Arkage
Banned
I feel like most threads I create on gaming side are just to shit on Destiny 2, so here's a positive one. I created a new thread for it just because I thought people should know Bungie is trying to do better. I feel like most wouldn't care to read it if I just bumped the old thread with new info.
As I stated before, the DLC had a major problem in which to play the new content you needed to already be at the old max level, which very few players were unless they played content, a majority of which is recycled, regularly for months and/or every single day. And even if you were at the old max, you would likely need to grind to climb up the new cap a bit to have a fighting chance at beating the new stuff. Bungie has done two things to correct this.
1) They reduced the level requirement to complete the first parts of the DLC content. Not by much, but enough to cut your grind down by a week or so.
2) They will increase the speed at which you can climb to the old max cap, which is vital for those who didn't play much end-game stuff with Forsaken, or for those who want to level up alts.
So, in the end I'm going to keep playing D2. My Titan just broke the 600 threshold this week and I may start trying out forges next week as well as possibly starting my alts back up next week after the speed increase. But I can't help but feel Bungie is fighting a never ending cycle of "make the game suck less" rather than "make the game more awesome" for the majority of it's fanbase. There have been so many missteps or misreadings that any momentum they gain from a new release gets hamstrung. And while many were complaining that Destiny 2 got worse because of making it more "casual" there are persuasive arguments that, no, the problem is just that Bungie isn't good at reading how their system revamps will play out in real life.
This has made me wonder if any of you have experience a game that has really turned you on and off and on again with things like rebalances or patches. Did something turn you off forever? Or bring you back in after a lapse?
As I stated before, the DLC had a major problem in which to play the new content you needed to already be at the old max level, which very few players were unless they played content, a majority of which is recycled, regularly for months and/or every single day. And even if you were at the old max, you would likely need to grind to climb up the new cap a bit to have a fighting chance at beating the new stuff. Bungie has done two things to correct this.
1) They reduced the level requirement to complete the first parts of the DLC content. Not by much, but enough to cut your grind down by a week or so.
2) They will increase the speed at which you can climb to the old max cap, which is vital for those who didn't play much end-game stuff with Forsaken, or for those who want to level up alts.
So, in the end I'm going to keep playing D2. My Titan just broke the 600 threshold this week and I may start trying out forges next week as well as possibly starting my alts back up next week after the speed increase. But I can't help but feel Bungie is fighting a never ending cycle of "make the game suck less" rather than "make the game more awesome" for the majority of it's fanbase. There have been so many missteps or misreadings that any momentum they gain from a new release gets hamstrung. And while many were complaining that Destiny 2 got worse because of making it more "casual" there are persuasive arguments that, no, the problem is just that Bungie isn't good at reading how their system revamps will play out in real life.
This has made me wonder if any of you have experience a game that has really turned you on and off and on again with things like rebalances or patches. Did something turn you off forever? Or bring you back in after a lapse?
Last edited: