Pankratous
Member
Sure.
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My example is a bit extreme, but I think it gets the idea across.
Ah, so blur pretty much?
Sure.
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My example is a bit extreme, but I think it gets the idea across.
The reason being it's a camera defect that's undesirable in photography and film which makes adding it into games just to make them blurrier obnoxious and not arty.So who gets the final say on which effects are a Bad Thing, turd, etc. and which are acceptable under some circumstances? You? A plurality of people on message boards? Surely there's some way to figure this out objectively.
For the record, I think most examples of CA don't look very good, but that's different from declaring it to be "off limits" because reasons.
It's far worse than mere blur. Blur at least removes aliasing. CA is selective color channel separation. It has the unique power of making images more blurry and more aliased at the same time.Ah, so blur pretty much?
Ah, so blur pretty much?
It's far worse than mere blur. Blur at least removes aliasing. CA is selective color channel separation. It has the unique power of making images more blurry and more aliased at the same time.
It's also quite similar to divergence issues on CRT monitors, so whenever a game uses it I feel like I'm back in the 90s and have to fix my monitor convergence.
I think that's what it's mainly used for, yeah. But sometimes it's used to the point where you can see the colour bleeding/separation, 90s 3D-esque effect without even needing to look for it.
The reason being it's a camera defect that's undesirable in photography and film which makes adding it into games just to make them blurrier obnoxious and not arty.
The fact it gives people eyestrain should be reason enough to chill out on its use.
I can empathize with the eyestrain and I think it's divisive enough that devs should strongly consider adding a toggle, but the fact that it's considered a flaw doesn't mean it can't be used artistically. Firefly, for example, intentionally switched to cheaper lenses to get more lens flare because that's how they wanted the show to look.
I'm mostly putting up a protest because I don't like the idea that art should have to exist in a little box where only "good" techniques are used and "flaws" should always be eliminated. That kind of thinking stifles creativity.
Firefly also used tons of camera shake to make it's CGI look better.
Camera shake is a defect as well. I wonder how people feel about that in games.
Why would you bring up VR as an excuse to use camera defects? You don't want to do any of that shit in a VR environment, beyond the necessary lens correction (and MAYBE some carefully done vision fuckery at times).ALL VIDEO GAME CAMERAS MUST PERFECTLY REPLICATE HUMAN VISION AT ALL TIMES!
Except for blind spots, or optical illusions, or any form of shaking, or the way the way human eyes actually focus, or... Listen, just do everything I like all the time and never do anything I dislike. It's not that hard!
I want to meet this person who gets nauseated by CA. Its not that I don't believe them, I just think it'd be entertaining to have them throw up after showing them before and after pictures of floor textures (like the Isolation pics above).
ALL VIDEO GAME CAMERAS MUST PERFECTLY REPLICATE HUMAN VISION AT ALL TIMES!
But no VR because that's a gimmick. Also don't replicate blind spots, or optical illusions, or any form of shaking, or the way the way human eyes actually focus, or... Listen, just do everything I like all the time and never do anything I dislike. It's not that hard!
Why would you bring up VR as an excuse to use camera defects? You don't want to do any of that shit in a VR environment, beyond the necessary lens correction (and MAYBE some carefully done vision fuckery at times).
Fully aware.Yeah, your examples are quite obnoxious because the effect is rarely ever used like that in games
Vanilla:
CA removed:
I'm pretty sure the bottom pic has some sort of colour filter removed too. But the CA comparison is still valid.
Or is it just a different time of day? *Shrug*
I cant play Dying Light because of CA and have to mod it out of Payday 2 every time it gets updated, AMA.
ALL VIDEO GAME CAMERAS MUST PERFECTLY REPLICATE HUMAN VISION AT ALL TIMES!
But no VR because that's a gimmick. Also don't replicate blind spots, or optical illusions, or any form of shaking, or the way the way human eyes actually focus, or... Listen, just do everything I like all the time and never do anything I dislike. It's not that hard!
I want to meet this person who gets nauseated by CA. Its not that I don't believe them, I just think it'd be entertaining to have them throw up after showing them before and after pictures of floor textures (like the Isolation pics above).
They way it's being used now however, it's like you're vehemently defending a broken offset press as the true vision of the artist, and I cannot ever accept that as a reasonable position.
This is making me blind!!!
Still not filmic enough.
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There we go. 10/10 visuals.
realism
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+ chromatic aberration
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+ muted colors
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+ noise
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+ lens flares
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+ piss filter
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+ black bars
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+ motion blur
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=
2015 video game
Sure.
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My example is a bit extreme, but I think it gets the idea across.
Agree 100% with the OP. It's an obnoxious effect that degrades the image quality.
I wish games would stop trying to do things to graphics that make them appear with image-degrading artifacts, or technical and visual limitations from other mediums (CA, low-fps "cinematic" frame rate, etc). Let video games be their own medium where the most crisp fluid images possible are used because it's an interactive medium. I don't want to play games through a filter that make them look worse or where they pretend to be something they are not. I know when I'm playing a game versus some other medium.
Agree 100% with the OP. It's an obnoxious effect that degrades the image quality.
I wish games would stop trying to do things to graphics that make them appear with image-degrading artifacts, or technical and visual limitations from other mediums (CA, low-fps "cinematic" frame rate, etc). Let video games be their own medium where the most crisp fluid images possible are used because it's an interactive medium. I don't want to play games through a filter that make them look worse or where they pretend to be something they are not. I know when I'm playing a game versus some other medium.
I know you yourself admit that it's an extreme example, but it's.... really extreme. The effect pretty much never looks this bad.
That's what gets me about the whole "cinematic" and "realistic" excuses that they use. Actual photographers and filmmakers go out of their way to avoid artifacts like this. And when they do make it onto film... you've used Lightroom? There's a "Remove chromatic aberration" checkbox that's programmed with the exact specifications of the optics of the lens, so it knows exactly how the lens is affecting the image and exactly how to undo it.I recently paid $950 for a Sigma lens with low dispersion optical elements to reduce CA in my photography. Now I'm paying $400 for a console and $60 for games that add it back.
What the actual fuck?
Game devs' obsession with aping cinema is pretty annoying.
Don't mind me saying this, but I find your way of thinking extremely narrow minded and limiting. Who are we to decide what the medium definitively is or isn't, or what things should or should not be permitted for it? Like all media, be it art, TV, cinema, photography, music or anything else, experimentation and diversity in the medium should be accepted, and developers should be able to expand on their artistic vision. Not saying we have to like or commend the results, but this notion you have that just because it's a video game it has to follow this set of rules that dictate it in following this pristine visual aesthetic, just seems limiting.
From what I'm reading though, it seems like CA is the gaming equivalence of a 3D version of a movie...except, for most cases, it's the only version.It's less of an obsession with aping cinema and more of an obsession with engaging an audience. People have been trained for years to understand and respond to the vocabulary of cinema. Co-opting those conventions to get people to more easily suspend disbelief is a valid technique. Cinema co-opts plenty of conventions from the stage for similar reasons.
A few other examples of things that games use from other mediums. Soundtracks (Talk about destroying realism, where is the music coming from?), Camera cuts/Scene jumps (People can't really teleport! It destroys realism), Voice over/Narrators (There can't be omnipresent voices. Hell sometimes these Narrators are omniscient!), Non-linear storytelling (So I guess time travel is real now?!), Artificial lighting (You wouldn't really be able to see that clearly at night!) and a thousand other things.
If you made a list, one column of things completely unique to games and another with elements from other mediums it would be a bloodbath. But that's ok! The few things that make games awesome are more than enough! And when we run into problems making a game, we can look at how those issues have been solved elsewhere! We can experiment and modify and create things that couldn't exist in any other medium. Of course we are going to fuck up. Making games is crazy hard, but sometimes it works out pretty good!
From what I'm reading though, it seems like CA is the gaming equivalence of a 3D version of a movie...except, for most cases, it's the only version.