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Destiny House of Wolves will Have no New Raid

No one has answerd my question yet. would it be worth it to pick up this new dlc if I skipped the last one?
House of Wolves seems to have more going for it than the last DLC. We don't know that the new mode will have matchmaking, but I'd be surprised if it didn't.

I'd certainly wait to find out more details before getting it, though.
 
The beta was 1/4-1/5th of the game counting raids and all content. Saying half just makes you sound like you're pushing an agenda.

People have a different idea of what "content" means.

The demo, for me, despite after nearly 800 hours of playing, was definitely what I would consider to be about half of the original game.

I mean, this week's nightfall is easier than doing it in the beta at LV8.
 
The beta was 1/4-1/5th of the game counting raids and all content. Saying half just makes you sound like you're pushing an agenda.

I didn't get to play the raids so for me that was a large chunk of the game and I'll give you that it was more a 1/3rd of the game.

What agenda would that be? How do I profit from wanting more content and raid matchmaking in destiny? I also play on ps4 before you call out my avatar. I have every system available.
 
To be fair, I think they could have previewed the detain shields and the relic during the story mode. Just like they gave us a feel for the weight of darkness and the sword during story/patrol for CE.

I don't think that would make VoG any easier, or require less communication, because communication is the real raid game mechanic that has to be learned.

Carrying the sword and previewing the weight of darkness didn't help learn the raid mechanics at all for me. I guess they could show shield mechanics in single player but like you said that wouldn't make the raid any easier.

I didn't get to play the raids so for me that was a large chunk of the game and I'll give you that it was more a 1/3rd of the game.

What agenda would that be? How do I profit from wanting more content and raid matchmaking in destiny? I also play on ps4 before you call out my avatar. I have every system available.

The beta wasn't a 1/3rd either and never playing a raid is your choice.

Having no an agenda isn't the same thing as profiting from something. Your agenda is to just mindlessly shit on destiny by exaggerating faults and making false claims.

People have a different idea of what "content" means.

The demo, for me, despite after nearly 800 hours of playing, was definitely what I would consider to be about half of the original game.

I mean, this week's nightfall is easier than doing it in the beta at LV8.

My idea of content is the definition of the word. The beta had earth and 1 strike and some Pvp with a brief window of the moon. Base game had full Pvp, raid, 3 more planets (unless you count the moon since it was in beta briefly), 4-5 more strikes, tons of exotics and extra armor, xur, there is just a lot of content there that wasn't in beta. I don't even play destiny anymore and I agree with the faults but your claim lacking.
 
No one has answerd my question yet. would it be worth it to pick up this new dlc if I skipped the last one?
That's because no one can answer it considering we don't know what's in this DLC. All we know is; there's a new PvP mode, there's a new PvE mode, there's some new armor, there's no raid, and we'll be able to upgrade current capped weapons to a new higher level.

No one can make a recommendation based on that info alone until we know more.
 
Some of those patch changes are ridiculously overdue. If only they been done when I cared about the game.
 
To be fair, I think they could have previewed the detain shields and the relic during the story mode. Just like they gave us a feel for the weight of darkness and the sword during story/patrol for CE.

I don't think that would make VoG any easier, or require less communication, because communication is the real raid game mechanic that has to be learned.
Raids are bad game design
you spend lots of time in Single Player and Crucivle learning the game but then the Raid is thrown with weird rules where you go whhaaa?

plus, no match making makes them suck. Like you have to do Online Dating to find groups to go Raid with.. jesus

when I wanna play a game, I wanna play game and no derp around trying find a group OUTSIDE of the game
 
No one has answerd my question yet. would it be worth it to pick up this new dlc if I skipped the last one?

I think it will be worth it since it will enable you to upgrade the vault of glass raid weapons and make them relevant again, there's a few good weapons you will be missing but nothing that important.
 
The reason that Souls and Bloodborne works is that they kill you if you screw up throughout the game. That's not possible in a game like Destiny or MMOs because everyone would just quit. In other words the problem with "teaching" raid mechanics isn't necessarily with introducing the mechanics outside the raid, it's that if you don't kill the player for screwing a mechanic up they'll just be lazy and ignore the mechanic and brute force the encounter until they win.

One thing WoW's started doing of late is introducing the mechanics that are key to boss encounters in the run-up towards the boss; Operator Thogar, for instance, is a fight that takes place on train tracks; you have to fight him while avoiding trains, which will occasionally drop off enemies specific to the fight, or house a turret that's only attackable by ranged players. In the run-up to Thogar, you get a pack of the weak enemies, then you'll fight one of the strong enemies - and as you're doing so a train comes up and drops off a bunch of adds. You'll do that twice, and after you do, finally a train comes up with the turrets on it, introducing that concept. When you've cleared that group, the gate comes down and the boss becomes available. All bar one of the fight components have been revealed to you, with direct demonstration of how they'll impact your raid.

It's basically the Mario design aesthetic as applied to an MMO boss fight - introducing tougher concepts in safer environments before properly testing them - and I think it's a great way to handle this sort of thing. Unfortunately, it's still not done enough.
 
Raids are bad game design
you spend lots of time in Single Player and Crucivle learning the game but then the Raid is thrown with weird rules where you go whhaaa?

plus, no match making makes them suck. Like you have to do Online Dating to find groups to go Raid with.. jesus

when I wanna play a game, I wanna play game and no derp around trying find a group OUTSIDE of the game
Couldn't disagree more.
 
Raids are bad game design
you spend lots of time in Single Player and Crucivle learning the game but then the Raid is thrown with weird rules where you go whhaaa?

plus, no match making makes them suck. Like you have to do Online Dating to find groups to go Raid with.. jesus

when I wanna play a game, I wanna play game and no derp around trying find a group OUTSIDE of the game

You're supposed to make friends, bruh..... you know... create your OWN stories


FYI, I'd still like to legitimately play Destiny again :)
 
So I bought the $90 Digital Guardian edition or whatever it was called. Is this going to be included with that or is this now a piece of DLC beyond what that offered? I haven't played since before the first DLC dropped and never actually played that.
 
The beta wasn't a 1/3rd either and never playing a raid is your choice.

Having no an agenda isn't the same thing as profiting from something. Your agenda is to just mindlessly shit on destiny by exaggerating faults and making false claims.

If you actually read the thread I have stated multiple times I like destiny. I had to stop playing because after finishing the story and grinding multiplayer Etc. I couldn't progress anymore because I did not have enough friends to play the raid with. In my opinion that is bad design to lock progress and the best content in the game away from a large majority of your player base.

And again for me the beta was a very large portion of the game. You can not honestly say destiny is not lacking content. If I have an agenda for voicing my problems with the game then so do you for staunchly defending every aspect of it. Criticism is good my friend no one has an agenda.
 
Raids are bad game design
you spend lots of time in Single Player and Crucivle learning the game but then the Raid is thrown with weird rules where you go whhaaa?

Everybody's entitled to their own opinion, but this is exactly what those of us who enjoy the raids like about them, especially VoG. I'd argue that, from an encounter and level-design perspective, VoG is far and away the best thing about Destiny thus far.
 
Since my implication isn't getting to you...

I am talking about this topic in regards to the new DLC being a better choice for Destiny. As Raids without matchmaking is a terrible design, and with matchmaking it is still terrible (though at least you would get to play).

Including optional matchmaking doesn't solve Destiny's issues. Having a 3 person mission decide the best items however, does.

That's great and I already said I also looked forward to the upcoming DLC as it's 3 person / different. You were replying to my comments about the raids without matchmaking and it's not terrible design. What's terrible is no social aspects / clans to help people meet others ingame.
 
My idea of content is the definition of the word. The beta had earth and 1 strike and some Pvp with a brief window of the moon. Base game had full Pvp, raid, 3 more planets (unless you count the moon since it was in beta briefly), 4-5 more strikes, tons of exotics and extra armor, xur, there is just a lot of content there that wasn't in beta. I don't even play destiny anymore and I agree with the faults but your claim lacking.

Well yes, but I'm just saying that I agree with the poster. Destiny hasn't offered much from the demo besides very slightly new enemies, new looking areas and well, the raid.

Destiny's end game variety for me has been different kind of weapons really. Like the Fatebringer or Universal Remote etc.

Gosh man, a Horde mode being tied to the best gear is so exciting.

When I say I want it to be soloable, this is the sort of thing I mean:
Thumbnail_Small.PNG

https://xboxdvr.com/gamer/Izuna Lasky/video/552852

Very few specific parts of Destiny feel challenging and I can't think of a single one that exceeds the need for 2 players outside of the Raid, and 3 people in Raids.

If Bungie are doing this for this reason that is good.

Although the DLC is not really worth the money, but I got that Season Pass already so meh.

That's great and I already said I also looked forward to the upcoming DLC as it's 3 person / different. You were replying to my comments about the raids without matchmaking and it's not terrible design. What's terrible is no social aspects / clans to help people meet others ingame.

Then I think this post here should be what we agree. I know I rant on pointless things sometimes, sorry haha. Just that the social aspect is less offensive without 6 people teams.
 
Raids are bad game design
you spend lots of time in Single Player and Crucivle learning the game but then the Raid is thrown with weird rules where you go whhaaa?

plus, no match making makes them suck. Like you have to do Online Dating to find groups to go Raid with.. jesus

when I wanna play a game, I wanna play game and no derp around trying find a group OUTSIDE of the game

Honestly, I should probably stop posting. I'll try to be as delicate as possible with my response.

I like the commitment raids require, so I don't mind a bit of derpping to get five other people together that I'll enjoy spending the next hour playing with.

With IB gear and an exotic brain bucket, you don't need to raid to hit the max level.

I don't like the Crucible, so I just don't play it.
 
Funny you'd say that really, sat here playing DS2 right now ;) Why would you hope I never play it though? My problem with the raid having unseen mechanics isn't because I was dying loads, It's because others on here complain of shit team mates that'd be plentiful on matchmaking. My solution is Bungie design the game better and introduce those interesting mechanics into the corridor shooter campaign. It really wouldn't hurt to liven it up a bit with something other than shooting right?

Who's to say other MMO developers couldn't do the same, it'd prepare people for raids better.

Did you play the same Crota's End as me? There are sword bearers that spawn on Earth and Moon every 15 minutes, you kill them and swing a sword around at hordes of enemies. The first mission, you kill a dude with a sword and then swing it around at shit while hordes of enemies attack. Do the Eris Morn bounty, it culminates with you picking up swords at swinging it at hordes of enemies. Sword of Crota mission in vanilla....you can see where I'm going here. The CE raid is hordes of enemies and some swords, not sure how you missed learning those mechanics in the strikes and missions.
 
If you actually read the thread I have stated multiple times I like destiny. I had to stop playing because after finishing the story and grinding multiplayer Etc. I couldn't progress anymore because I did not have enough friends to play the raid with. In my opinion that is bad design to lock progress and the best content in the game away from a large majority of your player base.

And again for me the beta was a very large portion of the game. You can not honestly say destiny is not lacking content. If I have an agenda for voicing my problems with the game then so do you for staunchly defending every aspect of it. Criticism is good my friend no one has an agenda.

I agree criticism is good but making shit up is not.
 
My local Hastings STILL has a brand new/sealed $99 Limited Edition of PS4 Destiny in stock... its literally a walk away around the corne


.... tempting....
 
I got my money's worth I just wish the game was designed better. No one has answerd my question yet. would it be worth it to pick up this new dlc if I skipped the last one?
You won't like it, you already got that negative mind state towards the game, nothing will change your mind in the initial games iteration, I would say wait for Destiny 2
 
You won't like it, you already got that negative mind state towards the game, nothing will change your mind in the initial games iteration, I would say wait for Destiny 2

I was more worried about character progress and being locked out of weekly strikes and stuff. Someone said earlier you now reach max level without playing the raid. That alone has
Me interested because I love the game play.

I'm going to get them eventually if they go on sale. But without having people to raid with the dlc is not worth it for me.
 
Great patch. Some of my favorite highlights:

- Vault space increase
- Completing missions (incl. dailies) now gives XP to weapons as well as armor
- Locking gear from being accidentally dismantled
- Strike boss health nerfs
- Raid glitch fixes
- Buffs to various weapons (4th horseman, vex, PI)
- Tower stuff (jukebox, helmets, ball) - these aren't useful but cool nonetheless
- Audio/UI options
- Ensuring Xur always sells heavy ammo

Pretty good quality of life update. There's lots more here:

https://www.bungie.net/7_Destiny-Update---04142015/en/News/News?aid=12773

And still more that was fixed behind the scenes they didn't even talk about.

Thanks! I guess those patch notes are all I really wanted. Lots of good stuff in there!
 
I was more worried about character progress and being locked out of weekly strikes and stuff. Someone said earlier you now reach max level without playing the raid. That alone has
Me interested because I love the game play.
Sure you can hit 32 with iron banner gear, it just won't have any perks that will help in the raid
 
I was more worried about character progress and being locked out of weekly strikes and stuff. Someone said earlier you now reach max level without playing the raid. That alone has
Me interested because I love the game play.

You can if you play IB. It is fairly easy to get two pieces of armour if you just play it in the final two days (and farm a bit of glimmer), but you would have to wait for another IB (maybe two weeks later) for them to get you the next pieces you need + exotic from somewhere else if you want.

CE wasn't a good idea to skip imho, and if you want to get into the newer one, get the Season Pass because it will be very easy for people to run you through CE content in like 15 mins. If you play Xbox, I'd promise to run you though it.

Otherwise, you won't get much from Destiny if you are locked out of Nightfalls and Raid, you will have nothing to do that week besides Dailies... Which won't give you much of a reward.
 
Lol and people are calling me out for my opinion. the game is far from horrible

Yeah, I love the fundemental gunplay... just trying to justify playing it again as mostly a SP, sometimes MP experience. I never actually got past Lv13 actually... just got caught up on the hate train unfortunately I guess...
 
You can if you play IB. It is fairly easy to get two pieces of armour if you just play it in the final two days (and farm a bit of glimmer), but you would have to wait for another IB (maybe two weeks later) for them to get you the next pieces you need + exotic from somewhere else if you want.

CE wasn't a good idea to skip imho, and if you want to get into the newer one, get the Season Pass because it will be very easy for people to run you through CE content in like 15 mins. If you play Xbox, I'd promise to run you though it.

Otherwise, you won't get much from Destiny if you are locked out of Nightfalls and Raid, you will have nothing to do that week besides Dailies... Which won't give you much of a reward.

Thanks I would play some titanfall if you still play but I got destiny on the ps4.
 
Thanks I would play some titanfall if you still play but I got destiny on the ps4.

A friend just picked it up, send a message/fr to Izuna Lasky and sure. Haven't played it apart from once or twice on the horrible Tokyo servers.

I get back to the UK next week so it'll be then. East US I presume?
 
A friend just picked it up, send a message/fr to Izuna Lasky and sure. Haven't played it apart from once or twice on the horrible Tokyo servers.

I get back to the UK next week so it'll be then. East US I presume?

I'm in Ohio and I haven't played since AW came out but after grinding Titanfall for so long it's hard to go back to the crappy cod matchmaking. I want to get back into titanfall
and this thread is giving me the itch to boot up destiny once I finish bloodborne.
 
Honestly, I should probably stop posting. I'll try to be as delicate as possible with my response.

I like the commitment raids require, so I don't mind a bit of derpping to get five other people together that I'll enjoy spending the next hour playing with.

With IB gear and an exotic brain bucket, you don't need to raid to hit the max level.

I don't like the Crucible, so I just don't play it.

i hit 32 with IB gear because IB to me was enjoyable and I got just jump in and play without waiting 4 hours to assemble group outside of the game
 
Yep I am the only person ever to say destiny lacked content you got me.

Also several posters agreed the beta was a large chunk of the game.

1/5 th of the game is a large chunk. And yes many posters exaggerate and sound crazy when they start making false claims like you did/do.

Lol and people are calling me out for my opinion. the game is far from horrible

You do know the difference between stating an opinion and making factual claims right?
 
I'm in Ohio and I haven't played since AW came out but after grinding Titanfall for so long it's hard to go back to the crappy cod matchmaking. I want to get back into titanfall
and this thread is giving me the itch to boot up destiny once I finish bloodborne.

Yeah cool, my friend is also from there so I know the servers work fine.

I will be binging on Ori when I should be doing school work, but an invite to TF I wouldn't turn down.

--

Screenshot-Original.png


I want to play more Destiny now but I can't =(
MS need to come out with that Windows 10 streaming stat.

Sucks that PS4 and Xbone can't share saves.
 
One thing WoW's started doing of late is introducing the mechanics that are key to boss encounters in the run-up towards the boss; Operator Thogar, for instance, is a fight that takes place on train tracks; you have to fight him while avoiding trains, which will occasionally drop off enemies specific to the fight, or house a turret that's only attackable by ranged players. In the run-up to Thogar, you get a pack of the weak enemies, then you'll fight one of the strong enemies - and as you're doing so a train comes up and drops off a bunch of adds. You'll do that twice, and after you do, finally a train comes up with the turrets on it, introducing that concept. When you've cleared that group, the gate comes down and the boss becomes available. All bar one of the fight components have been revealed to you, with direct demonstration of how they'll impact your raid.

It's basically the Mario design aesthetic as applied to an MMO boss fight - introducing tougher concepts in safer environments before properly testing them - and I think it's a great way to handle this sort of thing. Unfortunately, it's still not done enough.

They've done that in wow for years. Any time they reasonably can for complex fights like that. Issue is usually that unless the mechanic is hard (IE: during trash vs during a boss) people tend to ignore it and not learn anything. Or they use early phases of a fight to introduce mechanics and later phases to push your capabilities with them (this is more common).
 
So I bought the $90 Digital Guardian edition or whatever it was called. Is this going to be included with that or is this now a piece of DLC beyond what that offered? I haven't played since before the first DLC dropped and never actually played that.

Yep, you should have access to both DLCs.
 
Bungie made no attempt at all to introduce raid mechanics into the game, making it easier for MM naysayers to dismiss MM as it's "too hard" for the general public.

That is not the reason MM is unsuitable for matchmaking, but introducing some raid mechanics outside of the raid is indeed a good idea. Bungie actually did do this with a couple VoG mechanics: the public event to defend a conflux from Vex sacrifices, which is used a couple times in the Vault of Glass. They also introduced the whole "stand on the circle to activate a Vex time gate" mechanic with the Gate Lord mission, though we don't go through it ourselves. In general I think it's a good idea (though obviously you want to keep some mechanics to be discovered in the raid), but not one that really solves the myriad issues presented with MM in raids. Issues of experience levels, coordination, communication, commitment and preventing troublemakers are really the keys.

To this end, having an endgame mode that does feature matchmaking (the weekly Heroics, and soon the Prison of Elders, assuming it features matchmaking) are good things to have around.
 
Haven't played the game in over a month but the co-op multiplayer mode has my interest piqued. I already purchased the season pass long ago so I may as well see what it's all about. Hopefully it's like firefight from Halo. Round modifiers and all. Could be a lot of fun.
 
That is not the reason MM is unsuitable for matchmaking, but introducing some raid mechanics outside of the raid is indeed a good idea. Bungie actually did do this with a couple VoG mechanics: the public event to defend a conflux from Vex sacrifices, which is used a couple times in the Vault of Glass. They also introduced the whole "stand on the circle to activate a Vex time gate" mechanic with the Gate Lord mission, though we don't go through it ourselves. In general I think it's a good idea (though obviously you want to keep some mechanics to be discovered in the raid), but not one that really solves the myriad issues presented with MM in raids. Issues of experience levels, coordination, communication, commitment and preventing troublemakers are really the keys.

To this end, having an endgame mode that does feature matchmaking (the weekly Heroics, and soon the Prison of Elders, assuming it features matchmaking) are good things to have around.

I don't think we'll see raids/nightfalls or other high level content besides weekly heroics have MM until later on down the road when Bungie finds a system that works. Maybe with Comet but more likely not until Destiny 2. I'm assuming there's going to be high level armor/weapons dropping from PoE, so I have a feeling they'll go the same route as Nightfalls/Raids and not include matchmaking. Commitment is really the biggest hurdle for MM in Destiny, because alot of randoms try to go AFK or put in as little work as possible for the rewards.
 
Raids are bad game design
you spend lots of time in Single Player and Crucivle learning the game but then the Raid is thrown with weird rules where you go whhaaa?

plus, no match making makes them suck. Like you have to do Online Dating to find groups to go Raid with.. jesus

when I wanna play a game, I wanna play game and no derp around trying find a group OUTSIDE of the game

The single player doesn't prepare you for the raids at all. No matchmaking still is pathetic. Just because it requires lots of teamwork doesn't excuse it not being present. Having to find ppl that doesn't suck is hard enough.
 
Raids are bad game design
you spend lots of time in Single Player and Crucivle learning the game but then the Raid is thrown with weird rules where you go whhaaa?


plus, no match making makes them suck. Like you have to do Online Dating to find groups to go Raid with.. jesus

when I wanna play a game, I wanna play game and no derp around trying find a group OUTSIDE of the game

Can't agree with that at all. The obtuse nature of raids are the most appealing thing about them for me, and I know alot of people feel the same way. Not everything needs to hold your hand and give you a waypoint to show what to do next. Raids are the best thing about Destiny by far.
 
I didn't know the VoG weapons will be upgradable. I wonder how that will be. Huh...

I image Fatebringer and Found Verdict are the most important weapons to upgrade.
365 VoC > Abyss Defiant, but only by a little.
 
The single player doesn't prepare you for the raids at all. No matchmaking still is pathetic. Just because it requires lots of teamwork doesn't excuse it not being present. Having to find ppl that doesn't suck is hard enough.
They couldn't just slide over the matchmaking from weeklies and strikes to raids because that would be a nightmare, but they could implement better in-game lfg type mechanics. Hell, I'd love to be able to send a notification alerting everyone on my roster that I'd like to raid or run a nightfall without having to send out a message to everyone on my friends list. Simple things that would eliminate forum begging or spamming lfg sites would go a long way...but hey, Destiny 2 I guess.
 
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