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Debut trailer for RESET is out - Jaws will drop

So lets see... that brings the total number of games with nature reclaiming a city environment up to 3 I believe. The Last of Us, Crysis 3, and now this. Unless I missed one.

And only thing that really impressed me was the rain.
 
So they can render some cool looking stuff with no gameplay on controlled equipment. So basically it might as well be CG because the trailer isn't any indicator of how the game will look or perform.

Who's questioning the gameplay right now? People just like the setting, theme, and graphics. What's wrong with that?
 
Pretty, but I'm confused. If there was only one guy/mech there, how is it co-op? And what are the puzzles exactly? Has there been any clarification when it comes to the actual gameplay of this?
 
:)

reset1hro4m.jpg


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reset3kaot3.jpg
 
It's extremely great. But how often does amazing tech actually translate into fantastic gaming experiences? Every single generation there's fantastic looking tech demos, but I beg, how many games have actually been released that fulfills and utilizes the tech in a satisfying way?

Some of the most amazing looking games this gen like Uncharted are frequently called out because there's too much emphasis on visuals and cinematic aspects and shallow gameplay that isn't even the best of its genre.

So I can totally understand the reluctance in the thread so far. It is incredible and astonishing stuff, but I think people are finally starting to tire out on how great something looks because going by history they know deep down that the actual game design is much more important. At this point it's just studios flaunting how much better their shit looks than other shit but when it comes down to it, how great is the actual software that comes out of it?

what does shallow gameplay even mean?

Pretty games get unjustified backlash. I remember all the "tech demo" catcalls about Crysis when they couldn't be more wrong. I'll keep buying pretty games though, tyvm instead of listening to trolls talk about the game like they know something and push their culture warrior "gameplay is life" bullshit.


Anyway, their post process is impeccable, looks like a per pixel DOF, and that's a really good haze effect. The clouds looked like maybe translucent depth maps or something. The screenshot of the trees under bright direct light was less than stellar and I didn't notice any GI but all in all it's very good looking. The cool thing with working with a robot is it'll likely be easier to model and animate. Nothing deforms, there's no facial muscles, pistons go in and out and arms move around, it's a good decision. I'd really like to hear more about their tech.
 
Everyone here who's "not impressed" by this is so full of shit. Like seriously.

Either that, or you barometer for what's "impressive" is fucked up.
 
Super cliche cg trailer.

Apparently it's a first person puzzle game, so it could be pretty neat.

I saw the bolded in this post, and that got me to watch it, then all I saw was CG. I was desperately hoping to see what KIND of puzzling it would have. I am seriously desperate for something else in this genre. This trailer really pissed me off.
 
As someone pointed out, it reminds me of Life after people lol.

And good thing it's a puzzler. and not an FPS. Good thing.
 
I saw the bolded in this post, and that got me to watch it, then all I saw was CG. I was desperately hoping to see what KIND of puzzling it would have. I am seriously desperate for something else in this genre. This trailer really pissed me off.

Not CG man.
 
Why do people constantly try and make me believe this is anything better than what has been out on PC for quite a few years now.. Honestly people, the graphics whore wars are OVER. PERIOD. END. OF. STORY! Don't try and convince, persuade or trick me. Samartian? pffft.. frostbite, havok, whatever ID is doing.. you name it.. they ALL look the fucking same to me!! STOP TRYING TO SELL ME THIS BULLSHIT!!!!!! And STOP trying to tell me X looks better with the new engine... it doesn't and I honestly don't give a flying fuck if you think you can see it because you can't
 
Yeah...that's not CG. The samey looking trees were a dead giveaway. Other than said trees (which do look nice, just not enough variation) that engine looks very nice.
 
what does shallow gameplay even mean?

well, for example, I finished Gears of War 3 last week and while the visuals were amazing, the setpieces good, etc., the gameplay itself was pretty straightforward and incredibly repetitive; I don't think I could ever force myself through it again.

I know that in a lot of games you pretty much do the "same things" throughout, but I find that some games handle that much better than others. something like say Mario Galaxy 2 has a ton of variety and challenge, for example, that I've been very hard pressed to find in "AAA" titles as of late.
 
Hey guys check out these awesome trailers I found for Madden 2006 and Killzone 2. I cant wait!!
It doesn't mean anything unless it is real gameplay. Doesn't mean it is not worth noting and keeping track of the game. But without gameplay it means nothing.

You can't be serious.
 
Appreciate it for what it is. Save your judgement until you actually play it, and maybe instead encourage the developers to create a game that can go toe-to-toe with the likes of Portal. Everyone is all of a sudden a bunch of gaming hipsters who are above anything that doesn't show gameplay and is immediately dismissive or totally skeptical. Is this what we've become?
Yes, I'm sorry. Trailer without gameplay is worthless to me.
 
Hey guys check out these awesome trailers I found for Madden 2006 and Killzone 2. I cant wait!!

http://www.youtube.com/watch?v=02ajPL3Kna4

http://www.youtube.com/watch?v=N35v7_zvfxw

It doesn't mean anything unless it is real gameplay. Doesn't mean it is not worth noting and keeping track of the game. But without gameplay it means nothing.

Those trailers are pre-rendered CG, this trailer is some PC running it realtime like a cutscene. Big difference

It's basically a techdemo, but they have an actual system running it.
 
http://gamasutra.com/view/news/1692...tion_for_mesmerizing_Reset_teaser_trailer.php

There's a certain game trailer doing the rounds at the moment, and few are really very sure where it has come from.

Quite out of the blue, a new start-up called Theory Interactive has posted a teaser trailer for Reset online, and it is quite spectacular, both in visuals and in cinematic direction.

Gamasutra delved deeper, and found that Theory Interactive consists of writer and artist Alpo Oksaharju and musician Mikko Kallinen. The duo has previously worked at Futuremark on first-person shooter Shattered Horizon, and both share the game design work on Reset.

The studio's first game focuses on story and atmosphere, with the main goal to travel back in time and co-operatively help yourself out -- a "single player co-op" title, as it is described.

Oksaharju told Gamasutra exactly how he aims to deliver atmosphere through Reset's expansive world.

"The game world has dynamic day and night and weather cycles that create unique moods for every player," he said. "Player movement in the game is fully proactive, so one must read the world to understand what has happened and will happen."

Free-roaming and exploration are essential, noted Oksaharju, and the puzzles in the game can be tackled and completed in a non-linear order.

As part of the game's development, the team created its own proprietary technology called Praxis, which is rather stunningly shown off in the aforementioned trailer.

"The trailer is made entirely of in-game material," Oksaharju said, "and I mean all assets, effects, everything, period."

"We would be poorly allocating resources if we'd make huge amounts of extra stuff just for a trailer," he continued. "So in a sense the trailer is a byproduct of the development. We wanted to have full control over the visuals and gameplay elements and Mikko is quite the guru when it comes to tech."

"We knew that we couldn't achieve the right kind of atmosphere using third party engines. And of course DIY stuff is cheap when working with a bootstrap budget," he said.

The team is not yet ready to speculate on when Reset will be ready for public consumption, instead telling us that it'll be ready when it's ready.
 
I saw the bolded in this post, and that got me to watch it, then all I saw was CG. I was desperately hoping to see what KIND of puzzling it would have. I am seriously desperate for something else in this genre. This trailer really pissed me off.
Now let you blow my mind: that's not CG.

It's fair that you were hoping for more hints about puzzles and the actual gameplay. This is a trailer showing off the tech behind the game, showing what the engine is capable of and the quality of the in-game assets.

Hey guys check out these awesome trailers I found for Madden 2006 and Killzone 2. I cant wait!!

http://www.youtube.com/watch?v=02ajPL3Kna4

http://www.youtube.com/watch?v=N35v7_zvfxw

It doesn't mean anything unless it is real gameplay. Doesn't mean it is not worth noting and keeping track of the game. But without gameplay it means nothing.
Stop trolling, son. These are target renders made by huge companies for the biggest tradeshow to hype their next big thing. The video in the OP is the in-game engine of two talented Finnish guys targeting 2012 hardware in 2012.

Just because you're used to the graphics of 2005 hardware doesn't mean that the rest of the world has stopped advancing.
 
http://www.eurogamer.net/articles/2...ngle-player-reset-a-mix-of-dear-esther-portal
Alpo Oksaharju and Mikko Kallinen are the two men behind Reset, the upcoming single-player co-op puzzler that has spawned one of the most intriguing trailers of the year so far.

Together, Oksaharju and Kallinen are Theory Interactive, a Finnish indie PC developer that quietly began work on Reset "from scratch" in late summer last year.

Reset is a first-person puzzler, part Dear Esther, part Portal, but without the "grey boxes and buttons"
. The trailer revealed a beautifully-realised post-apocalyptic world, where a mechanic figure slowly returned to life.

"It's not a robot," Oksaharju reveals. "It's an exo-suit, with someone inside." That someone will be you.

But, 10 months into the project, Oksaharju and Kallinen still "have a long way to go".
"I'm really careful to say when the game will be out as we can't make that estimation yet," Oksaharju said. Will it launch this year? "Yes... or 2013. The next stage is that we'll be working on the gameplay elements." These will be the focus of the game's next trailer.

Overall, the experience will last gamers between six and eight hours

The experience will be supplemented with user-created content. There will be "tools for user generated bits", and the ability to "record the world from different camera angles so you can make your own videos as a bonus feature".

Reset's development is entirely funded by the two men, and Oksaharju admits they "could use a few helping hands with the project. But we planned this project from the beginning so that we could pull it off with just us the two of us, even if we can't get anyone to help."

"Next-gen consoles have been talked about but PC is our focus right now," Oksaharju said, although he was definite in ruling out the likelihood of handheld or tablet device support. "High quality visuals and technology is really who we are," he said. Theory Interactive has no plans to support "inferior" technology that "can't produce the same fidelity".

"We can't get Kickstarter in Finland," Oksaharju explained. "We would really like to get a Kickstarter project going. It's sad and it sucks that we can't."

The duo have also had publisher interest "on differing levels", but Oksaharju is firmly against signing a deal that could jeopardise the studio's individuality. "The prime directive is we want to remain independent. We will not be selling any part of us for this project and hopefully long-term."

More at the link.
 
Because PC hardware stagnates for 10+ years right?

Neah, but about 5 years, that's the buy new hardware roundtrip for me.

Looked good, wonder if its my computer from 2 years in to the future or my current that can play the game looking exactly like the trailer showed.. Humm..
 
Everyone here who's "not impressed" by this is so full of shit. Like seriously.

Either that, or you barometer for what's "impressive" is fucked up.

It was an impressive TRAILER... but so was Dead Island's teaser trailer, and how much of that ended up in the main game?
 
I love the camera work, especially from 1:22 onwards. Honestly I'd love to see more camera work similar to that in games as I don't think we have enough of it. It was great.

Good in general though, will keep my eyes on it.
 
Now let you blow my mind: that's not CG.

It's fair that you were hoping for more hints about puzzles and the actual gameplay. This is a trailer showing off the tech behind the game, showing what the engine is capable of and the quality of the in-game assets.


Stop trolling, son. These are target renders made by huge companies for the biggest tradeshow to hype their next big thing. The video in the OP is the in-game engine of two talented Finnish guys targeting 2012 hardware in 2012.

Just because you're used to the graphics of 2005 hardware doesn't mean that the rest of the world has stopped advancing.

I haven't owned a console since 2002 guy. Should I have posted the GDC Crysis videos instead? Sure they came close, but Crytek couldn't match those clips either.

It's nothing personal against this company or any company. But it does apply to every game today and forever. No trailer means anything to me until it is actual gameplay. Screenshots mean nothing, target renders mean nothing, and even if it is in-engine, clips like this mean nothing. Show me the gameplay. Anything else might be able to get me to keep an eye out on your product, but it means nothing to me about what your game is going to actually look like.

And being one of the few people here who actually bought Shattered Horizon, I've seen what they can do. SH is an impressive looking game.

Show Me The Gameplay™
 
I feel like I've played a Flash game where it's the same concept of helping yourself out by going back in time. Forgot the name, but it was a pretty interesting Flash game.

EDIT: Found it. It's called Chronotron
 
lol at some of the reactions here. Boring? Is there a Michael Bay audience here?

That trailer was really good. Especially for a teaser. I'm tired of teaser trailers just flashing some shit on screen. This set the mood and also gave us impressive tech. Finally a game that pushes PC's for a change.
 
Everyone here who's "not impressed" by this is so full of shit. Like seriously.

Either that, or you barometer for what's "impressive" is fucked up.

They're definitely full of shit, or think it's CG. I've seen threads for other games that look very unimpressive compared to this, that have been full of people fapping to the visuals.

And like some have said, if this had been a showcase trailer for microsoft or sony's next gen console. People would be going "NEXT GEN IS HERE OMG OMG OMG, JIZZ IN MAH PANTS"
 
They're definitely full of shit, or think it's CG. I've seen threads for other games that look very unimpressive compared to this, that have been full of people fapping to the visuals.

And like some have said, if this had been a showcase trailer for microsoft or sony's next gen console. People would be going "NEXT GEN IS HERE OMG OMG OMG, JIZZ IN MAH PANTS"


Yes because the skeptical people in this thread and the people in other threads that flip their shit for a fake ass down sampled CG screenshot are the same people.
 
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