Defense Grid: The Awakening
Overview:
Defense Grid: The Awakening is a tower defense game developed by Hidden Path Entertainment for Xbox Live Arcade on the Xbox 360 and Windows. The game was one of the titles promoted by Microsoft during their Game Developers Conference keynote speech on February 20, 2008. The game has been released on PC through Steam and Direct2Drive on December 8, 2008. The price is currently set at $20. The XBLA version is coming soon.
XBLA version confirmed for Wednesday September 2, 2009 for 800 MSPTs.
The Game:
The player must defend his power cores from the invading enemy using ten different tower types:
* Gun: machine gun tower
* Cannon: long-range single-unit projectile tower
* Inferno: flamethrower tower
* Laser: laser damage-over-time tower
* Tesla: single-unit large damage gauss-type tower
* Meteor: long-range area-of-effect explosive tower
* Concussive: short-range area-of-effect explosive tower
* Temporal: short-range area-of-effect tower which slows down enemies
* Missile: long-range air-only tower
* Command Tower: boost to nearby towers
Each tower has unique trade-offs that affect ideal placement, such as line-of-sight attack or ballistic trajectory fire; a large area of effect or damage over time; and minimum and maximum ranges.
Killing enemies earns resources, which can be used to:
* Build more towers
* Upgrade towers toward three different levels
* Save the resources for the next level
Over the course of the game, the player battles 15 different types of enemies, each with their own unique capabilities and strategies.
The game has 20 levels, and there are 60 challenge modes in total (every level has challenge modes). Every level also has 3 different "medals" to be acquired, depending on how well you perform.
There are achievements for the Steam version of the game (and the XBLA version, once it's released).
There are also leaderboards, so you can compare your score to other players.
Demo:
http://store.steampowered.com/app/18510/
Media:
(thank you IGN, for the screenshots)
Trailer
My impressions:
This game is pretty darn fantastic. I'd say it's the best standalone tower defense game I've played, surpassing PixelJunk Monsters by a decent margin.
Maps so far (I'm about halfway through) have ranged from placing towers in preset locations, to placing towers so they redirect enemy movement. Even with preset positions, tower placement is very important since towers have line of sight (i.e. if another tower is in between it and an enemy, it cannot see/shoot that enemy).
Tower balance is pretty darned perfect. Going by the post of one of the developers on the Steam boards, they've worked hard to ensure very good balance. The balance, is what I think makes this game stand out so well.
If you've got $20 to spare, and like tower defense games, I urge you to check this out.
Overview:
Defense Grid: The Awakening is a tower defense game developed by Hidden Path Entertainment for Xbox Live Arcade on the Xbox 360 and Windows. The game was one of the titles promoted by Microsoft during their Game Developers Conference keynote speech on February 20, 2008. The game has been released on PC through Steam and Direct2Drive on December 8, 2008. The price is currently set at $20. The XBLA version is coming soon.
XBLA version confirmed for Wednesday September 2, 2009 for 800 MSPTs.
The Game:
The player must defend his power cores from the invading enemy using ten different tower types:
* Gun: machine gun tower
* Cannon: long-range single-unit projectile tower
* Inferno: flamethrower tower
* Laser: laser damage-over-time tower
* Tesla: single-unit large damage gauss-type tower
* Meteor: long-range area-of-effect explosive tower
* Concussive: short-range area-of-effect explosive tower
* Temporal: short-range area-of-effect tower which slows down enemies
* Missile: long-range air-only tower
* Command Tower: boost to nearby towers
Each tower has unique trade-offs that affect ideal placement, such as line-of-sight attack or ballistic trajectory fire; a large area of effect or damage over time; and minimum and maximum ranges.
Killing enemies earns resources, which can be used to:
* Build more towers
* Upgrade towers toward three different levels
* Save the resources for the next level
Over the course of the game, the player battles 15 different types of enemies, each with their own unique capabilities and strategies.
The game has 20 levels, and there are 60 challenge modes in total (every level has challenge modes). Every level also has 3 different "medals" to be acquired, depending on how well you perform.
There are achievements for the Steam version of the game (and the XBLA version, once it's released).
There are also leaderboards, so you can compare your score to other players.
Demo:
http://store.steampowered.com/app/18510/
Media:
(thank you IGN, for the screenshots)
Trailer
My impressions:
This game is pretty darn fantastic. I'd say it's the best standalone tower defense game I've played, surpassing PixelJunk Monsters by a decent margin.
Maps so far (I'm about halfway through) have ranged from placing towers in preset locations, to placing towers so they redirect enemy movement. Even with preset positions, tower placement is very important since towers have line of sight (i.e. if another tower is in between it and an enemy, it cannot see/shoot that enemy).
Tower balance is pretty darned perfect. Going by the post of one of the developers on the Steam boards, they've worked hard to ensure very good balance. The balance, is what I think makes this game stand out so well.
If you've got $20 to spare, and like tower defense games, I urge you to check this out.