truth-lasers said:There's a "Q&A" included in the PR-material with this trailer.
2.Will we encounter books, news terminals, newspapers, ATMs; and will some even be influenced by your own actions?
You will encounter a lot of things to read like newspapers, eBooks, etc. Unfortunately, we had to cut the ATMs because we were running out of time.
12.Will I be able to pick all pieces of junk and different stuff just like in DX1 and use them to distract enemies or do something else with it?
You'll be able to use different types of boxes to distract NPCs indeed. If you're referring to things like a pencil or a glass the answer is no. We have a very detailed and rich world to discover so we had to make some tradeoffs in terms of the scope of interactive objects in order to keep a smooth framerate.
13.Why were BE cells, lockpicks and multitools removed?
We wanted to make hacking more important and deeper. And since we had so many features to develop for this game, we had to focus and lose some things like lockpicks and multitools.
9.How does health regeneration work? What will trigger it, how fast is it going to be, will it use energy?
When you take damage your health goes down. If you have being hit for "x" seconds, than it starts to regenerate somewhat slowly. It's not as quick as games like Halo or CoD. You really need to stay out of the firing zone otherwise you won't last long. When in trouble, you can use consumables (if you have any) to replenish it faster or to boost your health when it's already full.
Every hacking session is different. Based on your level of hacking augmentations, the chances that the Sub-Routine will detect you will vary.
Yeah, Thief is still my favorite stealth series. <3szaromir said:Which would describe every stealth game ever. Deus Ex also had shooting worse than in Half-Life, but that jankyness was a part of its charm... But I agree that they had to step that up to have any chance on marketplace and, frankly, make a better game.
How about they take out those super-chilling 3rd-person takedowns and cat-kneeing (MGS) and improve everything else and we call it day?`That's the major thing holds me away from the game. I want them to be minimal as possible.dark10x said:What do you want then? They have to do something to spruce up the visuals. The original game was great, but even back then, the animation and presentation was beyond awful. The game just looked terrible in motion. It didn't do stealth gameplay all that well either (worse than Thief by a long shot). It was fantastic for its time, but it has a lot of mechanical problems.
This trailer seems to suggest that there is a layer of complexity which was lacking in the second game along with a lot of the polish necessary to compete with modern day games.
I'm thrilled that the action actually seems to look polished this time around.
Looks like you want a different game then buddy.raphier said:How about they take out those super-chilling 3rd-person takedowns and cat-kneeing (MGS) and improve everything else and we call it day?`That's the major thing holds me away from the game. I want them to be minimal as possible.
It is a random team in Montreal! It formed in early 2007 specifically to make this and Thief 4. It's a pretty small group too, I think there's only ~50 people working on Deus Ex 3.dark10x said:Who is making this? I've read it's some random team up in Montreal, but I'm not sure if there are any familiar faces working on this. Would be really cool if a new team came out of nowhere and released something that lives up to the original and then some.
DaBuddaDa said:You missed the parts of the trailer where the player circumvented guards by going through a hidden path, or when the player went invisible to sneak by security, or when the player snuck behind two guards and took them out unnoticed, or when the player wasn't behind cover and used melee attacks.
Prime crotch said:Just get rid of that awful bullet counter, maybe have some levels with someother colour and it's perfect.
They seem to nail the multi-layered game of Deus Ex.
Raide said:I saw him use guns a whole lot. :lol
Maybe its way too early to tell from the footage but I am hoping levels are way more open, so players can approach them in different ways according to their own playstyle.
DaBuddaDa said:Holy middle-aged white guy overload!
Let's play a game, called "spot the one black guy!"Fimbulvetr said:Is it sad that I was surprised to see at least 5 women in there?
EviLore said:...is this trailer an homage to the Metal Gear Solid 2 E3 2000 trailer?
Eurogamer: What's the orange line that appears around certain items and enemies about?
Jean-Francois Dugas: It's part of the Retinal Prosthesis augmentation that you get at the beginning of the game - it gives you information on things you can interact with, etc.
First time ever an inventory screen have given me a stiffy.EviLore said:Real inventory?! Wasn't expecting that.
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EviLore said:...is this trailer an homage to the Metal Gear Solid 2 E3 2000 trailer?
The interview said it was an augment you get at the beginning of the game. Assuming you can toggle augments on and off, I think you'll be able to disable it.1-D_FTW said:It certainly looks like it has potential (and already light years behind the game that will go unspoken). I just hope there's an option to disable the interactive glow on objects. If anyone at Eidos is reading this, please make it so. It would be a real game killer and harm nobody by allowing this default to be disabled.
Still not happy about this design decísion. Mostly because it is really exagarated - almost dichromatic.SuperÑ said:Fucking yellow everywhere :lol
Mass Effect 2 suckaAllIsOneIsNone said:The first game that excells at rpg/fps/cover system?