Segata Sanshiro said:Given this is From Software, you probably don't have to worry much about radical overhauls.
Kyoufu said:The online features are a sham. Who actually enjoys it?
You have to be in soul form (ie. dead) to be able to join someone and if you wanted to play with your friends, you'd have to make sure you are in human form (ie. alive) while they are in soul form. Uuuuuuuuuuggggghhhhhhhhhhhhhhhhhhhhhhh.
Then there is the danger of being invaded by a Black Phantom as you're trying to summon your friends at the entrance. Better not die to him or you won't be able to play with your friends until you kill a boss. WHAT THE FUCK?!
Fuck online mode on Demon's Souls. It is definitely unique but..Fun? Convenient? Accessible? ehh.....
King's Field II was definitely an upgrade from King's Field I, as well as the Tenchu series getting better with each installment (but only until Wrath of Heaven, every game afterwards was mehtastic).Segata Sanshiro said:Given this is From Software, you probably don't have to worry much about radical overhauls.
What did I miss?Sidewinder said:v Valkyria Chronicles 2 or even Dead Space 2 on us...
Yoshichan said:What did I miss?
Sidewinder said:http://pc.ign.com/articles/106/1067176p1.html of course I don't want to judge a game before it's even finished, but that's not what I want for a Dead Space sequel.
Oh ... no. Thanks for the link...Sidewinder said:http://pc.ign.com/articles/106/1067176p1.html of course I don't want to judge a game before it's even finished, but that's not what I want for a Dead Space sequel.
ZephyrFate said:King's Field II was definitely an upgrade from King's Field I, as well as the Tenchu series getting better with each installment (but only until Wrath of Heaven, every game afterwards was mehtastic).
Demon's Souls II should improve upon what already exists.
KFII was an upgrade, but I wouldn't call it a "radical overhaul".ZephyrFate said:King's Field II was definitely an upgrade from King's Field I, as well as the Tenchu series getting better with each installment (but only until Wrath of Heaven, every game afterwards was mehtastic).
Demon's Souls II should improve upon what already exists.
It would benefit more, if they made it harder than the first..badcrumble said:I'm not trying to troll, but I think that given the pretty intelligent way that the multiplayer system is designed, Demon's Souls 2 would benefit greatly from being an easier/more accessible game.
Yeah idk its one reason why I stopped playing. DS wouldn't stay connected if I died. Had to restart the PS3 every time. I just bought a new router though (PS3 is hooked up via LAN) so that might help it.Hawkian said:The people who don't like the online features make me so sad :[ I think it's the most brilliant implementation of (almost massive) multiplayer I've ever seen.
Eccocid said:Voice chat would kill all the mood in the game!
I love how i know the level layout and cant just tell it to ppl when i help them/ i love the lack of communication!
I think voice chat would spoil all the mood and challenge!
badcrumble said:I'm not trying to troll, but I think that given the pretty intelligent way that the multiplayer system is designed, Demon's Souls 2 would benefit greatly from being an easier/more accessible game.
No, just no.badcrumble said:I'm not trying to troll, but I think that given the pretty intelligent way that the multiplayer system is designed, Demon's Souls 2 would benefit greatly from being an easier/more accessible game.
RustyNails said:No, just no.
What gets me is that Demon's Souls didn't even get a release in Europe. Heck, they didn't want to release it outside of Japan. Or did they? I always assumed that they released it in NA due to fan pressure.
badcrumble said:I'm not trying to troll, but I think that given the pretty intelligent way that the multiplayer system is designed, Demon's Souls 2 would benefit greatly from being an easier/more accessible game.
BattleMonkey said:Voice chat should still be optional. If you don't want voice chat, then just don't use it.
Kodiak said:hoping for a spirtual gameplay successor with a much better world/setting
:lollupinko said:Bingo.
Yah, that's not gonna happen.
You better believe it.
Didn't From develop the 360 and DS Tenchus too?Segata Sanshiro said:From Software owns Tenchu these days, but they haven't actually developed any Tenchu games aside from the XBLA Shadow Assault, so I really don't think they deserve any credit for Tenchu, particularly pre-Wrath of Heaven when they had nothing to do with the series at all.
You know, I always did think that denying people of an option they want because you think it's detrimental to the game, especially if it's opt-in, is a great idea!soldat7 said:PSN party chat? Great. In-game voice chat? Rubbish.
I AM JOHN! said:Didn't From develop the 360 and DS Tenchus too?
You know, I always did think that denying people of an option they want because you think it's detrimental to the game, especially if it's opt-in, is a great idea!
Tenchu Z was K2. Tenchu DS was Polygon Magic.I AM JOHN! said:Didn't From develop the 360 and DS Tenchus too?
I've yet to see an explanation for how voice chat would detriment the game aside from "hearing some person in my game will affect my perception of the atmosphere." There's an easy fix for that: put in an option that says "Turn Voice Chat Off" and leave it to the player to decide if they to be able to communicate with spirits who enter their games or not. As much as I don't care about it, the reasons to put it in, especially as an opt-in option, far outweigh the reasons to keep it out.Euphor!a said:People want a lot of things, even if they are optional doesn't mean it is a good idea.
Ah. My bad!Segata Sanshiro said:Tenchu Z was K2. Tenchu DS was Polygon Magic.
I AM JOHN! said:I've yet to see an explanation for how voice chat would detriment the game aside from "hearing some person in my game will affect my perception of the atmosphere." There's an easy fix for that: put in an option that "Turn Voice Chat Off" and leave it to the player to decide if they want it or not. As much as I don't care about it, the reasons to put it in, especially as an opt-in option, far outweigh the reasons to keep it out.
WanderingWind said:This thread is proof that developers should almost never read forums for ideas. Demon's Souls was one of the most original, successful and critically-acclaimed games of the year, and already there are people trying to turn it into games they're more familiar with.
"Get rid of the online portion" "Make it easier" "The world sucked, give us a different one"
Sad, really.
soldat7 said:Demon's Souls is a better game for not being like other games, but this is not something that everyone understands.
Eccocid said:MAKE IT MORE DIFFICULT!
i loved the challenge of DS a lot!
Heck i dont even need any upgrades u can just keep every gameplay element same and release new dungeons!
TheSeks said:Agreed. Of course the hardcore that don't want a "carebear" option in the sequel are exactly the type of people that'd keep me from buying it to play. (Well that and the insane grind achievements, screw having to replay the game three+ times to get a Pure Bladestone)
Frankly, not having the ability to recommend friends to pick up the game so we can help each other and not worry about asshole invaders is why I stayed in soul form 99% of the time.
Yeah, the bloodstains and stuff are nice, and the reason I connected to the server, but the multiplayer was pure barf.
Aaron said:In the sequel, instead of just collecting souls from the enemies to level up, which is just too damn easy, you should have to cut off a part from them when they're dead, and eat it (cooking and spices optional). Of course, you can only eat while alive, so you wouldn't be able to hide behind staying in soul form all the time anymore.
Aaron said:In the sequel, instead of just collecting souls from the enemies to level up, which is just too damn easy, you should have to cut off a part from them when they're dead, and eat it (cooking and spices optional). Of course, you can only eat while alive, so you wouldn't be able to hide behind staying in soul form all the time anymore.