trudderham said:I love the music and visual style. The game looks amazing.
Here's a working link for anyone who hasn't checked it out yet:
Part one and two
Draft said:Stealth kills in Deus Ex, Game of the Forever edition, are janky at best, infuriating at worst. It's not fun, deep or satisfying to play guess the invisible contact point with the cattle prod.
I'm not 100% sold on press X to eliminate these 18 guys simultaneously, but if there's any area where a new Deus Ex could do practically anything and improve on Deus Ex GOTF edition, it's stealth takedowns.
I'm genuinely curious to hear your defense of Deus Ex stealth takedown mechanics.Confidence Man said:There's quite a bit more difference than that, but if you're defending this shit already there's not much point in enumerating it.
Xater said:I am pretty sure the thing he did when he dropped down was some augmentation ability.
Seconded!Fireye said:Seems like this link is dead too, anyone have a working link?
Fireye said:Seems like this link is dead too, anyone have a working link?
The link works just fine, the videos don't load for some reason (removed?).DaBuddaDa said:This link is working just fine for me..?
Draft said:I'm genuinely curious to hear your defense of Deus Ex stealth takedown mechanics.
Linkzg said:I am slightly disappointed that they aren't adding more to stealth takedowns if they're changing them in this way. I mean, if they were changing up this much, it would be cool if they let you choose to do Splinter Cell or MGS style interrogations. Considering this game uses number codes for doors, it would be a cool way to get that information.
keltickennedy said:Videos were removed from both links. Was really disappointed when it wasn't made public at e3. Would anyone be able to hook me up with a working link? Just PM me.
trudderham said:I love the music and visual style. The game looks amazing.
Here's a working link for anyone who hasn't checked it out yet:
Part one and two
Draft said:I'm genuinely curious to hear your defense of Deus Ex stealth takedown mechanics.
Confidence Man said:Not Deus Ex mechanics specifically, but any game that does a decent job of stealth takedowns without resorting to no skill required, multi-enemy kills where I just watch the game do all the cool stuff for me. Thief games, Splinter Cell games, take your pick.
raphier said:I don't like the fact that the game feels like the player has no control over the takedowns and that they don't leave a room for human mistakes.
Clevinger said:The double takedown and the falling one are kind of odd though, if they're not tied to augs.
DaBuddaDa said:Summary: when playing stealth, getting in position without being seen is the focus and point. Fighting the guy at the end is not.
DaBuddaDa said:Summary: when playing stealth, getting in position without being seen is the focus and point. Fighting the guy at the end is not. Open for debate.
1-D_FTW said:I admittedly only watched it once, but I thought there was some type of detonation and shock wave. I was expecting some kind of Matrix kung-fu bs, so I was pleasantly surprised it might be a bit more involved. Or else I just saw it wrong.
Xater said:If anyone is still having trouble with the videos, I put bove into one zip and pu them on Megaupload:
http://www.megaupload.com/?d=7ELVFLBU
Rekwest said:Link no works
Xater said:Splinter Cell is no different from this. You get behind the enemy and do your thing. Thief is pretty much as terrible as the first Deus Ex with steath from behind. I don't want to know how often I missed with that fucking club.
dygiT said:Show of hands, who actually feels like they've been rewarded when they watch a cinematic of your character killing 5 dudes.
Confidence Man said:Looks great aside from the takedowns, which are utter bullshit and have no place in this game. It looks like every melee attack is a fucking cutscene. The one where he just runs right up to two guards and then BAM a cutscene where he kills them both was ridiculous, as was the drop down + area attack. How can anyone think that shit is a good idea? Fuckfuckfuckfuckfuckfuckfuck
dygiT said:Show of hands, who actually feels like they've been rewarded when they watch a cinematic of your character killing 5 dudes.
That link isn't working as well. The page loads, but the embeded video are f'ed. S-E is probably pretty pissed that this got leaked out, hopefully we'll see a proper reveal soon.DigitalDevil said:on the last page
dygiT said:Show of hands, who actually feels like they've been rewarded when they watch a cinematic of your character killing 5 dudes.
DaBuddaDa said:Stealth gameplay isn't about the takedown/stunning/disabling of enemies, It's about sneaking around, journeying closer and closer without getting caught. Once you succeed and get yourself into place, taking out an enemy shouldn't have to be any more complex than a button press because the challenge of getting to where you are has been met and you have the element of surprise on your side. The satisfaction of a successful takedown is a "reward," in his words, for the player doing a good job getting to that point. Once I am behind an enemy unseen there is no reason why I wouldn't be able to take him down even if FPS aiming was a factor. If I spent the effort going unseen to get behind an enemy only to swing my cattle prod, miss, and alert all the guards, that isn't fun, that's when I'd hit quickload.
DaBuddaDa said:Summary: when playing stealth, getting in position without being seen is the focus and point. Fighting the guy at the end is not. Open for debate.
Xater said:If anyone is still having trouble with the videos, I put bove into one zip and pu them on Megaupload:
http://www.megaupload.com/?d=7ELVFLBU
Gracias amigo! Will download, watch and comment.Xater said:If anyone is still having trouble with the videos, I put bove into one zip and pu them on Megaupload:
http://www.megaupload.com/?d=7ELVFLBU
No, the difference was "Press left mouse button, hit the guy on the back of the head, and watch him drop" and sometimes it went like "Press left mouse button, woops he noticed, and you struck his side. He popped you in the skull with a shotgun". Deus Ex's stealth is Thief-lite. There's a huge difference between what DX1 did and what DX3 is doing with the takedown mechanics, and I wish people would quit trying to downplay it. However, if they actually keep the takedowns restricted to augs, or make it even cost some bio energy, I'd be cool with it. Creeping up on someone now has no real tension when all you have to do is make sure you get the prompt in time.DaBuddaDa said:The only difference is, in one case it's "press left mouse button, guy falls down," and in another case it's "press X button, guy falls down." The amount of hate this feature is getting is ridiculous.
Confidence Man said:Taking the guy out is the point, and the reward is having the guy dead without having alerted anyone. That's why you're being stealthy isn't it? Sneaking and getting in position is just the setup.
It's like saying a sniper should get an automatic killshot as a reward for finding a hiding spot, waiting patiently, and marking an enemy.
Confidence Man said:It's like saying a sniper should get an automatic killshot as a reward for finding a hiding spot, waiting patiently, and marking an enemy.
works fine, DLing 226MB, thanks.Xater said:Works fine for me.
I copied the URL in again but it's just the same, so it has to work.
It's an unneeded simplification, enough said. The only real defense anyone really gives is "b-b-but it looks cool!" or "b-b-but I spent all that time just getting there, why shouldn't I be able to instantly kill him". Again, the takedown is half the tension of the stealth kill/non-lethal drop. This is what makes me enjoy the stealth in the original and the Thief series so damn much. It completely breaks immersion, and reduces difficulty just because it wants to look cool.DaBuddaDa said:Similarly, if I spent ten minutes sneaking around to get to a hiding spot, waited for the right moment, fired my sniper rifle and missed, I would quickload and try again. The challenge isn't shooting the gun, shooting the gun is just pushing a button. The challenge lies in getting in position without hell breaking loose. The devs here are choosing to emphasize the stealth, not the......I don't even know. The "fighting" of enemies? Aiming your cursor on the backs of their head and pushing X?
Pinko Marx said:Taking out the guy is NOT the point. Stealth does not necessarily involve combat.
Similarly, if I spent ten minutes sneaking around to get to a hiding spot, waited for the right moment, fired my sniper rifle and missed, I would quickload and try again.
Xater said:If anyone is still having trouble with the videos, I put bove into one zip and pu them on Megaupload:
http://www.megaupload.com/?d=7ELVFLBU
Jenga said:Oh, and if it turns out Thief 4 uses instant takedowns because everyone loves it in Deus Ex 3, I will kill all of you.
Confidence Man said:And the problem with that would be what? That it's possible to fail?
Jenga said:Oh, and if it turns out Thief 4 uses instant takedowns because everyone loves it in Deus Ex 3, I will kill all of you.
Reading some of the negative impressions -- you can see why they didn't want to show it publicly. I hope it's for the best though. Shine that shit up, Eidos.
shitty reasoningDaBuddaDa said:Failure should result by unsuccessfully reaching a hiding spot and instead setting off alarms and starting a big firefight, removing the option of using a sniper rifle, not "oh crap my mouse cord got caught on my desk so I missed the shot, fuck, quickload."
not until deus ex 3 has a sort of "augmented vision" mode where you can instantly headshot everyone in your field of view for a limited amount of timeXater said:Man maybe then you will go away and stop complaining about superior game design.