I think the hub was too big for its own good, completely killed the pace of the game if you wanted to explore most of it.
I think it's well-sized. Large enough to offer a fair amount of content for curious players but not quite too big that it feels overwhelming to explore.
That's actually my problem with it. It has a completely different flow compared to the main missions (which is when the game works best) and yet it takes up like half of the play time if you add all 3 visits together. Ironically, this part in the new Thief (which is pretty much 1:1 to DXMD when it comes to how these two games are structured) was way better than the missions, partly because breaking into people's apartments and looking for secrets actually befits a thief. Prague to me felt like something I had to get out of the way before I could return to the good parts, and it damn near killed the game for me.
Of course the fault lies with me and my completionist nature, but still.
Completely agree. Prague was such a joy to explore.
Really bums me out that the series was killed off.
It's often on sale on Amazon. I think it was worth the original $60, personally.Yeah everything I've heard and read about that game makes the hub sound amazing. I've got it waiting for me sometime this summer so I'll get to check it out for myself.
Yup, you do need them, since Prague is divided into several major districts.
Totally agree, the hub was nothing short of spectacular, with many secrets in almost every nook and cranny. Overall, Mankind Divided is imo one of the most underappreciated AAA game in recent memory.
It's this game worth it by itself or should I go through Human Revolutions first?
So many people praising it here, it must be really good... if you don't understand the language.
You're right. I keep forgetting the northern districts are connected.You only needed the one connecting jensen's apartment area to the other major area.
So many people praising it here, it must be really good... if you don't understand the language.
My only real complaint with Prague was how they scatter side quests around it to guarantee maximum load screens. You almost always need to take one or more trains to get them done.
Not sure what you think that has to do with anything? Prague is VERY good in MD. That entire game's couple of hubs is probably about the size of Novigrad in TW3 in terms of just floorspace, but the verticality and explorabilty of every tiny bit of it....like, the size of the game is not that big, but it was easily a 30-35 hour experience the first time through, and I didn't even scratch the surface when it came to just randomly exploring the whole thing (though I did a fair bit).
i reeeeally appreciated the art team's fixation on geometric art used in a lot of the architecture
so good
Did you need the trains to get around or were they optional? I was never sure!
Greatly detailed but far too small for a game like this. Still had to load between halves of the city.
This game needs to be set in 1 city. All those side areas do is take away resources from building a better main city. Loading going in/out of buildings only. Better combat AI and way better NPC AI. Residents need to be able to call into police and the police need to respond to bodies that are found/ take them away. The more police that get killed by the player the more police get more aggressive with citizens and in a tighter patrol around the police station area of the city. I'd go all in. Humans attacking augs or vice very randomly then massively depending on game choices. Too many AI challenges for current gaming I suspect. We should be there but we arent because few studios put NPC and enemy AI as their design focus.
The art design of nearly everything about the game is so incredible that it seems entirely plausible. I could absolutely seeing the fashion of these last 2 games being something people would wear.
If you're the explorer type, you could easily break 10-15+ hours without advancing to Golem. However, keep in mind that certain quests and locations won't be available until after you're back from Golem. For me, Prague #2 is where the game really shines, because then you have the entire map available for exploration.Started the game recently aware of what to expect, but Prague design continues to blow me away... I should be over 10+ hours and I still haven't left forGolem City
I honestly can't think of a game that made me feel that way in recent memory (haven't played Prey yet). Human Revolution was close, but Mankind Divided's world is on a whole other league
Exactly. Separating interiors and exteriors is the quickest way of murdering the game. At that point you may just call it sth else, not Deus Ex.What? Loading going in and out of buildings would be 100 times worse than what we have (Which is loading the two different halves). While everyone knows the load times were WAY too long, it still meant within each section you have full immersive reign to sneak into places a million ways, break out windows and go in, etc. That would all be lost if buildings were separate loads. I just don't think losing the side mission areas would add much, maybe they add another say, half of one of the current areas in size to Prague, but you'd lose all the diversity the mission zones added.
Exactly. Separating interiors and exteriors is the quickest way of murdering the game. At that point you may just call it sth else, not Deus Ex.
Is the ad on this building meant to dissuade people from jumping off the bridge to commit suicide?
Yeah I don't think that's a big factor in a quality of such game.
Not sure what you think that has to do with anything? Prague is VERY good in MD. That entire game's couple of hubs is probably about the size of Novigrad in TW3 in terms of just floorspace, but the verticality and explorabilty of every tiny bit of it....like, the size of the game is not that big, but it was easily a 30-35 hour experience the first time through, and I didn't even scratch the surface when it came to just randomly exploring the whole thing (though I did a fair bit).
In terms of detail maybe but MD blows it away in the interactivity department as well.
I was also annoyed they didn't just call it New Orleans considering that's basically what it was, it even had a blatant Jackson Square.
Which is one of many reasons why the original Deus Ex remains a decidedly superior Deus Ex title and game in general.You had to load to go into buildings in Detroit in Human Revolution.