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Destiny is not like Halo

I wish it was, the PvP multiplayer beta was so unbalanced and disappointing :(
Calling it unbalanced without elaborating is shitposting. And before you starting writing, remember that asymmetrical =/= unbalanced.

When examining the details, Destiny is a very different game from Halo.

But as far as style and general direction, it's totally an iteration on Halo (Reach).
 
Why are there so many people who think that just cause a game has some customization of character it all the sudden is an RPG? Even worse, saying that cause you can choose a different gun makes it an RPG (far as I know that's nothing special to any game, FPS's have this all the time).

This is almost as bad as the person who was arguing with me that Bioshock was an RPG.

Destiny is an FPS co op shooter with some stuff inspired by RPGs at best.

If people call Skyrim piss poor for an RPG game (and I like Skyrim, don't get me wrong but I've heard the argument and I can't say they don't have points), what does that make Destiny if you are going to call it an RPG? At least with Skyrim you can choose how you react to people and if you play the good or bad guy. And you have several different skills to choose from including charisma and stealth and crafting and even haggling.

RPG = *ROLEPLAYING* game. Not shoot and loot and just see how powerful you can make yourself. You actually have to be able to actually roleplay in it.

*sigh*.

I'm sorry but that's not how it works. RPG is an all encompassing term for the genre. Its not about what your doing in the actual game. I wish that was it how it worked. I could silence everyone who claims Mass Effect 3 isn't an RPG because clearly you're playing a role.

But Destiny is an RPG. The loot. The talents. The levels and experience points. The quests. All elements of the RPG genre.
 
Why are there so many people who think that just cause a game has some customization of character it all the sudden is an RPG? Even worse, saying that cause you can choose a different gun makes it an RPG (far as I know that's nothing special to any game, FPS's have this all the time).

This is almost as bad as the person who was arguing with me that Bioshock was an RPG.

Destiny is an FPS co op shooter with some stuff inspired by RPGs at best.

If people call Skyrim piss poor for an RPG game (and I like Skyrim, don't get me wrong but I've heard the argument and I can't say they don't have points), what does that make Destiny if you are going to call it an RPG? At least with Skyrim you can choose how you react to people and if you play the good or bad guy. And you have several different skills to choose from including charisma and stealth and crafting and even haggling.

RPG = *ROLEPLAYING* game. Not shoot and loot and just see how powerful you can make yourself. You actually have to be able to actually roleplay in it.

*sigh*.

Yeah, Destiny has the RPG stats and customization, which is great, but like you said it's lacking in the actual role playing, which is kinda disappointing. There isn't really that much to explore, and you can't really create your own story and path through the game. Your story is basically the same as every single other person around you. But, hey, at least you can do group dances at the tower as you gaze into other character's soulless eyes.
 
Yeah its actually very different.

I love halo and my most anticipated game is Halo MCC but I'm still glad bungie didn't just make a halo clone.
 
It bums me out that Destiny is slated to be a franchise, I'd like to see Bungie make new IPs all the time. Preferably a really focused, linear shooter.
 
Yeah its actually very different.

I love halo and my most anticipated game is Halo MCC but I'm still glad bungie didn't just make a halo clone.

I agree with this I'm glad that it isn't like Halo so now I have two good multiplayer experiences for fall instead of only Halo. I like to switch it up sometimes with multiplayer and there aren't many good multiplayer shooters out right now that are to my liking. (Not really a Battlefield/Titanfall fan and I don't have much faith in CoD but we'll see.)
 
Even with the above, each of those categories shares little mechanically. ADS is the only one that carries much weight in terms of game affecting similarities, but even then the actual aiming, movement, animations, balancing etc is totally different, and much closer to Halo than COD (e.g. heavy emphasis on melee, grenades, jumping, vehicles, getting to special or better weapons, speed, aiming acceleration, FoV, level of aim assist, amount of damage enemies take, shields and so on).

COD is a twitch shooter where everything is super quick and very reaction time based. Destiny is far more sandboxy, open and random.

To me you are really just saying it is without providing evidence why it is. Things like aim assist , aim acceleration , bullet magnetism, etc are different from each halo game i.e Halo 2 and Halo CE or Reach so I doubt many can accurate even compare that. A lot of thing like nades , jumping , and balancing are which is very different to each especially balancing which is crazy saying it is more closer to Halo which is inane. In halo you pick up nades from dead opponents or on the map unlike in Destiny were nades only operate on a cooldown and are exclusive and very distinct to each class. The only similarities I see is throwing the grenades . Destiny really penalizes you for jumping because of the fact you get a accuracy decrease and is used for more traversal with you movement abilities which again is unique to your class and only your class while in halo is used more to dodge enemy gunfire.

Weapons and balancing operates really differently from both games and imo no where near alike . The weapons in Destiny have ADs which slows down your movement for the benefit of accuracy and in Halo only a few weapons have a scope in system which only decreases your peripheral vision and not very suitable in mid/close range combat because otherwise you get flinch or knocked out of scope. Of course there's the obvious difference that you can bring multiple types of weapons with up to 3 at a time into a fight from the campaign mode in Destiny unlike in halo you either can choose 2 out of a 10(in Halo 4's case) or only spawn with one type of gun all the time. There's also the fact you get bonus headshot damage like COD or Battlefield in Destiny the only weapons that do in halo are precision weapons which can only be done when the shields are down and is an instant kill. As seen in the video Destiny uses a class system and in Halo stat-wise; each spartan is the same as the rest.

Here are the things that shows Destiny's mechanics.
https://www.youtube.com/watch?v=uTLosBMLt3Q

https://www.youtube.com/watch?v=nJQxNrXpzfI

https://www.youtube.com/watch?v=4RR-EebKLyQ&list=UUkmAjbIecTIjTQctolYeuDw
 
Destiny is a good alternative for people who don't have both consoles and can't play Halo. It has enough similarities to be compared but as antitrop said, If you are a hardcore halo fan, then you know it's different.
 
I mainly compare them because art-wise Destiny looks a lot like a Halo game. Even the animations are straight up Halo.

Well, it looks like the first few Halo games that is, not 4 which for some reason suddenly looked like Metroid Prime 3.
 
It has enough Halo in its DNA to please me, I can say that much. It's clearly a different game but I appreciate that they didn't throw out the baby with the bath water, so to speak.
 
This.
I love how every FPS simply HAS to be like CoD/Halo with/without XYZ.

Playing the BETA I thought Destiny PvP has a really unique mix of gameplay elements from all the big shooters.

It doesn't. I certainly never said that and this thread isn't about that. I'm just saying what Destiny isn't since some people keep saying this.
 
I'm sorry but that's not how it works. RPG is an all encompassing term for the genre. Its not about what your doing in the actual game. I wish that was it how it worked. I could silence everyone who claims Mass Effect 3 isn't an RPG because clearly you're playing a role.

But Destiny is an RPG. The loot. The talents. The levels and experience points. The quests. All elements of the RPG genre.

Um, sorry, but no. Just cause it has elements does not make it an RPG. It means it borrows some traits. And yes, it is about what you are doing in the game... I know some people will then argue a JRPG is not an RPG because it doesn't fit some of the bill, but notice they have to clarify it as a *J*RPG as in it is different than an RPG. RPGs entail being able to play a role. The focus is you making choices in how your character acts and being able to make choices in how your character acts. Having traits not just for combat but for talking to people or stuff not combat related.

So is Fallout a shooter now? (And by the way, no it's not. It's an RPG with shooter mechanics. Unless you want to argue Elder Scrolls is a shooter but with bows and arrows).
 
Um, sorry, but no. Just cause it has elements does not make it an RPG. It means it borrows some traits. And yes, it is about what you are doing in the game... I know some people will then argue a JRPG is not an RPG because it doesn't fit some of the bill, but notice they have to clarify it as a *J*RPG as in it is different than an RPG.

So is Fallout a shooter now? (And by the way, no it's not. It's an RPG with shooter mechanics. Unless you want to argue Elder Scrolls is a shooter but with bows and arrows).

Never mind its late and you answered my question.
 
The movement (minus double jump abilities) and gunplay are almost exactly like Halo. It's basically the next gen version of Halo Reach, but with an open world campaign and some RPG elements.
 
I'm sorry but that's not how it works. RPG is an all encompassing term for the genre. Its not about what your doing in the actual game. I wish that was it how it worked. I could silence everyone who claims Mass Effect 3 isn't an RPG because clearly you're playing a role.

But Destiny is an RPG. The loot. The talents. The levels and experience points. The quests. All elements of the RPG genre.

Playing a role is not role-playing.

Role-playing is a tradition founded in improvisational acting--that is, actors create and define their role through their own choices. Playing a role is playing a part.

Just like saying "I'm on fire" does not actually mean you are currently ablaze, "role-playing" does not mean "playing a role." Similar words, different meanings.

A lootgrind or game where you can build your character is not an RPG.
 
What makes it not an RPG?

The fact you don't really interact with anyone. The only thing you really can do in the game is shoot and collect loot. The fact that you only have a little bit of stuff you can customize Seriously, you think that's a lot of customization in a character? A few extra powers? Ha!!!! In Fallout I could customize if my character got along with other characters, I could customize how smart my character was and if she'd pass intelligence checks, I could customize how good she was with medicine and if I'd pass medicine or science checks. How many HPs she'd have and how dexterious she was. There were gifts I could add to add even more function to her. How perceptive she was in how close she'd sense enemies.

Hell, I could add flaws to her to make her harder to play. I could also make her a total idiot if I wanted or really bad with guns. She could have a horrible attitude and piss off everyone she came across. At best with Destiny you start off as average.

Also, I got to choose (depending on how her stats were) how she'd react to people (if I was too stupid though sometimes I didn't get some options. Hell, if I was too smart I might not get other options). I got several options on how to respond to people. I could win a quest peacefully. Hell, you can play all of Fallout if you really try hard without killing a person! I think some people even went without killing beasts! Try that in Destiny. The whole point in Destiny is to shoot things (cause it's a shooter! It's not an RPG. It's not designed to let you decide how you are going to tackle a problem. You tackle the problem by shooting it, hence shooter).

Shall I go on?
 
Anyone who thinks they're similar is crazy.

Been playing Halo since CE and saw very few similarities.

Like people have said, it has a hint of Reach in it but that's all.
 
What do you mean, man. It's a FPS, in space, just like Halo!

In all seriousness, yeah, it plays nothing like it. And that kinda ruins it for me :lol, ADS sucks, every FPS has ADS these days.
 
Good, it means Bungie try different things. Anyway I got some Halo vibe from it but my Halo experience is quite limited: only SP of 3 games and probably less than 1 hour of MP.
 
There are similarities between Destiny and Halo, and Destiny and Borderlands, but only in fairly general ways. Those similarities are easy to spot right off the bat when you're first getting a feel for Destiny, but really after just a few minutes in the beta my mind completely stopped comparing them. As others have said, Destiny is Destiny, not Halo, Borderlands, or a combination of the two. And I say this as someone who loves all three (I'm counting the beta), has played a disgusting amount of Halo and Borderlands along with a non-negligible amount of time in the Destiny beta, and who was originally interested in Destiny explicitly because of the early Borderlands/Halo comparisons.
 
Playing a role is not role-playing.

Role-playing is a tradition founded in improvisational acting--that is, actors create and define their role through their own choices. Playing a role is playing a part.

Just like saying "I'm on fire" does not actually mean you are currently ablaze, "role-playing" does not mean "playing a role." Similar words, different meanings.

A lootgrind or game where you can build your character is not an RPG.

The fact you don't really interact with anyone. The only thing you really can do in the game is shoot and collect loot. The fact that you only have a little bit of stuff you can customize Seriously, you think that's a lot of customization in a character? A few extra powers? Ha!!!! In Fallout I could customize if my character got along with other characters, I could customize how smart my character was and if she'd pass intelligence checks, I could customize how good she was with medicine and if I'd pass medicine or science checks. How many HPs she'd have and how dexterious she was. There were gifts I could add to add even more function to her. How perceptive she was in how close she'd sense enemies.

Hell, I could add flaws to her to make her harder to play. I could also make her a total idiot if I wanted or really bad with guns. She could have a horrible attitude and piss off everyone she came across. At best with Destiny you start off as average.

Also, I got to choose (depending on how her stats were) how she'd react to people (if I was too stupid though sometimes I didn't get some options. Hell, if I was too smart I might not get other options). I got several options on how to respond to people. I could win a quest peacefully. Hell, you can play all of Fallout if you really try hard without killing a person! I think some people even went without killing beasts! Try that in Destiny. The whole point in Destiny is to shoot things (cause it's a shooter! It's not an RPG. It's not designed to let you decide how you are going to tackle a problem. You tackle the problem by shooting it, hence shooter).

Shall I go on?
Good points!
I won't disagree with the auto aim (hated that), but you didn't have to ADS with the auto-rifle or scout rifle (possibly other weapons, not sure never really used them).
You don't have to, but you'd get way less yellow crits and it's just pointllessly more time-consuming to go hipfire rather than ADS with the rifles and handguns. Sure, you might get a perk here or there to help hipfire, but the game isn't built with that as being more efficient in mind compared to something like Wolfenstein.
 
Is it a bad thing to be associated with Halo? Because the why the title is phrased it seems like the OP is thinking that Destiny being associated with Halo as a really bad thing.
 
This is the exact reason why I will not enjoy Destiny.
I know I'm in the massive minority but I hate ADS, I enjoy longer kill times, and I love massive battles and vehicle combat.

I wish there were more games with similar gameplay to Halo.
 
The gunplay and map flow is a lot like Halo, actually. Especially with respect to how they've handled ammo.
 
I think people are mixing gameplay with visuals and the overall feel of the game. The gameplay is different. But the game looks and feels very similar to Halo. Which I agree is not necessarily a bad thing.
 
I think people are mixing gameplay with visuals and the overall feel of the game. The gameplay is different. But the game looks and feels very similar to Halo. Which I agree is not necessarily a bad thing.

It doesn't feel very similar to Halo at all. As for looks, it's true that it's colorful (although I found most of Old Russia disappointingly drab), and it features Bungie's signature sparse, repetitive level design, but Destiny has a distinct fantasy flavored space opera tone. I really like that, although I wish it was taken to even greater extremes (bringing back the canceled tiger species would be a good start).
 
Its not like Halo but it feels like Halo due to the art style, the speed + movement, amazing skyboxes, animations and generally presentation. For me most of the feel of the game comes from the movement, FOV and visual style which all feel not to different from the classic Halo titles I loved <3

That said it doesn't even feel like Halo really it just feels like a modern Bungie game. You could say from a gameplay mechanic standpoint (bar all the multiplayer stuff) is what a Halo 5 could of been if Bungie were still running it.
 
Well, it's certainly not like Halo 4, I'll give you that.
It's much better
.

Maybe don't get so defensive over a more or less fair comparison being drawn?
 
Its not like Halo but it feels like Halo due to the art style, the speed + movement, amazing skyboxes, animations and generally presentation. For me most of the feel of the game comes from the movement, FOV and visual style which all feel not to different from the classic Halo titles I loved <3

That said it doesn't even feel like Halo really it just feels like a modern Bungie game. You could say from a gameplay mechanic standpoint (bar all the multiplayer stuff) is what a Halo 5 could of been if Bungie were still running it.
Man that just confuses me
 
So this is the OP of a thread I made that seems kind of appropriate here:

Forum's moving fast lately, hopefully this doesn't get buried before we can discuss a little.

So after having dabbled only slightly in the Destiny alpha/beta on PS4 and now delving further into it on my XB1 (although I still haven't touched crucible due to working 13-hr shifts the first 2 days of the beta, /sad), I had a thought occur to me: it's awesome to see a dev team's personal fingerprints shine through.

What's been obvious even since the first screenshots of Destiny appeared online, and what has been concreted during the alpha/beta, is that Destiny definitely has that 'Halo' feel, as many have said. But what they REALLY mean, I think, is that it has that BUNGIE feel.

So many times these days devs will see what is successful for another studio and try to mimmick it, yet shoehorn it into the mold that their own game entails, leading to a less-than-satisfying experience by many people's measure.

Now, some people will argue the following point, but IMHO gaming has truly progressed to an art form over the years. Not every game is art, mind you, but many games are. The medium has reached a level of refinement and sophistication that there is truly no limit to the potential games have to evoke deep thought, genuine emotion, and intelligent discussion.

That being said, we see certain development studios that have a unique 'fingerprint' arise to their products that translates from one game to the next. I'm not just talking about franchises here where one game is unquestionably like its predecessor either. In fact, at times developers intentionally try to 'break away' from the series that made them a success, yet the audience can still see/feel/intuit that studio's particular touch even in an unrelated series or a new IP. And this is most definitely not a negative thing.

To me, Destiny is a prime example of this. In a world where so often ideas are facelifted from one studio by another trying to piggyback off the success of a particular game mechanic or style, other studios intentionally try to break away from what made them a success and tread new ground, but their personality still shines through.

The studio that Bungie is now is not the same studio that made Halo, but a lot of the same people are there, and you can feel it in Destiny. It's not something so pedestrian as 'oh, yeah the Titan armor looks like modified Mjolnir' or 'oh yeah the kill times are longer than BF/CoD so it must be like Halo'. It's an overall feeling, a sense that I get when I'm roaming the world and experiencing it as a whole rather than the sum of its parts. It's not TRYING to be Halo, or CoD, or Borderlands, or anything else. It's trying to be Destiny, but in so doing, it is Bungie, through and through.

Art aficionados instantly recognize a Monet when they see one. They know a Picasso from a Rembrandt by touch alone. So too do fans of certain studios' work know it when they play it. Picking up Destiny I'm reminded why I'm so emotionally invested in Bungie's work. I love this game. It saddens me in a way that the life plan for Destiny is so long, because it means that while I'll be loving this franchise for years to come, I will also potentially be missing out on an opporunity to see them craft yet another amazing universe with their fingerprints, their soul, all over it.

Naughty Dog, Platinum Games, Rare, Epic, Bungie, even dare I say it Squaresoft... these names and others are the names of modern-day artists. Their fingerprints are all around us, and their souls are alive and well.

Does anyone else feel this way?
 
One of the things that pleasantly surprised me about Destiny was how much of the Halo controls were intact. Or at least the feel of the controls. Playing a Titan in beta felt like playing a Spartan to me. The game rules are very different, obviously, as rightly described across this thread, but I felt right at home from the start and needed no time to adjust like I would switching between other shooters.

So yeah, to me it's a lot like Halo, but I also agree with everything OP listed. It's a lot like Halo, yet it's nothing like Halo at all. It's NewHalo!

And it's glorious!
 
You could say from a gameplay mechanic standpoint (bar all the multiplayer stuff) is what a Halo 5 could of been if Bungie were still running it.

Dodged the bullet, then.

Seriously, I'd like to think that Bungie still knows what constitutes good Halo gameplay, and they wouldn't butcher it like that. Destiny plays the way it does because Bungie wanted to create something that feels different for the most part. It's either that or Luke Smith has no clue about what makes Halo great (granted, those two things are not necessarily mutually exclusive).
 
Is it a bad thing to be associated with Halo? Because the why the title is phrased it seems like the OP is thinking that Destiny being associated with Halo as a really bad thing.
Not sure why you got that impression. It's a response to people who believe the game is like Halo, when there's discussion that it isn't, independent of whether that's a bad/good thing. Even in the OP:
Let me also make clear that I have nothing against Destiny. I'm not being critical of Destiny. I plan to purchase and thoroughly enjoy the game. Destiny doesn't need to be like Halo and it's a good thing that's the case. Because in my honest opinion it isn't.
 
I didn't get to play the Destiny beta(PVE) all that much, but the first thing that came to mind when I did play it was that it felt far more like Halo than CoD or Battlefield or Borderlands or any other shooter. You certainly make valid points about clear differences, but there is something about the gameplay that feels very Halo to me and its not the setting. I'm actually glad it's not Halo because I never really liked the setting and characters in that. Destiny's setting is far more appealing to me, and with the Halo-like gameplay, its why I'm so excited about the game.
 
Calling it unbalanced without elaborating is shitposting. And before you starting writing, remember that asymmetrical =/= unbalanced.

When examining the details, Destiny is a very different game from Halo.

But as far as style and general direction, it's totally an iteration on Halo (Reach).
Isn't it inherently unbalanced considering you can play against someone that has stronger stuff than you from the onset?
 
To me the combat feels like MMO-ized (watered down) Halo combat. Less accurate, less skill-based, and the weapons feel less impact-ful. The game is still a lot of fun though (based on the beta), but certainly no Halo combat-wise. It has other things going for it.
 
Destiny's PvP is really bad. I feel no sanctification after killing another player. Halo MP is good. Its thinking man's game. You work hard for your kills. You can't aimlessly spray a few rounds into a player leg and get kills. You have to be precise with every shot you fire while strafing while they are strafing. You have to think 10 steps ahead at all times. Its a team based game that requires a huge amount of awareness. Its about controlling the map, controlling weapon spawns, controlling power up spawns, and making coordinated team pushes. You have to play the map just as much as you play the other team. You have to understand every part of the map and how to use it to your advantage. That is Halo. I saw none of this in Destiny. So no they are nothing alike.
 
I think the people that post on GAF are pretty well informed when it comes to Destiny.

I don't think we need anyone stepping onto a soapbox to educate us.
 
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