CosmicGroinPull
Member
UI looks very slick. I have an issue with how the crates are lifted/knocked around though, looks exactly like Deus Ex 1 - no sense of weight, involvement in the action.
DennisK4 said:Mass Effect 2 sucka
Haeleos said:I'd like to see Bioware go back to this type of inventory system.
DennisK4 said:Mass Effect 2 sucka
2 out of 3 ain't badSolo said:Dennis, you know damn well it didn't "excel at RPG".
For serious. And just think about all of those not-awesome clicks you have to make in this POS grid.EviLore said:When everything leads to awesome, why even change your equipment?
Mike G.E.D. said:these dudes get it.
The Icarus Landing System is a discreet augmentation surgically implanted in the user's lower back, slightly above the coccyx at the base of the vertebral column. The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate the patented High-Fall Safeguard System, an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop. This field pushes against the Earth's magnetosphere and slows the user's descent to a manageable velocity, allowing him to fall from almost any height (within reason) to a relatively soft landing.
ME2 isn't fps either :lolDennisK4 said:2 out of 3 ain't bad
DennisK4 said:2 out of 3 ain't bad
Kittonwy said:It didn't excel at cover either, the cover system was far from flexible, sometimes doorways didn't allow for cover, some cover popped the player back out in the middle of shooting.
Plus it wasn't a FPS, thus 0 out of 3.
*prepares water arrows*Linkzg said:One of the great things about this game is that if it turns out good, I can start getting more hyped for the next Thief game.
It's the 360 version, believe it or not.clashfan said:Trailer is PC version? I expect console not to look as good.
Kittonwy said:It didn't excel at cover either, the cover system was far from flexible, sometimes doorways didn't allow for cover, some cover popped the player back out in the middle of shooting.
Plus it wasn't a FPS, thus 0 out of 3.
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I dunno, I got stuck a couple of times.AllIsOneIsNone said:Haha, oh yea. I think it's cover system works pretty well though.
This should come MUCH closer than Fallout 3. FO3 is an incredibly janky looking game while this seems to be quite polished.SolidusDave said:I only wish such games could be more cinematic (ingame), but that's probably hard due to the open&complex gameplay. Somewhat similar to how I feel about Fallout 3.
btw how does a stealth suit manage to not getting detected by laser/IR beams? ^^
SolidusDave said:I only wish such games could be more cinematic (ingame), but that's probably hard due to the open&complex gameplay. Somewhat similar to how I feel about Fallout 3.
That's what I was thinking from the "LT/RT" in the inventory menu.dark10x said:It's the 360 version, believe it or not.
dark10x said:This should come MUCH closer than Fallout 3. FO3 is an incredibly janky looking game while this seems to be quite polished.
User33 said:Wow, parts of this trailer reminded me so much of the original Deus Ex that it gave me chills. Changing the turrets around, the boxes, the grates, the inventory, I am officially 100% behind this game. The gameplay IS a little bit janky, but the game is still beta so they have some time to fix it up.
Regardless, Day 1.
CosmicGroinPull said:UI looks very slick. I have an issue with how the crates are lifted/knocked around though, looks exactly like Deus Ex 1 - no sense of weight, involvement in the action.
14.Will the earlier Deus Ex music theme return?
Maybe...
SolidusDave said:btw how does a stealth suit manage to not getting detected by laser/IR beams? ^^
This thing has to be almost to the point where they're entering certification, so I think you're pretty much guaranteed everything that's in it here is in the final game.Zenith said:if you pause the vid when the stealth aug is highlighted it says that all light is bent around the player, including infra-red.
I hope they don't listen to the nagging and keep the yellow tint and third person takedowns.
I'm sure it'll happen quickly.Jerk 2.0 said:So how long after release do y'all think it will be before someone releases a mod to remove the yellow haze?
nmJerk 2.0 said:So how long after release do y'all think it will be before someone releases a mod to remove the yellow haze?
dark10x said:I'm sure it'll happen quickly.
I don't understand the hate, though. It gives the game a very unique appearance.
Jerk 2.0 said:So how long after release do y'all think it will be before someone releases a mod to remove the yellow haze?
Zenith said:if you pause the vid when the stealth aug is highlighted it says that all light is bent around the player, including infra-red.
I hope they don't listen to the nagging and keep the yellow tint and third person takedowns.
No way. Too many explosions and people shooting at the player character. In my DX1 playthoughts, there are no explosions or people shooting at me. Ever.Xater said:It's trailer is totally for the DX1 fans.