Yeah, there's a lot said about David Cage, but the guy had vision with some of his early games. Like early Nomad Soul was amazing. Especially for a game of its time to be open world with 3d fighting, fps segments, adventure game puzzles and alternative solutions. And when you got introduced to the main mechanic, that was so cool.
Fahrenheit starts off with a very cool idea, that gets implemented very well in the intro segment and a few that follow. The story largely goes to shit by the end, but this was yet another case, as was Nomad Soul, that they ran out of money and had to forcibly wrap it up.
That said, what I've seen of Detroit is really interesting and I'm certainly hooked by the premise.
They get extra points because they bothered to offer demos for their titles.