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Deus Ex fans - It's time to panic!

MidiSurf said:
I have trust in easter********an game developers. S.T.A.L.K.E.R was no SS2 nor Deus Ex but it was still good game and very good FPS/RPG hybrid. I hope some eastern studio will suprise me again in near future.

EDIT: WTF ? why the word Eastern - European is banned ?
Europe is the last bastion of pc game development. :(
 
Deus Ex was really good, but it never really needed a sequel in the first place. It's not like the actual plot was anything to write home about.
 
idahoblue said:
The AI was nothing special, but why does everyone seem to think the gunplay was atrocious? It was a fucking RPG in that you had to develop the skills to use the guns. Max out a silenced pistol and the game was awesome. It wasn't a run and gun, and certainly wasn't a twitch shooter. What did you want? Gears? Deus Ex is not a shooter. Repeat after me: Deus Ex is not a shooter. It only played a major role if you wanted it to. That was the beauty of Deus Ex.
No I didn't want Gears (and how could I considering Deus Ex was released in 2000?).

Again, the gunplay in Deus Ex was pretty average (even when things were maxed out) back in 2000 with most of the guns looking and feeling pretty rough along with the generally poor/glitchy looking AI. It broke the atmosphere at times for me.

I love the game and it's one of my favorites, but it is not perfect and there is much that could be done to improve upon it.

S.T.A.L.K.E.R was no SS2 nor Deus Ex but it was still good game and very good FPS/RPG hybrid.
I never could get into STALKER, but if you're looking for another great DX-style game check out Vampire Bloodlines (if you haven't already). It isn't the most polished game around, but it's a great experience and the fan patches have really cleaned up most of the problems.
 
Man, how far gone do you have to be to defend the execrable looking Deus Ex 3 by trolling the original Deus Ex.

Roll that one around in your mouth for a second. Trolling Deus Ex. Kind of unbelievable.
 
Draft said:
Man, how far gone do you have to be to defend the execrable looking Deus Ex 3 by trolling the original Deus Ex.

Roll that one around in your mouth for a second. Trolling Deus Ex. Kind of unbelievable.
serious. for shame, FOR SHAME

fallengorn said:
Europe is the last bastion of pc game development. :(
russia, is the king of pc development now. or CIS if you will. bow to your new master (y)
 
Draft said:
Man, how far gone do you have to be to defend the execrable looking Deus Ex 3 by trolling the original Deus Ex.

Roll that one around in your mouth for a second. Trolling Deus Ex. Kind of unbelievable.
There's a difference between defending DX3 (which I'm not doing) and critiquing Deus Ex. The original game was fantastic, but it was not perfect in its day and it's not perfect now. I feel that the game has almost become somewhat of a legend to the point where the flaws are forgiven. I purchased the game on release date with little hype and had a blast, but having replayed it many times since then, I can recognize areas where the game is weak and could use improvement.

I have no expectations for DX3 at this time. It could really go either way. I don't expect it to live up to the legacy of the original game by any means, but it may not be bad either. That said, I absolutely DETEST Invisible War and I certainly hope they don't follow that direction. While I prefer System Shock 2 to Bioshock, at least Bioshock was a great "followup" game. DXIW can't stand in the shadow of any of those games (though, thankfully, I did enjoy the third and final Thief title).

The FPS/RPG mix that I believe was set in motion with Ultima Underworld and (more importantly) System Shock 1 is one of my favorite "genres" around. I absolutely adore such games and remain disappointed by their rarity. I only critique as someone who dreams of what the genre could become if someone took it seriously again.
 
dark10x said:
There's a difference between defending DX3 (which I'm not doing) and critiquing Deus Ex. The original game was fantastic, but it was not perfect in its day and it's not perfect now. I feel that the game has almost become somewhat of a legend to the point where the flaws are forgiven. I purchased the game on release date with little hype and had a blast, but having replayed it many times since then, I can recognize areas where the game is weak and could use improvement.

I have no expectations for DX3 at this time. It could really go either way. I don't expect it to live up to the legacy of the original game by any means, but it may not be bad either. That said, I absolutely DETEST Invisible War and I certainly hope they don't follow that direction. While I prefer System Shock 2 to Bioshock, at least Bioshock was a great "followup" game. DXIW can't stand in the shadow of any of those games (though, thankfully, I did enjoy the third and final Thief title).
Critiquing Deus Ex is fine. For example, you are right, combat is janky and weird from start to finish. Trolling Deus Ex as a way of validating the vile statements of some Canadian game developer. Unforgivable.
 
beelzebozo said:
i admit that i'm largely a console plebeian. take my commentary with a grain of salt, but when a developer looking back at an older franchise and looking to streamline the stat-crunching, and--as i said--clunky parts of the interface get commendations from me, not scorn.



i think the developer's choice of words was unwise here, but i think in terms of what they're planning to change about the game, i'm just fine with it. what campster said earlier isn't necessarily a bad thing in my mind, it's just different. valve's made it work wonders for half-life.

The main attraction to games like Deux Ex and System Shock 2 was/is that they were true hybrid games, though, the sort of which we almost never see (back then, and certainly not now, with the possible exception of STALKER). They are impossible to pigeon-hole into one genre. They were literally just as much, if not more, RPG than anything else. So when you create a sequel/spiritual successor that severely compromises the RPG aspects and general open-endedness, it's only natural that there is going to be backlash, particularly if you take the time to take shots at the previous games as the dev in the OP and Bethesda w/ Fallout have done.

It's pretty sad about Deus Ex. It came out in 2000 and I honestly thought it was going to be a forebearer to the sorts of games we'd see all over the place in this decade. Instead it's been the complete opposite, with devs concentrating on commercialism and accessibility at the expense of depth (in both gameplay and storyline), open-endedness and complexity (the good sort). Deus Ex sold well, too, so that's not really any excuse.

Having said that, I don't hate Bioshock. It's certainly no legitimate System Shock 3 as it doesn't have much at all to do with the two previous games, but I think it did a few things quite well, and I enjoyed playing it. Irrational Games is entirely incapable of making bad games, though. I've enjoyed literally everything they've ever done, most of it greatly enjoyed. One of my favorite devs. Same can't be said for Eidos and Bethesda.
 
Draft said:
Critiquing Deus Ex is fine. For example, you are right, combat is janky and weird from start to finish. Trolling Deus Ex as a way of validating the vile statements of some Canadian game developer. Unforgivable.
So you must be referring to other posters then (as I never did such a thing). :D The statement he made goes completely against what DX was all about and I don't approve.

It's pretty sad about Deus Ex. It came out in 2000 and I honestly thought it was going to be a forebearer to the sorts of games we'd see all over the place in this decade. Instead it's been the complete opposite, with devs concentrating on commercialism and accessibility at the expense of depth (in both gameplay and storyline), open-endedness and complexity (the good sort). Deus Ex sold well, too, so that's not really any excuse.
I think one of the issues at hand is simply visual quality, presentation, and demands for polished games. The fact is, the more ambitious a project becomes, the more difficult it is to rope it all in and create something polished. Bioshock was simplified, but offered a MUCH more impressive presentation and level of polish in comparison to the previous Shock games. They may never admit it, but I believe some complexity may have been sacrificed in order to release a polished game.

STALKER is the exact opposite in that it's even more complex and open ended than DX or System Shock 2, yet it's about as unpolished a game you'll play in this day and age. It's one of the most frustrating releases ever for me personally as I wanted to love it so much yet I just couldn't stand dealing with some of their design decisions (primarily the shitty, oversensitive AI and their huge numbers).

If only someone could achieve the right balance. I do think the success of Bioshock may have been a good thing, however. While simplified, it is a game in the spirit of the genre we all love and its success may prompt other developers to tackle a similar type of game with even more depth. Who knows, it might happen.
 
Deus Ex is one of the few games that truly succeded to combine a ludologist wet dream with a narraters wet dream. Now, it seems, they want to strip the ludo?
 
The audience for Deus Ex games as it existed is completely dead and gone. Most fans of that game have either moved onto other things or moved out of mainstream gaming completely.

Basically they're making DX3 on the memory and reputation on the first game, not for any literal audience that is looking still looking for a sequel. Deus Ex isn't really the first game this has happened to, either, Fallout 3 is going to be the same way (which I'm looking forward to, incidentally).

I mean, I say this as somebody who loved Deus Ex, but I realize that, these days, another game like it is pretty much an impossibility, so I focus my attention on other things that I enjoy. That said, it's possible to look forward to this game in its own right, but it will probably never, ever, ever be a true successor to the first game. I'm personally still looking forward to it, but not as a Deus Ex game.
dark10x said:
STALKER is the exact opposite in that it's even more complex and open ended than DX or System Shock 2, yet it's about as unpolished a game you'll play in this day and age. It's one of the most frustrating releases ever for me personally as I wanted to love it so much yet I just couldn't stand dealing with some of their design decisions (primarily the shitty, oversensitive AI and their huge numbers).
S.T.A.L.K.E.R. wasn't unpolished and hard to get into because it was complex and open-ended, it was that way because it was unpolished and hard to get into. The reason why people tout the game so much is because they're so desperate for a truly open-ended experience that they're willing to look past the bugs for this experience. Really people like that game out of desperation and hype more than anything, because the kind of experience it offers is practically non-existent these days, but its popularity is more of a cynical critique of the industry overall than based on its admittedly meager merits.

I don't buy this idea that complexity and polish are mutually exclusive, it seems to me mostly a cop-out to get gamers into buying into formulaic and planned development cycles, rather than creative and risky ones. This is pretty much the number 1 issue people are referring to when they talk about the "consolization" of games. It's not just disgust at a particular design philosophy, but a business model as well.

(by the way STALKER isn't that complex compared to SS2 and Deus Ex anyway, it doesn't even really have a stat system! Unless you count artifacts, and you can only have a limited number of those)
 
I don't buy this idea that complexity and polish are mutually exclusive, it seems to me mostly a cop-out to get gamers into buying into formulaic and planned development cycles, rather than creative and risky ones.
I really just don't know about that.

When games like DX and Shock 2 were thriving, presentation on the PC was generally weak. I used to refer to games with poor animation as games suffering from "PC animation" as a result. Over time, the standards for polish increased and I've noticed that games have become somewhat more limited as a result. Games that DO attempt to offer a lot of depth, however, almost always seemed to struggle with presentation.

I think it's pretty simple logic, really. It takes time to create a high quality, polished experience. When dealing with a larger, open-ended game the amount of content you need to work on expands greatly. Polishing up all of this content to a high level becomes a HUGE task.
 
DeBurgo said:
S.T.A.L.K.E.R. wasn't unpolished and hard to get into because it was complex and open-ended, it was that way because it was unpolished and hard to get into. The reason why people tout the game so much is because they're so desperate for a truly open-ended experience that they're willing to look past the bugs for this experience. Really people like that game out of desperation and hype more than anything, because the kind of experience it offers is practically non-existent these days, but its popularity is more of a cynical critique of the industry overall than based on its admittedly meager merits.

Please just shut up.
 
The audience for Deus Ex games as it existed is completely dead and gone. Most fans of that game have either moved onto other things or moved out of mainstream gaming completely.

Basically they're making DX3 on the memory and reputation on the first game, not for any literal audience that is looking still looking for a sequel. Deus Ex isn't really the first game this has happened to, either, Fallout 3 is going to be the same way (which I'm looking forward to, incidentally).

I mean, I say this as somebody who loved Deus Ex, but I realize that, these days, another game like it is pretty much an impossibility, so I focus my attention on other things that I enjoy. That said, it's possible to look forward to this game in its own right, but it will probably never, ever, ever be a true successor to the first game. I'm personally still looking forward to it, but not as a Deus Ex game.

That's a good attitude. But why name it Deus Ex then ? Ok, we know why, because the name has an appeal, but then the complaints from fans are valid. You are using the name of a franchise to sell a game that has little to do with the original. This is Hollywood-like.
 
Has the OP played Deus Ex recently? I tried to play it last year for the first time and it was plodding as fuck. Other games from that era hold up much, much better.
Sorry, Warren.

The game could be significantly improved with more modern UI and gameplay design. It would definitely be a lot less clunky if it were to come out today.
 
Kifimbo said:
That's a good attitude. But why name it Deus Ex then ? Ok, we know why, because the name has an appeal, but then the complaints from fans are valid. You are using the name of a franchise to sell a game that has little to do with the original. This is Hollywood-like.
I agree with you completely! But there isn't much use in protesting it, because it works. I guess my position is "I'll buy it if it's good" which it might be, who knows.
Chiggs said:
Please just shut up.
Why should I?
 
DeBurgo said:
I agree with you completely! But there isn't much use in protesting it, because it works. I guess my position is "I'll buy it if it's good" which it might be, who knows.

Why should I?
Because STALKER was indeed a great game, and not out of some longing feeling for a different game.
 
DeBurgo said:
Why should I?

Well, I really like STALKER and Clear Sky, and I'd prefer it if you don't speak for me. Especially when you give answers as lousy as that. Thanks.
 
Slavik81 said:
Has the OP played Deus Ex recently? I tried to play it last year for the first time and it was plodding as fuck. Other games from that era hold up much, much better.
Sorry, Warren.

The game could be significantly improved with more modern UI and gameplay design. It would definitely be a lot less clunky if it were to come out today.

I played it two months ago, I didn't see it plodding anywhere. It holds up as good as, if not better than any other FPS I've seen due to the game design. The only issue I had was with the fucking awful AI. I'm pretty sure you'd think the same thing if you played the game at release due to your horrendous taste ;)

You know, unless you'd care to elaborate on the issues of anything other than the AI?
 
The audience for Deus Ex games as it existed is completely dead and gone. Most fans of that game have either moved onto other things or moved out of mainstream gaming completely.

Get out
 
DeBurgo said:
The audience for Deus Ex games as it existed is completely dead and gone. Most fans of that game have either moved onto other things or moved out of mainstream gaming completely.

Basically they're making DX3 on the memory and reputation on the first game, not for any literal audience that is looking still looking for a sequel. Deus Ex isn't really the first game this has happened to, either, Fallout 3 is going to be the same way (which I'm looking forward to, incidentally).

I mean, I say this as somebody who loved Deus Ex, but I realize that, these days, another game like it is pretty much an impossibility, so I focus my attention on other things that I enjoy. That said, it's possible to look forward to this game in its own right, but it will probably never, ever, ever be a true successor to the first game. I'm personally still looking forward to it, but not as a Deus Ex game.

Bullshit. Seriously. If this audience is dead why is there such a big outcry in Fallout and Deus Ex communities? Simple answer, because there are still shitloads of people who enjoy a good game and cant stand games that become more and more casualized and dumbed down.

Its sad to read something like your comment because you obviously believe this marketing crap. And when people from publisher and developers read comments like yours it becomes a self-fullfilling prophecy because they think its actualy true.
 
dark10x said:
I love the game and it's one of my favorites, but it is not perfect and there is much that could be done to improve upon it.

Nobody (sane) claimed Deus Ex is "perfect", but it was an incredible game with space to improve. Instead of that, we got an inferior sequel and this new one doesn't look promising.
We got a real hybrid, one where the decision of players were really important for the story and the mechanics. A whole way of understanding RPG and FPS should have evolved from that, but instead of that we got more frags fests and more corridors full of cinematic feeling.

The matter is, the Deus Ex formula is extremely hard to get. Not even the original team managed to do it again, it requires extremely good planning, huge talent and a bit of luck so all can fall together in harmony. If they are not even going try to reproduce the mechanics that made the original unique in first place, why calling it "Deus Ex" at all?

I think one of the issues at hand is simply visual quality, presentation, and demands for polished games. The fact is, the more ambitious a project becomes, the more difficult it is to rope it all in and create something polished. Bioshock was simplified, but offered a MUCH more impressive presentation and level of polish in comparison to the previous Shock games. They may never admit it, but I believe some complexity may have been sacrificed in order to release a polished game.

Can you really grant that Bioshock got a "MUCH more impressive presentation" because it was simplified? I fail to see any relationship between both things.
 
^^^^^

I would be happy if the DX3 team could at least achieve a Thief 3-level of quality. That's probably asking for too much, though.
 
Chiggs said:
^^^^^

I would be happy if the DX3 team could at least achieve a Thief 3-level of quality. That's probably asking for too much, though.
Thief 3 was indeed awesome, it was only ampered by a shitty graphical engine but otherwise it was a more than worthy sequel.
 
Prime crotch said:
Thief 3 was indeed awesome, it was only ampered by a shitty graphical engine but otherwise it was a more than worthy sequel.

Ridiculous loading, loot glint, auto arm raise among a ton of other dumbed down gameplay is not worthy of anything. And it's not Thief 3 it's Deadly Shadows or
Deadly Shit
 
No rope arrows hurt me so much. Basically by deciding that the xbox would be the lead platform and the use of the ue2.5 resulted in huge sacrifices to the design. They still made a decent game, just one with tiny levels, awful physics and no fucking rope arrows (engine probably couldn't do it).

The cradle was awesome though.
 
Slavik81 said:
Has the OP played Deus Ex recently? I tried to play it last year for the first time and it was plodding as fuck. Other games from that era hold up much, much better.
Sorry, Warren.

ummmmmm yeah I actually played through it again in June. It's still an amazing game.
 
Prime crotch said:
Thief 3 was indeed awesome, it was only ampered by a shitty graphical engine but otherwise it was a more than worthy sequel.

The problem wasnt the gfx engine. The problem was that the game was not only released for PC but for xbox also which only allowed tiny levels due to memory restrictions.
 
Scrubking said:
Ridiculous loading, loot glint, auto arm raise among a ton of other dumbed down gameplay is not worthy of anything. And it's not Thief 3 it's Deadly Shadows or
Deadly Shit

To be fair, I did use the fan patch which removed all that crap and resized the UI.
 
Scrubking said:
Ridiculous loading, loot glint, auto arm raise among a ton of other dumbed down gameplay is not worthy of anything. And it's not Thief 3 it's Deadly Shadows or
Deadly Shit
of all the shit to complain auto-arm raise is really the stupidest, loot glint was needed simply because all the items looked the same and you would be picking up all kinds of shit until you got them right.
It also strikes a good balance between Dark Project's creepy ambience and Thief II excellent mission design.
Steppenwolf said:
The problem wasnt the gfx engine. The problem was that the game was not only released for PC but for xbox also which only allowed tiny levels due to memory restrictions.
True but it was no where near the awful small levels of IW, it was actually tolerable.
 
Chiggs said:
^^^^^

I would be happy if the DX3 team could at least achieve a Thief 3-level of quality. That's probably asking for too much, though.

You know what is the problem with that? Thief 3 had Randy Smith as director, a guy who was part of the design team of The Dark Project and The Metal Age. That is coherent and give a good chance of the game respecting its legacy, building over it. Then they dropped the ball with the engine and planning, ok, shit happens, but Thief 3 feels authentic to the series, while trying new things without discarding the past achievements.

With Deus Ex 3, the design director is a guy who has not worked in anything remotely close to Deus Ex. I doesn't inspire confidence at all, and when he say stuff like this, much less.
 
If this game is as disappointing as I expect it to be, I'm hoping it'll fail as badly as Invisible War. I want the blood of dumbed-down games to run in the streets.
 
of all the shit to complain auto-arm raise is really the stupidiest

It indeed is stupid since there is no valid reason for putting it in other than to make the game easier since you don't have to judge distance anymore. This change screams dumbed down more than anything.

loot glint was needed simply because all the items looked the same

And whos fault was it that all the items looked the same? How about some effort? How about not accepting whatever crap the devs throw at us?

it was no where near the awful small levels of IW

But they were still small and totally killed the open environment feeling of the game.
 
I read about this earlier today and when I saw this thread title I immediately knew what it was about. I guess Deus Ex will continue to be the best game ever. Not that I thought this would have a chance of being close, I just wanted a good game, but now I'm not so sure... "too slow"... lawlz
 
Scrubking said:
It indeed is stupid since there is no valid reason for putting it in other than to make the game easier since you don't have to judge distance anymore. This change screams dumbed down more than anything.
You are not going to start complaining about arrow trails as well, are you? This is seriously ttlg.com all over again, I think we can just copy paste one of the numerous threads about this and be done with it.
Scrubking said:
And whos fault was it that all the items looked the same? How about some effort? How about not accepting whatever crap the devs throw at us?
Effort? Isn't fixing an issue without breaking the game's experience effort enough? It's not like Dark Project and Metal Age didn't had issues of their own that Deadly Shadows did not repeat, the awful farting underground monster levels for example.
 
Prime crotch said:
Because STALKER was indeed a great game, and not out of some longing feeling for a different game.
If you take the "Deus Ex" and "SS2" style gameplay as gospel it is pretty much a huge disappointment in every respect. And I mean, that is the gist of what people are complaining about, right? Not necessarily atmosphere or plot depth, or even lack of openness, but gameplay depth and complexity. That is sort of what I was addressing.

Stalker has no stats, no real meaningful game choices that have an impact on your character or your character's development. It has all the hallmarks of a dumbed-down FPS-RPG that people are complaining about in this very thread.

If you take it as a completely different kind of game, then, yeah, that's okay! It's a good, but really buggy, game in that light. But certain vocal people (including fans of the game) frequently conflate and generalize Stalker with other, more complex FPS-RPG hybrids, when it pales in comparison to them in crucial aspects.
 
A post from the community manager at the official forums that I think bears reposting:

The overall feeling I get is that people are worried DX3 is more IW/GoW than DX1. This is is not true. DX3 is more DX1 than anything. I've said this before but it bears repeating.

First off, yes some things are changing:

-Auto health regen (although we haven't been told exactly how this will work...)
-Stealth to line-of-sight and sound instead of darkness
-Contextual third person elements

Maybe even just a slight change to one of these is a deal-breaker for you and I can't change that so I'm sorry. However, if you think DX1 is much more than these three elements, then you will be happy:

-Different ways to solve any objective depending on your play style (social, hacking, stealth, or action)
-Customization of your character (augmentations) and weapons
-Deep story with a strong consipracy
-Lots of social interaction with numerous characters
-Consequences to your actions that affect things down the line
-A near future (Cyberpunk) setting
-Open levels with limited load times (think DX1 not IW)
-Random explorable elements with earned experience points
-Global travel
-More stuff I'm forgetting

Don't forget to check out the images since they speak in their own way as well. And before you go crazy about Barrett, don't forget DX1 had Gunther.

It really seems like the "negative" features are the only ones that stick in people's heads. Do you just forget the positive features that they're striving to implement?
 
A bit of clarification regarding the quote that spawned this topic:

There are aspects of DX1 that are more based around simluation, such as your shooting ability. As clarified already, stats have been removed from the act of shooting and instead relies on your ability to target with your mouse and keyboard. So that part is true and you may not like it but it's a desicion that's been made so I'm sorry. However stats have not been removed from you building your character or modifying weapons. There may be other examples of stats/simulation like this that I don't know about but that's where I think he's coming from with that statement.

And yeah I guess I am defending it. Maybe I'm biased but I also realize that DX1, as good as it was/is, came out eight years ago and I actually wouldn't mind some elements being updated as long as the core values are respected (see post above).

In terms of the dev team's approach to the game, can I ask without any sarcasm intended, what do you really know? Have you read the whole articles in Edge, PC Zone, Joystik, etc, or are you forming an opinion off a selected quote? If you have read one of them then you are more informed than most so share your opinion as to the team's approach to the game. You're not here every day to see the research and work they do so I can't prove that they care, but as we already know, Sheldon's involved and Warren and Harvey have been spoken to. I'm not sure what else I can say on that topic.
 
Zilch said:
A post from the community manager at the official forums that I think bears reposting:



It really seems like the "negative" features are the only ones that stick in people's heads. Do you just forget the positive features that they're striving to implement?

That doesn't sound bad at all. Stealth sounds more in line with most games today, third person parts are probably a non issue, and you can regenerate health in the first game with the proper aug. Screw the haters, it sounds good so far :D
 
Zilch said:
It really seems like the "negative" features are the only ones that stick in people's heads. Do you just forget the positive features that they're striving to implement?

I'm really surprised by the number of people willing to give this game a chance. The guys who made the original what it is, they aren't involved. It's Deus Ex in name only. Why would anyone want a sequel from a different team?

And yes, I realize how silly this sounds coming from someone who is really looking forward to Fallout 3 :lol
 
Apparently the "third person elements" include looking around corners in a 3rd person perspective when you're up against the wall. But it's totally optional and not something that you'll ever be forced to do. (I don't think it really needs to be in the game in the first place, but since I won't have to use the feature I don't think it's worth complaining about)

edit: (Night_Trekker) because the same team made DXIW, which sucks? an FPS/RPG hybrid isn't the sort of thing that can only be created by an elite team of game-dev superhumans. I fail to see your point.
 
Zeliard said:
The main attraction to games like Deux Ex and System Shock 2 was/is that they were true hybrid games, though, the sort of which we almost never see (back then, and certainly not now, with the possible exception of STALKER). They are impossible to pigeon-hole into one genre. They were literally just as much, if not more, RPG than anything else. So when you create a sequel/spiritual successor that severely compromises the RPG aspects and general open-endedness, it's only natural that there is going to be backlash, particularly if you take the time to take shots at the previous games as the dev in the OP and Bethesda w/ Fallout have done.

It's pretty sad about Deus Ex. It came out in 2000 and I honestly thought it was going to be a forebearer to the sorts of games we'd see all over the place in this decade. Instead it's been the complete opposite, with devs concentrating on commercialism and accessibility at the expense of depth (in both gameplay and storyline), open-endedness and complexity (the good sort). Deus Ex sold well, too, so that's not really any excuse.

Having said that, I don't hate Bioshock. It's certainly no legitimate System Shock 3 as it doesn't have much at all to do with the two previous games, but I think it did a few things quite well, and I enjoyed playing it. Irrational Games is entirely incapable of making bad games, though. I've enjoyed literally everything they've ever done, most of it greatly enjoyed. One of my favorite devs. Same can't be said for Eidos and Bethesda.

Still Dead Space is more SS2 than Bioshock, as a lover of all three
 
Spirit of Jazz said:
I played it two months ago, I didn't see it plodding anywhere. It holds up as good as, if not better than any other FPS I've seen due to the game design. The only issue I had was with the fucking awful AI. I'm pretty sure you'd think the same thing if you played the game at release due to your horrendous taste ;)

You know, unless you'd care to elaborate on the issues of anything other than the AI?
Every single interface was clunky, including movement and aiming. Nothing felt 'right'.
I would agree with you that I'm sure I would have felt the same back in the day. It's not like the game has changed.

I had more significant gameplay gripes as well, outside of the mechanics, but I'll leave those alone as they may have been improved upon towards the end of the game.


EDIT: Feel free to disagree, but I do think that a modern audience would find it plodding. I certainly did, and I tend to have more patience for these sorts of things than the average player.
 
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