Hissatsu no lawsuit
Guess Epic Aizen'd that shit up.
Hissatsu no lawsuit
The problem is that getting rid of Dyack would be getting rid of one-fifth of the current SK staff. They're circling the drain, and nothing can stop it.
I hope they can get the ED ip when its said and done withAt least we got Eternal Darkness and Twin Snakes from this clown ass company
Now which dev team would be the perfect fit to work on ED2?I hope they can get the ED ip when its said and done with
Apparently is sucked due to management failing, manpower being used elsewhere; doomed from the start basically. There's a great article on Kotaku about this:
http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny
Still waiting for the rest of the Too Human trilogy...
The story bro, its all about the story.
heh. That's how much I bought it for a few months after release. There was a gem of a game in there, and much fun was had for the time.
$5.99 for a new copy, not too shabby. Though I doubt I'll ever put any serious time into it. And frankly, I think this has all been a ploy to sell a bunch of copies of Too Human.
But seriously, I'm doubtful stores will clear out their clearance and destroy any remaining copies.
But you never know.
Pro-tip:
DO NOT SUE EPIC GAMES
While it sounds like Too Human's OK, X-Men sounds like it was absolute trash. I'm going to ignore it.Is there any redeeming quality or reason to pick up X-Men: Destiny as well? I literally never heard of this game before today.
Wait, so Silicon Knights sued Epic in the first place? How the fuck did shit back fire so bad they are now having to recall and destroy next to everything they've done in the past 10 years?
I do suspect they'd have fared better if they stuck with the engine even when suing. It seems like it's not an unusual practice to continue business arrangements amidst a lawsuit, plus in the case of failing would be far less destructive.SK abandoned its UE3 license and then proceeded to use it as a foundation for its "proprietary" engine.
For the record, the Metacritic results. Although being on Wii DOES make me wonder how well that came out visually if it's really on a derivative of the UE3 engine. I'm sort of curious to check that version out now.I guess I'll just ignore the Xmen game. While Too Human could at least be viewed as an oddity frozen in time, Xmen will likely be regarded as just another bad licensed game, and not even particularly noteworthy as a collectible.
heh. That's how much I bought it for a few months after release. There was a gem of a game in there, and much fun was had for the time.
Why the hell do they have to "destroy" the code? In what universe does that make sense?
I think it's a little different simply because those are illicit full copies of a work, the creative work would still be out there. This is probably more akin to a movie that didn't bother sorting out the rights to use music but tried to mix it in a way it wouldn't be immediately be recognized, and copies with that music were ordered to be destroyed. And somehow it's too much of a pain to edit the music out so there won't be a version without that music.It's theoretically the same thing as destroying illegal printed copies of a book that infringe the author's copyright, or sticking a bunch of bootleg DVDs into a shredder.
If SK does they probably won't when this is all over.btw, who owns the Too Human IP? SK or Microsoft?
btw, who owns the Too Human IP? SK or Microsoft?
Seriously, the re sellers really really try to make a buck with this game. At least I will get my copy of X-Men.
I'm not sure that is something to be happy about.
I feel bad for the people who used to work at SK, but it sure is hard to feel sorry for Dyack after he's shown himself to be a complete twat on numerous occasions.
Can we destroy all copies of Too Human?
Lets hope it wont affect the next game, which they said is the most asked game they have, which will be for the Wii U.
So Eternal Darkness 2 for the Wii U.
"In November 2011, Silicon Knights claimed they wanted to focus on one of their most requested titles for the next generation of consoles. This combined with the fact Nintendo had trademarked the title once again, spawned rumours that another Eternal Darkness game would be made as a launch title for the Wii U.[43]"
http://en.wikipedia.org/wiki/Eternal_Darkness:_Sanity's_Requiem
Silicon Knights is done for, there is no next project.
Nintendo owns ED, plain and simple.
Bonus if Nintendo can hire most of the old SK staff... though I guess it'd have to be a new Canada studio (unless the Punch-Out/Mario Strikers studio will branch out). I probably wouldn't be enthusiastic about moving to the US from Canada if I was in their shoes!"Retro Studio presents : Eternal Darkness 2 "
If Sillicon Knights die, this need to happen.
Any news on that or is it simply speculation? Silicon Knights have Ontario giving them millions over millions, and so will the Quebec if they move here.
So sure, its a big blow, but they can still go over it.
4 janitors and Dyack? Living like a king for the few weeks he still owns his office!They have 5 people on their staff.
They're done.
MS has first rights of refusal on sequels of Too Human. They passed on it, which allowed SK to take it to other publishers to pursue. No one wanted it.I believe SK technically owns the IP but Microsoft has the publishing rights to it and to the next two sequels (that will never get made at this point). So you'd have to buy out their contract, which nobody is going to do. EA at least had an incentive to pay to get the ME1 publishing rights off MS.
SK abandoned its UE3 license and then proceeded to use it as a foundation for its "proprietary" engine.
Large Kotaku article.Any news on that or is it simply speculation?
Ontario didn't give them money. They promised they would, but then they said the SK didn't meet the requirements, so they didn't.Silicon Knights have Ontario giving them millions over millions, and so will the Quebec if they move here.
So sure, its a big blow, but they can still go over it.
So, I have to start asking Nintendo for a Eternal Darkness 2? This will be kind of hard, since they are already asked for F-Zero, Star Fox and 100 other titles.
Dammit.
man the main programmer or the core programming team really screwed SK over big time. Plagiarizing code...wtf were they thinking?
You will take fatal frame 5 and you will like it mister!