anothertech
Member
There will always be those that miss the shotty/sniper fest that was d1 pvp, sure.
D1 wasn't a shottie and sniper fest until we started down the path that birthed D2. My last post talked on that.There will always be those that miss the shotty/sniper fest that was d1 pvp, sure.
Secondaries ran rampant in Destiny when they nerfed primaries at the end of Y1.
Instead of balancing the three exotic hand cannons that dominated the meta in a surgical way, they nuked the whole weapon class from orbit.
Those HCs kept snipers in check (Hawkmoon was great for this) and punished people aping with a shotgun (TLW, anyone?).
The flat footed pulse rifle meta that bloomed, to start Y2 after, was the precursor for the stale, static gunplay in D2's beta-meta.
Without strong primaries to keep the one hit kill weapons in check, all sorts of less successful changes to the sandbox were implemented to try and make shotties and snipers less prominent.
In D2, we're saddled with two primaries, both still weak, and our special weapons have been removed from the game for large swaths of time in both pve and pvp. Instead of buffing primaries, the ttk has gotten even slower. Movement has been slowed down.
All this is a reaction to the first unnecessary wave of nerfs that totally ruined Destiny's PvP at the end of year one.
Strong primaries challenge secondaries. They reward gunskill. They increase the skill gap.
Things have been getting worse for Destiny pvp with every balance patch. Most hardcore PvPers I know would rather play Y1, vanilla balance than any since (even with the warts and bumps--it wasn't perfect). It was fast, it was fun, primaries were powerful and special/power weapons were not a problem.
Secondaries ran rampant in Destiny when they nerfed primaries at the end of Y1.
Instead of balancing the three exotic hand cannons that dominated the meta in a surgical way, they nuked the whole weapon class from orbit.
Those HCs kept snipers in check (Hawkmoon was great for this) and punished people aping with a shotgun (TLW, anyone?).
The flat footed pulse rifle meta that bloomed, to start Y2 after, was the precursor for the stale, static gunplay in D2's beta-meta.
Without strong primaries to keep the one hit kill weapons in check, all sorts of less successful changes to the sandbox were implemented to try and make shotties and snipers less prominent.
In D2, we're saddled with two primaries, both still weak, and our special weapons have been removed from the game for large swaths of time in both pve and pvp. Instead of buffing primaries, the ttk has gotten even slower. Movement has been slowed down.
All this is a reaction to the first unnecessary wave of nerfs that totally ruined Destiny's PvP at the end of year one.
Strong primaries challenge secondaries. They reward gunskill. They increase the skill gap.
Things have been getting worse for Destiny pvp with every balance patch. Most hardcore PvPers I know would rather play Y1, vanilla balance than any since (even with the warts and bumps--it wasn't perfect). It was fast, it was fun, primaries were powerful and special/power weapons were not a problem.
Haven't played a lick of Siege sooooooooo nah. Maybe it's just not as common as you like to think
Secondaries ran rampant in Destiny when they nerfed primaries at the end of Y1.
Instead of balancing the three exotic hand cannons that dominated the meta in a surgical way, they nuked the whole weapon class from orbit.
Those HCs kept snipers in check (Hawkmoon was great for this) and punished people aping with a shotgun (TLW, anyone?).
The flat footed pulse rifle meta that bloomed, to start Y2 after, was the precursor for the stale, static gunplay in D2's beta-meta.
Without strong primaries to keep the one hit kill weapons in check, all sorts of less successful changes to the sandbox were implemented to try and make shotties and snipers less prominent.
In D2, we're saddled with two primaries, both still weak, and our special weapons have been removed from the game for large swaths of time in both pve and pvp. Instead of buffing primaries, the ttk has gotten even slower. Movement has been slowed down.
All this is a reaction to the first unnecessary wave of nerfs that totally ruined Destiny's PvP at the end of year one.
Strong primaries challenge secondaries. They reward gunskill. They increase the skill gap.
Things have been getting worse for Destiny pvp with every balance patch. Most hardcore PvPers I know would rather play Y1, vanilla balance than any since (even with the warts and bumps--it wasn't perfect). It was fast, it was fun, primaries were powerful and special/power weapons were not a problem.
It's extremely common. There is no 1v1 anymore. You simply can't flank teams and try to get the pick. It's 100% about team shooting and there's no evidence you can provide to support otherwise. The majority of actual 1v1s usually ends up with 1 person running away before they die, unless they're bad.
...It is.That hasn't been my experience at all. The stray kill or two? Sure. Getting completely blown out by a team focusing fire on individual players? That doesn't seem common at all.
As long as you know.Oh ok I'm just bad then, my mistake.
Nailed it. The year 1 hand cannon meta seemed to have scarred Bungie for life.Secondaries ran rampant in Destiny when they nerfed primaries at the end of Y1.
Instead of balancing the three exotic hand cannons that dominated the meta in a surgical way, they nuked the whole weapon class from orbit.
Those HCs kept snipers in check (Hawkmoon was great for this) and punished people aping with a shotgun (TLW, anyone?).
The flat footed pulse rifle meta that bloomed, to start Y2 after, was the precursor for the stale, static gunplay in D2's beta-meta.
Without strong primaries to keep the one hit kill weapons in check, all sorts of less successful changes to the sandbox were implemented to try and make shotties and snipers less prominent.
In D2, we're saddled with two primaries, both still weak, and our special weapons have been removed from the game for large swaths of time in both pve and pvp. Instead of buffing primaries, the ttk has gotten even slower. Movement has been slowed down.
All this is a reaction to the first unnecessary wave of nerfs that totally ruined Destiny's PvP at the end of year one.
Strong primaries challenge secondaries. They reward gunskill. They increase the skill gap.
Things have been getting worse for Destiny pvp with every balance patch. Most hardcore PvPers I know would rather play Y1, vanilla balance than any since (even with the warts and bumps--it wasn't perfect). It was fast, it was fun, primaries were powerful and special/power weapons were not a problem.
SíSecondaries ran rampant in Destiny when they nerfed primaries at the end of Y1.
Instead of balancing the three exotic hand cannons that dominated the meta in a surgical way, they nuked the whole weapon class from orbit.
Those HCs kept snipers in check (Hawkmoon was great for this) and punished people aping with a shotgun (TLW, anyone?).
The flat footed pulse rifle meta that bloomed, to start Y2 after, was the precursor for the stale, static gunplay in D2's beta-meta.
Without strong primaries to keep the one hit kill weapons in check, all sorts of less successful changes to the sandbox were implemented to try and make shotties and snipers less prominent.
In D2, we're saddled with two primaries, both still weak, and our special weapons have been removed from the game for large swaths of time in both pve and pvp. Instead of buffing primaries, the ttk has gotten even slower. Movement has been slowed down.
All this is a reaction to the first unnecessary wave of nerfs that totally ruined Destiny's PvP at the end of year one.
Strong primaries challenge secondaries. They reward gunskill. They increase the skill gap.
Things have been getting worse for Destiny pvp with every balance patch. Most hardcore PvPers I know would rather play Y1, vanilla balance than any since (even with the warts and bumps--it wasn't perfect). It was fast, it was fun, primaries were powerful and special/power weapons were not a problem.
Weak primaries with a long time to kill lead to long 1v1s. These prolonged encounters, if entered by a teammate from either side, essentially guarantee a win for whichever side has more players. In the past, with shorter time to kills, someone probably would have won that one vs. one engagement. PvP feels like a game of war. Whoever has the higher card (more teammates present) wins. Boring. Passive. Little room for individuals to outplay each other.
D1 SFIV to D2 SFV. Make things more simple and easier but at the cost of variety and ultimately fun.
Nailed it. The year 1 hand cannon meta seemed to have scarred Bungie for life.
It's extremely common. There is no 1v1 anymore. You simply can't flank teams and try to get the pick. It's 100% about team shooting and there's no evidence you can provide to support otherwise. The majority of actual 1v1s usually ends up with 1 person running away before they die, unless they're bad.
...It is.
Nearly every player I've been matched up with must be bad, then. I could start recording my matches if you want? I mean, you haven't given me any proof that it's 100% team shooting all the time, but I'm not sitting here demanding you to prove it. It's not going to be a consistent experience for everyone, stop trying to declare as such.
Weak primaries with a long time to kill lead to long 1v1s. These prolonged encounters, if entered by a teammate from either side, essentially guarantee a win for whichever side has more players. In the past, with shorter time to kills, someone probably would have won that one vs. one engagement. PvP feels like a game of war. Whoever has the higher card (more teammates present) wins. Boring. Passive. Little room for individuals to outplay each other.
The majority of posts in this thread over the last two pages disagrees with you. Most of the player names I recognize as folks with 2,000+ hours in Destiny PvP. Including myself.
The game you describe is so foreign to the game that I've played that I can't fathom where or how your opinion was formed. I'm not being mean--I'm genuinely perplexed.
You think we'll ever see anything as metal and crazy as Pocket Infinity?
There was skill based match making in the beta sooo...
Last word was so fucking amazing.people who complained about hand cannons should have just beat it. destiny was the only game with sick pistol whipping gameplay, and hand cannons were the only liberating weapons in the game. now we're back to laning with inaccurate burst and spray weapons like every other game, but without the depth of choice or freedom of movement.
d2 at a high competitive level will just be a dumber version of halo.
I'm not saying you're a scrub. Going against players, especially if you win consistently with a 2.0+ efficiency, meant I matched with tryhards and everyone teamshot because it's successful.Hey, I'm totally fine being the best scrub in a pool of the lowest rated scrubs. If it means I'm not getting beasted on every single match, I'll take it.
What can i say, Trials of Osiris captivated me. Not only that but the real reason any of us dgaffers have over 2k hours or whatever (some gaffers have 6-8k hours) was the social aspect.
Nearly every player I've been matched up with must be bad, then. I could start recording my matches if you want? I mean, you haven't given me any proof that it's 100% team shooting all the time, but I'm not sitting here demanding you to prove it. It's not going to be a consistent experience for everyone, stop trying to declare as such.
Same to you, I guess. That's not at all the experience I've been having with the beta. Maybe you guys have bad luck? It just doesn't seem likely that literally every single match revolves around teams focusing on one person at a time 100% of the time.
Year one Destiny PvP generally wasn't well regarded at all while it was happening, here and elsewhere. I don't know what game you guys think you played, but it doesn't sound like the unbalanced mess of Destiny PvP. It's never been right which is why they kept altering things until they realized Destiny 2 needed to be clean slated.
We knew PvP would be a shitshow when we figured out everyone could carry a shotty/sniper around all the time. Two primaries lets you use 2 complimentary weapons for different scenarios. I think it will work rather well.
Secondaries ran rampant in Destiny when they nerfed primaries at the end of Y1.
Instead of balancing the three exotic hand cannons that dominated the meta in a surgical way, they nuked the whole weapon class from orbit.
Those HCs kept snipers in check (Hawkmoon was great for this) and punished people aping with a shotgun (TLW, anyone?).
The flat footed pulse rifle meta that bloomed, to start Y2 after, was the precursor for the stale, static gunplay in D2's beta-meta.
Without strong primaries to keep the one hit kill weapons in check, all sorts of less successful changes to the sandbox were implemented to try and make shotties and snipers less prominent.
In D2, we're saddled with two primaries, both still weak, and our special weapons have been removed from the game for large swaths of time in both pve and pvp. Instead of buffing primaries, the ttk has gotten even slower. Movement has been slowed down.
All this is a reaction to the first unnecessary wave of nerfs that totally ruined Destiny's PvP at the end of year one.
Strong primaries challenge secondaries. They reward gunskill. They increase the skill gap.
Things have been getting worse for Destiny pvp with every balance patch. Most hardcore PvPers I know would rather play Y1, vanilla balance than any since (even with the warts and bumps--it wasn't perfect). It was fast, it was fun, primaries were powerful and special/power weapons were not a problem.
I'm not saying you're a scrub. Going against players, especially if you win consistently with a 2.0+ efficiency, meant I matched with tryhards and everyone teamshot because it's successful.
Getting constantly teamshot, especially with unknowns on my side and groups on the other, has been my experience too since the beta started.
You're goddamn right.Secondaries ran rampant in Destiny when they nerfed primaries at the end of Y1.
Instead of balancing the three exotic hand cannons that dominated the meta in a surgical way, they nuked the whole weapon class from orbit.
Those HCs kept snipers in check (Hawkmoon was great for this) and punished people aping with a shotgun (TLW, anyone?).
The flat footed pulse rifle meta that bloomed, to start Y2 after, was the precursor for the stale, static gunplay in D2's beta-meta.
Without strong primaries to keep the one hit kill weapons in check, all sorts of less successful changes to the sandbox were implemented to try and make shotties and snipers less prominent.
In D2, we're saddled with two primaries, both still weak, and our special weapons have been removed from the game for large swaths of time in both pve and pvp. Instead of buffing primaries, the ttk has gotten even slower. Movement has been slowed down.
All this is a reaction to the first unnecessary wave of nerfs that totally ruined Destiny's PvP at the end of year one.
Strong primaries challenge secondaries. They reward gunskill. They increase the skill gap.
Things have been getting worse for Destiny pvp with every balance patch. Most hardcore PvPers I know would rather play Y1, vanilla balance than any since (even with the warts and bumps--it wasn't perfect). It was fast, it was fun, primaries were powerful and special/power weapons were not a problem.
Secondaries ran rampant in Destiny when they nerfed primaries at the end of Y1.
Instead of balancing the three exotic hand cannons that dominated the meta in a surgical way, they nuked the whole weapon class from orbit.
Those HCs kept snipers in check (Hawkmoon was great for this) and punished people aping with a shotgun (TLW, anyone?).
The flat footed pulse rifle meta that bloomed, to start Y2 after, was the precursor for the stale, static gunplay in D2's beta-meta.
Without strong primaries to keep the one hit kill weapons in check, all sorts of less successful changes to the sandbox were implemented to try and make shotties and snipers less prominent.
In D2, we're saddled with two primaries, both still weak, and our special weapons have been removed from the game for large swaths of time in both pve and pvp. Instead of buffing primaries, the ttk has gotten even slower. Movement has been slowed down.
All this is a reaction to the first unnecessary wave of nerfs that totally ruined Destiny's PvP at the end of year one.
Strong primaries challenge secondaries. They reward gunskill. They increase the skill gap.
Things have been getting worse for Destiny pvp with every balance patch. Most hardcore PvPers I know would rather play Y1, vanilla balance than any since (even with the warts and bumps--it wasn't perfect). It was fast, it was fun, primaries were powerful and special/power weapons were not a problem.
Bring back OG cosmodrome music.
here's where they rank
A+
Doom 2016
Destiny 1.0
Crysis 2
Quake 3
A
Halo 4
Call of Duty Advanced Warfare
Halo 5 Arena
Halo Reach
Unreal Tournament
Unreal Tournament 3
Unreal 2003/2004
Titanfall 1
B
Crysis 3
Killzone Shadowfall
Team Fortress 2
Killzone 3
Quake 2
Halo 3
C
Call of Duty Black Ops III
Quake Champions
Destiny 2 Beta
Halo 2
Star Wars Battlefront
D
Titanfall 2
Counterstrike
Overwatch
Battlefield 1942
Halo 5 Warzone
Bungie has never had any idea what they are doing with MP PVP balance
Halo 1 was a Fluke
Halo 2 at launch was awful
Halo 3 at launch was awful
Reach was solid.
Secondaries ran rampant in Destiny when they nerfed primaries at the end of Y1.
Instead of balancing the three exotic hand cannons that dominated the meta in a surgical way, they nuked the whole weapon class from orbit.
Those HCs kept snipers in check (Hawkmoon was great for this) and punished people aping with a shotgun (TLW, anyone?).
The flat footed pulse rifle meta that bloomed, to start Y2 after, was the precursor for the stale, static gunplay in D2's beta-meta.
Without strong primaries to keep the one hit kill weapons in check, all sorts of less successful changes to the sandbox were implemented to try and make shotties and snipers less prominent.
In D2, we're saddled with two primaries, both still weak, and our special weapons have been removed from the game for large swaths of time in both pve and pvp. Instead of buffing primaries, the ttk has gotten even slower. Movement has been slowed down.
All this is a reaction to the first unnecessary wave of nerfs that totally ruined Destiny's PvP at the end of year one.
Strong primaries challenge secondaries. They reward gunskill. They increase the skill gap.
Things have been getting worse for Destiny pvp with every balance patch. Most hardcore PvPers I know would rather play Y1, vanilla balance than any since (even with the warts and bumps--it wasn't perfect). It was fast, it was fun, primaries were powerful and special/power weapons were not a problem.
people who complained about hand cannons should have just beat it. destiny was the only game with sick pistol whipping gameplay, and hand cannons were the only liberating weapons in the game. now we're back to laning with inaccurate burst and spray weapons like every other game, but without the depth of choice or freedom of movement.
d2 at a high competitive level will just be a dumber version of halo.
Solid shit clogging up the toilet, sure.
Yeah. My group went about 48-3 in Countdown. Games, not rounds. Whoever got a pick first won the round most often. Do that a few times, win the game.REAL RECOGNIZE REAL.
If I wanna play Halo, I'll play fucking Halo. Destiny was the only big game with this kind of solo-God gameplay and they go and destroy it to be like every other shooter on the market. Das cool, I love feeling like I'm wholly dependent on my team to do anything.
Trials is gonna be fun knowing you can checkout of a round after a team has a guy go down since that round is over with this teamshot shit.
I welcome the changes to PVP. Less of the BS from the first game and it plays more like Halo.