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Destiny is not like Halo

I know, it kind of sucks that it isn't.

I could have done with less mmo, more halo.

Hope you like buying new dlc every month or two!

Its going to get boring going over the same missions over and over after the first week.
 
i rolled my eyes a bit at the opening post, but then laughed out loud at reading post 3. good work!
 
I think so too. Bare in mind, speaking mainly competitive play wise.

Hardcore Halo multiplayer fans will probably think it plays very different, but to those who focused mainly on Halo's single player campaigns, and only casually played the multiplayer (like me), it'll likely feel remarkably similar.

It just dawned on me why some people say every COD is the same or Titanfall is Call of Duty with mechs.
 
OP kinda sounds like a viral marketer (no offense).

But he's comparing it negatively against Halo. And given what I've played of each, I have to agree. I was super stoked for Destiny, since I sort of liked Halo, but I didn't like all of it's baggage (Xbox, 10 year olds). After playing the beta, they're more different than I had imagined, and not in a good sense.
 
Balance - Halo is all about balance and consistency. It's one of the key ingredients of its success. Take the available weaponry for example. It is also one of the few shooters out there without a plethora of different weapons in every category. While in Halo 4 the amount of weapons increased, your choice in combat is still limited compared to many FPS.

Destiny is the exact opposite. In Destiny you have no idea if the guy who turns around that corner is going to unleash his golden gun or his genki dama. Supers drastically change the moment to moment combat and create scenarios where players have distinct advantages over one another.

Guy turns corner, one shots you with nova bomb. Guy turns corner, one shots you with map's heavy weapon. You may as well conflate weapons with abilities at this point, they're both situational and time limited. Unless you're playing iron banner, the only difference between actual weapons are the stats which may as well signify stat differences between different weapons in a class in Halo. I don't actually get why this is a distinction worth pointing out, it's not something people would care about either way talking about shooters.
 
I've given up on trying to figure out what this game is like, but that's okay as it's out in under a week so I can find out for myself. In many ways I count myself fortunate for not being able to play the beta as everything will be completely fresh for me.
 
Probably thats the reason i didn't had much fun with destiny after trying the beta, i LOVE Halo but i don't stand iron sight in this kind of games and the PVP seemed soulless and no fun.
 
It's like Halo if you're not a hardcore Halo fan, but if you're a big Halo fan, then it's nothing like Halo.
This sounds about right. I think if you told someone that Destiny was actually Halo 5, they wouldn't blink an eye (just talking MP here).
 
Yeah I have. I disagree but different strokes and all that.

Besides a lot of the Halo 4 I've played is without all the garbage they added.
Well I can agree with the too much garbage in Halo 4. Here's hoping the MCC and 5 put them back on track. Until then we have destiny at least.
 
i rolled my eyes a bit at the opening post, but then laughed out loud at reading post 3. good work!

Totally missed that. But yea, his second post sort of forgoes the merit of his first. Destiny shares similarities with both games, but if I had to choose only one I'd say it was closer to overall, it'd be Halo without doubt.
 
Guy turns corner, one shots you with nova bomb. Guy turns corner, one shots you with map's heavy weapon. You may as well conflate weapons with abilities at this point, they're both situational and time limited. Unless you're playing iron banner, the only difference between actual weapons are the stats which may as well signify stat differences between different weapons in a class in Halo. I don't actually get why this is a distinction worth pointing out, it's not something people would care about either way talking about shooters.

The integral difference is that you have to get the map's heavy weapon in the first place. Everyone knows of the heavy weapons existence. You also lose it upon death. And there's usually only 1 or 2 at a time.

Very different from a special attack that could come from anyone at anytime. Also heavy wepaons aren't generally guaranteed kills while a Golden Gun kill generally is.

Totally missed that. But yea, his second post sort of forgoes the merit of his first. Destiny shares similarities with both games, but if I had to choose only one I'd say it was closer to overall, it'd be Halo without doubt.

I was kidding lol.
 
"It's like Halo with ADS (Aim Down Sights)"

I've seen that a lot lately and for those who haven't played Destiny I want to put this idea to rest. Destiny is not similar to Halo. In fact I would argue it is the antithesis of Halo. Anything I say in this post is looking at the Player vs Player combat exclusively.

Halo is designed around a few core principles and that varies from game to game. Lately those principles have (unfortunately) shifted but they mostly remain the same. Halo is distinct because of its

  • Balance - Halo is all about balance and consistency. It's one of the key ingredients of its success. Take the available weaponry for example. It is also one of the few shooters out there without a plethora of different weapons in every category. While in Halo 4 the amount of weapons increased, your choice in combat is still limited compared to many FPS.

    Destiny is the exact opposite. In Destiny you have no idea if the guy who turns around that corner is going to unleash his golden gun or his genki dama. Supers drastically change the moment to moment combat and create scenarios where players have distinct advantages over one another.

    Looking beyond the nuances of the combat, Destiny is an RPG. By its very nature players are drastically different from each other, especially in PvP modes that highlight those differences even further. Player X may have a better Shotgun. Player X may have more health and take 3 shots instead of 2.

  • Vehicular Combat - This one is obvious. Vehicles in Destiny are manned by a single player while in Halo many of them are manned by multiple players. That being said this may change in the final release but I doubt it would reach the cooperative nature of Halo.

    Much more importantly the turrets in Destiny are dramatically better than the ones in Halo (or any video game I've ever played frankly). They dictate where a vehicle can go and how much damage it can do.

  • ADS - Aiming down some sort of sight has been a staple of the FPS genre since Call of Duty exploded and Destiny follows that path. To be fair there are a few weapons in Destiny that don't require you to use ADS but you are almost always less effective by doing so. Halo doesn't have ADS and this completely changes the flow of combat.You are just as effective while moving and shooting. ADS reduces your movement speed. Hell even with weapons like the BR and Sniper Rifler that have you aim down a scope, you move at the same speed as if you were to fire those weapons from the hip.

  • Time to Kill (TTK) - This is perhaps the biggest difference between the two titles. Destiny's TTK is significantly lower than Halo's. As a result the combat shares much more in common with Call of Duty and other modern FPS as opposed to Halo which is capable of being much slower.
I haven't even touched on some of the other differences like 3 weapons vs 2, power ups, and map control. I do not expect any of these differences to significantly change between release and beta either.

I know some people will disagree and I'd love to have a dialogue about the similarities and differences between Bungie's past and future titles. Let me also make clear that I have nothing against Destiny. I'm not being critical of Destiny. I plan to purchase and thoroughly enjoy the game. Destiny doesn't need to be like Halo and it's a good thing that's the case. Because in my honest opinion it isn't.

I don't think many will try to debate other than saying it is like Halo without really countering your evidence .
Another poster is right some that probably plays Halo casually might think it does. But to most that actually plays both games and understands the mechanics should know they play differently albeit with some similarities( that other fps games probably share too)
 
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Whhhhaaaaat? Who cares the game is fun! It has me playing games again after I skipped the last gen. My PS4 is waiting.
 
PvE plays like Borderlands.
PvP plays like Call of Duty.
All of it looks like Halo.
None of it plays like Halo.

Congratulations, you now understand Destiny.
 
Dude. I've said a hundred times already:

Destiny Feels like Halo, but Plays like Borderlands.

That's exactly ALL I expected from this game, and it has surpassed that expectation by a significant margin. :P
 
You wrote a whole lot of nonsense for nothing.

In Halo, movement is key. In Destiny it's not. In Halo there's power weapons that help you control the map, in Destiny there's not.

The only similarity is Bungie is developing and it's an FPS.
 
PvE plays like Borderlands.
PvP plays like Call of Duty.
All of it looks like Halo.
None of it plays like Halo.

Congratulations, you now understand Destiny.

What the hell lol. It's about as far away from Call of Duty as you can get whilst remaining the same genre.
 
It feels a bit like Halo, but does not play like it. ADS alone alters the flow of combat so dramatically that the differences are more numerous than the similarities.

It's a different game, and from a combat design standpoint, it's about different things.
 
That's really particular and nit picky to point out


In the end it still looks like a Halo

Its still a sci fi fps
 
I don't care, it still feels like Halo to me. As a matter of fact I kept thinking of Halo Reach when playing PVE.

No matter how in depth people explain it, it's basically Halo with ADS. Deal with it.
 
That's really particular and nit picky to point out


In the end it still looks like a Halo

Its still a sci fi fps

lolwut? I just pointed out in every single way in regards to gameplay how its totally different (in fact the exact opposite) and you consider that nitpicking?

I mean yeah its a Sci Fi FPS. Of course. In that way it is like Halo but I'm not talking about genre. Hell aesthetically its closer to Mass Effect.
 
PvE plays like Borderlands.
PvP plays like Call of Duty.
All of it looks like Halo.
None of it plays like Halo.

Congratulations, you now understand Destiny.

Except the gunplay, the core moment to moment gameplay of the game, feels more like Halo than Call of Duty or Borderlands.

The only way pvp feels like Call of Duty is the lower time to kill, ADS (which every shooter has these days) and I suppose comparisons could be made between Killstreaks and Supers.
 
That's really particular and nit picky to point out


In the end it still looks like a Halo

Its still a sci fi fps

Uh... analyzing the way the gameplay functions isn't nit-picky in the slightest. That stuff is kind of important.
 
Formula 1: Halo = Balance + Vehicles (x) + Guns

x = Number of players

Formula 2: MMO = Stat based gameplay + Player progression - Balance - Guns + Loot

Problem 1:

Destiny = Stat based gameplay + x - Balance + Vehicles (1) + Guns (x) + Loot

x = Player progression

Based on the above information, Destiny is:

A) Halo
B) An MMO
C) A shooter MMO
D) None of the above

Answer:
It's D
 
TTK
ADS
Number of weapons
Kill Streaks vs Supers

Its not the same thing but there's a ton it has in common.

Even with the above, each of those categories shares little mechanically. ADS is the only one that carries much weight in terms of game affecting similarities, but even then the actual aiming, movement, animations, balancing etc is totally different, and much closer to Halo than COD (e.g. heavy emphasis on melee, grenades, jumping, vehicles, getting to special or better weapons, speed, aiming acceleration, FoV, level of aim assist, amount of damage enemies take, shields and so on).

COD is a twitch shooter where everything is super quick and very reaction time based. Destiny is far more sandboxy, open and random.
 
ADS ruined Destiny for me. I see absolutely no good reason for any game to use ADS. It does nothing but slow down the gameplay and create more inconsistencies in the gunplay. I literally cancelled my preorder because of this, and no I am not joking.

Thank you based 343 for the MCC or else I'd have been truly bored this Fall.
 
Except the gunplay, the core moment to moment gameplay of the game, feels more like Halo than Call of Duty or Borderlands.

Destiny has ADS. Halo does not. So no, "the gunplay" doesn't feel like Halo. At all.

It does feel like Call of Duty. Exactly like Call of Duty.

The only gameplay element that Halo shares with Destiny is the floaty jumps.

COD is a twitch shooter where everything is super quick and very reaction time based. Destiny is far more sandboxy, open and random.

You must not have spent much time in the Crucible during beta.

It's Call of Duty breh.
 
I agree with everything you said OP. The SP feels much more like halo to me, but it's still plenty different to not be considered like halo. It just has that halo feel. Hard to put into words.
 
I think so too. Bare in mind, speaking mainly competitive play wise.

Hardcore Halo multiplayer fans will probably think it plays very different, but to those who focused mainly on Halo's single player campaigns, and only casually played the multiplayer (like me), it'll likely feel remarkably similar.

I'm in the same boat as you and that has hyped me even more.
 
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