Hopefully very soon.Jerk 2.0 said:So how long after release do y'all think it will be before someone releases a mod to remove the yellow haze?
stuminus3 said:No way. Too many explosions and people shooting at the player character. In my DX1 playthoughts, there are no explosions or people shooting at me. Ever.
I'm sure (I hope) that's just for cinematic trailer purposes though, the game would look pretty boring if the trailer was just some guy crouching in a dark corner. :lol
I also don't see any NPCs running around like headless chickens in a hilarious fit of bad AI and bad animation. That's a failure for the old school, right there.
It's all how you play. DX1 was the same. You could definitely get into massive firefights with plenty of explosions (which you would miss if you didn't have enough ram in your PC back in the day).No way. Too many explosions and people shooting at the player character. In my DX1 playthoughts, there are no explosions or people shooting at me. Ever.
EviLore said:Real inventory?! Wasn't expecting that.
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I found 8, maybe 7... maybe 9.Falagard said:Can you find the 7 women in this picture?
Yeah, I count 8.Danne-Danger said:I found 8, maybe 7... maybe 9.
EviLore said:Real inventory?! Wasn't expecting that.
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Falagard said:http://eidosmontreal.com/files/images/news/Eidos-Studio-2009-02-LE.jpg[img]
Can you find the 7 women in this picture?[/QUOTE]
[IMG]http://i56.tinypic.com/fb9szm.jpg
For Gaf's discriminating pleasure :/
Jerk 2.0 said:For Gaf's discriminating pleasure :/
ChoklitReign said:Graphics look very Mass Effect-y but it's gonna blow that series out of the water.
Legendary Warrior said:Outside of the yellow haze and the 3rd-person Matrix bullshit there don't really seem to be any major problems. It's too early to say for certain but so far this is looking like as good of a Deus Ex-type game as you can get in today's "cinematic" video game climate.
Also chiming in with the "fuck yeah grid-based inventory" crowd.
Edit: Forgot the highlight around objects, but if it's an aug that means you can turn it off, yeah?
Legendary Warrior said:Edit: Forgot the highlight around objects, but if it's an aug that means you can turn it off, yeah?
Eurogamer: What's the orange line that appears around certain items and enemies about?
Jean-Francois Dugas: It's part of the Retinal Prosthesis augmentation that you get at the beginning of the game - it gives you information on things you can interact with, etc.
Was it? I don't remember anything like that.Lucius86 said:The highlighting was in the original Deus Ex. So I'm going to say no.
Oh, you're probably right. If it's permanent then I doubt there'll be any way to get rid of it.Despera said:Probably a permanent aug. Don't know if it's adjustable though.
Most likely. I heard it is one of the first aug's you get in the beginning of the game.Legendary Warrior said:Was it? I don't remember anything like that.
Oh, you're probably right. If it's permanent then I doubt there'll be any way to get rid of it.
Internet high five!James Woods said:Next Thief better be good. All entries so far have been fantastic (Deadly Shadows haters GTFO)
Lyphen said:Didn't Deus Ex have massive tooltips and selection boxes with loads of information anyway? I don't see how the highlighting is any different. Well, its a lot better, actually.
Yeah, I don't know what they were thinking either. Seeing through walls is patently ridiculous for a Deus Ex game.Solo said:Hrm....some parts look like they really get Deus Ex and what made it great, while the others look like they have no idea what DX was about.
Keep that Arkham Asylum see-through-walls shit out of this game. Ugh.
Sciz said:
Solo said:Solo don't play that shit/with those augs. Im all about upgrading weapons more than using augs anyways. The only aug I ever used in DX with regularity was the regen aug.
If it indeed is just an aug in DX:HR, then great, Ill never have to see it.