Murray revealed that Joe Danger broke-even on its first day of release on PSN and sold 50,000 copies in its first week.
jett said:This downloadable games are much cheaper to make than I thought.
Basically, if you create an exclusive title for the network, Sony will match your development budget with guaranteed royalties. Sony will help you with game design and marketing plans, but you'll own the IP, be the publisher, set the price, and control your baby.
jett said:This downloadable games are much cheaper to make than I thought.
Fuu said:Collecting giant coins feels unrealistic to me
We want games that are less about fun right now
Imagine listening to this being used as a serious reason against your work. I don't know Murray but I feel for the guy and any other developer that has to deal with this kind of shit.
SolidSnakex said:They also went through Sony's Pub Fund which seems to be really helpful for smaller devs
http://ps3.ign.com/articles/966/966813p1.html
vareon said:They want games to be less about fun? How the fuck does that makes sense?
It's a real question.
Vinterbird said:Games were the goal of the game is not to entertain you, or for you the player to have fun. Games that have a theme, story or feel of something more then "everything is happy-land and these mechanics are really fun!".
Basically it's a way of saying "evolving video games to something more then juvenile stupid teenage entertainment crap", which I am all for.
vareon said:They want games to be less about fun? How the fuck does that makes sense?
It's a real question.
In general, sure. How the hell can you apply this to an arcade type videogame tho?Vinterbird said:Games were the goal of the game is not to entertain you, or for you the player to have fun. Games that have a theme, story or feel of something more then "everything is happy-land and these mechanics are really fun!".
Basically it's a way of saying "evolving video games to something more then juvenile stupid teenage entertainment crap", which I am all for.
......Gravijah said:Those are the things people would say if Nintendo tried to pitch Super Mario Bros to major publishers. Think about that.
Teetris said:In general, sure. How the hell can you apply this to an arcade type videogame tho?
That was my first thought as well. I'm not gonna glance knowingly at NSMBWii and its sales figures, cause of differences in PS3 vs. Wii userbase, etc, etc, but still....Gravijah said:Those are the things people would say if Nintendo tried to pitch Super Mario Bros to major publishers today. Think about that.
They covered all the costs of development, and any further money they make is pure profit.SappYoda said:What does broke even mean?
Name me one popular game with motorbikes?
Joseph Merrick said:maybe we're on the threshold of a huge resurgence for simulators and hardcore strategy :O~~
You don't read much technical papers do you?gofreak said:Yes, but what does '100% x 10' mean? 1000% ROI? Why not just say that?
Name me one popular game with motorbikes?
gofreak said:Yes, but what does '100% x 10' mean? 1000% ROI? Why not just say that?
ThanksNirolak said:They covered all the costs of development, and any further money they make is pure profit.
Fixed1979 said:http://i45.tinypic.com/71tfkx.png[IMG]
I'm sure these type of comments happen to lots of developers pitching their wares. It's always nice to see a success story come from it.[/QUOTE]
This screen is now even funnier. :lol :lol :lol
crazy monkey said:monkey guy sound smart actually. Monkey with great name and riding bikes and doing stunts and collecting coins could be classic.
crazy monkey said:monkey guy sound smart actually. Monkey with great name and riding bikes and doing stunts and collecting coins could be classic.
jett said:This downloadable games are much cheaper to make than I thought.
crazy monkey said:crazy monkey
holds a ph.d in astrophysics
well I was about to say this but: 50k is the first WEEK of sales, and they broke even on Day 1. That mean's the game cost less than 750k to develop. I still haven't bought this yet.monocromo said:50000 copies at $15 is something like $750000 for a 4 men project. Also, throw Sony's Pub Fund in the equation.
BobTheFork said:well I was about to say this but: 50k is the first WEEK of sales, and they broke even on Day 1. That mean's the game cost less than 750k to develop. I still haven't bought this yet.
yea, in a crazy world where devs keep all the money their games make.monocromo said:50000 copies at $15 is something like $750000 for a 4 men project. Also, throw Sony's Pub Fund in the equation.
Cromulent_Word said:yea, in a crazy world where devs keep all the money their games make.
unfortunately this world does not exist.
Cromulent_Word said:yea, in a crazy world where devs keep all the money their games make.
unfortunately this world does not exist.