piratethingy
Self professed bad raider
I maintain my policy of cautious optimism. I still haven't seen anything that makes me think "Borderlands from people who know how to make shooting feel good" can't work.
this. why didnt they make a vidoc that explains all this? activisions marketing team seems to think that destiny is going to sell itself.
Is Luke's post the first solid gameplay details we've had about this game launching in 3 months?
Is Luke's post the first solid gameplay details we've had about this game launching in 3 months?
There's a lot of confusion here, and we haven't done the best job ever of explaining the game or its structure.
I'm Luke, and I'm one of the lead designers on Destiny.
First, Destiny is structured into Activities.
We've attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera)
These activities come in a bunch of flavors:
- Story missions - soloable activities (you can still play them in groups of up to 3!), often with ties to the main story arc of Destiny (the campaign). These activities appear at various Levels (numerical, relative to the player) and choosing a higher level (relative to you) means you're opting in for some additional challenge.
- Strikes - 3 player activities, with bosses and loot at the end. Their goal is a highly replayable activity that will - at higher levels - lead you into the loot game.
- Explore - cruise around the surface of a planet in Fireteams of up to 3, taking odd jobs and tasks for the City. You can find minerals and resources out in the world that you'll have some use for as you find weapons in Destiny that you want to stick with. This is a lower intensity activity
- Raids - 6 player, cooperative required, communication required gameplay. High challenge. We haven't talked much about this yet and I'm not going start that conversation here on NeoGAF
- Multiplayer This is for the "shoot other players" mood.
Now, the second part is how the world has been built.
We've structured Destiny's world to have places where you will probably intersect with other players, and places where you won't. We're not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.
EDIT: Regardless of what activity you're playing (PVP aside), you'll see players on their own activities, i.e., players beginning a Strike might see a guy collecting Relic Iron on Mars, and a Public Event begins and suddenly everyone is distracted to take down a key Cabal target for a chance at powerful gear and materials to upgrade your best weapons and armor.
A bunch of folks are playing the Alpha now and we're already seeing all kinds of opportunities for places to improve Destiny. I have no doubt that in the Public Beta, we will learn even more from your feedback and experiences.
I'm not going to get into any of the recurring activities or gearing or class stuff today, but I imagine we'll start to try and explain stuff more soon.
we haven't done the best job ever of explaining the game or its structure.
We've attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera)
Wow! Awesome post, man. And you're right - Bungie's just isn't connecting the dots with their marketing yet.I guess it's good that Luke popped in here to clarify how the footage might skew perceptions but
I think people shouldn't assume that. The game marketing is doing fine, if confused. Everything seems to be showing what it needs to show and the game's image is of a semi-serious big scale sci-fi FPS with lots of RPG mechanics. It's fine. Kinda. It's just part of a bigger problem.
The problem is that the way both the game and, frankly, explanations like this just sort of muddy the question. The game is trying new things but then the staff explains them at a high level of abstraction. So does the game. Why? This for example:
A "suite of activities"? This is obviously internal language. It doesn't help. What people want to know is:
1) how different is the format to what we know? What does the main menu let us choose from?
2) The post above splits the game into story / strikes / explore / raids / multiplayer. How does that translate into what I do? Is there an open world experience where I get multiple markers and missions - and some of those have other players running around if I'm online? Because that's what it sounds like. But... I can't be sure. And I'm into the game! I'm paying attention! I'm going to pre-order. I'm the target audience. Why am I confused?
3) How do the different areas intersect - what does the map look like and how big are the different areas - or are the planets separate mini-open worlds? Can I stay on the moon for 40 hours?
4) Comparisons are drawn to Skyrim, Borderlands and Halo by fans. Embrace them or not, but they are there. I feel like Borderlands had a tough sell at first and just went all out with videos and simple web pages by this point. Halo was a story driven FPS with a separate multi-player game each time. It REALLY can be that simple with Destiny. There's no reason why not.
None of this is fatal. It's really minor. My concern is that the game doesn't know what it wants to be. These leaked videos aren't lacking anything - AI is actually fine for what it is. They leap out of stuff and then run around. Fine. But the triggering of events, all by proximity, and then a list of current missions is seen now and then.. that's what I'm worried about now.
Its precisely this 'suite of activities' approach that sounds dull, and less high concept than the rest of the game. There's no strong clarity about the core game loops yet. Strikes are highly replayable - okay - does that mean they're like the Rifts in Diablo III: Reaper of Souls? Do I do them for the chance of better equipment and weapons? Can I melt down and craft stuff?
I think what I am looking for next is a more confident, high-concept reveal or video that shows some multiplayer, and how the mixed-player singleplayer works in practice. The first videos that showed that LITERALLY drop you into a rusty car graveyard and have someone wave at you. I mean, fuck.
If I get distracted from a solo mission by a raid, I need some context - what's the map size like? Can I go back to the solo mission?
A lot of my questions I know the answer to because I'm following the game but even if I know the answer, the fact remains I had a question. I think a lot of people are wondering how this game sits between other action games, even if they are going to play it. It will be totally massive and I'm excited. But ... 'a suite of activities' is precisely the wrong response for me. Name the area. Name what's missing. Name what's changed. Name. Show. Maps. Menus. Guns. In a context. Then, and only then, can the weird magic of a mixed-player shooter, of happening across events and other people, genuinely make sense.
A "suite of activities"? This is obviously internal language. It doesn't help.
I'm with you on this - Fuck GAF.GAF will not destroy my hype for Destiny! Bring on E3
A "suite of activities"? This is obviously internal language. It doesn't help. What people want to know is:
1) how different is the format to what we know? What does the main menu let us choose from?
2) The post above splits the game into story / strikes / explore / raids / multiplayer. How does that translate into what I do? Is there an open world experience where I get multiple markers and missions - and some of those have other players running around if I'm online? Because that's what it sounds like. But... I can't be sure. And I'm into the game! I'm paying attention! I'm going to pre-order. I'm the target audience. Why am I confused?
3) How do the different areas intersect - what does the map look like and how big are the different areas - or are the planets separate mini-open worlds? Can I stay on the moon for 40 hours?
They've pretty much answered all of this.
1/2 - All the content is in the open world and you can get to each of the activities through the open world or via a menu/map system called "the Director"
3 - Each planet is its own open world. I think the idea is that you'll be on each planet as long as you want doing the content you want.
Just to clarify this. Each planet isn't a single open world. Each planet have multiple zones that are basically huge open zones that players can explore.
Each planet has multiple destinations, like old Russia on earth and the hellmouth on the moon. Each if these destinations has multiple areas within it. Like in old Russia you have:According to Bungie you can get from zone to zone openly, though?
According to Bungie you can get from zone to zone openly, though?
Each planet has multiple destinations, like old Russia on earth and the hellmouth on the moon. Each if these destinations has multiple areas within it. Like in old Russia you have:
Blind Steppes
Delta South
Devil's Lair
The Divide
Dry Sea
Forgotten Shore
Gateway
Graveyard
King's Watch
Moth-Yard
Rocket Yard
Sky Watch
These areas within old Russia are all continuous and connected.
However the destinations on each planet may not be connected and you may have to jump in your ship to visit another destination. The haven't been shown, but early on they talked about other earth destinations like Chicago which presumably have their own sub set of connected areas within them.
Oh wow, I didn't know that at all -- I wonder if that's still in the game. I presume it's not, and Old Russia is all you get when it comes to Earth (not to say they couldn't add to it down the track).
I would bet my gaf account that there are more places on Earth, than just Old Russia in Destiny. The fact that we haven't seen them doesn't really mean much considering how sparse the footage from the game has been. Bungie have also been pretty clear about them wanting the players to discover stuff for the first time when they actually play the game.
So parts of it seem like a Phantasy Star Online-inspired FPS.
I like.
There's a lot of confusion here, and we haven't done the best job ever of explaining the game or its structure.
I'm Luke, and I'm one of the lead designers on Destiny.
First, Destiny is structured into Activities.
We've attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera)
These activities come in a bunch of flavors:
- Story missions - soloable activities (you can still play them in groups of up to 3!), often with ties to the main story arc of Destiny (the campaign). These activities appear at various Levels (numerical, relative to the player) and choosing a higher level (relative to you) means you're opting in for some additional challenge.
- Strikes - 3 player activities, with bosses and loot at the end. Their goal is a highly replayable activity that will - at higher levels - lead you into the loot game.
- Explore - cruise around the surface of a planet in Fireteams of up to 3, taking odd jobs and tasks for the City. You can find minerals and resources out in the world that you'll have some use for as you find weapons in Destiny that you want to stick with. This is a lower intensity activity
- Raids - 6 player, cooperative required, communication required gameplay. High challenge. We haven't talked much about this yet and I'm not going start that conversation here on NeoGAF
- Multiplayer This is for the "shoot other players" mood.
Now, the second part is how the world has been built.
We've structured Destiny's world to have places where you will probably intersect with other players, and places where you won't. We're not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.
EDIT: Regardless of what activity you're playing (PVP aside), you'll see players on their own activities, i.e., players beginning a Strike might see a guy collecting Relic Iron on Mars, and a Public Event begins and suddenly everyone is distracted to take down a key Cabal target for a chance at powerful gear and materials to upgrade your best weapons and armor.
A bunch of folks are playing the Alpha now and we're already seeing all kinds of opportunities for places to improve Destiny. I have no doubt that in the Public Beta, we will learn even more from your feedback and experiences.
I'm not going to get into any of the recurring activities or gearing or class stuff today, but I imagine we'll start to try and explain stuff more soon.
I totally get that, but given the sheer amount of asset production and work that would need to happen for one open world, let alone a bunch of them is tremendous. I can see 1 per planet, but multiple? Hmm...not convinced.
words.
Ok, guys.
You can stop quoting the entirety of Luke's post just to say "thank you".
.
I think we have a lot of info to come today.
I do truly believe that from E3 to launch the weekly updates will contain a lot of meat and also they'll be giving us the chance to get hands on and see what it's about.
Lets just all hang tight until the Sony presentation tonight/(tomorrow morning for me)
We have some exciting things to come my fellow Guardians!
I know what you are saying, but, they have had 500 plus people working on it for quite a long time now.
I think we have a lot of info to come today.
I do truly believe that from E3 to launch the weekly updates will contain a lot of meat and also they'll be giving us the chance to get hands on and see what it's about.
Lets just all hang tight until the Sony presentation tonight/(tomorrow morning for me)
We have some exciting things to come my fellow Guardians!
So an FPS MMO right got you....I think some (a lot?) of people here are expecting another Halo or at least a standard FPS with some set pieces which I don't think Destiny is going to be. I've always seen it as a slow, carrot-on-stick open world FPS game with the goal being to collect all the best loot there is.
Comparisons with Borderlands always irks me because the two are nowhere near each other in terms of scope. Environments in BL were pretty small and limited to your group only. Loot in BL was limited to mostly generic weapons without the level of customization on offer in Destiny. Bungie are clearly going for a game you'd want to put hundreds of hours into, especially with high level raids.
I'm not a Bungie/Halo fan but I do play a fair amount of loot-driven games so this game just looks incredible to me.
So an FPS MMO right got you....
It would far easier just saying that.
So an FPS MMO right got you....
It would far easier just saying that.
But Bungie doesn't like to use the phrase "MMO", even if it quacks and walks like one...
Noob question. Are the story missions playable offline or this game is always online? I haven't followed the news lately.
Think the embargo for all the destiny stuff is 12 PM Tuesday PST.
Oh wow, I didn't know that at all -- I wonder if that's still in the game. I presume it's not, and Old Russia is all you get when it comes to Earth (not to say they couldn't add to it down the track).
Noob question. Are the story missions playable offline or this game is always online? I haven't followed the news lately.
Thanks!
I hope the game will be enjoyable for people who don't care about fighting non-human opponents (is there an Easy mode?) and just want to roleplay and enjoy the story, because that's how I intend to experience the game.
Now that is sadGAF will not destroy my hype for xxx
Wasn't there already a video about Devil's Lair? I'm pretty sure that we will get to see some if not all of those areas in the game.
Word.