Alpha Phoenix
Member
Narrative Director Mary DeMarle was involved in a recent interview in which she had this to say regarding Mankind Divided's ending:
Follow-up:
So, it basically sounds like the 5-year dev schedule wasn't long enough for them. Square Enix must have been pushing them hard.
Note: Mary DeMarle is set to discuss multiyear development cycles along with some of her experience in the Deus Ex games at DICE Europe 2017. This interview is a 'prologue' to that.
It's interesting that you ask that. My talk won't be specifically about that, but will touch on it. It's part of working on a project for so long and how you keep pushing to make it better. My talk will touch on those unresolved plot lines and how they came about due to the way we were working. I know that some of the fans were disappointed that some of the plot lines were left unanswered. If we had more time then perhaps we would have dealt with some of them differently, but that's part of the issue with developing a creative game and trying to go farther.
Follow-up:
I like making people think about things and I like having unresolved questions. Hopefully we can have a payoff for some of those questions in the future in some way. It's fun stimulating the imagination of the player and having them figure things out. I enjoy having the player put the pieces together. I do wish we could have wrapped up a few plot lines a little bit better, but that's what it is.
So, it basically sounds like the 5-year dev schedule wasn't long enough for them. Square Enix must have been pushing them hard.
Note: Mary DeMarle is set to discuss multiyear development cycles along with some of her experience in the Deus Ex games at DICE Europe 2017. This interview is a 'prologue' to that.