Agreed it played nothing like Halo and the competitive MP is unbalanced but I'm in it for the PVE.
What is the weakest class? Im gonna pick that one so when it gets buffed they'll over do it like they do in every class based online game.
Agreed it played nothing like Halo and the competitive MP is unbalanced but I'm in it for the PVE.
I think so too. Bare in mind, speaking mainly competitive play wise.
Hardcore Halo multiplayer fans will probably think it plays very different, but to those who focused mainly on Halo's single player campaigns, and only casually played the multiplayer (like me), it'll likely feel remarkably similar.
OP kinda sounds like a viral marketer (no offense).
It's like Halo if you're not a hardcore Halo fan, but if you're a big Halo fan, then it's nothing like Halo.
Balance - Halo is all about balance and consistency. It's one of the key ingredients of its success. Take the available weaponry for example. It is also one of the few shooters out there without a plethora of different weapons in every category. While in Halo 4 the amount of weapons increased, your choice in combat is still limited compared to many FPS.
Destiny is the exact opposite. In Destiny you have no idea if the guy who turns around that corner is going to unleash his golden gun or his genki dama. Supers drastically change the moment to moment combat and create scenarios where players have distinct advantages over one another.
Destiny felt more like Halo with the beta and the alpha than Halo 4 did. Have you played Halo 4 op?
This sounds about right. I think if you told someone that Destiny was actually Halo 5, they wouldn't blink an eye (just talking MP here).It's like Halo if you're not a hardcore Halo fan, but if you're a big Halo fan, then it's nothing like Halo.
It just dawned on me why some people say every COD is the same or Titanfall is Call of Duty with mechs.
Well I can agree with the too much garbage in Halo 4. Here's hoping the MCC and 5 put them back on track. Until then we have destiny at least.Yeah I have. I disagree but different strokes and all that.
Besides a lot of the Halo 4 I've played is without all the garbage they added.
i rolled my eyes a bit at the opening post, but then laughed out loud at reading post 3. good work!
Guy turns corner, one shots you with nova bomb. Guy turns corner, one shots you with map's heavy weapon. You may as well conflate weapons with abilities at this point, they're both situational and time limited. Unless you're playing iron banner, the only difference between actual weapons are the stats which may as well signify stat differences between different weapons in a class in Halo. I don't actually get why this is a distinction worth pointing out, it's not something people would care about either way talking about shooters.
Totally missed that. But yea, his second post sort of forgoes the merit of his first. Destiny shares similarities with both games, but if I had to choose only one I'd say it was closer to overall, it'd be Halo without doubt.
"It's like Halo with ADS (Aim Down Sights)"
I've seen that a lot lately and for those who haven't played Destiny I want to put this idea to rest. Destiny is not similar to Halo. In fact I would argue it is the antithesis of Halo. Anything I say in this post is looking at the Player vs Player combat exclusively.
Halo is designed around a few core principles and that varies from game to game. Lately those principles have (unfortunately) shifted but they mostly remain the same. Halo is distinct because of its
I haven't even touched on some of the other differences like 3 weapons vs 2, power ups, and map control. I do not expect any of these differences to significantly change between release and beta either.
- Balance - Halo is all about balance and consistency. It's one of the key ingredients of its success. Take the available weaponry for example. It is also one of the few shooters out there without a plethora of different weapons in every category. While in Halo 4 the amount of weapons increased, your choice in combat is still limited compared to many FPS.
Destiny is the exact opposite. In Destiny you have no idea if the guy who turns around that corner is going to unleash his golden gun or his genki dama. Supers drastically change the moment to moment combat and create scenarios where players have distinct advantages over one another.
Looking beyond the nuances of the combat, Destiny is an RPG. By its very nature players are drastically different from each other, especially in PvP modes that highlight those differences even further. Player X may have a better Shotgun. Player X may have more health and take 3 shots instead of 2.
- Vehicular Combat - This one is obvious. Vehicles in Destiny are manned by a single player while in Halo many of them are manned by multiple players. That being said this may change in the final release but I doubt it would reach the cooperative nature of Halo.
Much more importantly the turrets in Destiny are dramatically better than the ones in Halo (or any video game I've ever played frankly). They dictate where a vehicle can go and how much damage it can do.
- ADS - Aiming down some sort of sight has been a staple of the FPS genre since Call of Duty exploded and Destiny follows that path. To be fair there are a few weapons in Destiny that don't require you to use ADS but you are almost always less effective by doing so. Halo doesn't have ADS and this completely changes the flow of combat.You are just as effective while moving and shooting. ADS reduces your movement speed. Hell even with weapons like the BR and Sniper Rifler that have you aim down a scope, you move at the same speed as if you were to fire those weapons from the hip.
- Time to Kill (TTK) - This is perhaps the biggest difference between the two titles. Destiny's TTK is significantly lower than Halo's. As a result the combat shares much more in common with Call of Duty and other modern FPS as opposed to Halo which is capable of being much slower.
I know some people will disagree and I'd love to have a dialogue about the similarities and differences between Bungie's past and future titles. Let me also make clear that I have nothing against Destiny. I'm not being critical of Destiny. I plan to purchase and thoroughly enjoy the game. Destiny doesn't need to be like Halo and it's a good thing that's the case. Because in my honest opinion it isn't.
Pretty much, but its definitely got the DNA of Halo.
PvE plays like Borderlands.
PvP plays like Call of Duty.
All of it looks like Halo.
None of it plays like Halo.
Congratulations, you now understand Destiny.
Lol. What the hell? It's about as far away from Call of Duty as you can get whilst remaining the same genre.
Lol. What the hell? It's about as far away from Call of Duty as you can get whilst remaining the same genre.
TTK
ADS
Number of weapons
Kill Streaks vs Supers
Its not the same thing but there's a ton it has in common.
That's really particular and nit picky to point out
In the end it still looks like a Halo
Its still a sci fi fps
PvE plays like Borderlands.
PvP plays like Call of Duty.
All of it looks like Halo.
None of it plays like Halo.
Congratulations, you now understand Destiny.
That's really particular and nit picky to point out
In the end it still looks like a Halo
Its still a sci fi fps
I don't care, it still feels like Halo to me. As a matter of fact I kept thinking of Halo Reach when playing PVE.
No matter how in depth people explain it, it's basically Halo with ADS. Deal with it.
TTK
ADS
Number of weapons
Kill Streaks vs Supers
Its not the same thing but there's a ton it has in common.
Except the gunplay, the core moment to moment gameplay of the game, feels more like Halo than Call of Duty or Borderlands.
COD is a twitch shooter where everything is super quick and very reaction time based. Destiny is far more sandboxy, open and random.
I think so too. Bare in mind, speaking mainly competitive play wise.
Hardcore Halo multiplayer fans will probably think it plays very different, but to those who focused mainly on Halo's single player campaigns, and only casually played the multiplayer (like me), it'll likely feel remarkably similar.