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Death Stranding: Kojima Reveals How Donkey Kong Inspired Game
At San Diego Comic-Con 2019, Hideo Kojima discusses his upcoming game Death Stranding and how one mechanic is influenced by early games like Donkey Kong.
gamerant.com
During Comic-Con 2019, Death Stranding director Hideo Kojima took part in a panel meant to focus on his role as a storyteller. But during the panel, the video game auteur also gave fans some more info about his upcoming game, including the inspiration for some of the traversal elements in Death Stranding.
During the Hideo Kojima Comic-Con panel, the Death Stranding director explained that the ladder and rope being used as traversal items pays homage to the early days of gaming, where titles like Super Mario and Donkey Kong ruled. In these games, Kojima explained, players would ascend to new heights by ladder or rope and so he wanted to develop a game that had a similar approach, albeit with a futuristic slant.
Kojima doesn’t imagine that the bulk of Death Stranding is like Donkey Kong, but that one mechanic is adapted to a 3D space and inspired by those older games.