine in Generations, I don't know what to say. As far as I'm concerned, if you're going for nostalgia, you have to hit every detail. You can't make it kind of look like the old levels and throw a sort of similar physics engine on top of it. It's miles better than Rush or Sonic 4, but still, it's messed up and incorrect.
 
I just rented it from Red Box last night and played it while drinking an 18 pack with some buddies hoping to dive back into our childhood. Unfortunately this didn't quite hit the right note. For some reason the dev continue to push the crappy 3-D perspective on us and won't let us have what we want in an entire game. I was constantly disappointed anytime it was my turn to play and I had to play as the 'new' sonic.

On top of that the fact that you HAVE to complete challenges to advance the story was extremely tedious. I'm very happy I rented this for a night and didn't waste $50 on a game I wouldn't wanna play for more than 30 minutes at a time...

Back to Call of Duty? Meh... Maybe Skyrim... Certainly not THIS Sonic...
 
Hazanko said:
I didn't want this crap. I want a good 2D sonic game and no modern sonic bs. I'm not buying this because I don't like modern sonic, never have and never will, end of.

Sadly, the only way Sega is going to learn that the fans want Classic Sonic gameplay is by buying something like this or...ugh... Sonic "4".

Because the 10 year olds will buy ANYTHING. If they put out Silver the Hedgehog tomorrow it would sell a million copies. The people that want a full, 2D, friendless, voiceless, Genesis style game are a minority.

If this sells well (which according to SEGA, the game has the most pre-orders of any Sonic game ever), maybe they'll get the message.
 
LiK said:
plays fine to me. S RANK!
I think the game's scoring system is much more lenient than some of the other recent Sonic games, like Colors. Pretty much all you have to do to get an S rank is to finish in a reasonable time without dying, it seems. I got an S rank on every level I played on my first try, whereas in Colors I was getting Cs and Ds most of the time.
 
I got to say, I want something that almost no Sonic fan would want.

Until there is a game that has both Sonic and Knuckles who each have fully playable modes like Sonic3 and Knucks I won't be buying a Sonic game, and using Knucks like in Black Night or 2006 doesn't count for me.
 
Aeana said:
I think the game's scoring system is much more lenient than some of the other recent Sonic games, like Colors. Pretty much all you have to do to get an S rank is to finish in a reasonable time without dying, it seems. I got an S rank on every level I played on my first try, whereas in Colors I was getting Cs and Ds most of the time.

i only got D's in the races with the other Sonics in Challenges. too much pressure and too lazy to retry atm.
 
Snapshot King said:
The way I see it, there are three kinds of people when it comes to Sonic.

1. The Deviant Art folks - Nothing to say here.

2. People who got roped into the Sonic Cycle over and over and finally get a half decent game and thus lavish crazed praise over Colous and Generations.

3. People who know what the fuck they're talking about when it comes to why old Sonic worked and are intimately familiar with the feel of the physics and realize that even Generations is a fucked up shitty imitation.
I genuinely disliked Sonic 4's physics a lot, and Classic Sonic's physics in Generations, if I were being nitpicky, still have a few problems (as spindashing pointed out). As Anth0ny just pointed out, the only way SEGA is going to be encouraged to even develop Classic Sonic's style of play even better is to purchase a game like this. Do note that today's younger Sonic fans will buy anything, especially if it's related to Shadow (a very popular character among that age group from my experience) or the Chaotix. The Classic fans seem to have a smaller voice.

I still appreciate what Sonic Team did with Colours, Unleashed's day levels and Generations' level designs and presentations. I'm still having fun with it and that's what matters to me in the end--letting go, having fun and enjoying the crazy fanservice. In addition, if there's one thing I can't knock against Sonic, it's that it consistently has a wonderful soundscape (Chronicles excluded).
 
TruePrime said:
I got to say, I want something that almost no Sonic fan would want.

Until there is a game that has both Sonic and Knuckles who each have fully playable modes like Sonic3 and Knucks I won't be buying a Sonic game, and using Knucks like in Black Night or 2006 doesn't count for me.
It's things like this that make me realize that Sega can't make everyone happy with a new Sonic game.

If Sonic's friends were playable, people would instantly say that the game is bad. Some people will like the sense of variety but I know some people would immediately dismiss the game.

I think Generations did a good job of including his friends in the game. They weren't playable but they did get involved in some missions, like racing against them or using their assistance for a certain platforming problem.
 
Dark Schala said:
I genuinely disliked Sonic 4's physics a lot, and Classic Sonic's physics in Generations, if I were being nitpicky, still have a few problems (as spindashing pointed out). As Anth0ny just pointed out, the only way SEGA is going to be encouraged to even develop Classic Sonic's style of play even better is to purchase a game like this. Do note that today's younger Sonic fans will buy anything, especially if it's related to Shadow (a very popular character among that age group from my experience) or the Chaotix. The Classic fans seem to have a smaller voice.

I still appreciate what Sonic Team did with Colours, Unleashed's day levels and Generations' level designs and presentations. I'm still having fun with it and that's what matters to me in the end--letting go, having fun and enjoying the crazy fanservice. In addition, if there's one thing I can't knock against Sonic, it's that it consistently has a wonderful soundscape (Chronicles excluded).

Maybe I'm a crazy nitpicker, but I just can't stand how they consistently fuck up the simplest things which are the most important to me, the way the jumps and movement feel, which I feel is the entire point to a good Sonic game. I tried to support classic Sonic by buying the re-releases on XBLA, until I get to Sonic 3 and find out instead of the classic save system that also acts as a per character level select, they cheaped out and went for save states so they didn't have to spend as much time in QA, what a bunch of lazy fucks.
 
Snapshot King said:
The way I see it, there are three kinds of people when it comes to Sonic.

1. The Deviant Art folks - Nothing to say here.

2. People who got roped into the Sonic Cycle over and over and finally get a half decent game and thus lavish crazed praise over Colous and Generations.

3. People who know what the fuck they're talking about when it comes to why old Sonic worked and are intimately familiar with the feel of the physics and realize that even Generations is a fucked up shitty imitation.

I'm a modified 3. I haven't bought a Sonic game since Sonic Heroes because they all looked like (and were) shit after that game. I'm intimately familiar with the feel of the Genesis games, and as off as the physics are... the fact that Sega has, after almost 17 years, finally returned to something remotely resembling the original Genesis physics is worth a buy.

And, as mentioned, when Sonic Retro gets their hands on the PC version, the physics will be Genesis perfect.
 
Snapshot King said:
I won't say anything about colours because I didn't even bother because it isn't the kind of Sonic I wanted. That being said, anybody who thinks the classic Sonic physics are just fine in Generations, I don't know what to say. As far as I'm concerned, if you're going for nostalgia, you have to hit every detail. You can't make it kind of look like the old levels and throw a sort of similar physics engine on top of it. It's miles better than Rush or Sonic 4, but still, it's messed up and incorrect.

Like I said in the |OT|: If you're going to be advertising it as a "1:1 back to the roots conversion, now with modern shitty Sonic levels tossed in as well!" you need to nail the 1:1 conversion. None of this changing camera angles on the player while Sonic is speeding (as that's deadly) none of the "off" physics (which are better than Sonic 4 but that isn't saying much), etc. It simply needs to be the Genesis engine at this point for me to care about Sonic anymore.
 
spindashing said:
It's things like this that make me realize that Sega can't make everyone happy with a new Sonic game.

If Sonic's friends were playable, people would instantly say that the game is bad. Some people will like the sense of variety but I know some people would immediately dismiss the game.

I think Generations did a good job of including his friends in the game. They weren't playable but they did get involved in some missions, like racing against them or using their assistance for a certain platforming problem.
Sure, but people like me are really unimportant in the grand scheme of things. They can please the majority though quite easily it seems if Generations seems to be any evidence and that is cool.

Just I think Sonic 3 and Knucs is the only game that really is as good as alot of people like to talk about the whole of the original 3/4 games but I disagree and a large part of that is Knuckles.
 
Thread titles like these make me wanna do the opposite of what they suggest!

Anyways I just now played the demo and all I can say is do not want.

2D Sonic is way to fast and the screen is zoomed in way to far. Cannot see anything thats coming up ahead.

3D Sonic can't roll, feels like its on rails, and is largely 2D anyway!

Terrible all around. I've been right ta stay away from console Sonic games ever since Heroes turned out to be a huge turd ~_~
 
Anth0ny said:
I'm a modified 3. I haven't bought a Sonic game since Sonic Heroes because they all looked like (and were) shit after that game. I'm intimately familiar with the feel of the Genesis games, and as off as the physics are... the fact that Sega has, after almost 17 years, finally returned to something remotely resembling the original Genesis physics is worth a buy.

And, as mentioned, when Sonic Retro gets their hands on the PC version, the physics will be Genesis perfect.

Rewarding slightly improved failure after over a decade of total failure? Eh, pass.

TheSeks said:
Like I said in the |OT|: If you're going to be advertising it as a "1:1 back to the roots conversion, now with modern shitty Sonic levels tossed in as well!" you need to nail the 1:1 conversion. None of this changing camera angles on the player while Sonic is speeding (as that's deadly) none of the "off" physics (which are better than Sonic 4 but that isn't saying much), etc. It simply needs to be the Genesis engine at this point for me to care about Sonic anymore.

This guy knows what I'm talkin about.
 
Anth0ny said:
as off as the physics are... the fact that Sega has, after almost 17 years, finally returned to something remotely resembling the original Genesis physics is worth a buy.
That people are reduced to feeling like this is awful.
 
TheSeks said:
Like I said in the |OT|: If you're going to be advertising it as a "1:1 back to the roots conversion, now with modern shitty Sonic levels tossed in as well!" you need to nail the 1:1 conversion. None of this changing camera angles on the player while Sonic is speeding (as that's deadly) none of the "off" physics (which are better than Sonic 4 but that isn't saying much), etc. It simply needs to be the Genesis engine at this point for me to care about Sonic anymore.

Not sure what you're talking about with these "changing camera angles" claims. I agree that they aren't necessary, but from what I could recall of the entire game, it doesn't happen often. And when it does, you lose control over Sonic. Ever play Sonic CD?

And I guess I'll say it again... PC version will have the perfect Genesis engine. It shouldn't be up to the fans, I know, but at least the option is there, and my body is ready.

Snapshot King said:
Rewarding slightly improved failure after over a decade of total failure? Eh, pass.

I wouldn't call this slightly improved... Sonic games have been really bad since the Genesis days. This is a huge improvement. Is there still room for improvement? Hell yes. Will Sega continue in this direction if no one buys the game? Hell no.
 
still hilarious to me that people use total time to finish a game as a metric of quality... If the game is fun enough I'd much rather replay it 5 times than play a bloated 80 hour game that's 90% filler.

and hell, most classic games are lucky to break the 1-2 hour mark... and this includes the ones that are absolutely incredible.

but as for this, guess I gotta pick it UP. Glad sonic is back.
 
Anth0ny said:
Not sure what you're talking about with these "changing camera angles" claims. I agree that they aren't necessary, but from what I could recall of the entire game, it doesn't happen often. And when it does, you lose control over Sonic. Ever play Sonic CD?

And I guess I'll say it again... PC version will have the perfect Genesis engine. It shouldn't be up to the fans, I know, but at least the option is there, and my body is ready.

WTF is up with the Sonic CD music?!
 
Hazanko said:
I didn't want this crap. I want a good 2D sonic game and no modern sonic bs. I'm not buying this because I don't like modern sonic, never have and never will, end of.

Well then buy Generations

Snapshot King said:
The physics are still wrong. You have the wrong inertia from a neutral jump, you have sonic 2 running speed even in Sonic 1 levels,

This is stupid.

Do.. do you think the stages are taken whole cloth from the games?
 
thatbox said:
That people are reduced to feeling like this is awful.
That Sonic is/we are in this situation is awful. That this thread exists is awful.

It's a pretty shitty place to be in with seemingly no middle ground (even in a world with Generations). It seems like people who want 1:1 physics and Genesis feel are seen as asking for too much and people who accept the newness are seen as defeatists. The way I see it, somebody's got to make the best of it, so to speak. If nobody did and we all dismissed it because it wasn't exactly the same as the Genesis games (which isn't to say anything of those who are) then we'd probably have one dead-ass hedgehog, and I do think that deep down, none of us want that.
 
Also I wanna hate all the people that always clamored for Sonic to go back to its roots. Segac had a good thing going with early 3D Sonic. 10 years later? The 3D segments (all of 20 seconds of the level) are on-rails and the rest of it is 2D. Crrrraaaappp! Why isn't it Adventure-ish 3D where you can like move around and do stuff and not constantly be zooming through everything??
 
Anth0ny said:
Not sure what you're talking about with these "changing camera angles" claims. I agree that they aren't necessary, but from what I could recall of the entire game, it doesn't happen often. And when it does, you lose control over Sonic.
Presumably he means how even in 2D levels there isn't a consistent zoom level or centering strategy, which makes it effectively impossible for the player to develop and then implement a working relative positioning model. That's pretty much the most important part of any platformer's mechanics.
 
Whatever happened to enjoying games based on their own merits?

Is it truly productive to assume that the altered physics have not been accommodated for in the level design and that a few things haven't been enriched with new or novel ideas previously unexplored in the original games?

It's not like supporting this will make all your copies of Sonic 2 and Sonic 3 & Knuckles disintegrate.
 
AzureJericho said:
I'd like to make an addendum that goes go PC/Steam with this if you have the option. It's not because the game is bad or has issues on consoles, but more because I saw it at full 1080p/60fps recently and fucking Christ above.

It's like seeing Mario Galaxy for the first time. Prettiest and most fun Sonic game ever.

I own the 360 version and as gifted the PC one for this very reason. I might "pay it forward" and gift a copy myself.
 
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