Allow me to pitch it in a more deliberate justification of the "Bigass 2"
- Four new zones, previous expansions only had one
- Bigger zones, European Dead Zone is 2x as big as Cosmodrome
- Patrol has NPCs dungeons and mini-missions now
- "Bigger story and post-game story" (gotta take their word for it)
- Total reworking of weapon system (double primary and power slots)
- 3 new subclasses, significant reworking of remaining ones (look at this new Striker super)
- New class abilities (Cover, Auras and Sidestep) regardless of sublcass
- INT/DIS/STR have been removed and Armor, Agility, Recovery is reworked
- New end-game matchmaking
I think from a content and rework perspective, the "2" is justified, but they didn't pitch it very much like that.
There are other improvements like Patrol Map, Public Event timers, Going to orbit, a full
Records tab, in-game Grimoire, removing artifacts (thank the Lord) that could be considered "expansion-tier", but the rest of that stuff is way out of scope for a Destiny Expansion.
All that stuff I'm SUPER excited for. But watching these gameplay videos is actually my concern.
- TITAN SKATING IS GONE! WHAT THE HELL!
- And the guns look like they handle like ass still. So much recoil. Why can't guns feel good in Destiny?
- Hand cannons take more than 3 seconds to reload. Not even joking, look:
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- The strike is pretty, but boy howdy is it LONG with tons of just running between small encounters. Looks tedious to replay.
So I'm actually also in the wet blanket camp, but for a different reason, lol. Everyone seemed to be enjoying playing it yesterday, so I'll reserve judgment until I get the game in my hands.