BodiesWithoutOrgans
Member
Eiji Aonuma:
"As I have watched our development progress, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all these ideas to life in a way that will make TLoZ on Wii U the best game it can possibly be"
Hats off to Nintendo.
343 Industries, take note.
Activision, take note.
Capcom, take note.
EA, take note.
Evolution Studios, take note.
From Software, take note.
Respawn Entertainment, take note.
Rockstar, take note.
Tango Gameworks, take note.
Ubisoft, take note.
Warner Brothers Interactive Entertainment, take note.
Zenimax Online Studios, take note.
But another take-away would be stop giving out a release date until you are 100% sure
"As I have watched our development progress, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time, I feel strongly that our focus should be to bring all these ideas to life in a way that will make TLoZ on Wii U the best game it can possibly be"
Hats off to Nintendo.
343 Industries, take note.
Activision, take note.
Capcom, take note.
EA, take note.
Evolution Studios, take note.
From Software, take note.
Respawn Entertainment, take note.
Rockstar, take note.
Tango Gameworks, take note.
Ubisoft, take note.
Warner Brothers Interactive Entertainment, take note.
Zenimax Online Studios, take note.
But another take-away would be stop giving out a release date until you are 100% sure