Niceguydan8
Member
Gonna use the Vault of Glass as an example and going to use FFXIV as an example.
FFXIV is a standard MMO with the trinity roles. Tank, DPS, and healer. For all intents and purposes, the game was designed for dungeons and raid with players having an already pre-determined role in mind and they cannot deviate from that role. This is a fact. Destiny's encounters are not like that Strikes are no so mechanically intensive that they require role designation. Vault of Glass does. Whether that's the relic runner, the oracle killer, people who teleport, etc w/e. The point is that people are required to fulfill specific roles. Players can queue into raids with specific roles sure, but what if the person who queued into that role sucks in reality and the raid is a colossal failure. Let's take it a step further, what if the raids have multiple encounters and there are different role combinations. Then matchmaking has to be more granular. The more granular, the harder it is to find a match. There are too many non-fixed variables and too many deviations in Destiny that makes matchmaking unequivocal to normal MMOs.
Folks in random groups of FFXIV content couldn't(and often times don't) understand mechanics, which often times leads to a wipe, which is functionally the same thing as not knowing how to run the relic. For example. If a tank doesn't understand when the swap needs to happen, the exact same thing happens. Queuing as classes doesn't really change the end result. "Colossal failure" raids happen all of the time in every MMO, even in raids with the trinity. That stems from not knowing mechanics, which is exactly the same way people fail VoG. I don't think there are so many mechanics in each encounter that one simply cannot keep track of them all.
It's going to be tough when the raid is new. That's how most content is for random pugs. After those that are trying to raid get used to the content, it becomes more about going through the motions rather than understanding the mechanics.
I don't think the Destiny mechanics are complex enough to the point of requiring "relic runner" as a queue option or something. If somebody doesn't know how to do it in a pug group, just leave that group and find some other group that does. That's kind of the gamble with a random group, that's no different in a trinity based MMO. People don't understand mechanics, die, and make the raid a colossal failure. It happens all of the time and the existence of roles doesn't do anything to change that.