was this technique used in Kane and Lynch 2?
I don't see a problem with CA. Blur is my biggest issue.
An alternative AA method... that doesn't AA.
Not even close. Thanks for trying.So basically, CA's is 2015's motion blur.
In last generation many games had atrocious amounts of blur to hide jaggies and low res :/
Motion blur has more of a practical use due to how it can blend frame movement to smooth out animation. CA is purely an artistic choice.So basically, CA's is 2015's motion blur.
In last generation many games had atrocious amounts of blur to hide jaggies and low res :/
I love that effect.
Same with bloom...
Never understood the problem people have with it..
Gamers these days *sigh*... *will go back yelling at clouds now*
Thank you for the post. Very informative! I have to ask you about the teal and orange thing that is everywhere in films though. Is this a visual effects in-joke and troll on the industry or does it serve a purpose for easier image compositing for 3d post conversion or something?
Genuinely curious.
I get CA in real life when wearing my glasses.
Half-Life 3 should max out the CA to really make us feel like Gordon Freeman.
They're preparing for VR.
Probably not. Firstly, not every dev is excited about VR. Secondly, chromatic aberration belongs to a set of effects that are caused by lensing imperfections that you don't get with a human eye. Games with CA are simulating a camera being in the game, but VR is usually to simulate a person being in the game.
For more reading, here's an article by a professional photographer who's also a rendering engineer at Ubisoft: http://bartwronski.com/2015/03/09/anamorphic-lens-flares-and-visual-effects/
I should've added a /s. Interesting article though.
I don't see a problem with CA. Blur is my biggest issue.
CA is the next lens flare. It impedes gameplay by making the image blurry. TV shows don't do this and neither do movies.
It's a SSAO implementation done in a low resolution buffer which is then upscaled to final framebuffer without proper bilateral upscaling.Is chromatic aberattion the cause of the bright-colored outline around weapons hanging over Bloodborne's weapon workshop? (disclaimer - not my picture)
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Whatever it is, it's a hideous effect that I wish was removed. This picture doesn't even show the effect at its worst....
want to bump this because holy fuck this effect is awful. I started playing life is strange last night and noticed it instantly. Quick google search led me to a config file where I was able to turn it off, so I took some comparison screenshots.
I can barely tell the difference.
I can barely tell the difference.
you just gave me hope for the inevitable bloodborne 2For example, Dark Souls 3 looks way more cleaner than Bloodborne thanks to no CA.
want to bump this because holy fuck this effect is awful. I started playing life is strange last night and noticed it instantly. Quick google search led me to a config file where I was able to turn it off, so I took some comparison screenshots.
Sorta. CA simulates the effect of a cheap camera lens. The colors are sort of split apart giving it a blurry look that's most obvious at the edges of various objects.I don't know much about CA, but I assume it basically means being more blurry?
I was hoping for some with/without comparison screenshots in the OP to see what all the fuss was about.
View the pictures of ShadowSoldier89 just above you on a normal sized screen, not a mobile screen. You should be able to spot the difference instantly.I was hoping for some with/without comparison screenshots in the OP to see what all the fuss was about. That first screenshot looks amazing to me. Granted I'm viewing this all on a smartphone, maybe that's why I can't notice this apparent violation upon gamer's eyes.
It's just the new current graphical fad I guess. Like coloured lighting and lens flare used to be in the days of Quake 2. Good times.
I can barely tell the difference.
I can barely tell the difference.
want to bump this because holy fuck this effect is awful. I started playing life is strange last night and noticed it instantly. Quick google search led me to a config file where I was able to turn it off, so I took some comparison screenshots.
I don't mind the CA here. Things that I'm not focused on being, well, not in focus isn't a huge bother for me.
As a photographer this pisses me off so much, I spend hundreds if not thousands more for lenses and use software to REMOVE this shit from my images why the hell would anyone want to ADD it is beyond me.
It makes my EYES look worse than they do! It makes it look like I have a massive astigmatism or something.
Sadly we can't really ask From Software directly to put in an option to remove that garbage. I don't understand how anyone thinks that looks good. Worse yet the framerate would probably be a bit smoother by shutting that off, they make it choppier to make it look worse it is lose-lose.
This thread really needs to be stickied at the top of the forum. CA is awful.
http://www.nizkor.org/features/fallacies/appeal-to-authority.htmlWhat do you know that art directors on these games don't know?
http://www.nizkor.org/features/fallacies/appeal-to-popularity.htmlIf there was a consensus that it was terrible why would games (not to mention TV, commercials, and movies) use it so often?
If everyone are entitled to their own opinions, then at least they could put it as an option like every other overused effect(like bloom).What do you know that art directors on these games don't know?
Everyone is entitled to their own opinion on something, but many people, like myself, think this is a great effect to use as deemed appropriate. If you hate it, fine, but your opinion isn't law nor does it represent a consensus. If there was a consensus that it was terrible why would games (not to mention TV, commercials, and movies) use it so often?