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Develop: PC VR sales has almost ground to a halt

There are limits to how many gamers can drop the necessary amount of cash on a system.
All the hardcore sim-gamers have already picked one up.

VR is great, but it has to get much cheaper, and it has to run at higher resolutions than 1080p (give or take).
 
It just blows my mind, how people downplay VR (as well as the impact of the Wii). VR has the possibility of sending people in infinity universes of infinity possibilities and experience it with our major senses. Seeing those worlds, interact with other people or simply interactiving with objects is extremely exciting. And this is just the beginning. How anybody can see this as niche is just very strange to me ... true VR is one of humanity endgames and we see the first steps into this direction.

Because the novelty will wear off. Then what will be left if the quality of the software... Which, though I admit has been limited as far as my experiences, seems to be lacking.

I played a Rift demo a few months ago and was blown away initially. I just don't know if it has lasting power.
 
The tech is here to stay, but people need to adjust their perception of what VR in the mainstream means. The tech is here to stay and will offer increasingly refined experiences. But the vast majority of people will NEVER play through long, tradtional video games on it. Try to remove your idea of VR success from the videogames market.
 
Not a surprise.
I have access to a friend's Vive and it's cool to mess around with for an afternoon, but the price tag is a big ask, especially since my PC can't run VR (okay, mid-range GPUs from this gen on are VR-ready, but that just means ready for the tech demos out now, most of the games adopt a style which isn't graphically taxing.)

There's also no real full games, Fallout 4 is coming but given how that game runs anyway I can't imagine playing it without feeling sick.
The biggest issue for me with the actual tech is the problem of space: teleporting in every roomscale game is a real bummer and can't work for every full length, narrative game because of how it affects ~immersion~.

I hope that PSVR has some sort of success, because while it won't be that great it will at least get a wider market on board.

E: I hope that in a few years it's an actual thing, I dunno if I'd wanna play everything in VR, but I do enjoy the actual experience in general.
 
When the most impressive thing I've played in Rift is a VR hack of the original Doom you've got a long way to go.

Still excited at possibilities, but that's all they are...
 
PC VR is rushed garbage. Too expensive and too blurry, and a dismal launch window library. Playstation will make plenty of sales though.
 
The €400 set on amazon.de was sold out within seconds in Germany (at least what they had in stock for day 1). I think the pricing of PSVR is fine. For now.

Concerning killer apps, well, everybody has a different taste and I don't want to derange this threat into another list wars frency, but yes, I think that PSVR offers a couple of interesting / exclusive VR experiences, some of them tailored for specific markets like Japan.

Wii U, oculus and Vive also sold out within hours. Preorders are a poor indicator of mainstream success.

I do hope that the PSVR sells well though.
 
I totally want one.. I play a ton of Elite Dangerous. But money wise I need a new PC and VR cost so much already.

If Sony can bring more attention to Be that's great but id much rather wait till prices drop oh PC.
 
Well, HTC didn't need to rival Oculus. Valve has a habit of confusing and overwhelming the market. They thought too many Steam Machines was a good idea when no one knows what real VR is yet. Hey lets design a display the exact same time as Oculus and tweak the specs around. Consumers will have a great time guessing what games will be compatible.

What in the world are you talking about.
 
I totally want one.. I play a ton of Elite Dangerous. But money wise I need a new PC and VR cost so much already.

If Sony can bring more attention to Be that's great but id much rather wait till prices drop oh PC.

That is mostly what I'm playing now. A ton of elite dangerous in VR. I just picked up Onward but haven't had a chance to get in to it yet.
 
No killer apps
Expensive price
Rigs required to run VR are pricy


This is generation one. Anyone going in with the expectation that this will set the world on fire is dreaming. PSVR will do decently, but we're still talking about a niche here. Now the next generation of headsets should be the one to start the mainstream adoption.
 
I agree.

There's just too much to overcome (not just price) in order for this to have mainstream success.

Or, it could be another Wii- Everyone will buy one for the novelty, no one will buy games for it.

That's not the Wii.

I mean, we are talking avout the same Quo that sold more software than either the 360 and PS3 in its lifetime...right?
 
There are some really cool experiences/games in VR, unfortunately they are few and far between and the ones I would like to check out are usually overpriced and Early Access.

Hopefully, we're on the cusp of a glut of new releases to be seen soon.
 
No killer apps
Expensive price
Rigs required to run VR are pricy


This is generation one. Anyone going in with the expectation that this will set the world on fire is dreaming. PSVR will do decently, but we're still talking about a niche here. Now the next generation of headsets should be the one to start the mainstream adoption.
Yup yup. Even prices for the current software and tech demos being sold as games are quite expensive. Give it another 5 years for the tech to mature a bit more and for devs to catch up with the hardware, software-wise.
 
VR seems to follow the classic adoption model for new technologies, so I'm not sure why anyone is surprised (or gloating) about this. The first generation are only going to be purchased by early adopters, so their success or failure has little bearing on how successfulness of the technology in the long run. And really VR is a technology for the long run - it has gaming applications, but that's only the tip of the iceberg for all the opportunities it opens up.

I'm a VR enthusiast, but I'm going to skip the first generation devices because I know that the subsequent ones will be that much better.
 
To those saying this is gen 1... It really isn't
The tech has been worked on for many many years and has evolved to this point.

AR will die ever harder with a 3k price tag.

Same with 1080p TVs..... 4kTVs

Over time the prices drop with cheaper better manufacturing.
 
There are not "no games" on VR. Chronos is incredible game, and the sense of being in the world is something that would be greatly diminished in non-VR due to the natural greater sense of scale in VR.

Damaged core shows that shooters can work and look great in VR even without touch controllers (I thought only when rift touch controllers came out would there be a shooter worth playing, but this game really surprised and impress me and with no nausea at all)

Edge of nowhere is a full quality game that isnt just a short minigame or experience.

Defense grid 2 works incredibly well in VR, and I would love to see an xcom game using the same VR mode.

And thats without touch controllers. Check out the Vive thread for impression on Raw Data and its almost entirely rave reviews.
 
The prematurely smug, "I told you so" posts in this thread are really infuriating. Not sure why so many people seem invested in seeing VR fail. Does it offend you all in some way?

i don't understand it either.

whole bunch of premature "i called it" posts.
 
I know Nintendo isn't what people think of as hardware pioneers anymore, but I don't think I'm gonna bother with VR until they take a whack at it. This is the type of thing I would expect them to knock out of the park. I thought it would be Valve but that Valve is dead.
 
PSVR has gotten a ton of marketing?

Yes?

https://www.youtube.com/watch?v=N5L6Qy1CoVA

https://www.youtube.com/watch?v=HUQTzk3BXho

https://www.youtube.com/watch?v=F6dShyUAhjU

https://www.youtube.com/watch?v=7yxa7-7jeWw

https://www.youtube.com/watch?v=TFSglDMKaj8

https://www.youtube.com/watch?v=L_2gXaY4eYE

https://www.youtube.com/watch?v=6sY0J-7Nc-0

https://www.youtube.com/watch?v=5hmY0fbbBtw

header_image3.jpg



The first video alone while short has over 3m views. It's reaching public eyes.
 
Same with 1080p TVs..... 4kTVs

Over time the prices drop with cheaper better manufacturing.

That's a fact for any product, VR or AR. When AR glasses or headsets are under 500-800$ then we can talk.

To those saying this is gen 1... It really isn't
The tech has been worked on for many many years and has evolved to this point.

This point is just insane though, like the tech won't evolve. AR headsets have the FOV of a postage stamp, but that's the current tech. It doesn't mean it will have that forever.
 
There are not "no games" on VR. Chronos is incredible game, and the sense of being in the world is something that would be greatly diminished in non-VR due to the natural greater sense of scale in VR.

Damaged core shows that shooters can work and look great in VR even without touch controllers (I thought only when rift touch controllers came out would there be a shooter worth playing, but this game really surprised and impress me and with no nausea at all)

Edge of nowhere is a full quality game that isnt just a short minigame or experience.

Defense grid 2 works incredibly well in VR, and I would love to see an xcom game using the same VR mode.

And thats without touch controllers. Check out the Vive thread for impression on Raw Data and its almost entirely rave reviews.

You're wasting your breath. People aren't interested in being corrected on this point. VR has no games as far as everyone here is concerned. Period. Also, it's completely an anti social experience (nevermind the PSVR social screen/social asynchronous multiplayer games).
 
i don't understand it either.

whole bunch of "i called it" posts.

The truth is, in my experience anyone that tries a cool VR experience (there are some bad ones so if they try the wrong thing I can get that they get motion sick for example) is blown away.

I was shocked that my mother was amazed by just Gear VR (at the time I didn't have a Rift) and she hates technology of all kinds, doenst like videogames etc.

Before I tried VR I thought "oh its just a nicer version of 3D TV" but no. Its a huge deal once you try the right content. PSVR will help all platforms since third parties like Ubisoft with Star Trek are going to target all the platforms to try and find a market large enough that it makes sense moneywise.
 
The prematurely smug, "I told you so" posts in this thread are really infuriating. Not sure why so many people seem invested in seeing VR fail. Does it offend you all in some way?
Don't be too upset over this. It's a defensive mechanism when a technology comes out and is uncomfortable to a certain group of people. VR seems more of a threat to them because they don't want to play games using headsets, and they're afraid that all games will move in that direction. The premature pronouncements are more amusing than anything else. It's like people scoffing at the idea of radio when it first came out.
 
The prematurely smug, "I told you so" posts in this thread are really infuriating. Not sure why so many people seem invested in seeing VR fail. Does it offend you all in some way?

Can I make a eat crow thread in 2017 when PSVR sells well? :D

With mods permission of course.

I will likewise do a avatar bet or horrible tag if I am wrong.
 
YOOOO that headset in that last pic looks like possibly a new Playstation headset?! Looks like it could last vs the Playstation foolsgold
That's a fact for any product, VR or AR. When AR glasses or headsets are under 500-800$ then we can talk.

I am just saying there's for more uses for AR and when it does come down and gets better it should be the new thing that takes off really.

But currently there's more issues than just pricing right now that needs to be solved.
 
I would love a headset, but they're far too expensive for my blood. 599 or 899 are far too limiting for me. Maybe PSVR will suit me, but I'd want to play on PC too :-/
 
Not surprising news. VR in general will be incredibly niche and I doubt it'll ever reach mainstream consumers, at least not anytime soon.
 
The thing that's held me back has mostly been the motion sickness. I get easily motion sick and vr is no exception. I think it's been hard for developers to work around that limitation. If they can solve the motion sickness problem, a lot of restraints will be lifted off of devs and we'll see way more game releases on vr I think.

Eating ginger or taking Dramamine isn't a casual audience solution.
 
Time to unleash HL3 and L4D3 with VR support.
Drop the price to match PSVR and watch the sales go through the roof!
VR support == VR exclusive. I'm not spending more money on a product just to """"""enhance""""""" my experience with a game

And if it did become exclusive, looks like I'm not buying one either lol
 
I am just saying there's for more uses for AR and when it does come down and gets better it should be the new thing that takes off really.

But currently there's more issues than just pricing right now that needs to be solved.
I imagine that AR will have more real world applications and VR will be better for games. While there's going to be some overlap over how the technologies work and what they can do, they're fundamentally trying to solve two different problems.
 
The thing that's held me back has mostly been the motion sickness. I get easily motion sick and vr is no exception. I think it's been hard for developers to work around that limitation. If they can solve the motion sickness problem, a lot of restraints will be lifted off of devs and we'll see way more game releases on vr I think.

Eating ginger or taking Dramamine isn't a casual audience solution.

It's solved already if you design a game around VR first. All the Vive room scale games have no nausea (like Raw Data) and Rift games designed around it work without any nausea - Chronos in particular, however I was surprised how good Damaged Core looks and plays as a FPS and it also has zero nausea.

There are already tools to make exploration and movement work without nausea too, such as the teleport mechanics or something like Chronos that uses a fixed camera view (ie camera can pan around, but not move).
 
I imagine that AR will have more real world applications and VR will be better for games. While there's going to be some overlap over how the technologies work and what they can do, they're fundamentally trying to solve two different problems.

Pretty much. Though I don't think VR is really going to take off in our lifetime.
Im thinking more into the future to the point where you feel truly like you are there physically. Also when the tech become portable with little to no need for wires.
 
I don't think so. Maybe we can get 4k sports broadcast more than 5 times a year first.

VR sports broadcasts are most likely exponentially more interesting to the general public than 4k.
 
The irony to me is that I consider Chronos by far the best VR game I have played and that style of game would work so well with Resident Evil its ridiculous. When your character is close to the camera, the detail is incredible - so I think the classic fixed camera mode of the early resident evils would work great with VR (whereas the free movement first person view they are using is an easy way to cause motion sickness).

Although the camera is fixed in its location, you can still pan around by turning your head and change your POV slightly by moving your head, so its not like going back ward to a non-3D feeling environment like those old games.

A Chronos quality Resident Evil VII on PSVR could be the killer app, and its very frustrating to see them using a high nausea movement technique versus 0 nausea thats already been used in a game available to buy a long time ago.
 
This doesn't surprise me at all. Even on GAF, interest in VR seems almost completely gone, save for a small group of hardcore early adopters.

It's going to be many years before VR takes off.
 
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