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Deus Ex fans - It's time to panic!

Zilch said:
Campster isn't developing DX3.

Can you refute a single thing he wrote? Then again, you were defending Invisible War earlier, so that pretty much says it all. It's doubtful you've ever played the original Deus Ex. Invisible War was a fucking travesty - probably the most disappointing and dumbed down game of all-time, relative to the first one.
 
Zeliard said:
probably the most disappointing and dumbed down game of all-time, relative to the first one.

dmc2 was so bad that it made me retroactively dislike the first game. only years later did my fury dissipate and allow me to readjust my 'tude.
 
Night_Trekker said:
I've never seriously entertained the idea that Deus Ex 3 would be any good, so this isn't a shock to me.

Same.

As much as we'd all love this to be the second coming, look at the team behind it, just your common or garden lackluster developers. Do you really think they'd be able to keep their simpleton ideas out of the game?
 
beelzebozo said:
dmc2 was so bad that it made me retroactively dislike the first game. only years later did my fury dissipate and allow me to readjust my 'tude.

:lol

DMC2 is such an oddity. The first and third DMC are amazing, and the fourth is quite good, but the second is somehow horrible. It's quite rare to see a franchise take a path like that, when developed by the same developer (and same team?) the entire time.
 
Zeliard said:
Can you refute a single thing he wrote? Then again, you were defending Invisible War earlier, so that pretty much says it all. It's doubtful you've ever played the original Deus Ex. Invisible War was a fucking travesty - probably the most disappointing and dumbed down game of all-time, relative to the first one.

DEFENDING it? I posted the Metacritic score to show that aggregiate scores don't mean shit!

And yeah DXIW was a disappointment, but calling it a travesty is just exaggeration (like I said previously in this thread). All I'm calling for is levity and objectivity and you're perfectly illustrating why those two things are needed (and lack of them makes you look a fool).

And yeah, I got GOTY edition of Deus Ex for Christmas in 2000. Stop slinging your angry assumptions. These are just videogames.
 
Zeliard said:
:lol

DMC2 is such an oddity. The first and third DMC are amazing, and the fourth is quite good, but the second is somehow horrible. It's quite rare to see a franchise take a path like that, when developed by the same developer (and same team?) the entire time.

well, i think it's an example of the worst kind of sequel: one that seems to bear a superficial resemblance to the first game, and includes the key "hooks" that get noted in previews, reviews, and positive rants by fans, but ultimately is missing some of that real developmental talent that makes the total package gel into something great. and so i think that's why someone like me--and i imagine many others--could play dm2 and think to themselves that maybe they were just in love with a gimmick with that first game, and that the second game just made very obvious all the problems that were there all along. i think what happened from pop: sands of time to pop: warrior within to pop: two thrones is the closest example i can think that follows a similar path.

that shit is like poison for a franchise. to be honest, though i've reconsidered the first game and now think it to be extremely solid, i still am not enthused by the idea of playing the third or fourth games. i imagine many others feel the same way about pop. sometimes the only way to clean out the dirt a shitty second game creates is to rethink the design from the ground up and make it look and feel totally different--something ubisoft montreal is doing with the new prince of persia, and something these developers will probably have to consider if they're going to bring back all those burned by deux ex invisible war who loved the o.g. deus ex.
 
I have very high hopes for Deus Ex 3..... Despite the flaws that were very glarring in Invisible War, I felt like there was still some signs of genius lingering under the muck... Given the advances in graphics tech I think that the world of Deus Ex can finally be rendered in a way that really conveys the universe properly. And when Thief 4 finally gets made I have equally high hopes..... although Thief 2 and Deadly Shadows did not suffer the same problems that plagued invisible war. I personally hope the new Thief moves the game into modern time as rumors from long ago said that they might.
 
Zilch said:
What's with the revisionist history that remembers Deus Ex as a perfect-10 sorta game? It was pretty flawed, but great.

What's with the revisionist history that remembers Deus Ex as anthing less than a perfect-10 sorta game? It had some flaws (gunplay, AI), but those were easily overlooked by the greatness of the game.

8 years later, I still havent played a game that has engaged me wholly like DX did, which is why its my favorite game ever.
 
I didn't mean to suggest that Deus Ex was not a great game. It was and is. I'm just saying that at the time it DID NOT get "perfect 10" scores across the board (like, say, Half Life) from the major game publications. It does have its share of flaws.

Sorry if that wasn't clear in my initial post.
 
Night_Trekker said:
I've never seriously entertained the idea that Deus Ex 3 would be any good, so this isn't a shock to me.

Yeah quite honestly when it was announced I never thought it would come to anything special either especially after what they did to Invisible War.
 
beelzebozo said:
well, i think it's an example of the worst kind of sequel: one that seems to bear a superficial resemblance to the first game, and includes the key "hooks" that get noted in previews, reviews, and positive rants by fans, but ultimately is missing some of that real developmental talent that makes the total package gel into something great. and so i think that's why someone like me--and i imagine many others--could play dm2 and think to themselves that maybe they were just in love with a gimmick with that first game, and that the second game just made very obvious all the problems that were there all along. i think what happened from pop: sands of time to pop: warrior within to pop: two thrones is the closest example i can think that follows a similar path.

that shit is like poison for a franchise. to be honest, though i've reconsidered the first game and now think it to be extremely solid, i still am not enthused by the idea of playing the third or fourth games. i imagine many others feel the same way about pop. sometimes the only way to clean out the dirt a shitty second game creates is to rethink the design from the ground up and make it look and feel totally different--something ubisoft montreal is doing with the new prince of persia, and something these developers will probably have to consider if they're going to bring back all those burned by deux ex invisible war who loved the o.g. deus ex.

At least Warrior Within and Two Thrones improved the combat considerably, though they definitely didn't fit the atmosphere of the first game (except Two Thrones, to an extent) and were inferior games, overall. DMC2 was a regression in nearly every meaningful way.

I'd give DMC 3 and 4 a shot if you liked the first one. They basically just build on it and don't fuck things up in the process.

Zilch said:
DEFENDING it? I posted the Metacritic score to show that aggregiate scores don't mean shit!

And yeah DXIW was a disappointment, but calling it a travesty is just exaggeration (like I said previously in this thread). All I'm calling for is levity and objectivity and you're perfectly illustrating why those two things are needed (and lack of them makes you look a fool).

And yeah, I got GOTY edition of Deus Ex for Christmas in 2000. Stop slinging your angry assumptions. These are just videogames.

I thought you posted IW's 80 metacritic in response to someone posting DX's 90 metacritic. That's a bit like saying "see, it's not that bad."

But it is. As a standalone game, IW isn't a travesty, but as a sequel to Deus Ex it's simply one of the worst ever. I doubt you could form a cogent defense of the game when comparing it to the first.

It's sad watching these classic franchises being butchered in the name of profit, and to see gamers defending the practice in the name of "objectivity." Yes, we can all easily take a neutral position and say "well, let's just see what happens", but that would necessitate completely ignoring recent gaming history as well as the recent track records of the developers taking on these franchises. In essence, burying your head in the sand, as stated earlier.

Half of the posts in the recent Dragon Age thread (where Bioware virtually admitted the game would be consolized) were to the effect of "lol PC gamers, day 1!" These people are literally praising the dumbing down of video games, while simultaneously railing against the huge increase in casual gaming this gen and labeling themselves "hardcore gamers". It's amusing to watch, to say the least.
 
Zilch said:
I didn't mean to suggest that Deus Ex was not a great game. It was and is. I'm just saying that at the time it DID NOT get "perfect 10" scores across the board (like, say, Half Life) from the major game publications. It does have its share of flaws.

Sorry if that wasn't clear in my initial post.

Well, you are correct about that - a lot of places gave it 8/10 type scores. But on the flipside, many of them seemed to realize later on that they had underscored the game. For example, I think IGN was one of those places that scored it decent, but not great, but then ended up giving it GOTY some months later.
 
Zeliard: I will call a spade a spade -- I don't plan on defending any out-and-out negative developments.

My main conceit is simply that it is unfair to take the slanted, overreactive tone that the OP obviously has. Maybe I really just want DX3 to live up to the original's name, but I feel that so far I've tried to keep an even keel on what we've learned of the game. I think a whole new dev team, one that is aware of how unpopular DXIW is and how revered the original is, deserves the benefit of the doubt. They haven't announced anything (yet) that has me concerned about the quality of the game. Just my opinion.
 
Confidence Man said:
Just give up. Give up on Deus Ex, give up on System Shock, give up on Fallout, give up on Bioware. It's all over. It'll never be the same again.
bioshock.png
 
Zilch said:
Zeliard: I will call a spade a spade -- I don't plan on defending any out-and-out negative developments.

My main conceit is simply that it is unfair to take the slanted, overreactive tone that the OP obviously has. Maybe I really just want DX3 to live up to the original's name, but I feel that so far I've tried to keep an even keel on what we've learned of the game. I think a whole new dev team, one that is aware of how unpopular DXIW is and how revered the original is, deserves the benefit of the doubt. They haven't announced anything (yet) that has me concerned about the quality of the game. Just my opinion.

It's very tough to be optimistic when it comes to this sort of thing nowadays. We all want DX3 to live up to the first, but the likelihood of that is miniscule when you look at who's going to be creating it. The fact that one of the devs also says that DX wasn't enough of a "game experience" and "too slow" also doesn't bode well, for the reasons Campster stated earlier. It reminds me of Bethesda stating earlier that Fallout's humor was too crass and immature, and according to some of the previews and reviews of Fallout 3, Beth didn't really get the whole ironic and dark humor/satire aspect of Fallout down very effectively and even made themselves look hypocritical in that fashion (Eurogamer in a hands-on actually labeled one of the things you do in Fallout 3 with "Sorry, Bethesda, that's not satirical, it's just crass and misogynistic.")
 
Spector needs to start punching people in the teeth... Needless to say any game that's directed by someone with a name as pompous as Jean-François is destined to fail. Deus Ex is one of the best games of all time and it's never going to be surpassed by it's squeals.
 
PC Gamer Uk has a big preview this month.

Aiming is no longer skill based, they want combat to be rewarding from the off, so no shitty ass aiming when u have no pistol skills.

The world looks futuristic which makes no sense at all as its set 19 years before the original.

Implants affect what you look like as they're mechanical (although they are less obvious than hermann, navarre in the original)
 
fallengorn said:
At least we still have Valve and Blizzard.

I think you mean at least we still have Valve. Blizzard doesn't take creative risks, Star Craft 2 is already an outdated game and it isn't even out yet.
 
MrPing1000 said:
Aiming is no longer skill based, they want combat to be rewarding from the off, so no shitty ass aiming when u have no pistol skills.

WTF that was my favorite part of the game. Ug, I sense massive let down again.


The world looks futuristic which makes no sense at all as its set 19 years before the original.

Thats just dumb. *Sigh*
 
MrPing1000 said:
PC Gamer Uk has a big preview this month.

Aiming is no longer skill based, they want combat to be rewarding from the off, so no shitty ass aiming when u have no pistol skills.

The world looks futuristic which makes no sense at all as its set 19 years before the original.

Implants affect what you look like as they're mechanical (although they are less obvious than hermann, navarre in the original)

See? They're turning it into a more simplistic shooter. You can tweak the gunplay's responsiveness and control without destroying the whole point of the skill-based system.
 
Well my hopes for Deus Ex 3 are pretty low after all that i have read so far. Regenerating health was the first shock and now that the frickin Lead Game Designer thinks Deus Ex 1 was slow paced and had not enough memorable moments in it lets me seriously doubt that this game is in the right hands.

I just finished Deus Ex 1 again 2 weeks ago. I would still rate it 10/10. Not visualy of course but in terms of gameplay and story.

In my opinion its just a complete wrong approach to this franchise to reinvent things. Just keep the old game mechanics, the large levels with multiple paths, add modern gfx, better physix, more sandboxy things and it would be the perfect game.
 
I don't have a problem with aiming not being skill-based anymore. As much as I love the RPG aspects of the original, it was outright frustrating trying to aim with the sniper rifle and having the scope shake all around because your game character "wasn't skilled enough".
 
I'm quite disappointed about the aiming, however retconning elements of the first title is just fucking inexcusable. Oh well, there's always Alpha Protocol.
 
bluemax said:
I think you mean at least we still have Valve. Blizzard doesn't take creative risks, Star Craft 2 is already an outdated game and it isn't even out yet.


I agree completely that Blizzard doesn't take too many creative risks.

Asking for Starcraft to 'innovate' is just myopic. It's one of the ONLY remaining games that fosters a healthy competitive multiplayer community. I've played just about every RTS under the sun and there is no need for every franchise to abandon its roots just because they should have wizz bang crap feature #47.

There was a glimmer of hope for Deus Ex 3 when they talked about the problems of 2 and a few other things, but mehh. I just don't believe™ it's going to happen.
 
Zilch said:
I don't have a problem with aiming not being skill-based anymore. As much as I love the RPG aspects of the original, it was outright frustrating trying to aim with the sniper rifle and having the scope shake all around because your game character "wasn't skilled enough".

Why didn't you upgrade rifle skills then?
 
Zilch said:
I don't have a problem with aiming not being skill-based anymore. As much as I love the RPG aspects of the original, it was outright frustrating trying to aim with the sniper rifle and having the scope shake all around because your game character "wasn't skilled enough".


I don't get it. There were many ways of approaching encounters in Deus Ex based upon how you leveled up the character. If you're an expert as pistol then why the hell are you even trying to snipe? If you leveled up something else, then use it. This is like complaining in Diablo1 that your warrior sucked at using the fireball skill because you read up to rank2 on it despite having the Reaver and Godly Plates of the Whale. If you were not leveled up to snipe, then don't snipe. Period.

Its a FPSRPG not a traditional RPG or FPS. You are expect a character to perform an action it was clearly not skilled in and you got horrible results. Mindfuck? Not for me.
 
If he felt the original is lacking in memorable moments, why not just create another spin off like Project Snowblind? Putting "Deus Ex" in the title and calling it a sequel creates a certain set of expectations among people who liked the first game.
 
where you see "dumbed down system shock" i see "less clunky, better looking system shock." i should only hope that other rpg/shooter hybrids make such a successful and pleasing transition from limited to mainstream appeal.
 
Tenks said:
I don't get it. There were many ways of approaching encounters in Deus Ex based upon how you leveled up the character. If you're an expert as pistol then why the hell are you even trying to snipe? If you leveled up something else, then use it. This is like complaining in Diablo1 that your warrior sucked at using the fireball skill because you read up to rank2 on it despite having the Reaver and Godly Plates of the Whale. If you were not leveled up to snipe, then don't snipe. Period.

Its a FPSRPG not a traditional RPG or FPS. You are expect a character to perform an action it was clearly not skilled in and you got horrible results. Mindfuck? Not for me.

I understand where you're coming from. For me, personally, having a skill dictate how good I am at aiming swings too far into the "RPG" side of things for my tastes (and I LOVE RPGs, I just don't think in this case the mechanic is appropriate). I'm guessing the team at Eidos probably agrees.

And yes, I did upgrade my sniping skills.

edit: I guess there probably is just no pleasing hardcore, old-school PC gamers. But since they're such a small percentage of the demographic, I guess no one is really too worried about their sky-high, unrealistic expectations. LOL.
 
Mainstream appeal

Not everything can be or should be "mainstream".

There will always be the struggle between creativity and profitability and while companies want or need to make more money sometimes you just have to say "Fuck it. That game shouldn't be dumbed down."

I'm tired of games that were great because of something they did getting butchered for the mainstream. If you want to make a game for the mainstream then make one that has nothing to do with the original. At least 2K did right by changing the name to something else since they were doing something else with the game. Unfortunately Eidos does not care and has turned the DX name into shit.

Again, if you want to go mainstream do it with a new IP and leave the original to rest in peace.
 
beelzebozo said:
where you see "dumbed down system shock" i see "less clunky, better looking system shock." i should only hope that other rpg/shooter hybrids make such a successful and pleasing transition from limited to mainstream appeal.

You make my pc elitist soul cry ;(

Zilch said:
Wait, is Bioshock a bad game now?

If you loved first two SystemShock games and you bought in to the hype that BioShock would be true sequel to them, then yes it's a bad game. No real RPG elements, only one "character" to play and so on.

In other words, if you are PC gaming snob like me then you don't think BioShock is such a great game.
 
beelzebozo said:
where you see "dumbed down system shock" i see "less clunky, better looking system shock." i should only hope that other rpg/shooter hybrids make such a successful and pleasing transition from limited to mainstream appeal.

I do not disagree with that. There is clearly an elitist mentality (not everyone), especially from old PC gamers.

But in this case, when the lead designer says something like "There weren’t enough exciting, memorable moments in Deus Ex", I think the backlash is justified. Bioshock creators never repudiated System Shock. They said Bioshock was the spiritual successor, and it clearly is, even if it's a more mainstream game. The transition was indeed really successful.
 
i admit that i'm largely a console plebeian. take my commentary with a grain of salt, but when a developer looking back at an older franchise and looking to streamline the stat-crunching, and--as i said--clunky parts of the interface get commendations from me, not scorn.

Kifimbo said:
I do not disagree with that. There is clearly an elitist mentality (not everyone), especially from old PC gamers.

But in this case, when the lead designer says something like "There weren’t enough exciting, memorable moments in Deus Ex", I think the backlash is justified. Bioshock creators never repudiated System Shock. They said Bioshock was the spiritual successor, and it clearly is, even if it's a more mainstream game. The transition was indeed really successful.

i think the developer's choice of words was unwise here, but i think in terms of what they're planning to change about the game, i'm just fine with it. what campster said earlier isn't necessarily a bad thing in my mind, it's just different. valve's made it work wonders for half-life.
 
MidiSurf said:
You make my pc elitist soul cry ;(
I love FPS/RPG hybrids and it breaks my heart that we'll probably never see another one like SS2 or Deus Ex ever again.
beelzebozo said:
i admit that i'm largely a console plebeian. take my commentary with a grain of salt, but when a developer looking back at an older franchise and looking to streamline the stat-crunching, and--as i said--clunky parts of the interface get commendations from me, not scorn.
I don't mind streamlining, but Bioshock was a mixed bag at that. The plasmids were a great improvement over psionics, but foraging for items/using the U-vent seemed superfluous.
 
fallengorn said:
I love FPS/RPG hybrids and it breaks my heart that we'll probably never see another one like SS2 or Deus Ex ever again.

I have trust in easter********an game developers. S.T.A.L.K.E.R was no SS2 nor Deus Ex but it was still good game and very good FPS/RPG hybrid. I hope some eastern studio will suprise me again in near future.

EDIT: WTF ? why the word Eastern - European is banned ?
 
Zilch said:
I understand where you're coming from. For me, personally, having a skill dictate how good I am at aiming swings too far into the "RPG" side of things for my tastes (and I LOVE RPGs, I just don't think in this case the mechanic is appropriate). I'm guessing the team at Eidos probably agrees.

And yes, I did upgrade my sniping skills.

edit: I guess there probably is just no pleasing hardcore, old-school PC gamers. But since they're such a small percentage of the demographic, I guess no one is really too worried about their sky-high, unrealistic expectations. LOL.
But this is why the game mechanics worked, by penalising and rewarding gamers for their choices, that's Deus Ex in a nutshell. I'll wait and see just what they're doing with the skill system though but removing it altogether to streamline the experience does not bode well.
 
Prime crotch said:
But this is why the game mechanics worked, by penalising and rewarding gamers for their choices, that's Deus Ex in a nutshell. I'll wait and see just what they're doing with the skill system though but removing it altogether to streamline the experience does not bode well.

Well, you still earn experience points to put towards skills/augs in some way, so I don't believe that DX3 is "dumbed down" as much as the naysayers want to believe. We'll see.
 
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